Class SceneEEVEE
- java.lang.Object
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- org.cakelab.blender.nio.CFacade
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- org.blender.dna.SceneEEVEE
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public class SceneEEVEE extends CFacade
Generated facet for DNA struct type 'SceneEEVEE'.Class Documentation
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Field Summary
Fields Modifier and Type Field Description static long[]
__DNA__FIELD___pad
Field descriptor (offset) for struct member '_pad'.static long[]
__DNA__FIELD__bloom_clamp
Field descriptor (offset) for struct member 'bloom_clamp'.static long[]
__DNA__FIELD__bloom_color
Field descriptor (offset) for struct member 'bloom_color'.static long[]
__DNA__FIELD__bloom_intensity
Field descriptor (offset) for struct member 'bloom_intensity'.static long[]
__DNA__FIELD__bloom_knee
Field descriptor (offset) for struct member 'bloom_knee'.static long[]
__DNA__FIELD__bloom_radius
Field descriptor (offset) for struct member 'bloom_radius'.static long[]
__DNA__FIELD__bloom_threshold
Field descriptor (offset) for struct member 'bloom_threshold'.static long[]
__DNA__FIELD__bokeh_max_size
Field descriptor (offset) for struct member 'bokeh_max_size'.static long[]
__DNA__FIELD__bokeh_threshold
Field descriptor (offset) for struct member 'bokeh_threshold'.static long[]
__DNA__FIELD__flag
Field descriptor (offset) for struct member 'flag'.static long[]
__DNA__FIELD__gi_cubemap_draw_size
Field descriptor (offset) for struct member 'gi_cubemap_draw_size'.static long[]
__DNA__FIELD__gi_cubemap_resolution
Field descriptor (offset) for struct member 'gi_cubemap_resolution'.static long[]
__DNA__FIELD__gi_diffuse_bounces
Field descriptor (offset) for struct member 'gi_diffuse_bounces'.static long[]
__DNA__FIELD__gi_filter_quality
Field descriptor (offset) for struct member 'gi_filter_quality'.static long[]
__DNA__FIELD__gi_glossy_clamp
Field descriptor (offset) for struct member 'gi_glossy_clamp'.static long[]
__DNA__FIELD__gi_irradiance_draw_size
Field descriptor (offset) for struct member 'gi_irradiance_draw_size'.static long[]
__DNA__FIELD__gi_irradiance_smoothing
Field descriptor (offset) for struct member 'gi_irradiance_smoothing'.static long[]
__DNA__FIELD__gi_visibility_resolution
Field descriptor (offset) for struct member 'gi_visibility_resolution'.static long[]
__DNA__FIELD__gtao_distance
Field descriptor (offset) for struct member 'gtao_distance'.static long[]
__DNA__FIELD__gtao_factor
Field descriptor (offset) for struct member 'gtao_factor'.static long[]
__DNA__FIELD__gtao_quality
Field descriptor (offset) for struct member 'gtao_quality'.static long[]
__DNA__FIELD__light_cache
Deprecated.Deprecatedstatic long[]
__DNA__FIELD__light_cache_data
Field descriptor (offset) for struct member 'light_cache_data'.static long[]
__DNA__FIELD__light_cache_info
Field descriptor (offset) for struct member 'light_cache_info'.static long[]
__DNA__FIELD__light_threshold
Field descriptor (offset) for struct member 'light_threshold'.static long[]
__DNA__FIELD__motion_blur_samples
Field descriptor (offset) for struct member 'motion_blur_samples'.static long[]
__DNA__FIELD__motion_blur_shutter
Field descriptor (offset) for struct member 'motion_blur_shutter'.static long[]
__DNA__FIELD__overscan
Field descriptor (offset) for struct member 'overscan'.static long[]
__DNA__FIELD__shadow_cascade_size
Field descriptor (offset) for struct member 'shadow_cascade_size'.static long[]
__DNA__FIELD__shadow_cube_size
Field descriptor (offset) for struct member 'shadow_cube_size'.static long[]
__DNA__FIELD__shadow_method
Deprecated.Deprecatedstatic long[]
__DNA__FIELD__ssr_border_fade
Field descriptor (offset) for struct member 'ssr_border_fade'.static long[]
__DNA__FIELD__ssr_firefly_fac
Field descriptor (offset) for struct member 'ssr_firefly_fac'.static long[]
__DNA__FIELD__ssr_max_roughness
Field descriptor (offset) for struct member 'ssr_max_roughness'.static long[]
__DNA__FIELD__ssr_quality
Field descriptor (offset) for struct member 'ssr_quality'.static long[]
__DNA__FIELD__ssr_thickness
Field descriptor (offset) for struct member 'ssr_thickness'.static long[]
__DNA__FIELD__sss_jitter_threshold
Field descriptor (offset) for struct member 'sss_jitter_threshold'.static long[]
__DNA__FIELD__sss_samples
Field descriptor (offset) for struct member 'sss_samples'.static long[]
__DNA__FIELD__taa_render_samples
Field descriptor (offset) for struct member 'taa_render_samples'.static long[]
__DNA__FIELD__taa_samples
Field descriptor (offset) for struct member 'taa_samples'.static long[]
__DNA__FIELD__volumetric_end
Field descriptor (offset) for struct member 'volumetric_end'.static long[]
__DNA__FIELD__volumetric_light_clamp
Field descriptor (offset) for struct member 'volumetric_light_clamp'.static long[]
__DNA__FIELD__volumetric_sample_distribution
Field descriptor (offset) for struct member 'volumetric_sample_distribution'.static long[]
__DNA__FIELD__volumetric_samples
Field descriptor (offset) for struct member 'volumetric_samples'.static long[]
__DNA__FIELD__volumetric_shadow_samples
Field descriptor (offset) for struct member 'volumetric_shadow_samples'.static long[]
__DNA__FIELD__volumetric_start
Field descriptor (offset) for struct member 'volumetric_start'.static long[]
__DNA__FIELD__volumetric_tile_size
Field descriptor (offset) for struct member 'volumetric_tile_size'.static int
__DNA__SDNA_INDEX
This is the sdna index of the struct SceneEEVEE.-
Fields inherited from class org.cakelab.blender.nio.CFacade
__io__address, __io__arch_index, __io__block, __io__blockTable, __io__pointersize
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Constructor Summary
Constructors Modifier Constructor Description SceneEEVEE(long __address, Block __block, BlockTable __blockTable)
protected
SceneEEVEE(SceneEEVEE that)
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Method Summary
All Methods Instance Methods Concrete Methods Deprecated Methods Modifier and Type Method Description CPointer<SceneEEVEE>
__io__addressof()
Instantiates a pointer on this instance.CArrayFacade<java.lang.Byte>
get_pad()
Get method for struct member '_pad'.float
getBloom_clamp()
Get method for struct member 'bloom_clamp'.CArrayFacade<java.lang.Float>
getBloom_color()
Get method for struct member 'bloom_color'.float
getBloom_intensity()
Get method for struct member 'bloom_intensity'.float
getBloom_knee()
Get method for struct member 'bloom_knee'.float
getBloom_radius()
Get method for struct member 'bloom_radius'.float
getBloom_threshold()
Get method for struct member 'bloom_threshold'.float
getBokeh_max_size()
Get method for struct member 'bokeh_max_size'.float
getBokeh_threshold()
Get method for struct member 'bokeh_threshold'.int
getFlag()
Get method for struct member 'flag'.float
getGi_cubemap_draw_size()
Get method for struct member 'gi_cubemap_draw_size'.int
getGi_cubemap_resolution()
Get method for struct member 'gi_cubemap_resolution'.int
getGi_diffuse_bounces()
Get method for struct member 'gi_diffuse_bounces'.float
getGi_filter_quality()
Get method for struct member 'gi_filter_quality'.float
getGi_glossy_clamp()
Get method for struct member 'gi_glossy_clamp'.float
getGi_irradiance_draw_size()
Get method for struct member 'gi_irradiance_draw_size'.float
getGi_irradiance_smoothing()
Get method for struct member 'gi_irradiance_smoothing'.int
