Modifier and Type | Field and Description |
---|---|
static long[] |
__DNA__FIELD__active_keyingset
Field descriptor (offset) for struct member 'active_keyingset'.
|
static long[] |
__DNA__FIELD__adt
Field descriptor (offset) for struct member 'adt'.
|
static long[] |
__DNA__FIELD__audio
Field descriptor (offset) for struct member 'audio'.
|
static long[] |
__DNA__FIELD__basact
Field descriptor (offset) for struct member 'basact'.
|
static long[] |
__DNA__FIELD__base
Field descriptor (offset) for struct member 'base'.
|
static long[] |
__DNA__FIELD__camera
Field descriptor (offset) for struct member 'camera'.
|
static long[] |
__DNA__FIELD__clip
Field descriptor (offset) for struct member 'clip'.
|
static long[] |
__DNA__FIELD__cursor
Field descriptor (offset) for struct member 'cursor'.
|
static long[] |
__DNA__FIELD__customdata_mask
Field descriptor (offset) for struct member 'customdata_mask'.
|
static long[] |
__DNA__FIELD__customdata_mask_modal
Field descriptor (offset) for struct member 'customdata_mask_modal'.
|
static long[] |
__DNA__FIELD__dagflags
Field descriptor (offset) for struct member 'dagflags'.
|
static long[] |
__DNA__FIELD__depsgraph
Field descriptor (offset) for struct member 'depsgraph'.
|
static long[] |
__DNA__FIELD__display_settings
Field descriptor (offset) for struct member 'display_settings'.
|
static long[] |
__DNA__FIELD__ed
Field descriptor (offset) for struct member 'ed'.
|
static long[] |
__DNA__FIELD__flag
Field descriptor (offset) for struct member 'flag'.
|
static long[] |
__DNA__FIELD__fps_info
Field descriptor (offset) for struct member 'fps_info'.
|
static long[] |
__DNA__FIELD__framing
Field descriptor (offset) for struct member 'framing'.
|
static long[] |
__DNA__FIELD__gm
Field descriptor (offset) for struct member 'gm'.
|
static long[] |
__DNA__FIELD__gpd
Field descriptor (offset) for struct member 'gpd'.
|
static long[] |
__DNA__FIELD__id
Field descriptor (offset) for struct member 'id'.
|
static long[] |
__DNA__FIELD__keyingsets
Field descriptor (offset) for struct member 'keyingsets'.
|
static long[] |
__DNA__FIELD__lay
Field descriptor (offset) for struct member 'lay'.
|
static long[] |
__DNA__FIELD__lay_updated
Field descriptor (offset) for struct member 'lay_updated'.
|
static long[] |
__DNA__FIELD__layact
Field descriptor (offset) for struct member 'layact'.
|
static long[] |
__DNA__FIELD__markers
Field descriptor (offset) for struct member 'markers'.
|
static long[] |
__DNA__FIELD__nodetree
Field descriptor (offset) for struct member 'nodetree'.
|
static long[] |
__DNA__FIELD__obedit
Field descriptor (offset) for struct member 'obedit'.
|
static long[] |
__DNA__FIELD__pad
Field descriptor (offset) for struct member 'pad'.
|
static long[] |
__DNA__FIELD__pad1
Field descriptor (offset) for struct member 'pad1'.
|
static long[] |
__DNA__FIELD__pad3
Field descriptor (offset) for struct member 'pad3'.
|
static long[] |
__DNA__FIELD__physics_settings
Field descriptor (offset) for struct member 'physics_settings'.
|
static long[] |
__DNA__FIELD__playback_handle
Field descriptor (offset) for struct member 'playback_handle'.
|
static long[] |
__DNA__FIELD__preview
Field descriptor (offset) for struct member 'preview'.
|
static long[] |
__DNA__FIELD__r
Field descriptor (offset) for struct member 'r'.
|
static long[] |
__DNA__FIELD__rigidbody_world
Field descriptor (offset) for struct member 'rigidbody_world'.
|
static long[] |
__DNA__FIELD__safe_areas
Field descriptor (offset) for struct member 'safe_areas'.
|
static long[] |
__DNA__FIELD__sequencer_colorspace_settings
Field descriptor (offset) for struct member 'sequencer_colorspace_settings'.
|
static long[] |
__DNA__FIELD__set
Field descriptor (offset) for struct member 'set'.
|
static long[] |
__DNA__FIELD__sound_scene
Field descriptor (offset) for struct member 'sound_scene'.
|
static long[] |
__DNA__FIELD__sound_scrub_handle
Field descriptor (offset) for struct member 'sound_scrub_handle'.
