Class View3DShading
- java.lang.Object
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- org.cakelab.blender.nio.CFacade
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- org.blender.dna.View3DShading
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public class View3DShading extends CFacade
Generated facet for DNA struct type 'View3DShading'.Class Documentation
Blender Source Code
3D Viewport Shading settings.
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Field Summary
Fields Modifier and Type Field Description static long[]
__DNA__FIELD___pad
Field descriptor (offset) for struct member '_pad'.static long[]
__DNA__FIELD___pad2
Field descriptor (offset) for struct member '_pad2'.static long[]
__DNA__FIELD__aov_name
Field descriptor (offset) for struct member 'aov_name'.static long[]
__DNA__FIELD__background_color
Field descriptor (offset) for struct member 'background_color'.static long[]
__DNA__FIELD__background_type
Field descriptor (offset) for struct member 'background_type'.static long[]
__DNA__FIELD__cavity_ridge_factor
Field descriptor (offset) for struct member 'cavity_ridge_factor'.static long[]
__DNA__FIELD__cavity_type
Field descriptor (offset) for struct member 'cavity_type'.static long[]
__DNA__FIELD__cavity_valley_factor
Field descriptor (offset) for struct member 'cavity_valley_factor'.static long[]
__DNA__FIELD__color_type
Field descriptor (offset) for struct member 'color_type'.static long[]
__DNA__FIELD__curvature_ridge_factor
Field descriptor (offset) for struct member 'curvature_ridge_factor'.static long[]
__DNA__FIELD__curvature_valley_factor
Field descriptor (offset) for struct member 'curvature_valley_factor'.static long[]
__DNA__FIELD__flag
Field descriptor (offset) for struct member 'flag'.static long[]
__DNA__FIELD__light
Field descriptor (offset) for struct member 'light'.static long[]
__DNA__FIELD__lookdev_light
Field descriptor (offset) for struct member 'lookdev_light'.static long[]
__DNA__FIELD__matcap
Field descriptor (offset) for struct member 'matcap'.static long[]
__DNA__FIELD__object_outline_color
Field descriptor (offset) for struct member 'object_outline_color'.static long[]
__DNA__FIELD__prev_type
Field descriptor (offset) for struct member 'prev_type'.static long[]
__DNA__FIELD__prev_type_wire
Field descriptor (offset) for struct member 'prev_type_wire'.static long[]
__DNA__FIELD__prop
Field descriptor (offset) for struct member 'prop'.static long[]
__DNA__FIELD__render_pass
Field descriptor (offset) for struct member 'render_pass'.static long[]
__DNA__FIELD__shadow_intensity
Field descriptor (offset) for struct member 'shadow_intensity'.static long[]
__DNA__FIELD__single_color
Field descriptor (offset) for struct member 'single_color'.static long[]
__DNA__FIELD__studio_light
Field descriptor (offset) for struct member 'studio_light'.static long[]
__DNA__FIELD__studiolight_background
Field descriptor (offset) for struct member 'studiolight_background'.static long[]
__DNA__FIELD__studiolight_blur
Field descriptor (offset) for struct member 'studiolight_blur'.static long[]
__DNA__FIELD__studiolight_intensity
Field descriptor (offset) for struct member 'studiolight_intensity'.static long[]
__DNA__FIELD__studiolight_rot_z
Field descriptor (offset) for struct member 'studiolight_rot_z'.static long[]
__DNA__FIELD__type
Field descriptor (offset) for struct member 'type'.static long[]
__DNA__FIELD__wire_color_type
Field descriptor (offset) for struct member 'wire_color_type'.static long[]
__DNA__FIELD__xray_alpha
Field descriptor (offset) for struct member 'xray_alpha'.static long[]
__DNA__FIELD__xray_alpha_wire
Field descriptor (offset) for struct member 'xray_alpha_wire'.static int
__DNA__SDNA_INDEX
This is the sdna index of the struct View3DShading.-
Fields inherited from class org.cakelab.blender.nio.CFacade
__io__address, __io__arch_index, __io__block, __io__blockTable, __io__pointersize
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Constructor Summary
Constructors Modifier Constructor Description View3DShading(long __address, Block __block, BlockTable __blockTable)
protected
View3DShading(View3DShading that)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description CPointer<View3DShading>
__io__addressof()
Instantiates a pointer on this instance.CArrayFacade<java.lang.Byte>
get_pad()
Get method for struct member '_pad'.CPointer<java.lang.Object>
get_pad2()
Get method for struct member '_pad2'.CArrayFacade<java.lang.Byte>
getAov_name()
Get method for struct member 'aov_name'.CArrayFacade<java.lang.Float>
getBackground_color()
Get method for struct member 'background_color'.byte
getBackground_type()
Get method for struct member 'background_type'.float
getCavity_ridge_factor()
Get method for struct member 'cavity_ridge_factor'.byte
getCavity_type()
Get method for struct member 'cavity_type'.float
getCavity_valley_factor()
Get method for struct member 'cavity_valley_factor'.byte
getColor_type()
Get method for struct member 'color_type'.float
getCurvature_ridge_factor()
Get method for struct member 'curvature_ridge_factor'.float