getGi_visibility_resolution()
Get method for struct member 'gi_visibility_resolution'.float
getGtao_distance()
Get method for struct member 'gtao_distance'.float
getGtao_factor()
Get method for struct member 'gtao_factor'.float
getGtao_quality()
Get method for struct member 'gtao_quality'.CPointer<LightCache>
getLight_cache()
Deprecated.DeprecatedCPointer<LightCache>
getLight_cache_data()
Get method for struct member 'light_cache_data'.CArrayFacade<java.lang.Byte>
getLight_cache_info()
Get method for struct member 'light_cache_info'.float
getLight_threshold()
Get method for struct member 'light_threshold'.int
getMotion_blur_samples()
Get method for struct member 'motion_blur_samples'.float
getMotion_blur_shutter()
Get method for struct member 'motion_blur_shutter'.float
getOverscan()
Get method for struct member 'overscan'.int
getShadow_cascade_size()
Get method for struct member 'shadow_cascade_size'.int
getShadow_cube_size()
Get method for struct member 'shadow_cube_size'.int
getShadow_method()
Deprecated.Deprecatedfloat
getSsr_border_fade()
Get method for struct member 'ssr_border_fade'.float
getSsr_firefly_fac()
Get method for struct member 'ssr_firefly_fac'.float
getSsr_max_roughness()
Get method for struct member 'ssr_max_roughness'.float
getSsr_quality()
Get method for struct member 'ssr_quality'.float
getSsr_thickness()
Get method for struct member 'ssr_thickness'.float
getSss_jitter_threshold()
Get method for struct member 'sss_jitter_threshold'.int
getSss_samples()
Get method for struct member 'sss_samples'.int
getTaa_render_samples()
Get method for struct member 'taa_render_samples'.int
getTaa_samples()
Get method for struct member 'taa_samples'.float
getVolumetric_end()
Get method for struct member 'volumetric_end'.float
getVolumetric_light_clamp()
Get method for struct member 'volumetric_light_clamp'.float
getVolumetric_sample_distribution()
Get method for struct member 'volumetric_sample_distribution'.int
getVolumetric_samples()
Get method for struct member 'volumetric_samples'.int
getVolumetric_shadow_samples()
Get method for struct member 'volumetric_shadow_samples'.float
getVolumetric_start()
Get method for struct member 'volumetric_start'.int
getVolumetric_tile_size()
Get method for struct member 'volumetric_tile_size'.void
set_pad(CArrayFacade<java.lang.Byte> _pad)
Set method for struct member '_pad'.void
setBloom_clamp(float bloom_clamp)
Set method for struct member 'bloom_clamp'.void
setBloom_color(CArrayFacade<java.lang.Float> bloom_color)
Set method for struct member 'bloom_color'.void
setBloom_intensity(float bloom_intensity)
Set method for struct member 'bloom_intensity'.void
setBloom_knee(float bloom_knee)
Set method for struct member 'bloom_knee'.void
setBloom_radius(float bloom_radius)
Set method for struct member 'bloom_radius'.void
setBloom_threshold(float bloom_threshold)
Set method for struct member 'bloom_threshold'.void
setBokeh_max_size(float bokeh_max_size)
Set method for struct member 'bokeh_max_size'.void
setBokeh_threshold(float bokeh_threshold)
Set method for struct member 'bokeh_threshold'.void
setFlag(int flag)
Set method for struct member 'flag'.void
setGi_cubemap_draw_size(float gi_cubemap_draw_size)
Set method for struct member 'gi_cubemap_draw_size'.void
setGi_cubemap_resolution(int gi_cubemap_resolution)
Set method for struct member 'gi_cubemap_resolution'.void
setGi_diffuse_bounces(int gi_diffuse_bounces)
Set method for struct member 'gi_diffuse_bounces'.void
setGi_filter_quality(float gi_filter_quality)
Set method for struct member 'gi_filter_quality'.void
setGi_glossy_clamp(float gi_glossy_clamp)
Set method for struct member 'gi_glossy_clamp'.void
setGi_irradiance_draw_size(float gi_irradiance_draw_size)
Set method for struct member 'gi_irradiance_draw_size'.void
setGi_irradiance_smoothing(float gi_irradiance_smoothing)
Set method for struct member 'gi_irradiance_smoothing'.void
setGi_visibility_resolution(int gi_visibility_resolution)
Set method for struct member 'gi_visibility_resolution'.void
setGtao_distance(float gtao_distance)
Set method for struct member 'gtao_distance'.void
setGtao_factor(float gtao_factor)
Set method for struct member 'gtao_factor'.void
setGtao_quality(float gtao_quality)
Set method for struct member 'gtao_quality'.void
setLight_cache(CPointer<LightCache> light_cache)
Deprecated.Deprecatedvoid
setLight_cache_data(CPointer<LightCache> light_cache_data)
Set method for struct member 'light_cache_data'.void
setLight_cache_info(CArrayFacade<java.lang.Byte> light_cache_info)
Set method for struct member 'light_cache_info'.void
setLight_threshold(float light_threshold)
Set method for struct member 'light_threshold'.void
setMotion_blur_samples(int motion_blur_samples)
Set method for struct member 'motion_blur_samples'.void
setMotion_blur_shutter(float motion_blur_shutter)
Set method for struct member 'motion_blur_shutter'.void
setOverscan(float overscan)
Set method for struct member 'overscan'.void
setShadow_cascade_size(int shadow_cascade_size)
Set method for struct member 'shadow_cascade_size'.void
setShadow_cube_size(int shadow_cube_size)
Set method for struct member 'shadow_cube_size'.void
setShadow_method(int shadow_method)
Deprecated.Deprecatedvoid
setSsr_border_fade(float ssr_border_fade)
Set method for struct member 'ssr_border_fade'.void
setSsr_firefly_fac(float ssr_firefly_fac)
Set method for struct member 'ssr_firefly_fac'.void
setSsr_max_roughness(float ssr_max_roughness)
Set method for struct member 'ssr_max_roughness'.void
setSsr_quality(float ssr_quality)
Set method for struct member 'ssr_quality'.void
setSsr_thickness(float ssr_thickness)
Set method for struct member 'ssr_thickness'.void
setSss_jitter_threshold(float sss_jitter_threshold)
Set method for struct member 'sss_jitter_threshold'.void
setSss_samples(int sss_samples)
Set method for struct member 'sss_samples'.void
setTaa_render_samples(int taa_render_samples)
Set method for struct member 'taa_render_samples'.void
setTaa_samples(int taa_samples)
Set method for struct member 'taa_samples'.void
setVolumetric_end(float volumetric_end)
Set method for struct member 'volumetric_end'.void
setVolumetric_light_clamp(float volumetric_light_clamp)
Set method for struct member 'volumetric_light_clamp'.void
setVolumetric_sample_distribution(float volumetric_sample_distribution)
Set method for struct member 'volumetric_sample_distribution'.void
setVolumetric_samples(int volumetric_samples)
Set method for struct member 'volumetric_samples'.void
setVolumetric_shadow_samples(int volumetric_shadow_samples)
Set method for struct member 'volumetric_shadow_samples'.void
setVolumetric_start(float volumetric_start)
Set method for struct member 'volumetric_start'.void
setVolumetric_tile_size(int volumetric_tile_size)
Set method for struct member 'volumetric_tile_size'.-
Methods inherited from class org.cakelab.blender.nio.CFacade
__io__addressof, __io__addressof, __io__equals, __io__generic__copy, __io__generic__copy, __io__instanceof, __io__native__copy, __io__newInstance, __io__same__encoding, __io__sizeof, __io__sizeof, __io__subclassof, equals, hashCode
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Field Detail
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__DNA__SDNA_INDEX
public static final int __DNA__SDNA_INDEX
This is the sdna index of the struct SceneEEVEE.It is required when allocating a new block to store data for SceneEEVEE.