|
static long[] |
__DNA__FIELD__speaker_handles
Field descriptor (offset) for struct member 'speaker_handles'.
|
static long[] |
__DNA__FIELD__stats
Field descriptor (offset) for struct member 'stats'.
|
static long[] |
__DNA__FIELD__theDag
Field descriptor (offset) for struct member 'theDag'.
|
static long[] |
__DNA__FIELD__toolsettings
Field descriptor (offset) for struct member 'toolsettings'.
|
static long[] |
__DNA__FIELD__transform_spaces
Field descriptor (offset) for struct member 'transform_spaces'.
|
static long[] |
__DNA__FIELD__twcent
Field descriptor (offset) for struct member 'twcent'.
|
static long[] |
__DNA__FIELD__twmax
Field descriptor (offset) for struct member 'twmax'.
|
static long[] |
__DNA__FIELD__twmin
Field descriptor (offset) for struct member 'twmin'.
|
static long[] |
__DNA__FIELD__unit
Field descriptor (offset) for struct member 'unit'.
|
static long[] |
__DNA__FIELD__use_nodes
Field descriptor (offset) for struct member 'use_nodes'.
|
static long[] |
__DNA__FIELD__view_settings
Field descriptor (offset) for struct member 'view_settings'.
|
static long[] |
__DNA__FIELD__world
Field descriptor (offset) for struct member 'world'.
|
static int |
__DNA__SDNA_INDEX
This is the sdna index of the struct Scene.
|
__io__address, __io__arch_index, __io__block, __io__blockTable, __io__pointersize
Modifier | Constructor and Description |
---|---|
|
Scene(long __address,
Block __block,
BlockTable __blockTable) |
protected |
Scene(Scene that) |
Modifier and Type | Method and Description |
---|---|
CPointer<Scene> |
__io__addressof()
Instantiates a pointer on this instance.
|
int |
getActive_keyingset()
Get method for struct member 'active_keyingset'.
|
CPointer<AnimData> |
getAdt()
Get method for struct member 'adt'.
|
AudioData |
getAudio()
Get method for struct member 'audio'.
|
CPointer<Base> |
getBasact()
Get method for struct member 'basact'.
|
ListBase |
getBase()
Get method for struct member 'base'.
|
CPointer<BlenderObject> |
getCamera()
Get method for struct member 'camera'.
|
CPointer<MovieClip> |
getClip()
Get method for struct member 'clip'.
|
CArrayFacade<java.lang.Float> |
getCursor()
Get method for struct member 'cursor'.
|
long |
getCustomdata_mask_modal()
Get method for struct member 'customdata_mask_modal'.
|
long |
getCustomdata_mask()
Get method for struct member 'customdata_mask'.
|
short |
getDagflags()
Get method for struct member 'dagflags'.
|
CPointer<java.lang.Object> |
getDepsgraph()
Get method for struct member 'depsgraph'.
|
ColorManagedDisplaySettings |
getDisplay_settings()
Get method for struct member 'display_settings'.
|
CPointer<Editing> |
getEd()
Get method for struct member 'ed'.
|
short |
getFlag()
Get method for struct member 'flag'.
|
CPointer<java.lang.Object> |
getFps_info()
Get method for struct member 'fps_info'.
|
GameFraming |
getFraming()
Get method for struct member 'framing'.
|
GameData |
getGm()
Get method for struct member 'gm'.
|
CPointer<bGPdata> |
getGpd()
Get method for struct member 'gpd'.
|
ID |
getId()
Get method for struct member 'id'.
|
ListBase |
getKeyingsets()
Get method for struct member 'keyingsets'.
|
int |
getLay_updated()
Get method for struct member 'lay_updated'.
|
int |
getLay()
Get method for struct member 'lay'.
|
int |
getLayact()
Get method for struct member 'layact'.
|
ListBase |
getMarkers()
Get method for struct member 'markers'.
|
CPointer<bNodeTree> |
getNodetree()
Get method for struct member 'nodetree'.
|
CPointer<BlenderObject> |
getObedit()
Get method for struct member 'obedit'.
|
CArrayFacade<java.lang.Byte> |
getPad()
Get method for struct member 'pad'.
|
CPointer<java.lang.Object> |
getPad1()
Get method for struct member 'pad1'.
|
short |
getPad3()
Get method for struct member 'pad3'.
|
PhysicsSettings |
getPhysics_settings()
Get method for struct member 'physics_settings'.
|
CPointer<java.lang.Object> |
getPlayback_handle()
Get method for struct member 'playback_handle'.
|
CPointer<PreviewImage> |
getPreview()
Get method for struct member 'preview'.
