public class DynamicPaintBrushSettings extends CFacade
Modifier and Type | Field and Description |
---|---|
static long[] |
__DNA__FIELD__alpha
Field descriptor (offset) for struct member 'alpha'.
|
static long[] |
__DNA__FIELD__b
Field descriptor (offset) for struct member 'b'.
|
static long[] |
__DNA__FIELD__collision
Field descriptor (offset) for struct member 'collision'.
|
static long[] |
__DNA__FIELD__dm
Field descriptor (offset) for struct member 'dm'.
|
static long[] |
__DNA__FIELD__flags
Field descriptor (offset) for struct member 'flags'.
|
static long[] |
__DNA__FIELD__g
Field descriptor (offset) for struct member 'g'.
|
static long[] |
__DNA__FIELD__mat
Field descriptor (offset) for struct member 'mat'.
|
static long[] |
__DNA__FIELD__max_velocity
Field descriptor (offset) for struct member 'max_velocity'.
|
static long[] |
__DNA__FIELD__pad
Field descriptor (offset) for struct member 'pad'.
|
static long[] |
__DNA__FIELD__paint_distance
Field descriptor (offset) for struct member 'paint_distance'.
|
static long[] |
__DNA__FIELD__paint_ramp
Field descriptor (offset) for struct member 'paint_ramp'.
|
static long[] |
__DNA__FIELD__particle_radius
Field descriptor (offset) for struct member 'particle_radius'.
|
static long[] |
__DNA__FIELD__particle_smooth
Field descriptor (offset) for struct member 'particle_smooth'.
|
static long[] |
__DNA__FIELD__pmd
Field descriptor (offset) for struct member 'pmd'.
|
static long[] |
__DNA__FIELD__proximity_falloff
Field descriptor (offset) for struct member 'proximity_falloff'.
|
static long[] |
__DNA__FIELD__psys
Field descriptor (offset) for struct member 'psys'.
|
static long[] |
__DNA__FIELD__r
Field descriptor (offset) for struct member 'r'.
|
static long[] |
__DNA__FIELD__ray_dir
Field descriptor (offset) for struct member 'ray_dir'.
|
static long[] |
__DNA__FIELD__smudge_strength
Field descriptor (offset) for struct member 'smudge_strength'.
|
static long[] |
__DNA__FIELD__vel_ramp
Field descriptor (offset) for struct member 'vel_ramp'.
|
static long[] |
__DNA__FIELD__wave_clamp
Field descriptor (offset) for struct member 'wave_clamp'.
|
static long[] |
__DNA__FIELD__wave_factor
Field descriptor (offset) for struct member 'wave_factor'.
|
static long[] |
__DNA__FIELD__wave_type
Field descriptor (offset) for struct member 'wave_type'.
|
static long[] |
__DNA__FIELD__wetness
Field descriptor (offset) for struct member 'wetness'.
|
static int |
__DNA__SDNA_INDEX
This is the sdna index of the struct DynamicPaintBrushSettings.
|
__io__address, __io__arch_index, __io__block, __io__blockTable, __io__pointersize
Modifier | Constructor and Description |
---|---|
protected |
DynamicPaintBrushSettings(DynamicPaintBrushSettings that) |
|
DynamicPaintBrushSettings(long __address,
Block __block,
BlockTable __blockTable) |
Modifier and Type | Method and Description |
---|---|
CPointer<DynamicPaintBrushSettings> |
__io__addressof()
Instantiates a pointer on this instance.
|
float |
getAlpha()
Get method for struct member 'alpha'.
|
float |
getB()
Get method for struct member 'b'.
|
int |
getCollision()
Get method for struct member 'collision'.
|
CPointer<java.lang.Object> |
getDm()
Get method for struct member 'dm'.
|
int |
getFlags()
Get method for struct member 'flags'.
|
float |
getG()
Get method for struct member 'g'.
|
CPointer<Material> |
getMat()
Get method for struct member 'mat'.
|
float |
getMax_velocity()
Get method for struct member 'max_velocity'.
|
short |
getPad()
Get method for struct member 'pad'.
|
float |
getPaint_distance()
Get method for struct member 'paint_distance'.
|
CPointer<ColorBand> |
getPaint_ramp()
Get method for struct member 'paint_ramp'.
|
float |
getParticle_radius()
Get method for struct member 'particle_radius'.
|
float |
getParticle_smooth()
Get method for struct member 'particle_smooth'.
|
CPointer<DynamicPaintModifierData> |
getPmd()
Get method for struct member 'pmd'.