- See Also:
StructDNA
,BlockTable
, Constant Field Values
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__DNA__FIELD__flag
public static final long[] __DNA__FIELD__flag
Field descriptor (offset) for struct member 'flag'.Pointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__flag); CPointer<Integer> p_flag = p.cast(new Class[]{Integer.class});
Metadata
- Field: 'flag'
- Signature: 'int'
- Actual Size (32bit/64bit): 4/4
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__DNA__FIELD__gi_diffuse_bounces
public static final long[] __DNA__FIELD__gi_diffuse_bounces
Field descriptor (offset) for struct member 'gi_diffuse_bounces'.Field Documentation
Blender Python API
Number of time the light is reinjected inside light grids, 0 disable indirect diffuse lightPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__gi_diffuse_bounces); CPointer<Integer> p_gi_diffuse_bounces = p.cast(new Class[]{Integer.class});
Metadata
- Field: 'gi_diffuse_bounces'
- Signature: 'int'
- Actual Size (32bit/64bit): 4/4
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__DNA__FIELD__gi_cubemap_resolution
public static final long[] __DNA__FIELD__gi_cubemap_resolution
Field descriptor (offset) for struct member 'gi_cubemap_resolution'.Field Documentation
Blender Python API
Size of every cubemapsPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__gi_cubemap_resolution); CPointer<Integer> p_gi_cubemap_resolution = p.cast(new Class[]{Integer.class});
Metadata
- Field: 'gi_cubemap_resolution'
- Signature: 'int'
- Actual Size (32bit/64bit): 4/4
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__DNA__FIELD__gi_visibility_resolution
public static final long[] __DNA__FIELD__gi_visibility_resolution
Field descriptor (offset) for struct member 'gi_visibility_resolution'.Field Documentation
Blender Python API
Size of the shadow map applied to each irradiance samplePointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__gi_visibility_resolution); CPointer<Integer> p_gi_visibility_resolution = p.cast(new Class[]{Integer.class});
Metadata
- Field: 'gi_visibility_resolution'
- Signature: 'int'
- Actual Size (32bit/64bit): 4/4
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__DNA__FIELD__gi_irradiance_smoothing
public static final long[] __DNA__FIELD__gi_irradiance_smoothing
Field descriptor (offset) for struct member 'gi_irradiance_smoothing'.Field Documentation
Blender Python API
Smoother irradiance interpolation but introduce light bleedingPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__gi_irradiance_smoothing); CPointer<Float> p_gi_irradiance_smoothing = p.cast(new Class[]{Float.class});
Metadata
- Field: 'gi_irradiance_smoothing'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
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__DNA__FIELD__gi_glossy_clamp
public static final long[] __DNA__FIELD__gi_glossy_clamp
Field descriptor (offset) for struct member 'gi_glossy_clamp'.Field Documentation
Blender Python API
Clamp pixel intensity to reduce noise inside glossy reflections from reflection cubemaps (0 to disabled)Pointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__gi_glossy_clamp); CPointer<Float> p_gi_glossy_clamp = p.cast(new Class[]{Float.class});
Metadata
- Field: 'gi_glossy_clamp'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
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__DNA__FIELD__gi_filter_quality
public static final long[] __DNA__FIELD__gi_filter_quality
Field descriptor (offset) for struct member 'gi_filter_quality'.Field Documentation
Blender Python API
Take more samples during cubemap filtering to remove artifactsPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__gi_filter_quality); CPointer<Float> p_gi_filter_quality = p.cast(new Class[]{Float.class});
Metadata
- Field: 'gi_filter_quality'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
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__DNA__FIELD___pad
public static final long[] __DNA__FIELD___pad
Field descriptor (offset) for struct member '_pad'.Pointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD___pad); CPointer<CArrayFacade<Byte>> p__pad = p.cast(new Class[]{CArrayFacade.class, Byte.class});
Metadata
- Field: '_pad'
- Signature: 'char[4]'
- Actual Size (32bit/64bit): 4/4
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__DNA__FIELD__gi_cubemap_draw_size
public static final long[] __DNA__FIELD__gi_cubemap_draw_size
Field descriptor (offset) for struct member 'gi_cubemap_draw_size'.Pointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__gi_cubemap_draw_size); CPointer<Float> p_gi_cubemap_draw_size = p.cast(new Class[]{Float.class});
Metadata
- Field: 'gi_cubemap_draw_size'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
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__DNA__FIELD__gi_irradiance_draw_size
public static final long[] __DNA__FIELD__gi_irradiance_draw_size
Field descriptor (offset) for struct member 'gi_irradiance_draw_size'.Pointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__gi_irradiance_draw_size); CPointer<Float> p_gi_irradiance_draw_size = p.cast(new Class[]{Float.class});
Metadata
- Field: 'gi_irradiance_draw_size'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
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__DNA__FIELD__taa_samples
public static final long[] __DNA__FIELD__taa_samples
Field descriptor (offset) for struct member 'taa_samples'.Field Documentation
Blender Python API
Number of samples, unlimited if 0Pointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__taa_samples); CPointer<Integer> p_taa_samples = p.cast(new Class[]{Integer.class});
Metadata
- Field: 'taa_samples'
- Signature: 'int'
- Actual Size (32bit/64bit): 4/4
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__DNA__FIELD__taa_render_samples
public static final long[] __DNA__FIELD__taa_render_samples
Field descriptor (offset) for struct member 'taa_render_samples'.Field Documentation
Blender Python API
Number of samples per pixels for renderingPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__taa_render_samples); CPointer<Integer> p_taa_render_samples = p.cast(new Class[]{Integer.class});
Metadata
- Field: 'taa_render_samples'
- Signature: 'int'
- Actual Size (32bit/64bit): 4/4
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__DNA__FIELD__sss_samples
public static final long[] __DNA__FIELD__sss_samples
Field descriptor (offset) for struct member 'sss_samples'.Field Documentation
Blender Python API
Number of samples to compute the scattering effectPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__sss_samples); CPointer<Integer> p_sss_samples = p.cast(new Class[]{Integer.class});
Metadata
- Field: 'sss_samples'
- Signature: 'int'
- Actual Size (32bit/64bit): 4/4
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__DNA__FIELD__sss_jitter_threshold
public static final long[] __DNA__FIELD__sss_jitter_threshold
Field descriptor (offset) for struct member 'sss_jitter_threshold'.Field Documentation
Blender Python API
Rotate samples that are below this thresholdPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__sss_jitter_threshold); CPointer<Float> p_sss_jitter_threshold = p.cast(new Class[]{Float.class});
Metadata
- Field: 'sss_jitter_threshold'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
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__DNA__FIELD__ssr_quality
public static final long[] __DNA__FIELD__ssr_quality
Field descriptor (offset) for struct member 'ssr_quality'.Field Documentation
Blender Python API
Precision of the screen space raytracingPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__ssr_quality); CPointer<Float> p_ssr_quality = p.cast(new Class[]{Float.class});
Metadata
- Field: 'ssr_quality'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
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__DNA__FIELD__ssr_max_roughness
public static final long[] __DNA__FIELD__ssr_max_roughness
Field descriptor (offset) for struct member 'ssr_max_roughness'.Field Documentation
Blender Python API
Do not raytrace reflections for roughness above this valuePointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__ssr_max_roughness); CPointer<Float> p_ssr_max_roughness = p.cast(new Class[]{Float.class});
Metadata
- Field: 'ssr_max_roughness'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
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__DNA__FIELD__ssr_thickness