getCurvature_valley_factor()
Get method for struct member 'curvature_valley_factor'.short
getFlag()
Get method for struct member 'flag'.byte
getLight()
Get method for struct member 'light'.CArrayFacade<java.lang.Byte>
getLookdev_light()
Get method for struct member 'lookdev_light'.CArrayFacade<java.lang.Byte>
getMatcap()
Get method for struct member 'matcap'.CArrayFacade<java.lang.Float>
getObject_outline_color()
Get method for struct member 'object_outline_color'.byte
getPrev_type()
Get method for struct member 'prev_type'.byte
getPrev_type_wire()
Get method for struct member 'prev_type_wire'.CPointer<IDProperty>
getProp()
Get method for struct member 'prop'.int
getRender_pass()
Get method for struct member 'render_pass'.float
getShadow_intensity()
Get method for struct member 'shadow_intensity'.CArrayFacade<java.lang.Float>
getSingle_color()
Get method for struct member 'single_color'.CArrayFacade<java.lang.Byte>
getStudio_light()
Get method for struct member 'studio_light'.float
getStudiolight_background()
Get method for struct member 'studiolight_background'.float
getStudiolight_blur()
Get method for struct member 'studiolight_blur'.float
getStudiolight_intensity()
Get method for struct member 'studiolight_intensity'.float
getStudiolight_rot_z()
Get method for struct member 'studiolight_rot_z'.byte
getType()
Get method for struct member 'type'.byte
getWire_color_type()
Get method for struct member 'wire_color_type'.float
getXray_alpha()
Get method for struct member 'xray_alpha'.float
getXray_alpha_wire()
Get method for struct member 'xray_alpha_wire'.void
set_pad(CArrayFacade<java.lang.Byte> _pad)
Set method for struct member '_pad'.void
set_pad2(CPointer<java.lang.Object> _pad2)
Set method for struct member '_pad2'.void
setAov_name(CArrayFacade<java.lang.Byte> aov_name)
Set method for struct member 'aov_name'.void
setBackground_color(CArrayFacade<java.lang.Float> background_color)
Set method for struct member 'background_color'.void
setBackground_type(byte background_type)
Set method for struct member 'background_type'.void
setCavity_ridge_factor(float cavity_ridge_factor)
Set method for struct member 'cavity_ridge_factor'.void
setCavity_type(byte cavity_type)
Set method for struct member 'cavity_type'.void
setCavity_valley_factor(float cavity_valley_factor)
Set method for struct member 'cavity_valley_factor'.void
setColor_type(byte color_type)
Set method for struct member 'color_type'.void
setCurvature_ridge_factor(float curvature_ridge_factor)
Set method for struct member 'curvature_ridge_factor'.void
setCurvature_valley_factor(float curvature_valley_factor)
Set method for struct member 'curvature_valley_factor'.void
setFlag(short flag)
Set method for struct member 'flag'.void
setLight(byte light)
Set method for struct member 'light'.void
setLookdev_light(CArrayFacade<java.lang.Byte> lookdev_light)
Set method for struct member 'lookdev_light'.void
setMatcap(CArrayFacade<java.lang.Byte> matcap)
Set method for struct member 'matcap'.void
setObject_outline_color(CArrayFacade<java.lang.Float> object_outline_color)
Set method for struct member 'object_outline_color'.void
setPrev_type(byte prev_type)
Set method for struct member 'prev_type'.void
setPrev_type_wire(byte prev_type_wire)
Set method for struct member 'prev_type_wire'.void
setProp(CPointer<IDProperty> prop)
Set method for struct member 'prop'.void
setRender_pass(int render_pass)
Set method for struct member 'render_pass'.void
setShadow_intensity(float shadow_intensity)
Set method for struct member 'shadow_intensity'.void
setSingle_color(CArrayFacade<java.lang.Float> single_color)
Set method for struct member 'single_color'.void
setStudio_light(CArrayFacade<java.lang.Byte> studio_light)
Set method for struct member 'studio_light'.void
setStudiolight_background(float studiolight_background)
Set method for struct member 'studiolight_background'.void
setStudiolight_blur(float studiolight_blur)
Set method for struct member 'studiolight_blur'.void
setStudiolight_intensity(float studiolight_intensity)
Set method for struct member 'studiolight_intensity'.void
setStudiolight_rot_z(float studiolight_rot_z)
Set method for struct member 'studiolight_rot_z'.void
setType(byte type)
Set method for struct member 'type'.void
setWire_color_type(byte wire_color_type)
Set method for struct member 'wire_color_type'.void
setXray_alpha(float xray_alpha)
Set method for struct member 'xray_alpha'.void
setXray_alpha_wire(float xray_alpha_wire)
Set method for struct member 'xray_alpha_wire'.-
Methods inherited from class org.cakelab.blender.nio.CFacade
__io__addressof, __io__addressof, __io__equals, __io__generic__copy, __io__generic__copy, __io__instanceof, __io__native__copy, __io__newInstance, __io__same__encoding, __io__sizeof, __io__sizeof, __io__subclassof, equals, hashCode
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Field Detail
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__DNA__SDNA_INDEX
public static final int __DNA__SDNA_INDEX
This is the sdna index of the struct View3DShading.It is required when allocating a new block to store data for View3DShading.