|
RenderData |
getR()
Get method for struct member 'r'.
|
CPointer<RigidBodyWorld> |
getRigidbody_world()
Get method for struct member 'rigidbody_world'.
|
DisplaySafeAreas |
getSafe_areas()
Get method for struct member 'safe_areas'.
|
ColorManagedColorspaceSettings |
getSequencer_colorspace_settings()
Get method for struct member 'sequencer_colorspace_settings'.
|
CPointer<Scene> |
getSet()
Get method for struct member 'set'.
|
CPointer<java.lang.Object> |
getSound_scene()
Get method for struct member 'sound_scene'.
|
CPointer<java.lang.Object> |
getSound_scrub_handle()
Get method for struct member 'sound_scrub_handle'.
|
CPointer<java.lang.Object> |
getSpeaker_handles()
Get method for struct member 'speaker_handles'.
|
CPointer<java.lang.Object> |
getStats()
Get method for struct member 'stats'.
|
CPointer<java.lang.Object> |
getTheDag()
Get method for struct member 'theDag'.
|
CPointer<ToolSettings> |
getToolsettings()
Get method for struct member 'toolsettings'.
|
ListBase |
getTransform_spaces()
Get method for struct member 'transform_spaces'.
|
CArrayFacade<java.lang.Float> |
getTwcent()
Get method for struct member 'twcent'.
|
CArrayFacade<java.lang.Float> |
getTwmax()
Get method for struct member 'twmax'.
|
CArrayFacade<java.lang.Float> |
getTwmin()
Get method for struct member 'twmin'.
|
UnitSettings |
getUnit()
Get method for struct member 'unit'.
|
byte |
getUse_nodes()
Get method for struct member 'use_nodes'.
|
ColorManagedViewSettings |
getView_settings()
Get method for struct member 'view_settings'.
|
CPointer<World> |
getWorld()
Get method for struct member 'world'.
|
void |
setActive_keyingset(int active_keyingset)
Set method for struct member 'active_keyingset'.
|
void |
setAdt(CPointer<AnimData> adt)
Set method for struct member 'adt'.
|
void |
setAudio(AudioData audio)
Set method for struct member 'audio'.
|
void |
setBasact(CPointer<Base> basact)
Set method for struct member 'basact'.
|
void |
setBase(ListBase base)
Set method for struct member 'base'.
|
void |
setCamera(CPointer<BlenderObject> camera)
Set method for struct member 'camera'.
|
void |
setClip(CPointer<MovieClip> clip)
Set method for struct member 'clip'.
|
void |
setCursor(CArrayFacade<java.lang.Float> cursor)
Set method for struct member 'cursor'.
|
void |
setCustomdata_mask_modal(long customdata_mask_modal)
Set method for struct member 'customdata_mask_modal'.
|
void |
setCustomdata_mask(long customdata_mask)
Set method for struct member 'customdata_mask'.
|
void |
setDagflags(short dagflags)
Set method for struct member 'dagflags'.
|
void |
setDepsgraph(CPointer<java.lang.Object> depsgraph)
Set method for struct member 'depsgraph'.
|
void |
setDisplay_settings(ColorManagedDisplaySettings display_settings)
Set method for struct member 'display_settings'.
|
void |
setEd(CPointer<Editing> ed)
Set method for struct member 'ed'.
|
void |
setFlag(short flag)
Set method for struct member 'flag'.
|
void |
setFps_info(CPointer<java.lang.Object> fps_info)
Set method for struct member 'fps_info'.
|
void |
setFraming(GameFraming framing)
Set method for struct member 'framing'.
|
void |
setGm(GameData gm)
Set method for struct member 'gm'.
|
void |
setGpd(CPointer<bGPdata> gpd)
Set method for struct member 'gpd'.
|
void |
setId(ID id)
Set method for struct member 'id'.
|
void |
setKeyingsets(ListBase keyingsets)
Set method for struct member 'keyingsets'.
|
void |
setLay_updated(int lay_updated)
Set method for struct member 'lay_updated'.
|
void |
setLay(int lay)
Set method for struct member 'lay'.
|
void |
setLayact(int layact)
Set method for struct member 'layact'.
|
void |
setMarkers(ListBase markers)
Set method for struct member 'markers'.
|
void |
setNodetree(CPointer<bNodeTree> nodetree)
Set method for struct member 'nodetree'.
|
void |
setObedit(CPointer<BlenderObject> obedit)
Set method for struct member 'obedit'.
|
void |
setPad(CArrayFacade<java.lang.Byte> pad)
Set method for struct member 'pad'.
|
void |
setPad1(CPointer<java.lang.Object> pad1)
Set method for struct member 'pad1'.