|
short |
getProximity_falloff()
Get method for struct member 'proximity_falloff'.
|
CPointer<ParticleSystem> |
getPsys()
Get method for struct member 'psys'.
|
float |
getR()
Get method for struct member 'r'.
|
short |
getRay_dir()
Get method for struct member 'ray_dir'.
|
float |
getSmudge_strength()
Get method for struct member 'smudge_strength'.
|
CPointer<ColorBand> |
getVel_ramp()
Get method for struct member 'vel_ramp'.
|
float |
getWave_clamp()
Get method for struct member 'wave_clamp'.
|
float |
getWave_factor()
Get method for struct member 'wave_factor'.
|
short |
getWave_type()
Get method for struct member 'wave_type'.
|
float |
getWetness()
Get method for struct member 'wetness'.
|
void |
setAlpha(float alpha)
Set method for struct member 'alpha'.
|
void |
setB(float b)
Set method for struct member 'b'.
|
void |
setCollision(int collision)
Set method for struct member 'collision'.
|
void |
setDm(CPointer<java.lang.Object> dm)
Set method for struct member 'dm'.
|
void |
setFlags(int flags)
Set method for struct member 'flags'.
|
void |
setG(float g)
Set method for struct member 'g'.
|
void |
setMat(CPointer<Material> mat)
Set method for struct member 'mat'.
|
void |
setMax_velocity(float max_velocity)
Set method for struct member 'max_velocity'.
|
void |
setPad(short pad)
Set method for struct member 'pad'.
|
void |
setPaint_distance(float paint_distance)
Set method for struct member 'paint_distance'.
|
void |
setPaint_ramp(CPointer<ColorBand> paint_ramp)
Set method for struct member 'paint_ramp'.
|
void |
setParticle_radius(float particle_radius)
Set method for struct member 'particle_radius'.
|
void |
setParticle_smooth(float particle_smooth)
Set method for struct member 'particle_smooth'.
|
void |
setPmd(CPointer<DynamicPaintModifierData> pmd)
Set method for struct member 'pmd'.
|
void |
setProximity_falloff(short proximity_falloff)
Set method for struct member 'proximity_falloff'.
|
void |
setPsys(CPointer<ParticleSystem> psys)
Set method for struct member 'psys'.
|
void |
setR(float r)
Set method for struct member 'r'.
|
void |
setRay_dir(short ray_dir)
Set method for struct member 'ray_dir'.
|
void |
setSmudge_strength(float smudge_strength)
Set method for struct member 'smudge_strength'.
|
void |
setVel_ramp(CPointer<ColorBand> vel_ramp)
Set method for struct member 'vel_ramp'.
|
void |
setWave_clamp(float wave_clamp)
Set method for struct member 'wave_clamp'.
|
void |
setWave_factor(float wave_factor)
Set method for struct member 'wave_factor'.
|
void |
setWave_type(short wave_type)
Set method for struct member 'wave_type'.
|
void |
setWetness(float wetness)
Set method for struct member 'wetness'.
|
__io__addressof, __io__addressof, __io__equals, __io__generic__copy, __io__generic__copy, __io__instanceof, __io__native__copy, __io__newInstance, __io__same__encoding, __io__sizeof, __io__sizeof, __io__subclassof
public static final int __DNA__SDNA_INDEX
It is required when allocating a new block to store data for DynamicPaintBrushSettings.