- See Also:
StructDNA
,BlockTable
, Constant Field Values
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__DNA__FIELD__type
public static final long[] __DNA__FIELD__type
Field descriptor (offset) for struct member 'type'.Field Documentation
Blender Python API
Method to display/shade objects in the 3D ViewBlender Source Code
Shading type (OB_SOLID, ..).
Pointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__type); CPointer<Byte> p_type = p.cast(new Class[]{Byte.class});
Metadata
- Field: 'type'
- Signature: 'char'
- Actual Size (32bit/64bit): 1/1
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__DNA__FIELD__prev_type
public static final long[] __DNA__FIELD__prev_type
Field descriptor (offset) for struct member 'prev_type'.Field Documentation
Blender Source Code
Runtime, for toggle between rendered viewport.
Pointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__prev_type); CPointer<Byte> p_prev_type = p.cast(new Class[]{Byte.class});
Metadata
- Field: 'prev_type'
- Signature: 'char'
- Actual Size (32bit/64bit): 1/1
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__DNA__FIELD__prev_type_wire
public static final long[] __DNA__FIELD__prev_type_wire
Field descriptor (offset) for struct member 'prev_type_wire'.Pointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__prev_type_wire); CPointer<Byte> p_prev_type_wire = p.cast(new Class[]{Byte.class});
Metadata
- Field: 'prev_type_wire'
- Signature: 'char'
- Actual Size (32bit/64bit): 1/1
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__DNA__FIELD__color_type
public static final long[] __DNA__FIELD__color_type
Field descriptor (offset) for struct member 'color_type'.Field Documentation
Blender Python API
Color TypePointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__color_type); CPointer<Byte> p_color_type = p.cast(new Class[]{Byte.class});
Metadata
- Field: 'color_type'
- Signature: 'char'
- Actual Size (32bit/64bit): 1/1
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__DNA__FIELD__flag
public static final long[] __DNA__FIELD__flag
Field descriptor (offset) for struct member 'flag'.Pointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__flag); CPointer<Short> p_flag = p.cast(new Class[]{Short.class});
Metadata
- Field: 'flag'
- Signature: 'short'
- Actual Size (32bit/64bit): 2/2
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__DNA__FIELD__light
public static final long[] __DNA__FIELD__light
Field descriptor (offset) for struct member 'light'.Field Documentation
Blender Python API
Lighting Method for Solid/Texture Viewport ShadingPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__light); CPointer<Byte> p_light = p.cast(new Class[]{Byte.class});
Metadata
- Field: 'light'
- Signature: 'char'
- Actual Size (32bit/64bit): 1/1
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__DNA__FIELD__background_type
public static final long[] __DNA__FIELD__background_type
Field descriptor (offset) for struct member 'background_type'.Field Documentation
Blender Python API
Way to display the backgroundPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__background_type); CPointer<Byte> p_background_type = p.cast(new Class[]{Byte.class});
Metadata
- Field: 'background_type'
- Signature: 'char'
- Actual Size (32bit/64bit): 1/1
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__DNA__FIELD__cavity_type
public static final long[] __DNA__FIELD__cavity_type
Field descriptor (offset) for struct member 'cavity_type'.Field Documentation
Blender Python API
Way to display the cavity shadingPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__cavity_type); CPointer<Byte> p_cavity_type = p.cast(new Class[]{Byte.class});
Metadata
- Field: 'cavity_type'
- Signature: 'char'
- Actual Size (32bit/64bit): 1/1
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__DNA__FIELD__wire_color_type
public static final long[] __DNA__FIELD__wire_color_type
Field descriptor (offset) for struct member 'wire_color_type'.Pointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__wire_color_type); CPointer<Byte> p_wire_color_type = p.cast(new Class[]{Byte.class});
Metadata
- Field: 'wire_color_type'
- Signature: 'char'
- Actual Size (32bit/64bit): 1/1
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__DNA__FIELD___pad
public static final long[] __DNA__FIELD___pad
Field descriptor (offset) for struct member '_pad'.Pointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD___pad); CPointer<CArrayFacade<Byte>> p__pad = p.cast(new Class[]{CArrayFacade.class, Byte.class});
Metadata
- Field: '_pad'
- Signature: 'char[2]'
- Actual Size (32bit/64bit): 2/2
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__DNA__FIELD__studio_light
public static final long[] __DNA__FIELD__studio_light
Field descriptor (offset) for struct member 'studio_light'.Field Documentation
Blender Python API
Studio lighting setupBlender Source Code
FILE_MAXFILE.
Pointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__studio_light); CPointer<CArrayFacade<Byte>> p_studio_light = p.cast(new Class[]{CArrayFacade.class, Byte.class});
Metadata
- Field: 'studio_light'
- Signature: 'char[256]'
- Actual Size (32bit/64bit): 256/256
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__DNA__FIELD__lookdev_light
public static final long[] __DNA__FIELD__lookdev_light
Field descriptor (offset) for struct member 'lookdev_light'.Field Documentation
Blender Source Code
FILE_MAXFILE.
Pointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__lookdev_light); CPointer<CArrayFacade<Byte>> p_lookdev_light = p.cast(new Class[]{CArrayFacade.class, Byte.class});
Metadata
- Field: 'lookdev_light'
- Signature: 'char[256]'
- Actual Size (32bit/64bit): 256/256
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__DNA__FIELD__matcap
public static final long[] __DNA__FIELD__matcap
Field descriptor (offset) for struct member 'matcap'.Field Documentation
Blender Source Code
FILE_MAXFILE.
Pointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__matcap); CPointer<CArrayFacade<Byte>> p_matcap = p.cast(new Class[]{CArrayFacade.class, Byte.class});
Metadata
- Field: 'matcap'
- Signature: 'char[256]'
- Actual Size (32bit/64bit): 256/256
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__DNA__FIELD__shadow_intensity
public static final long[] __DNA__FIELD__shadow_intensity
Field descriptor (offset) for struct member 'shadow_intensity'.Field Documentation
Blender Python API
Darkness of shadowsPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__shadow_intensity); CPointer<Float> p_shadow_intensity = p.cast(new Class[]{Float.class});
Metadata
- Field: 'shadow_intensity'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
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__DNA__FIELD__single_color
public static final long[] __DNA__FIELD__single_color
Field descriptor (offset) for struct member 'single_color'.Field Documentation
Blender Python API
Color for single color modePointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__single_color); CPointer<CArrayFacade<Float>> p_single_color = p.cast(new Class[]{CArrayFacade.class, Float.class});
Metadata
- Field: 'single_color'
- Signature: 'float[3]'
- Actual Size (32bit/64bit): 12/12
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__DNA__FIELD__studiolight_rot_z
public static final long[] __DNA__FIELD__studiolight_rot_z
Field descriptor (offset) for struct member 'studiolight_rot_z'.Pointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__studiolight_rot_z); CPointer<Float> p_studiolight_rot_z = p.cast(new Class[]{Float.class});
Metadata
- Field: 'studiolight_rot_z'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
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__DNA__FIELD__studiolight_background
public static final long[] __DNA__FIELD__studiolight_background
Field descriptor (offset) for struct member 'studiolight_background'.Pointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__studiolight_background); CPointer<Float> p_studiolight_background = p.cast(new Class[]{Float.class});
Metadata
- Field: 'studiolight_background'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
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__DNA__FIELD__studiolight_intensity
public static final long[] __DNA__FIELD__studiolight_intensity
Field descriptor (offset) for struct member 'studiolight_intensity'.Field Documentation
Blender Python API
Strength of the studiolightPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__studiolight_intensity); CPointer<Float> p_studiolight_intensity = p.cast(new Class[]{Float.class});
Metadata
- Field: 'studiolight_intensity'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
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__DNA__FIELD__studiolight_blur
public static final long[] __DNA__FIELD__studiolight_blur
Field descriptor (offset) for struct member 'studiolight_blur'.Pointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__studiolight_blur); CPointer<Float> p_studiolight_blur = p.cast(new Class[]{Float.class});
Metadata
- Field: 'studiolight_blur'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
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__DNA__FIELD__object_outline_color
public static final long[] __DNA__FIELD__object_outline_color
Field descriptor (offset) for struct member 'object_outline_color'.Field Documentation
Blender Python API
Color for object outlinePointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__object_outline_color); CPointer<CArrayFacade<Float>> p_object_outline_color = p.cast(new Class[]{CArrayFacade.class, Float.class});
Metadata
- Field: 'object_outline_color'
- Signature: 'float[3]'
- Actual Size (32bit/64bit): 12/12
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__DNA__FIELD__xray_alpha
public static final long[] __DNA__FIELD__xray_alpha
Field descriptor (offset) for struct member 'xray_alpha'.Field Documentation
Blender Python API
Amount of alpha to usePointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__xray_alpha); CPointer<Float> p_xray_alpha = p.cast(new Class[]{Float.class});
Metadata
- Field: 'xray_alpha'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
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__DNA__FIELD__xray_alpha_wire
public static final long[] __DNA__FIELD__xray_alpha_wire