|
void |
setPad3(short pad3)
Set method for struct member 'pad3'.
|
void |
setPhysics_settings(PhysicsSettings physics_settings)
Set method for struct member 'physics_settings'.
|
void |
setPlayback_handle(CPointer<java.lang.Object> playback_handle)
Set method for struct member 'playback_handle'.
|
void |
setPreview(CPointer<PreviewImage> preview)
Set method for struct member 'preview'.
|
void |
setR(RenderData r)
Set method for struct member 'r'.
|
void |
setRigidbody_world(CPointer<RigidBodyWorld> rigidbody_world)
Set method for struct member 'rigidbody_world'.
|
void |
setSafe_areas(DisplaySafeAreas safe_areas)
Set method for struct member 'safe_areas'.
|
void |
setSequencer_colorspace_settings(ColorManagedColorspaceSettings sequencer_colorspace_settings)
Set method for struct member 'sequencer_colorspace_settings'.
|
void |
setSet(CPointer<Scene> set)
Set method for struct member 'set'.
|
void |
setSound_scene(CPointer<java.lang.Object> sound_scene)
Set method for struct member 'sound_scene'.
|
void |
setSound_scrub_handle(CPointer<java.lang.Object> sound_scrub_handle)
Set method for struct member 'sound_scrub_handle'.
|
void |
setSpeaker_handles(CPointer<java.lang.Object> speaker_handles)
Set method for struct member 'speaker_handles'.
|
void |
setStats(CPointer<java.lang.Object> stats)
Set method for struct member 'stats'.
|
void |
setTheDag(CPointer<java.lang.Object> theDag)
Set method for struct member 'theDag'.
|
void |
setToolsettings(CPointer<ToolSettings> toolsettings)
Set method for struct member 'toolsettings'.
|
void |
setTransform_spaces(ListBase transform_spaces)
Set method for struct member 'transform_spaces'.
|
void |
setTwcent(CArrayFacade<java.lang.Float> twcent)
Set method for struct member 'twcent'.
|
void |
setTwmax(CArrayFacade<java.lang.Float> twmax)
Set method for struct member 'twmax'.
|
void |
setTwmin(CArrayFacade<java.lang.Float> twmin)
Set method for struct member 'twmin'.
|
void |
setUnit(UnitSettings unit)
Set method for struct member 'unit'.
|
void |
setUse_nodes(byte use_nodes)
Set method for struct member 'use_nodes'.
|
void |
setView_settings(ColorManagedViewSettings view_settings)
Set method for struct member 'view_settings'.
|
void |
setWorld(CPointer<World> world)
Set method for struct member 'world'.
|
__io__addressof, __io__addressof, __io__equals, __io__generic__copy, __io__generic__copy, __io__instanceof, __io__native__copy, __io__newInstance, __io__same__encoding, __io__sizeof, __io__sizeof, __io__subclassof
public static final int __DNA__SDNA_INDEX
It is required when allocating a new block to store data for Scene.
org.cakelab.blender.io.dna.internal.StructDNA}
,
org.cakelab.blender.io.block.BlockTable#allocate}
,
Constant Field Valuespublic static final long[] __DNA__FIELD__id
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__id); CPointer<ID> p_id = p.cast(new Class[]{ID.class});
public static final long[] __DNA__FIELD__adt
animation data (must be immediately after id for utilities to use it)
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__adt); CPointer<CPointer<AnimData>> p_adt = p.cast(new Class[]{CPointer.class, AnimData.class});
public static final long[] __DNA__FIELD__camera
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__camera); CPointer<CPointer<BlenderObject>> p_camera = p.cast(new Class[]{CPointer.class, BlenderObject.class});
public static final long[] __DNA__FIELD__world
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__world); CPointer<CPointer<World>> p_world = p.cast(new Class[]{CPointer.class, World.class});
public static final long[] __DNA__FIELD__set
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__set); CPointer<CPointer<Scene>> p_set = p.cast(new Class[]{CPointer.class, Scene.class});
public static final long[] __DNA__FIELD__base
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__base); CPointer<ListBase> p_base = p.cast(new Class[]{ListBase.class});
public static final long[] __DNA__FIELD__basact
active base
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__basact); CPointer<CPointer<Base>> p_basact = p.cast(new Class[]{CPointer.class, Base.class});
public static final long[] __DNA__FIELD__obedit
name replaces old G.obedit
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__obedit); CPointer<CPointer<BlenderObject>> p_obedit = p.cast(new Class[]{CPointer.class, BlenderObject.class});
public static final long[] __DNA__FIELD__cursor
3d cursor location
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__cursor); CPointer<CArrayFacade<Float>> p_cursor = p.cast(new Class[]{CArrayFacade.class, Float.class});
public static final long[] __DNA__FIELD__twcent
center for transform widget
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__twcent); CPointer<CArrayFacade<Float>> p_twcent = p.cast(new Class[]{CArrayFacade.class, Float.class});
public static final long[] __DNA__FIELD__twmin
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__twmin); CPointer<CArrayFacade<Float>> p_twmin = p.cast(new Class[]{CArrayFacade.class, Float.class});
public static final long[] __DNA__FIELD__twmax
boundbox of selection for transform widget
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__twmax); CPointer<CArrayFacade<Float>> p_twmax = p.cast(new Class[]{CArrayFacade.class, Float.class});
public static final long[] __DNA__FIELD__lay
bitflags for layer visibility
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__lay); CPointer<Integer> p_lay = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__layact
active layer
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__layact); CPointer<Integer> p_layact = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__lay_updated
runtime flag, has layer ever been updated since load?