public static final long[] __DNA__FIELD__ssr_thickness
Field descriptor (offset) for struct member 'ssr_thickness'.Field Documentation
Blender Python API
Pixel thickness used to detect intersectionPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__ssr_thickness); CPointer<Float> p_ssr_thickness = p.cast(new Class[]{Float.class});
Metadata
- Field: 'ssr_thickness'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
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__DNA__FIELD__ssr_border_fade
public static final long[] __DNA__FIELD__ssr_border_fade
Field descriptor (offset) for struct member 'ssr_border_fade'.Field Documentation
Blender Python API
Screen percentage used to fade the SSRPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__ssr_border_fade); CPointer<Float> p_ssr_border_fade = p.cast(new Class[]{Float.class});
Metadata
- Field: 'ssr_border_fade'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
-
__DNA__FIELD__ssr_firefly_fac
public static final long[] __DNA__FIELD__ssr_firefly_fac
Field descriptor (offset) for struct member 'ssr_firefly_fac'.Field Documentation
Blender Python API
Clamp pixel intensity to remove noise (0 to disabled)Pointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__ssr_firefly_fac); CPointer<Float> p_ssr_firefly_fac = p.cast(new Class[]{Float.class});
Metadata
- Field: 'ssr_firefly_fac'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
-
__DNA__FIELD__volumetric_start
public static final long[] __DNA__FIELD__volumetric_start
Field descriptor (offset) for struct member 'volumetric_start'.Field Documentation
Blender Python API
Start distance of the volumetric effectPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__volumetric_start); CPointer<Float> p_volumetric_start = p.cast(new Class[]{Float.class});
Metadata
- Field: 'volumetric_start'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
-
__DNA__FIELD__volumetric_end
public static final long[] __DNA__FIELD__volumetric_end
Field descriptor (offset) for struct member 'volumetric_end'.Field Documentation
Blender Python API
End distance of the volumetric effectPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__volumetric_end); CPointer<Float> p_volumetric_end = p.cast(new Class[]{Float.class});
Metadata
- Field: 'volumetric_end'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
-
__DNA__FIELD__volumetric_tile_size
public static final long[] __DNA__FIELD__volumetric_tile_size
Field descriptor (offset) for struct member 'volumetric_tile_size'.Field Documentation
Blender Python API
Control the quality of the volumetric effects (lower size increase vram usage and quality)Pointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__volumetric_tile_size); CPointer<Integer> p_volumetric_tile_size = p.cast(new Class[]{Integer.class});
Metadata
- Field: 'volumetric_tile_size'
- Signature: 'int'
- Actual Size (32bit/64bit): 4/4
-
__DNA__FIELD__volumetric_samples
public static final long[] __DNA__FIELD__volumetric_samples
Field descriptor (offset) for struct member 'volumetric_samples'.Field Documentation
Blender Python API
Number of samples to compute volumetric effectsPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__volumetric_samples); CPointer<Integer> p_volumetric_samples = p.cast(new Class[]{Integer.class});
Metadata
- Field: 'volumetric_samples'
- Signature: 'int'
- Actual Size (32bit/64bit): 4/4
-
__DNA__FIELD__volumetric_sample_distribution
public static final long[] __DNA__FIELD__volumetric_sample_distribution
Field descriptor (offset) for struct member 'volumetric_sample_distribution'.Field Documentation
Blender Python API
Distribute more samples closer to the cameraPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__volumetric_sample_distribution); CPointer<Float> p_volumetric_sample_distribution = p.cast(new Class[]{Float.class});
Metadata
- Field: 'volumetric_sample_distribution'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
-
__DNA__FIELD__volumetric_light_clamp
public static final long[] __DNA__FIELD__volumetric_light_clamp
Field descriptor (offset) for struct member 'volumetric_light_clamp'.Field Documentation
Blender Python API
Maximum light contribution, reducing noisePointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__volumetric_light_clamp); CPointer<Float> p_volumetric_light_clamp = p.cast(new Class[]{Float.class});
Metadata
- Field: 'volumetric_light_clamp'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
-
__DNA__FIELD__volumetric_shadow_samples
public static final long[] __DNA__FIELD__volumetric_shadow_samples
Field descriptor (offset) for struct member 'volumetric_shadow_samples'.Field Documentation
Blender Python API
Number of samples to compute volumetric shadowingPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__volumetric_shadow_samples); CPointer<Integer> p_volumetric_shadow_samples = p.cast(new Class[]{Integer.class});
Metadata
- Field: 'volumetric_shadow_samples'
- Signature: 'int'
- Actual Size (32bit/64bit): 4/4
-
__DNA__FIELD__gtao_distance
public static final long[] __DNA__FIELD__gtao_distance
Field descriptor (offset) for struct member 'gtao_distance'.Field Documentation
Blender Python API
Distance of object that contribute to the ambient occlusion effectPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__gtao_distance); CPointer<Float> p_gtao_distance = p.cast(new Class[]{Float.class});
Metadata
- Field: 'gtao_distance'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
-
__DNA__FIELD__gtao_factor
public static final long[] __DNA__FIELD__gtao_factor
Field descriptor (offset) for struct member 'gtao_factor'.Field Documentation
Blender Python API
Factor for ambient occlusion blendingPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__gtao_factor); CPointer<Float> p_gtao_factor = p.cast(new Class[]{Float.class});
Metadata
- Field: 'gtao_factor'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
-
__DNA__FIELD__gtao_quality
public static final long[] __DNA__FIELD__gtao_quality
Field descriptor (offset) for struct member 'gtao_quality'.Field Documentation
Blender Python API
Precision of the horizon searchPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__gtao_quality); CPointer<Float> p_gtao_quality = p.cast(new Class[]{Float.class});
Metadata
- Field: 'gtao_quality'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
-
__DNA__FIELD__bokeh_max_size
public static final long[] __DNA__FIELD__bokeh_max_size
Field descriptor (offset) for struct member 'bokeh_max_size'.Field Documentation
Blender Python API
Max size of the bokeh shape for the depth of field (lower is faster)Pointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__bokeh_max_size); CPointer<Float> p_bokeh_max_size = p.cast(new Class[]{Float.class});
Metadata
- Field: 'bokeh_max_size'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
-
__DNA__FIELD__bokeh_threshold
public static final long[] __DNA__FIELD__bokeh_threshold
Field descriptor (offset) for struct member 'bokeh_threshold'.Field Documentation
Blender Python API
Brightness threshold for using sprite base depth of fieldPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__bokeh_threshold); CPointer<Float> p_bokeh_threshold = p.cast(new Class[]{Float.class});
Metadata
- Field: 'bokeh_threshold'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
-
__DNA__FIELD__bloom_color
public static final long[] __DNA__FIELD__bloom_color
Field descriptor (offset) for struct member 'bloom_color'.Field Documentation
Blender Python API
Color applied to the bloom effectPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__bloom_color); CPointer<CArrayFacade<Float>> p_bloom_color = p.cast(new Class[]{CArrayFacade.class, Float.class});
Metadata
- Field: 'bloom_color'
- Signature: 'float[3]'
- Actual Size (32bit/64bit): 12/12
-
__DNA__FIELD__bloom_threshold
public static final long[] __DNA__FIELD__bloom_threshold
Field descriptor (offset) for struct member 'bloom_threshold'.Field Documentation
Blender Python API
Filters out pixels under this level of brightnessPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__bloom_threshold); CPointer<Float> p_bloom_threshold = p.cast(new Class[]{Float.class});
Metadata
- Field: 'bloom_threshold'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
-
__DNA__FIELD__bloom_knee
public static final long[] __DNA__FIELD__bloom_knee
Field descriptor (offset) for struct member 'bloom_knee'.Field Documentation