org.cakelab.blender.io.dna.internal.StructDNA}
,
org.cakelab.blender.io.block.BlockTable#allocate}
,
Constant Field Valuespublic static final long[] __DNA__FIELD__pmd
This is how you get a reference on the corresponding field in the struct:
DynamicPaintBrushSettings dynamicpaintbrushsettings = ...; CPointer<Object> p = dynamicpaintbrushsettings.__dna__addressof(DynamicPaintBrushSettings.__DNA__FIELD__pmd); CPointer<CPointer<DynamicPaintModifierData>> p_pmd = p.cast(new Class[]{CPointer.class, DynamicPaintModifierData.class});
public static final long[] __DNA__FIELD__dm
This is how you get a reference on the corresponding field in the struct:
DynamicPaintBrushSettings dynamicpaintbrushsettings = ...; CPointer<Object> p = dynamicpaintbrushsettings.__dna__addressof(DynamicPaintBrushSettings.__DNA__FIELD__dm); CPointer<CPointer<Object>> p_dm = p.cast(new Class[]{CPointer.class, Object.class});
public static final long[] __DNA__FIELD__psys
This is how you get a reference on the corresponding field in the struct:
DynamicPaintBrushSettings dynamicpaintbrushsettings = ...; CPointer<Object> p = dynamicpaintbrushsettings.__dna__addressof(DynamicPaintBrushSettings.__DNA__FIELD__psys); CPointer<CPointer<ParticleSystem>> p_psys = p.cast(new Class[]{CPointer.class, ParticleSystem.class});
public static final long[] __DNA__FIELD__mat
This is how you get a reference on the corresponding field in the struct:
DynamicPaintBrushSettings dynamicpaintbrushsettings = ...; CPointer<Object> p = dynamicpaintbrushsettings.__dna__addressof(DynamicPaintBrushSettings.__DNA__FIELD__mat); CPointer<CPointer<Material>> p_mat = p.cast(new Class[]{CPointer.class, Material.class});
public static final long[] __DNA__FIELD__flags
This is how you get a reference on the corresponding field in the struct:
DynamicPaintBrushSettings dynamicpaintbrushsettings = ...; CPointer<Object> p = dynamicpaintbrushsettings.__dna__addressof(DynamicPaintBrushSettings.__DNA__FIELD__flags); CPointer<Integer> p_flags = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__collision
This is how you get a reference on the corresponding field in the struct:
DynamicPaintBrushSettings dynamicpaintbrushsettings = ...; CPointer<Object> p = dynamicpaintbrushsettings.__dna__addressof(DynamicPaintBrushSettings.__DNA__FIELD__collision); CPointer<Integer> p_collision = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__r
This is how you get a reference on the corresponding field in the struct:
DynamicPaintBrushSettings dynamicpaintbrushsettings = ...; CPointer<Object> p = dynamicpaintbrushsettings.__dna__addressof(DynamicPaintBrushSettings.__DNA__FIELD__r); CPointer<Float> p_r = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__g
This is how you get a reference on the corresponding field in the struct:
DynamicPaintBrushSettings dynamicpaintbrushsettings = ...; CPointer<Object> p = dynamicpaintbrushsettings.__dna__addressof(DynamicPaintBrushSettings.__DNA__FIELD__g); CPointer<Float> p_g = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__b
This is how you get a reference on the corresponding field in the struct:
DynamicPaintBrushSettings dynamicpaintbrushsettings = ...; CPointer<Object> p = dynamicpaintbrushsettings.__dna__addressof(DynamicPaintBrushSettings.__DNA__FIELD__b); CPointer<Float> p_b = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__alpha
This is how you get a reference on the corresponding field in the struct:
DynamicPaintBrushSettings dynamicpaintbrushsettings = ...; CPointer<Object> p = dynamicpaintbrushsettings.__dna__addressof(DynamicPaintBrushSettings.__DNA__FIELD__alpha); CPointer<Float> p_alpha = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__wetness
This is how you get a reference on the corresponding field in the struct:
DynamicPaintBrushSettings dynamicpaintbrushsettings = ...; CPointer<Object> p = dynamicpaintbrushsettings.__dna__addressof(DynamicPaintBrushSettings.__DNA__FIELD__wetness); CPointer<Float> p_wetness = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__particle_radius
This is how you get a reference on the corresponding field in the struct:
DynamicPaintBrushSettings dynamicpaintbrushsettings = ...; CPointer<Object> p = dynamicpaintbrushsettings.__dna__addressof(DynamicPaintBrushSettings.__DNA__FIELD__particle_radius); CPointer<Float> p_particle_radius = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__particle_smooth
This is how you get a reference on the corresponding field in the struct:
DynamicPaintBrushSettings dynamicpaintbrushsettings = ...; CPointer<Object> p = dynamicpaintbrushsettings.__dna__addressof(DynamicPaintBrushSettings.__DNA__FIELD__particle_smooth); CPointer<Float> p_particle_smooth = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__paint_distance