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__lay_updated); CPointer<Integer> p_lay_updated = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__flag
various settings
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__flag); CPointer<Short> p_flag = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__use_nodes
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__use_nodes); CPointer<Byte> p_use_nodes = p.cast(new Class[]{Byte.class});
public static final long[] __DNA__FIELD__pad
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__pad); CPointer<CArrayFacade<Byte>> p_pad = p.cast(new Class[]{CArrayFacade.class, Byte.class});
public static final long[] __DNA__FIELD__nodetree
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__nodetree); CPointer<CPointer<bNodeTree>> p_nodetree = p.cast(new Class[]{CPointer.class, bNodeTree.class});
public static final long[] __DNA__FIELD__ed
sequence editor data is allocated here
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__ed); CPointer<CPointer<Editing>> p_ed = p.cast(new Class[]{CPointer.class, Editing.class});
public static final long[] __DNA__FIELD__toolsettings
default allocated now
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__toolsettings); CPointer<CPointer<ToolSettings>> p_toolsettings = p.cast(new Class[]{CPointer.class, ToolSettings.class});
public static final long[] __DNA__FIELD__stats
default allocated now
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__stats); CPointer<CPointer<Object>> p_stats = p.cast(new Class[]{CPointer.class, Object.class});
public static final long[] __DNA__FIELD__safe_areas
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__safe_areas); CPointer<DisplaySafeAreas> p_safe_areas = p.cast(new Class[]{DisplaySafeAreas.class});
public static final long[] __DNA__FIELD__r
migrate or replace? depends on some internal things... no, is on the right place (ton)
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__r); CPointer<RenderData> p_r = p.cast(new Class[]{RenderData.class});
public static final long[] __DNA__FIELD__audio
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__audio); CPointer<AudioData> p_audio = p.cast(new Class[]{AudioData.class});
public static final long[] __DNA__FIELD__markers
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__markers); CPointer<ListBase> p_markers = p.cast(new Class[]{ListBase.class});
public static final long[] __DNA__FIELD__transform_spaces
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__transform_spaces); CPointer<ListBase> p_transform_spaces = p.cast(new Class[]{ListBase.class});
public static final long[] __DNA__FIELD__sound_scene
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__sound_scene); CPointer<CPointer<Object>> p_sound_scene = p.cast(new Class[]{CPointer.class, Object.class});
public static final long[] __DNA__FIELD__playback_handle
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__playback_handle); CPointer<CPointer<Object>> p_playback_handle = p.cast(new Class[]{CPointer.class, Object.class});
public static final long[] __DNA__FIELD__sound_scrub_handle
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__sound_scrub_handle); CPointer<CPointer<Object>> p_sound_scrub_handle = p.cast(new Class[]{CPointer.class, Object.class});
public static final long[] __DNA__FIELD__speaker_handles
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__speaker_handles); CPointer<CPointer<Object>> p_speaker_handles = p.cast(new Class[]{CPointer.class, Object.class});
public static final long[] __DNA__FIELD__fps_info
(runtime) info/cache used for presenting playback framerate info to the user
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__fps_info); CPointer<CPointer<Object>> p_fps_info = p.cast(new Class[]{CPointer.class, Object.class});
public static final long[] __DNA__FIELD__depsgraph
none of the dependency graph vars is mean to be saved
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__depsgraph); CPointer<CPointer<Object>> p_depsgraph = p.cast(new Class[]{CPointer.class, Object.class});
public static final long[] __DNA__FIELD__pad1
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__pad1); CPointer<CPointer<Object>> p_pad1 = p.cast(new Class[]{CPointer.class, Object.class});
public static final long[] __DNA__FIELD__theDag
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__theDag); CPointer<CPointer<Object>> p_theDag = p.cast(new Class[]{CPointer.class, Object.class});
public static final long[] __DNA__FIELD__dagflags