Blender Python API
Makes transition between under/over-threshold gradualPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__bloom_knee); CPointer<Float> p_bloom_knee = p.cast(new Class[]{Float.class});
Metadata
- Field: 'bloom_knee'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
-
__DNA__FIELD__bloom_intensity
public static final long[] __DNA__FIELD__bloom_intensity
Field descriptor (offset) for struct member 'bloom_intensity'.Field Documentation
Blender Python API
Blend factorPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__bloom_intensity); CPointer<Float> p_bloom_intensity = p.cast(new Class[]{Float.class});
Metadata
- Field: 'bloom_intensity'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
-
__DNA__FIELD__bloom_radius
public static final long[] __DNA__FIELD__bloom_radius
Field descriptor (offset) for struct member 'bloom_radius'.Field Documentation
Blender Python API
Bloom spread distancePointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__bloom_radius); CPointer<Float> p_bloom_radius = p.cast(new Class[]{Float.class});
Metadata
- Field: 'bloom_radius'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
-
__DNA__FIELD__bloom_clamp
public static final long[] __DNA__FIELD__bloom_clamp
Field descriptor (offset) for struct member 'bloom_clamp'.Field Documentation
Blender Python API
Maximum intensity a bloom pixel can have (0 to disabled)Pointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__bloom_clamp); CPointer<Float> p_bloom_clamp = p.cast(new Class[]{Float.class});
Metadata
- Field: 'bloom_clamp'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
-
__DNA__FIELD__motion_blur_samples
public static final long[] __DNA__FIELD__motion_blur_samples
Field descriptor (offset) for struct member 'motion_blur_samples'.Field Documentation
Blender Python API
Number of samples to take with motion blurPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__motion_blur_samples); CPointer<Integer> p_motion_blur_samples = p.cast(new Class[]{Integer.class});
Metadata
- Field: 'motion_blur_samples'
- Signature: 'int'
- Actual Size (32bit/64bit): 4/4
-
__DNA__FIELD__motion_blur_shutter
public static final long[] __DNA__FIELD__motion_blur_shutter
Field descriptor (offset) for struct member 'motion_blur_shutter'.Field Documentation
Blender Python API
Time taken in frames between shutter open and closePointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__motion_blur_shutter); CPointer<Float> p_motion_blur_shutter = p.cast(new Class[]{Float.class});
Metadata
- Field: 'motion_blur_shutter'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
-
__DNA__FIELD__shadow_method
public static final long[] __DNA__FIELD__shadow_method
Deprecated.DeprecatedPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__shadow_method); CPointer<Integer> p_shadow_method = p.cast(new Class[]{Integer.class});
Metadata
- Field: 'shadow_method'
- Signature: 'int'
- Actual Size (32bit/64bit): 4/4
Field descriptor (offset) for struct member 'shadow_method'.Field Documentation
Blender Source Code
-
__DNA__FIELD__shadow_cube_size
public static final long[] __DNA__FIELD__shadow_cube_size
Field descriptor (offset) for struct member 'shadow_cube_size'.Field Documentation
Blender Python API
Size of point and area light shadow mapsPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__shadow_cube_size); CPointer<Integer> p_shadow_cube_size = p.cast(new Class[]{Integer.class});
Metadata
- Field: 'shadow_cube_size'
- Signature: 'int'
- Actual Size (32bit/64bit): 4/4
-
__DNA__FIELD__shadow_cascade_size
public static final long[] __DNA__FIELD__shadow_cascade_size
Field descriptor (offset) for struct member 'shadow_cascade_size'.Field Documentation
Blender Python API
Size of sun light shadow mapsPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__shadow_cascade_size); CPointer<Integer> p_shadow_cascade_size = p.cast(new Class[]{Integer.class});
Metadata
- Field: 'shadow_cascade_size'
- Signature: 'int'
- Actual Size (32bit/64bit): 4/4
-
__DNA__FIELD__light_cache
public static final long[] __DNA__FIELD__light_cache
Deprecated.DeprecatedPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__light_cache); CPointer<CPointer<LightCache>> p_light_cache = p.cast(new Class[]{CPointer.class, LightCache.class});
Metadata
- Field: 'light_cache'
- Signature: 'LightCache*'
- Actual Size (32bit/64bit): 4/8
Field descriptor (offset) for struct member 'light_cache'.Field Documentation
Blender Source Code
-
__DNA__FIELD__light_cache_data
public static final long[] __DNA__FIELD__light_cache_data
Field descriptor (offset) for struct member 'light_cache_data'.Pointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__light_cache_data); CPointer<CPointer<LightCache>> p_light_cache_data = p.cast(new Class[]{CPointer.class, LightCache.class});
Metadata
- Field: 'light_cache_data'
- Signature: 'LightCache*'
- Actual Size (32bit/64bit): 4/8
-
__DNA__FIELD__light_cache_info
public static final long[] __DNA__FIELD__light_cache_info
Field descriptor (offset) for struct member 'light_cache_info'.Pointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__light_cache_info); CPointer<CArrayFacade<Byte>> p_light_cache_info = p.cast(new Class[]{CArrayFacade.class, Byte.class});
Metadata
- Field: 'light_cache_info'
- Signature: 'char[64]'
- Actual Size (32bit/64bit): 64/64
-
__DNA__FIELD__overscan
public static final long[] __DNA__FIELD__overscan
Field descriptor (offset) for struct member 'overscan'.Pointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__overscan); CPointer<Float> p_overscan = p.cast(new Class[]{Float.class});
Metadata
- Field: 'overscan'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
-
__DNA__FIELD__light_threshold
public static final long[] __DNA__FIELD__light_threshold
Field descriptor (offset) for struct member 'light_threshold'.Field Documentation
Blender Python API
Minimum light intensity for a light to contribute to the lightingPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__light_threshold); CPointer<Float> p_light_threshold = p.cast(new Class[]{Float.class});
Metadata
- Field: 'light_threshold'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
-
-
Constructor Detail
-
SceneEEVEE
public SceneEEVEE(long __address, Block __block, BlockTable __blockTable)
-
SceneEEVEE
protected SceneEEVEE(SceneEEVEE that)
-
-
Method Detail
-
getFlag
public int getFlag() throws java.io.IOException
Get method for struct member 'flag'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__flag
-
setFlag
public void setFlag(int flag) throws java.io.IOException
Set method for struct member 'flag'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__flag
-
getGi_diffuse_bounces
public int getGi_diffuse_bounces() throws java.io.IOException
Get method for struct member 'gi_diffuse_bounces'.Field Documentation
Blender Python API
Number of time the light is reinjected inside light grids, 0 disable indirect diffuse light- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__gi_diffuse_bounces
-
setGi_diffuse_bounces
public void setGi_diffuse_bounces(int gi_diffuse_bounces) throws java.io.IOException
Set method for struct member 'gi_diffuse_bounces'.Field Documentation
Blender Python API
Number of time the light is reinjected inside light grids, 0 disable indirect diffuse light- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__gi_diffuse_bounces
-
getGi_cubemap_resolution
public int getGi_cubemap_resolution() throws java.io.IOException
Get method for struct member 'gi_cubemap_resolution'.Field Documentation
Blender Python API
Size of every cubemaps- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__gi_cubemap_resolution
-
setGi_cubemap_resolution
public void setGi_cubemap_resolution(int gi_cubemap_resolution) throws java.io.IOException
Set method for struct member 'gi_cubemap_resolution'.Field Documentation
Blender Python API
Size of every cubemaps- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__gi_cubemap_resolution
-
getGi_visibility_resolution
public int getGi_visibility_resolution() throws java.io.IOException
Get method for struct member 'gi_visibility_resolution'.Field Documentation
Blender Python API
Size of the shadow map applied to each irradiance sample- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__gi_visibility_resolution
-
setGi_visibility_resolution
public void setGi_visibility_resolution(int gi_visibility_resolution) throws java.io.IOException