This is how you get a reference on the corresponding field in the struct:
DynamicPaintBrushSettings dynamicpaintbrushsettings = ...; CPointer<Object> p = dynamicpaintbrushsettings.__dna__addressof(DynamicPaintBrushSettings.__DNA__FIELD__paint_distance); CPointer<Float> p_paint_distance = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__paint_ramp
This is how you get a reference on the corresponding field in the struct:
DynamicPaintBrushSettings dynamicpaintbrushsettings = ...; CPointer<Object> p = dynamicpaintbrushsettings.__dna__addressof(DynamicPaintBrushSettings.__DNA__FIELD__paint_ramp); CPointer<CPointer<ColorBand>> p_paint_ramp = p.cast(new Class[]{CPointer.class, ColorBand.class});
public static final long[] __DNA__FIELD__vel_ramp
This is how you get a reference on the corresponding field in the struct:
DynamicPaintBrushSettings dynamicpaintbrushsettings = ...; CPointer<Object> p = dynamicpaintbrushsettings.__dna__addressof(DynamicPaintBrushSettings.__DNA__FIELD__vel_ramp); CPointer<CPointer<ColorBand>> p_vel_ramp = p.cast(new Class[]{CPointer.class, ColorBand.class});
public static final long[] __DNA__FIELD__proximity_falloff
This is how you get a reference on the corresponding field in the struct:
DynamicPaintBrushSettings dynamicpaintbrushsettings = ...; CPointer<Object> p = dynamicpaintbrushsettings.__dna__addressof(DynamicPaintBrushSettings.__DNA__FIELD__proximity_falloff); CPointer<Short> p_proximity_falloff = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__wave_type
This is how you get a reference on the corresponding field in the struct:
DynamicPaintBrushSettings dynamicpaintbrushsettings = ...; CPointer<Object> p = dynamicpaintbrushsettings.__dna__addressof(DynamicPaintBrushSettings.__DNA__FIELD__wave_type); CPointer<Short> p_wave_type = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__ray_dir
This is how you get a reference on the corresponding field in the struct:
DynamicPaintBrushSettings dynamicpaintbrushsettings = ...; CPointer<Object> p = dynamicpaintbrushsettings.__dna__addressof(DynamicPaintBrushSettings.__DNA__FIELD__ray_dir); CPointer<Short> p_ray_dir = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__pad
This is how you get a reference on the corresponding field in the struct:
DynamicPaintBrushSettings dynamicpaintbrushsettings = ...; CPointer<Object> p = dynamicpaintbrushsettings.__dna__addressof(DynamicPaintBrushSettings.__DNA__FIELD__pad); CPointer<Short> p_pad = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__wave_factor
This is how you get a reference on the corresponding field in the struct:
DynamicPaintBrushSettings dynamicpaintbrushsettings = ...; CPointer<Object> p = dynamicpaintbrushsettings.__dna__addressof(DynamicPaintBrushSettings.__DNA__FIELD__wave_factor); CPointer<Float> p_wave_factor = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__wave_clamp
This is how you get a reference on the corresponding field in the struct:
DynamicPaintBrushSettings dynamicpaintbrushsettings = ...; CPointer<Object> p = dynamicpaintbrushsettings.__dna__addressof(DynamicPaintBrushSettings.__DNA__FIELD__wave_clamp); CPointer<Float> p_wave_clamp = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__max_velocity
This is how you get a reference on the corresponding field in the struct:
DynamicPaintBrushSettings dynamicpaintbrushsettings = ...; CPointer<Object> p = dynamicpaintbrushsettings.__dna__addressof(DynamicPaintBrushSettings.__DNA__FIELD__max_velocity); CPointer<Float> p_max_velocity = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__smudge_strength
This is how you get a reference on the corresponding field in the struct:
DynamicPaintBrushSettings dynamicpaintbrushsettings = ...; CPointer<Object> p = dynamicpaintbrushsettings.__dna__addressof(DynamicPaintBrushSettings.__DNA__FIELD__smudge_strength); CPointer<Float> p_smudge_strength = p.cast(new Class[]{Float.class});
public DynamicPaintBrushSettings(long __address, Block __block, BlockTable __blockTable)
protected DynamicPaintBrushSettings(DynamicPaintBrushSettings that)
public CPointer<DynamicPaintModifierData> getPmd() throws java.io.IOException
java.io.IOException
__DNA__FIELD__pmd
public void setPmd(CPointer<DynamicPaintModifierData> pmd) throws java.io.IOException
java.io.IOException
__DNA__FIELD__pmd
public CPointer<java.lang.Object> getDm() throws java.io.IOException
java.io.IOException
__DNA__FIELD__dm
public void setDm(CPointer<java.lang.Object> dm) throws java.io.IOException
java.io.IOException
__DNA__FIELD__dm
public CPointer<ParticleSystem> getPsys() throws java.io.IOException
java.io.IOException