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__dagflags); CPointer<Short> p_dagflags = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__pad3
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__pad3); CPointer<Short> p_pad3 = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__active_keyingset
User-Defined KeyingSets index of the active KeyingSet
. first KeyingSet
has index 1, 'none' active is 0, 'add new' is -1
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__active_keyingset); CPointer<Integer> p_active_keyingset = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__keyingsets
s for this scene
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__keyingsets); CPointer<ListBase> p_keyingsets = p.cast(new Class[]{ListBase.class});
public static final long[] __DNA__FIELD__framing
Game Settings
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__framing); CPointer<GameFraming> p_framing = p.cast(new Class[]{GameFraming.class});
public static final long[] __DNA__FIELD__gm
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__gm); CPointer<GameData> p_gm = p.cast(new Class[]{GameData.class});
public static final long[] __DNA__FIELD__unit
Units
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__unit); CPointer<UnitSettings> p_unit = p.cast(new Class[]{UnitSettings.class});
public static final long[] __DNA__FIELD__gpd
Grease Pencil
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__gpd); CPointer<CPointer<bGPdata>> p_gpd = p.cast(new Class[]{CPointer.class, bGPdata.class});
public static final long[] __DNA__FIELD__physics_settings
Physics simulation settings
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__physics_settings); CPointer<PhysicsSettings> p_physics_settings = p.cast(new Class[]{PhysicsSettings.class});
public static final long[] __DNA__FIELD__clip
Movie Tracking active movie clip
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__clip); CPointer<CPointer<MovieClip>> p_clip = p.cast(new Class[]{CPointer.class, MovieClip.class});
public static final long[] __DNA__FIELD__customdata_mask
XXX. runtime flag for drawing, actually belongs in the window, only used by BKE_object_handle_update()
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__customdata_mask); CPointer<int64> p_customdata_mask = p.cast(new Class[]{int64.class});
public static final long[] __DNA__FIELD__customdata_mask_modal
XXX. same as above but for temp operator use (gl renders)
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__customdata_mask_modal); CPointer<int64> p_customdata_mask_modal = p.cast(new Class[]{int64.class});
public static final long[] __DNA__FIELD__view_settings
Color Management
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__view_settings); CPointer<ColorManagedViewSettings> p_view_settings = p.cast(new Class[]{ColorManagedViewSettings.class});
public static final long[] __DNA__FIELD__display_settings
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__display_settings); CPointer<ColorManagedDisplaySettings> p_display_settings = p.cast(new Class[]{ColorManagedDisplaySettings.class});
public static final long[] __DNA__FIELD__sequencer_colorspace_settings
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__sequencer_colorspace_settings); CPointer<ColorManagedColorspaceSettings> p_sequencer_colorspace_settings = p.cast(new Class[]{ColorManagedColorspaceSettings.class});
public static final long[] __DNA__FIELD__rigidbody_world
RigidBody simulation world+settings
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__rigidbody_world); CPointer<CPointer<RigidBodyWorld>> p_rigidbody_world = p.cast(new Class[]{CPointer.class, RigidBodyWorld.class});
public static final long[] __DNA__FIELD__preview
This is how you get a reference on the corresponding field in the struct:
Scene scene = ...; CPointer<Object> p = scene.__dna__addressof(Scene.__DNA__FIELD__preview); CPointer<CPointer<PreviewImage>> p_preview = p.cast(new Class[]{CPointer.class, PreviewImage.class});
public Scene(long __address, Block __block, BlockTable __blockTable)
protected Scene(Scene that)
public ID getId() throws java.io.IOException
java.io.IOException
__DNA__FIELD__id
public void setId(ID id) throws java.io.IOException
java.io.IOException
__DNA__FIELD__id
public CPointer<AnimData> getAdt() throws java.io.IOException
animation data (must be immediately after id for utilities to use it)
java.io.IOException
__DNA__FIELD__adt
public void setAdt(CPointer<AnimData> adt) throws java.io.IOException