Set method for struct member 'gi_visibility_resolution'.Field Documentation
Blender Python API
Size of the shadow map applied to each irradiance sample- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__gi_visibility_resolution
-
getGi_irradiance_smoothing
public float getGi_irradiance_smoothing() throws java.io.IOException
Get method for struct member 'gi_irradiance_smoothing'.Field Documentation
Blender Python API
Smoother irradiance interpolation but introduce light bleeding- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__gi_irradiance_smoothing
-
setGi_irradiance_smoothing
public void setGi_irradiance_smoothing(float gi_irradiance_smoothing) throws java.io.IOException
Set method for struct member 'gi_irradiance_smoothing'.Field Documentation
Blender Python API
Smoother irradiance interpolation but introduce light bleeding- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__gi_irradiance_smoothing
-
getGi_glossy_clamp
public float getGi_glossy_clamp() throws java.io.IOException
Get method for struct member 'gi_glossy_clamp'.Field Documentation
Blender Python API
Clamp pixel intensity to reduce noise inside glossy reflections from reflection cubemaps (0 to disabled)- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__gi_glossy_clamp
-
setGi_glossy_clamp
public void setGi_glossy_clamp(float gi_glossy_clamp) throws java.io.IOException
Set method for struct member 'gi_glossy_clamp'.Field Documentation
Blender Python API
Clamp pixel intensity to reduce noise inside glossy reflections from reflection cubemaps (0 to disabled)- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__gi_glossy_clamp
-
getGi_filter_quality
public float getGi_filter_quality() throws java.io.IOException
Get method for struct member 'gi_filter_quality'.Field Documentation
Blender Python API
Take more samples during cubemap filtering to remove artifacts- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__gi_filter_quality
-
setGi_filter_quality
public void setGi_filter_quality(float gi_filter_quality) throws java.io.IOException
Set method for struct member 'gi_filter_quality'.Field Documentation
Blender Python API
Take more samples during cubemap filtering to remove artifacts- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__gi_filter_quality
-
get_pad
public CArrayFacade<java.lang.Byte> get_pad() throws java.io.IOException
Get method for struct member '_pad'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD___pad
-
set_pad
public void set_pad(CArrayFacade<java.lang.Byte> _pad) throws java.io.IOException
Set method for struct member '_pad'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD___pad
-
getGi_cubemap_draw_size
public float getGi_cubemap_draw_size() throws java.io.IOException
Get method for struct member 'gi_cubemap_draw_size'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__gi_cubemap_draw_size
-
setGi_cubemap_draw_size
public void setGi_cubemap_draw_size(float gi_cubemap_draw_size) throws java.io.IOException
Set method for struct member 'gi_cubemap_draw_size'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__gi_cubemap_draw_size
-
getGi_irradiance_draw_size
public float getGi_irradiance_draw_size() throws java.io.IOException
Get method for struct member 'gi_irradiance_draw_size'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__gi_irradiance_draw_size
-
setGi_irradiance_draw_size
public void setGi_irradiance_draw_size(float gi_irradiance_draw_size) throws java.io.IOException
Set method for struct member 'gi_irradiance_draw_size'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__gi_irradiance_draw_size
-
getTaa_samples
public int getTaa_samples() throws java.io.IOException
Get method for struct member 'taa_samples'.Field Documentation
Blender Python API
Number of samples, unlimited if 0- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__taa_samples
-
setTaa_samples
public void setTaa_samples(int taa_samples) throws java.io.IOException
Set method for struct member 'taa_samples'.Field Documentation
Blender Python API
Number of samples, unlimited if 0- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__taa_samples
-
getTaa_render_samples
public int getTaa_render_samples() throws java.io.IOException
Get method for struct member 'taa_render_samples'.Field Documentation
Blender Python API
Number of samples per pixels for rendering- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__taa_render_samples
-
setTaa_render_samples
public void setTaa_render_samples(int taa_render_samples) throws java.io.IOException
Set method for struct member 'taa_render_samples'.Field Documentation
Blender Python API
Number of samples per pixels for rendering- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__taa_render_samples
-
getSss_samples
public int getSss_samples() throws java.io.IOException
Get method for struct member 'sss_samples'.Field Documentation
Blender Python API
Number of samples to compute the scattering effect- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__sss_samples
-
setSss_samples
public void setSss_samples(int sss_samples) throws java.io.IOException
Set method for struct member 'sss_samples'.Field Documentation
Blender Python API
Number of samples to compute the scattering effect- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__sss_samples
-
getSss_jitter_threshold
public float getSss_jitter_threshold() throws java.io.IOException
Get method for struct member 'sss_jitter_threshold'.Field Documentation
Blender Python API
Rotate samples that are below this threshold- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__sss_jitter_threshold
-
setSss_jitter_threshold
public void setSss_jitter_threshold(float sss_jitter_threshold) throws java.io.IOException
Set method for struct member 'sss_jitter_threshold'.Field Documentation
Blender Python API
Rotate samples that are below this threshold- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__sss_jitter_threshold
-
getSsr_quality
public float getSsr_quality() throws java.io.IOException
Get method for struct member 'ssr_quality'.Field Documentation
Blender Python API
Precision of the screen space raytracing- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__ssr_quality
-
setSsr_quality
public void setSsr_quality(float ssr_quality) throws java.io.IOException
Set method for struct member 'ssr_quality'.Field Documentation
Blender Python API
Precision of the screen space raytracing- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__ssr_quality
-
getSsr_max_roughness
public float getSsr_max_roughness() throws java.io.IOException
Get method for struct member 'ssr_max_roughness'.Field Documentation
Blender Python API
Do not raytrace reflections for roughness above this value- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__ssr_max_roughness
-
setSsr_max_roughness
public void setSsr_max_roughness(float ssr_max_roughness) throws java.io.IOException
Set method for struct member 'ssr_max_roughness'.Field Documentation
Blender Python API
Do not raytrace reflections for roughness above this value- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__ssr_max_roughness
-
getSsr_thickness
public float getSsr_thickness() throws java.io.IOException
Get method for struct member 'ssr_thickness'.Field Documentation
Blender Python API
Pixel thickness used to detect intersection- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__ssr_thickness
-
setSsr_thickness
public void setSsr_thickness(float ssr_thickness) throws java.io.IOException
Set method for struct member 'ssr_thickness'.Field Documentation
Blender Python API
Pixel thickness used to detect intersection- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__ssr_thickness
-
getSsr_border_fade
public float getSsr_border_fade() throws java.io.IOException
Get method for struct member 'ssr_border_fade'.Field Documentation
Blender Python API
Screen percentage used to fade the SSR- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__ssr_border_fade
-
setSsr_border_fade
public void setSsr_border_fade(float ssr_border_fade) throws java.io.IOException
Set method for struct member 'ssr_border_fade'.Field Documentation
Blender Python API
Screen percentage used to fade the SSR- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__ssr_border_fade
-
getSsr_firefly_fac
public float getSsr_firefly_fac() throws java.io.IOException
Get method for struct member 'ssr_firefly_fac'.Field Documentation