Field descriptor (offset) for struct member 'xray_alpha_wire'.Pointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__xray_alpha_wire); CPointer<Float> p_xray_alpha_wire = p.cast(new Class[]{Float.class});
Metadata
- Field: 'xray_alpha_wire'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
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__DNA__FIELD__cavity_valley_factor
public static final long[] __DNA__FIELD__cavity_valley_factor
Field descriptor (offset) for struct member 'cavity_valley_factor'.Field Documentation
Blender Python API
Factor for the cavity valleysPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__cavity_valley_factor); CPointer<Float> p_cavity_valley_factor = p.cast(new Class[]{Float.class});
Metadata
- Field: 'cavity_valley_factor'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
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__DNA__FIELD__cavity_ridge_factor
public static final long[] __DNA__FIELD__cavity_ridge_factor
Field descriptor (offset) for struct member 'cavity_ridge_factor'.Field Documentation
Blender Python API
Factor for the cavity ridgesPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__cavity_ridge_factor); CPointer<Float> p_cavity_ridge_factor = p.cast(new Class[]{Float.class});
Metadata
- Field: 'cavity_ridge_factor'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
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__DNA__FIELD__background_color
public static final long[] __DNA__FIELD__background_color
Field descriptor (offset) for struct member 'background_color'.Field Documentation
Blender Python API
Color for custom background colorPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__background_color); CPointer<CArrayFacade<Float>> p_background_color = p.cast(new Class[]{CArrayFacade.class, Float.class});
Metadata
- Field: 'background_color'
- Signature: 'float[3]'
- Actual Size (32bit/64bit): 12/12
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__DNA__FIELD__curvature_ridge_factor
public static final long[] __DNA__FIELD__curvature_ridge_factor
Field descriptor (offset) for struct member 'curvature_ridge_factor'.Field Documentation
Blender Python API
Factor for the curvature ridgesPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__curvature_ridge_factor); CPointer<Float> p_curvature_ridge_factor = p.cast(new Class[]{Float.class});
Metadata
- Field: 'curvature_ridge_factor'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
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__DNA__FIELD__curvature_valley_factor
public static final long[] __DNA__FIELD__curvature_valley_factor
Field descriptor (offset) for struct member 'curvature_valley_factor'.Field Documentation
Blender Python API
Factor for the curvature valleysPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__curvature_valley_factor); CPointer<Float> p_curvature_valley_factor = p.cast(new Class[]{Float.class});
Metadata
- Field: 'curvature_valley_factor'
- Signature: 'float'
- Actual Size (32bit/64bit): 4/4
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__DNA__FIELD__render_pass
public static final long[] __DNA__FIELD__render_pass
Field descriptor (offset) for struct member 'render_pass'.Field Documentation
Blender Python API
Render Pass to show in the viewportBlender Source Code
where one bit is set
Pointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__render_pass); CPointer<Integer> p_render_pass = p.cast(new Class[]{Integer.class});
Metadata
- Field: 'render_pass'
- Signature: 'int'
- Actual Size (32bit/64bit): 4/4
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__DNA__FIELD__aov_name
public static final long[] __DNA__FIELD__aov_name
Field descriptor (offset) for struct member 'aov_name'.Field Documentation
Blender Python API
Name of the active Shader AOVPointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__aov_name); CPointer<CArrayFacade<Byte>> p_aov_name = p.cast(new Class[]{CArrayFacade.class, Byte.class});
Metadata
- Field: 'aov_name'
- Signature: 'char[64]'
- Actual Size (32bit/64bit): 64/64
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__DNA__FIELD__prop
public static final long[] __DNA__FIELD__prop
Field descriptor (offset) for struct member 'prop'.Pointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__prop); CPointer<CPointer<IDProperty>> p_prop = p.cast(new Class[]{CPointer.class, IDProperty.class});
Metadata
- Field: 'prop'
- Signature: 'IDProperty*'
- Actual Size (32bit/64bit): 4/8
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__DNA__FIELD___pad2
public static final long[] __DNA__FIELD___pad2
Field descriptor (offset) for struct member '_pad2'.Pointer Arithmetics
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD___pad2); CPointer<CPointer<Object>> p__pad2 = p.cast(new Class[]{CPointer.class, Object.class});
Metadata
- Field: '_pad2'
- Signature: 'void*'
- Actual Size (32bit/64bit): 4/8
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Constructor Detail
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View3DShading
public View3DShading(long __address, Block __block, BlockTable __blockTable)
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View3DShading
protected View3DShading(View3DShading that)
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Method Detail
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getType
public byte getType() throws java.io.IOException
Get method for struct member 'type'.Field Documentation
Blender Python API
Method to display/shade objects in the 3D ViewBlender Source Code
Shading type (OB_SOLID, ..).
- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__type
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setType
public void setType(byte type) throws java.io.IOException
Set method for struct member 'type'.Field Documentation
Blender Python API
Method to display/shade objects in the 3D ViewBlender Source Code
Shading type (OB_SOLID, ..).
- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__type
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getPrev_type
public byte getPrev_type() throws java.io.IOException
Get method for struct member 'prev_type'.Field Documentation
Blender Source Code
Runtime, for toggle between rendered viewport.
- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__prev_type
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setPrev_type
public void setPrev_type(byte prev_type) throws java.io.IOException
Set method for struct member 'prev_type'.Field Documentation
Blender Source Code
Runtime, for toggle between rendered viewport.
- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__prev_type
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getPrev_type_wire
public byte getPrev_type_wire() throws java.io.IOException
Get method for struct member 'prev_type_wire'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__prev_type_wire
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setPrev_type_wire
public void setPrev_type_wire(byte prev_type_wire) throws java.io.IOException
Set method for struct member 'prev_type_wire'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__prev_type_wire
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getColor_type
public byte getColor_type() throws java.io.IOException
Get method for struct member 'color_type'.Field Documentation
Blender Python API
Color Type- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__color_type
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setColor_type
public void setColor_type(byte color_type) throws java.io.IOException
Set method for struct member 'color_type'.Field Documentation
Blender Python API
Color Type- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__color_type
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getFlag
public short getFlag() throws java.io.IOException
Get method for struct member 'flag'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__flag
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setFlag
public void setFlag(short flag) throws java.io.IOException
Set method for struct member 'flag'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__flag
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getLight
public byte getLight() throws java.io.IOException
Get method for struct member 'light'.Field Documentation
Blender Python API
Lighting Method for Solid/Texture Viewport Shading- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__light
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setLight
public void setLight(byte light) throws java.io.IOException
Set method for struct member 'light'.Field Documentation
Blender Python API
Lighting Method for Solid/Texture Viewport Shading- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__light
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getBackground_type
public byte getBackground_type() throws java.io.IOException
Get method for struct member 'background_type'.Field Documentation
Blender Python API
Way to display the background- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__background_type
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setBackground_type
public void setBackground_type(byte background_type) throws java.io.IOException
Set method for struct member 'background_type'.Field Documentation
Blender Python API
Way to display the background- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__background_type
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getCavity_type
public byte getCavity_type() throws java.io.IOException
Get method for struct member 'cavity_type'.Field Documentation
Blender Python API
Way to display the cavity shading- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__cavity_type
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setCavity_type
public void setCavity_type(byte cavity_type) throws java.io.IOException
Set method for struct member 'cavity_type'.Field Documentation
Blender Python API
Way to display the cavity shading- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__cavity_type
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getWire_color_type
public byte getWire_color_type() throws java.io.IOException
Get method for struct member 'wire_color_type'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__wire_color_type
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setWire_color_type
public void setWire_color_type(byte wire_color_type) throws java.io.IOException
Set method for struct member 'wire_color_type'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__wire_color_type
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get_pad
public CArrayFacade<java.lang.Byte> get_pad() throws java.io.IOException
Get method for struct member '_pad'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD___pad
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set_pad
public void set_pad(CArrayFacade<java.lang.Byte> _pad) throws java.io.IOException
Set method for struct member '_pad'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD___pad
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getStudio_light
public CArrayFacade<java.lang.Byte> getStudio_light() throws java.io.IOException
Get method for struct member 'studio_light'.Field Documentation
Blender Python API
Studio lighting setupBlender Source Code
FILE_MAXFILE.
- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__studio_light
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setStudio_light
public void setStudio_light(CArrayFacade<java.lang.Byte> studio_light) throws java.io.IOException
Set method for struct member 'studio_light'.Field Documentation
Blender Python API
Studio lighting setupBlender Source Code
FILE_MAXFILE.
- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__studio_light
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getLookdev_light
public CArrayFacade<java.lang.Byte> getLookdev_light() throws java.io.IOException
Get method for struct member 'lookdev_light'.Field Documentation
Blender Source Code
FILE_MAXFILE.
- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__lookdev_light
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setLookdev_light
public void setLookdev_light(CArrayFacade<java.lang.Byte> lookdev_light) throws java.io.IOException
Set method for struct member 'lookdev_light'.Field Documentation
Blender Source Code
FILE_MAXFILE.
- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__lookdev_light
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getMatcap
public CArrayFacade<java.lang.Byte> getMatcap() throws java.io.IOException
Get method for struct member 'matcap'.Field Documentation
Blender Source Code
FILE_MAXFILE.
- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__matcap
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setMatcap
public void setMatcap(CArrayFacade<java.lang.Byte> matcap) throws java.io.IOException
Set method for struct member 'matcap'.Field Documentation
Blender Source Code
FILE_MAXFILE.
- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__matcap
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getShadow_intensity
public float getShadow_intensity() throws java.io.IOException
Get method for struct member 'shadow_intensity'.Field Documentation
Blender Python API
Darkness of shadows- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__shadow_intensity
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setShadow_intensity
public void setShadow_intensity(float shadow_intensity) throws java.io.IOException
Set method for struct member 'shadow_intensity'.Field Documentation
Blender Python API
Darkness of shadows- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__shadow_intensity
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getSingle_color
public CArrayFacade<java.lang.Float> getSingle_color() throws java.io.IOException
Get method for struct member 'single_color'.Field Documentation
Blender Python API
Color for single color mode- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__single_color
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setSingle_color
public void setSingle_color(CArrayFacade<java.lang.Float> single_color) throws java.io.IOException
Set method for struct member 'single_color'.Field Documentation
Blender Python API
Color for single color mode- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__single_color
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getStudiolight_rot_z
public float getStudiolight_rot_z() throws java.io.IOException
Get method for struct member 'studiolight_rot_z'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__studiolight_rot_z
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setStudiolight_rot_z
public void setStudiolight_rot_z(float studiolight_rot_z) throws java.io.IOException
Set method for struct member 'studiolight_rot_z'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__studiolight_rot_z
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getStudiolight_background
public float getStudiolight_background() throws java.io.IOException
Get method for struct member 'studiolight_background'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__studiolight_background
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setStudiolight_background
public void setStudiolight_background(float studiolight_background) throws java.io.IOException
Set method for struct member 'studiolight_background'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__studiolight_background
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getStudiolight_intensity
public float getStudiolight_intensity() throws java.io.IOException
Get method for struct member 'studiolight_intensity'.Field Documentation
Blender Python API
Strength of the studiolight- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__studiolight_intensity
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setStudiolight_intensity
public void setStudiolight_intensity(float studiolight_intensity) throws java.io.IOException
Set method for struct member 'studiolight_intensity'.Field Documentation
Blender Python API
Strength of the studiolight- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__studiolight_intensity
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getStudiolight_blur
public float getStudiolight_blur() throws java.io.IOException
Get method for struct member 'studiolight_blur'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__studiolight_blur
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setStudiolight_blur
public void setStudiolight_blur(float studiolight_blur) throws java.io.IOException
Set method for struct member 'studiolight_blur'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__studiolight_blur
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getObject_outline_color
public CArrayFacade<java.lang.Float> getObject_outline_color() throws java.io.IOException
Get method for struct member 'object_outline_color'.Field Documentation
Blender Python API
Color for object outline- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__object_outline_color
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setObject_outline_color
public void setObject_outline_color(CArrayFacade<java.lang.Float> object_outline_color) throws java.io.IOException
Set method for struct member 'object_outline_color'.Field Documentation
Blender Python API
Color for object outline- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__object_outline_color
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getXray_alpha
public float getXray_alpha() throws java.io.IOException
Get method for struct member 'xray_alpha'.Field Documentation
Blender Python API
Amount of alpha to use- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__xray_alpha
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setXray_alpha
public void setXray_alpha(float xray_alpha) throws java.io.IOException
Set method for struct member 'xray_alpha'.Field Documentation
Blender Python API