animation data (must be immediately after id for utilities to use it)
java.io.IOException
__DNA__FIELD__adt
public CPointer<BlenderObject> getCamera() throws java.io.IOException
java.io.IOException
__DNA__FIELD__camera
public void setCamera(CPointer<BlenderObject> camera) throws java.io.IOException
java.io.IOException
__DNA__FIELD__camera
public CPointer<World> getWorld() throws java.io.IOException
java.io.IOException
__DNA__FIELD__world
public void setWorld(CPointer<World> world) throws java.io.IOException
java.io.IOException
__DNA__FIELD__world
public CPointer<Scene> getSet() throws java.io.IOException
java.io.IOException
__DNA__FIELD__set
public void setSet(CPointer<Scene> set) throws java.io.IOException
java.io.IOException
__DNA__FIELD__set
public ListBase getBase() throws java.io.IOException
java.io.IOException
__DNA__FIELD__base
public void setBase(ListBase base) throws java.io.IOException
java.io.IOException
__DNA__FIELD__base
public CPointer<Base> getBasact() throws java.io.IOException
active base
java.io.IOException
__DNA__FIELD__basact
public void setBasact(CPointer<Base> basact) throws java.io.IOException
active base
java.io.IOException
__DNA__FIELD__basact
public CPointer<BlenderObject> getObedit() throws java.io.IOException
name replaces old G.obedit
java.io.IOException
__DNA__FIELD__obedit
public void setObedit(CPointer<BlenderObject> obedit) throws java.io.IOException
name replaces old G.obedit
java.io.IOException
__DNA__FIELD__obedit
public CArrayFacade<java.lang.Float> getCursor() throws java.io.IOException
3d cursor location
java.io.IOException
__DNA__FIELD__cursor
public void setCursor(CArrayFacade<java.lang.Float> cursor) throws java.io.IOException
3d cursor location
java.io.IOException
__DNA__FIELD__cursor
public CArrayFacade<java.lang.Float> getTwcent() throws java.io.IOException
center for transform widget
java.io.IOException
__DNA__FIELD__twcent
public void setTwcent(CArrayFacade<java.lang.Float> twcent) throws java.io.IOException
center for transform widget
java.io.IOException
__DNA__FIELD__twcent
public CArrayFacade<java.lang.Float> getTwmin() throws java.io.IOException
java.io.IOException
__DNA__FIELD__twmin
public void setTwmin(CArrayFacade<java.lang.Float> twmin) throws java.io.IOException
java.io.IOException
__DNA__FIELD__twmin
public CArrayFacade<java.lang.Float> getTwmax() throws java.io.IOException
boundbox of selection for transform widget
java.io.IOException
__DNA__FIELD__twmax
public void setTwmax(CArrayFacade<java.lang.Float> twmax) throws java.io.IOException
boundbox of selection for transform widget
java.io.IOException
__DNA__FIELD__twmax
public int getLay() throws java.io.IOException
bitflags for layer visibility
java.io.IOException
__DNA__FIELD__lay
public void setLay(int lay) throws java.io.IOException
bitflags for layer visibility
java.io.IOException
__DNA__FIELD__lay
public int getLayact() throws java.io.IOException
active layer
java.io.IOException
__DNA__FIELD__layact
public void setLayact(int layact) throws java.io.IOException
active layer
java.io.IOException
__DNA__FIELD__layact
public int getLay_updated() throws java.io.IOException
runtime flag, has layer ever been updated since load?
java.io.IOException
__DNA__FIELD__lay_updated
public void setLay_updated(int lay_updated) throws java.io.IOException
runtime flag, has layer ever been updated since load?
java.io.IOException
__DNA__FIELD__lay_updated
public short getFlag() throws java.io.IOException
various settings
java.io.IOException
__DNA__FIELD__flag
public void setFlag(short flag) throws java.io.IOException
various settings
java.io.IOException
__DNA__FIELD__flag
public byte getUse_nodes() throws java.io.IOException
java.io.IOException
__DNA__FIELD__use_nodes
public void setUse_nodes(byte use_nodes) throws java.io.IOException
java.io.IOException
__DNA__FIELD__use_nodes
public CArrayFacade<java.lang.Byte> getPad() throws java.io.IOException
java.io.IOException
__DNA__FIELD__pad
public void setPad(CArrayFacade<java.lang.Byte> pad) throws java.io.IOException
java.io.IOException
__DNA__FIELD__pad
public CPointer<bNodeTree> getNodetree() throws java.io.IOException
java.io.IOException
__DNA__FIELD__nodetree
public void setNodetree(CPointer<bNodeTree> nodetree) throws java.io.IOException
java.io.IOException
__DNA__FIELD__nodetree
public CPointer<Editing> getEd() throws java.io.IOException
sequence editor data is allocated here
java.io.IOException
__DNA__FIELD__ed
public void setEd(CPointer<Editing> ed) throws java.io.IOException