Blender Python API
Clamp pixel intensity to remove noise (0 to disabled)- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__ssr_firefly_fac
-
setSsr_firefly_fac
public void setSsr_firefly_fac(float ssr_firefly_fac) throws java.io.IOException
Set method for struct member 'ssr_firefly_fac'.Field Documentation
Blender Python API
Clamp pixel intensity to remove noise (0 to disabled)- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__ssr_firefly_fac
-
getVolumetric_start
public float getVolumetric_start() throws java.io.IOException
Get method for struct member 'volumetric_start'.Field Documentation
Blender Python API
Start distance of the volumetric effect- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__volumetric_start
-
setVolumetric_start
public void setVolumetric_start(float volumetric_start) throws java.io.IOException
Set method for struct member 'volumetric_start'.Field Documentation
Blender Python API
Start distance of the volumetric effect- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__volumetric_start
-
getVolumetric_end
public float getVolumetric_end() throws java.io.IOException
Get method for struct member 'volumetric_end'.Field Documentation
Blender Python API
End distance of the volumetric effect- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__volumetric_end
-
setVolumetric_end
public void setVolumetric_end(float volumetric_end) throws java.io.IOException
Set method for struct member 'volumetric_end'.Field Documentation
Blender Python API
End distance of the volumetric effect- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__volumetric_end
-
getVolumetric_tile_size
public int getVolumetric_tile_size() throws java.io.IOException
Get method for struct member 'volumetric_tile_size'.Field Documentation
Blender Python API
Control the quality of the volumetric effects (lower size increase vram usage and quality)- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__volumetric_tile_size
-
setVolumetric_tile_size
public void setVolumetric_tile_size(int volumetric_tile_size) throws java.io.IOException
Set method for struct member 'volumetric_tile_size'.Field Documentation
Blender Python API
Control the quality of the volumetric effects (lower size increase vram usage and quality)- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__volumetric_tile_size
-
getVolumetric_samples
public int getVolumetric_samples() throws java.io.IOException
Get method for struct member 'volumetric_samples'.Field Documentation
Blender Python API
Number of samples to compute volumetric effects- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__volumetric_samples
-
setVolumetric_samples
public void setVolumetric_samples(int volumetric_samples) throws java.io.IOException
Set method for struct member 'volumetric_samples'.Field Documentation
Blender Python API
Number of samples to compute volumetric effects- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__volumetric_samples
-
getVolumetric_sample_distribution
public float getVolumetric_sample_distribution() throws java.io.IOException
Get method for struct member 'volumetric_sample_distribution'.Field Documentation
Blender Python API
Distribute more samples closer to the camera- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__volumetric_sample_distribution
-
setVolumetric_sample_distribution
public void setVolumetric_sample_distribution(float volumetric_sample_distribution) throws java.io.IOException
Set method for struct member 'volumetric_sample_distribution'.Field Documentation
Blender Python API
Distribute more samples closer to the camera- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__volumetric_sample_distribution
-
getVolumetric_light_clamp
public float getVolumetric_light_clamp() throws java.io.IOException
Get method for struct member 'volumetric_light_clamp'.Field Documentation
Blender Python API
Maximum light contribution, reducing noise- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__volumetric_light_clamp
-
setVolumetric_light_clamp
public void setVolumetric_light_clamp(float volumetric_light_clamp) throws java.io.IOException
Set method for struct member 'volumetric_light_clamp'.Field Documentation
Blender Python API
Maximum light contribution, reducing noise- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__volumetric_light_clamp
-
getVolumetric_shadow_samples
public int getVolumetric_shadow_samples() throws java.io.IOException
Get method for struct member 'volumetric_shadow_samples'.Field Documentation
Blender Python API
Number of samples to compute volumetric shadowing- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__volumetric_shadow_samples
-
setVolumetric_shadow_samples
public void setVolumetric_shadow_samples(int volumetric_shadow_samples) throws java.io.IOException
Set method for struct member 'volumetric_shadow_samples'.Field Documentation
Blender Python API
Number of samples to compute volumetric shadowing- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__volumetric_shadow_samples
-
getGtao_distance
public float getGtao_distance() throws java.io.IOException
Get method for struct member 'gtao_distance'.Field Documentation
Blender Python API
Distance of object that contribute to the ambient occlusion effect- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__gtao_distance
-
setGtao_distance
public void setGtao_distance(float gtao_distance) throws java.io.IOException
Set method for struct member 'gtao_distance'.Field Documentation
Blender Python API
Distance of object that contribute to the ambient occlusion effect- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__gtao_distance
-
getGtao_factor
public float getGtao_factor() throws java.io.IOException
Get method for struct member 'gtao_factor'.Field Documentation
Blender Python API
Factor for ambient occlusion blending- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__gtao_factor
-
setGtao_factor
public void setGtao_factor(float gtao_factor) throws java.io.IOException
Set method for struct member 'gtao_factor'.Field Documentation
Blender Python API
Factor for ambient occlusion blending- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__gtao_factor
-
getGtao_quality
public float getGtao_quality() throws java.io.IOException
Get method for struct member 'gtao_quality'.Field Documentation
Blender Python API
Precision of the horizon search- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__gtao_quality
-
setGtao_quality
public void setGtao_quality(float gtao_quality) throws java.io.IOException
Set method for struct member 'gtao_quality'.Field Documentation
Blender Python API
Precision of the horizon search- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__gtao_quality
-
getBokeh_max_size
public float getBokeh_max_size() throws java.io.IOException
Get method for struct member 'bokeh_max_size'.Field Documentation
Blender Python API
Max size of the bokeh shape for the depth of field (lower is faster)- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__bokeh_max_size
-
setBokeh_max_size
public void setBokeh_max_size(float bokeh_max_size) throws java.io.IOException
Set method for struct member 'bokeh_max_size'.Field Documentation
Blender Python API
Max size of the bokeh shape for the depth of field (lower is faster)- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__bokeh_max_size
-
getBokeh_threshold
public float getBokeh_threshold() throws java.io.IOException
Get method for struct member 'bokeh_threshold'.Field Documentation
Blender Python API
Brightness threshold for using sprite base depth of field- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__bokeh_threshold
-
setBokeh_threshold
public void setBokeh_threshold(float bokeh_threshold) throws java.io.IOException
Set method for struct member 'bokeh_threshold'.Field Documentation
Blender Python API
Brightness threshold for using sprite base depth of field- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__bokeh_threshold
-
getBloom_color
public CArrayFacade<java.lang.Float> getBloom_color() throws java.io.IOException
Get method for struct member 'bloom_color'.Field Documentation
Blender Python API
Color applied to the bloom effect- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__bloom_color
-
setBloom_color
public void setBloom_color(CArrayFacade<java.lang.Float> bloom_color) throws java.io.IOException
Set method for struct member 'bloom_color'.Field Documentation