Amount of alpha to use- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__xray_alpha
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getXray_alpha_wire
public float getXray_alpha_wire() throws java.io.IOException
Get method for struct member 'xray_alpha_wire'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__xray_alpha_wire
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setXray_alpha_wire
public void setXray_alpha_wire(float xray_alpha_wire) throws java.io.IOException
Set method for struct member 'xray_alpha_wire'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__xray_alpha_wire
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getCavity_valley_factor
public float getCavity_valley_factor() throws java.io.IOException
Get method for struct member 'cavity_valley_factor'.Field Documentation
Blender Python API
Factor for the cavity valleys- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__cavity_valley_factor
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setCavity_valley_factor
public void setCavity_valley_factor(float cavity_valley_factor) throws java.io.IOException
Set method for struct member 'cavity_valley_factor'.Field Documentation
Blender Python API
Factor for the cavity valleys- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__cavity_valley_factor
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getCavity_ridge_factor
public float getCavity_ridge_factor() throws java.io.IOException
Get method for struct member 'cavity_ridge_factor'.Field Documentation
Blender Python API
Factor for the cavity ridges- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__cavity_ridge_factor
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setCavity_ridge_factor
public void setCavity_ridge_factor(float cavity_ridge_factor) throws java.io.IOException
Set method for struct member 'cavity_ridge_factor'.Field Documentation
Blender Python API
Factor for the cavity ridges- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__cavity_ridge_factor
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getBackground_color
public CArrayFacade<java.lang.Float> getBackground_color() throws java.io.IOException
Get method for struct member 'background_color'.Field Documentation
Blender Python API
Color for custom background color- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__background_color
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setBackground_color
public void setBackground_color(CArrayFacade<java.lang.Float> background_color) throws java.io.IOException
Set method for struct member 'background_color'.Field Documentation
Blender Python API
Color for custom background color- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__background_color
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getCurvature_ridge_factor
public float getCurvature_ridge_factor() throws java.io.IOException
Get method for struct member 'curvature_ridge_factor'.Field Documentation
Blender Python API
Factor for the curvature ridges- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__curvature_ridge_factor
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setCurvature_ridge_factor
public void setCurvature_ridge_factor(float curvature_ridge_factor) throws java.io.IOException
Set method for struct member 'curvature_ridge_factor'.Field Documentation
Blender Python API
Factor for the curvature ridges- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__curvature_ridge_factor
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getCurvature_valley_factor
public float getCurvature_valley_factor() throws java.io.IOException
Get method for struct member 'curvature_valley_factor'.Field Documentation
Blender Python API
Factor for the curvature valleys- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__curvature_valley_factor
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setCurvature_valley_factor
public void setCurvature_valley_factor(float curvature_valley_factor) throws java.io.IOException
Set method for struct member 'curvature_valley_factor'.Field Documentation
Blender Python API
Factor for the curvature valleys- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__curvature_valley_factor
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getRender_pass
public int getRender_pass() throws java.io.IOException
Get method for struct member 'render_pass'.Field Documentation
Blender Python API
Render Pass to show in the viewportBlender Source Code
where one bit is set
- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__render_pass
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setRender_pass
public void setRender_pass(int render_pass) throws java.io.IOException
Set method for struct member 'render_pass'.Field Documentation
Blender Python API
Render Pass to show in the viewportBlender Source Code
where one bit is set
- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__render_pass
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getAov_name
public CArrayFacade<java.lang.Byte> getAov_name() throws java.io.IOException
Get method for struct member 'aov_name'.Field Documentation
Blender Python API
Name of the active Shader AOV- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__aov_name
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setAov_name
public void setAov_name(CArrayFacade<java.lang.Byte> aov_name) throws java.io.IOException
Set method for struct member 'aov_name'.Field Documentation
Blender Python API
Name of the active Shader AOV- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__aov_name
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getProp
public CPointer<IDProperty> getProp() throws java.io.IOException
Get method for struct member 'prop'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__prop
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setProp
public void setProp(CPointer<IDProperty> prop) throws java.io.IOException
Set method for struct member 'prop'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD__prop
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get_pad2
public CPointer<java.lang.Object> get_pad2() throws java.io.IOException
Get method for struct member '_pad2'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD___pad2
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set_pad2
public void set_pad2(CPointer<java.lang.Object> _pad2) throws java.io.IOException
Set method for struct member '_pad2'.- Throws:
java.io.IOException
- See Also:
__DNA__FIELD___pad2
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__io__addressof
public CPointer<View3DShading> __io__addressof()
Instantiates a pointer on this instance.
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