__DNA__FIELD__psys
public void setPsys(CPointer<ParticleSystem> psys) throws java.io.IOException
java.io.IOException
__DNA__FIELD__psys
public CPointer<Material> getMat() throws java.io.IOException
java.io.IOException
__DNA__FIELD__mat
public void setMat(CPointer<Material> mat) throws java.io.IOException
java.io.IOException
__DNA__FIELD__mat
public int getFlags() throws java.io.IOException
java.io.IOException
__DNA__FIELD__flags
public void setFlags(int flags) throws java.io.IOException
java.io.IOException
__DNA__FIELD__flags
public int getCollision() throws java.io.IOException
java.io.IOException
__DNA__FIELD__collision
public void setCollision(int collision) throws java.io.IOException
java.io.IOException
__DNA__FIELD__collision
public float getR() throws java.io.IOException
java.io.IOException
__DNA__FIELD__r
public void setR(float r) throws java.io.IOException
java.io.IOException
__DNA__FIELD__r
public float getG() throws java.io.IOException
java.io.IOException
__DNA__FIELD__g
public void setG(float g) throws java.io.IOException
java.io.IOException
__DNA__FIELD__g
public float getB() throws java.io.IOException
java.io.IOException
__DNA__FIELD__b
public void setB(float b) throws java.io.IOException
java.io.IOException
__DNA__FIELD__b
public float getAlpha() throws java.io.IOException
java.io.IOException
__DNA__FIELD__alpha
public void setAlpha(float alpha) throws java.io.IOException
java.io.IOException
__DNA__FIELD__alpha
public float getWetness() throws java.io.IOException
java.io.IOException
__DNA__FIELD__wetness
public void setWetness(float wetness) throws java.io.IOException
java.io.IOException
__DNA__FIELD__wetness
public float getParticle_radius() throws java.io.IOException
java.io.IOException
__DNA__FIELD__particle_radius
public void setParticle_radius(float particle_radius) throws java.io.IOException
java.io.IOException
__DNA__FIELD__particle_radius
public float getParticle_smooth() throws java.io.IOException
java.io.IOException
__DNA__FIELD__particle_smooth
public void setParticle_smooth(float particle_smooth) throws java.io.IOException
java.io.IOException
__DNA__FIELD__particle_smooth
public float getPaint_distance() throws java.io.IOException
java.io.IOException
__DNA__FIELD__paint_distance
public void setPaint_distance(float paint_distance) throws java.io.IOException
java.io.IOException
__DNA__FIELD__paint_distance
public CPointer<ColorBand> getPaint_ramp() throws java.io.IOException
java.io.IOException
__DNA__FIELD__paint_ramp
public void setPaint_ramp(CPointer<ColorBand> paint_ramp) throws java.io.IOException
java.io.IOException
__DNA__FIELD__paint_ramp
public CPointer<ColorBand> getVel_ramp() throws java.io.IOException
java.io.IOException
__DNA__FIELD__vel_ramp
public void setVel_ramp(CPointer<ColorBand> vel_ramp) throws java.io.IOException
java.io.IOException
__DNA__FIELD__vel_ramp
public short getProximity_falloff() throws java.io.IOException
java.io.IOException
__DNA__FIELD__proximity_falloff
public void setProximity_falloff(short proximity_falloff) throws java.io.IOException
java.io.IOException
__DNA__FIELD__proximity_falloff
public short getWave_type() throws java.io.IOException
java.io.IOException
__DNA__FIELD__wave_type
public void setWave_type(short wave_type) throws java.io.IOException
java.io.IOException
__DNA__FIELD__wave_type
public short getRay_dir() throws java.io.IOException
java.io.IOException
__DNA__FIELD__ray_dir
public void setRay_dir(short ray_dir) throws java.io.IOException
java.io.IOException
__DNA__FIELD__ray_dir
public short getPad() throws java.io.IOException
java.io.IOException
__DNA__FIELD__pad
public void setPad(short pad) throws java.io.IOException
java.io.IOException
__DNA__FIELD__pad
public float getWave_factor() throws java.io.IOException
java.io.IOException
__DNA__FIELD__wave_factor
public void setWave_factor(float wave_factor) throws java.io.IOException
java.io.IOException
__DNA__FIELD__wave_factor
public float getWave_clamp() throws java.io.IOException
java.io.IOException
__DNA__FIELD__wave_clamp
public void setWave_clamp(float wave_clamp) throws java.io.IOException
java.io.IOException
__DNA__FIELD__wave_clamp
public float getMax_velocity() throws java.io.IOException
java.io.IOException
__DNA__FIELD__max_velocity
public void setMax_velocity(float max_velocity) throws java.io.IOException
java.io.IOException
__DNA__FIELD__max_velocity
public float getSmudge_strength() throws java.io.IOException
java.io.IOException
__DNA__FIELD__smudge_strength
public void setSmudge_strength(float smudge_strength) throws java.io.IOException
java.io.IOException
__DNA__FIELD__smudge_strength
public CPointer<DynamicPaintBrushSettings> __io__addressof()