Blender Python API
Color applied to the bloom effect- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__bloom_color
-
getBloom_threshold
public float getBloom_threshold() throws java.io.IOException
Get method for struct member 'bloom_threshold'.Field Documentation
Blender Python API
Filters out pixels under this level of brightness- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__bloom_threshold
-
setBloom_threshold
public void setBloom_threshold(float bloom_threshold) throws java.io.IOException
Set method for struct member 'bloom_threshold'.Field Documentation
Blender Python API
Filters out pixels under this level of brightness- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__bloom_threshold
-
getBloom_knee
public float getBloom_knee() throws java.io.IOException
Get method for struct member 'bloom_knee'.Field Documentation
Blender Python API
Makes transition between under/over-threshold gradual- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__bloom_knee
-
setBloom_knee
public void setBloom_knee(float bloom_knee) throws java.io.IOException
Set method for struct member 'bloom_knee'.Field Documentation
Blender Python API
Makes transition between under/over-threshold gradual- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__bloom_knee
-
getBloom_intensity
public float getBloom_intensity() throws java.io.IOException
Get method for struct member 'bloom_intensity'.Field Documentation
Blender Python API
Blend factor- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__bloom_intensity
-
setBloom_intensity
public void setBloom_intensity(float bloom_intensity) throws java.io.IOException
Set method for struct member 'bloom_intensity'.Field Documentation
Blender Python API
Blend factor- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__bloom_intensity
-
getBloom_radius
public float getBloom_radius() throws java.io.IOException
Get method for struct member 'bloom_radius'.Field Documentation
Blender Python API
Bloom spread distance- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__bloom_radius
-
setBloom_radius
public void setBloom_radius(float bloom_radius) throws java.io.IOException
Set method for struct member 'bloom_radius'.Field Documentation
Blender Python API
Bloom spread distance- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__bloom_radius
-
getBloom_clamp
public float getBloom_clamp() throws java.io.IOException
Get method for struct member 'bloom_clamp'.Field Documentation
Blender Python API
Maximum intensity a bloom pixel can have (0 to disabled)- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__bloom_clamp
-
setBloom_clamp
public void setBloom_clamp(float bloom_clamp) throws java.io.IOException
Set method for struct member 'bloom_clamp'.Field Documentation
Blender Python API
Maximum intensity a bloom pixel can have (0 to disabled)- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__bloom_clamp
-
getMotion_blur_samples
public int getMotion_blur_samples() throws java.io.IOException
Get method for struct member 'motion_blur_samples'.Field Documentation
Blender Python API
Number of samples to take with motion blur- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__motion_blur_samples
-
setMotion_blur_samples
public void setMotion_blur_samples(int motion_blur_samples) throws java.io.IOException
Set method for struct member 'motion_blur_samples'.Field Documentation
Blender Python API
Number of samples to take with motion blur- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__motion_blur_samples
-
getMotion_blur_shutter
public float getMotion_blur_shutter() throws java.io.IOException
Get method for struct member 'motion_blur_shutter'.Field Documentation
Blender Python API
Time taken in frames between shutter open and close- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__motion_blur_shutter
-
setMotion_blur_shutter
public void setMotion_blur_shutter(float motion_blur_shutter) throws java.io.IOException
Set method for struct member 'motion_blur_shutter'.Field Documentation
Blender Python API
Time taken in frames between shutter open and close- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__motion_blur_shutter
-
getShadow_method
public int getShadow_method() throws java.io.IOException
Deprecated.DeprecatedGet method for struct member 'shadow_method'.Field Documentation
Blender Source Code
- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__shadow_method
-
setShadow_method
public void setShadow_method(int shadow_method) throws java.io.IOException
Deprecated.DeprecatedSet method for struct member 'shadow_method'.Field Documentation
Blender Source Code
- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__shadow_method
-
getShadow_cube_size
public int getShadow_cube_size() throws java.io.IOException
Get method for struct member 'shadow_cube_size'.Field Documentation
Blender Python API
Size of point and area light shadow maps- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__shadow_cube_size
-
setShadow_cube_size
public void setShadow_cube_size(int shadow_cube_size) throws java.io.IOException
Set method for struct member 'shadow_cube_size'.Field Documentation
Blender Python API
Size of point and area light shadow maps- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__shadow_cube_size
-
getShadow_cascade_size
public int getShadow_cascade_size() throws java.io.IOException
Get method for struct member 'shadow_cascade_size'.Field Documentation
Blender Python API
Size of sun light shadow maps- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__shadow_cascade_size
-
setShadow_cascade_size
public void setShadow_cascade_size(int shadow_cascade_size) throws java.io.IOException
Set method for struct member 'shadow_cascade_size'.Field Documentation
Blender Python API
Size of sun light shadow maps- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__shadow_cascade_size
-
getLight_cache
public CPointer<LightCache> getLight_cache() throws java.io.IOException
Deprecated.DeprecatedGet method for struct member 'light_cache'.Field Documentation
Blender Source Code
- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__light_cache
-
setLight_cache
public void setLight_cache(CPointer<LightCache> light_cache) throws java.io.IOException
Deprecated.DeprecatedSet method for struct member 'light_cache'.Field Documentation
Blender Source Code
- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__light_cache
-
getLight_cache_data
public CPointer<LightCache> getLight_cache_data() throws java.io.IOException
Get method for struct member 'light_cache_data'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__light_cache_data
-
setLight_cache_data
public void setLight_cache_data(CPointer<LightCache> light_cache_data) throws java.io.IOException
Set method for struct member 'light_cache_data'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__light_cache_data
-
getLight_cache_info
public CArrayFacade<java.lang.Byte> getLight_cache_info() throws java.io.IOException
Get method for struct member 'light_cache_info'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__light_cache_info
-
setLight_cache_info
public void setLight_cache_info(CArrayFacade<java.lang.Byte> light_cache_info) throws java.io.IOException
Set method for struct member 'light_cache_info'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__light_cache_info
-
getOverscan
public float getOverscan() throws java.io.IOException
Get method for struct member 'overscan'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__overscan
-
setOverscan
public void setOverscan(float overscan) throws java.io.IOException
Set method for struct member 'overscan'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__overscan
-
getLight_threshold
public float getLight_threshold() throws java.io.IOException
Get method for struct member 'light_threshold'.Field Documentation
Blender Python API
Minimum light intensity for a light to contribute to the lighting- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__light_threshold
-
setLight_threshold
public void setLight_threshold(float light_threshold) throws java.io.IOException
Set method for struct member 'light_threshold'.Field Documentation
Blender Python API
Minimum light intensity for a light to contribute to the lighting- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__light_threshold
-
__io__addressof
public CPointer<SceneEEVEE> __io__addressof()
Instantiates a pointer on this instance.
-
-