sequence editor data is allocated here
java.io.IOException
__DNA__FIELD__ed
public CPointer<ToolSettings> getToolsettings() throws java.io.IOException
default allocated now
java.io.IOException
__DNA__FIELD__toolsettings
public void setToolsettings(CPointer<ToolSettings> toolsettings) throws java.io.IOException
default allocated now
java.io.IOException
__DNA__FIELD__toolsettings
public CPointer<java.lang.Object> getStats() throws java.io.IOException
default allocated now
java.io.IOException
__DNA__FIELD__stats
public void setStats(CPointer<java.lang.Object> stats) throws java.io.IOException
default allocated now
java.io.IOException
__DNA__FIELD__stats
public DisplaySafeAreas getSafe_areas() throws java.io.IOException
java.io.IOException
__DNA__FIELD__safe_areas
public void setSafe_areas(DisplaySafeAreas safe_areas) throws java.io.IOException
java.io.IOException
__DNA__FIELD__safe_areas
public RenderData getR() throws java.io.IOException
migrate or replace? depends on some internal things... no, is on the right place (ton)
java.io.IOException
__DNA__FIELD__r
public void setR(RenderData r) throws java.io.IOException
migrate or replace? depends on some internal things... no, is on the right place (ton)
java.io.IOException
__DNA__FIELD__r
public AudioData getAudio() throws java.io.IOException
java.io.IOException
__DNA__FIELD__audio
public void setAudio(AudioData audio) throws java.io.IOException
java.io.IOException
__DNA__FIELD__audio
public ListBase getMarkers() throws java.io.IOException
java.io.IOException
__DNA__FIELD__markers
public void setMarkers(ListBase markers) throws java.io.IOException
java.io.IOException
__DNA__FIELD__markers
public ListBase getTransform_spaces() throws java.io.IOException
java.io.IOException
__DNA__FIELD__transform_spaces
public void setTransform_spaces(ListBase transform_spaces) throws java.io.IOException
java.io.IOException
__DNA__FIELD__transform_spaces
public CPointer<java.lang.Object> getSound_scene() throws java.io.IOException
java.io.IOException
__DNA__FIELD__sound_scene
public void setSound_scene(CPointer<java.lang.Object> sound_scene) throws java.io.IOException
java.io.IOException
__DNA__FIELD__sound_scene
public CPointer<java.lang.Object> getPlayback_handle() throws java.io.IOException
java.io.IOException
__DNA__FIELD__playback_handle
public void setPlayback_handle(CPointer<java.lang.Object> playback_handle) throws java.io.IOException
java.io.IOException
__DNA__FIELD__playback_handle
public CPointer<java.lang.Object> getSound_scrub_handle() throws java.io.IOException
java.io.IOException
__DNA__FIELD__sound_scrub_handle
public void setSound_scrub_handle(CPointer<java.lang.Object> sound_scrub_handle) throws java.io.IOException
java.io.IOException
__DNA__FIELD__sound_scrub_handle
public CPointer<java.lang.Object> getSpeaker_handles() throws java.io.IOException
java.io.IOException
__DNA__FIELD__speaker_handles
public void setSpeaker_handles(CPointer<java.lang.Object> speaker_handles) throws java.io.IOException
java.io.IOException
__DNA__FIELD__speaker_handles
public CPointer<java.lang.Object> getFps_info() throws java.io.IOException
(runtime) info/cache used for presenting playback framerate info to the user
java.io.IOException
__DNA__FIELD__fps_info
public void setFps_info(CPointer<java.lang.Object> fps_info) throws java.io.IOException
(runtime) info/cache used for presenting playback framerate info to the user
java.io.IOException
__DNA__FIELD__fps_info
public CPointer<java.lang.Object> getDepsgraph() throws java.io.IOException
none of the dependency graph vars is mean to be saved
java.io.IOException
__DNA__FIELD__depsgraph
public void setDepsgraph(CPointer<java.lang.Object> depsgraph) throws java.io.IOException
none of the dependency graph vars is mean to be saved
java.io.IOException
__DNA__FIELD__depsgraph
public CPointer<java.lang.Object> getPad1() throws java.io.IOException
java.io.IOException
__DNA__FIELD__pad1
public void setPad1(CPointer<java.lang.Object> pad1) throws java.io.IOException
java.io.IOException
__DNA__FIELD__pad1
public CPointer<java.lang.Object> getTheDag() throws java.io.IOException
java.io.IOException
__DNA__FIELD__theDag
public void setTheDag(CPointer<java.lang.Object> theDag) throws java.io.IOException
java.io.IOException
__DNA__FIELD__theDag
public short getDagflags() throws java.io.IOException
java.io.IOException
__DNA__FIELD__dagflags
public void setDagflags(short dagflags) throws java.io.IOException
java.io.IOException
__DNA__FIELD__dagflags
public short getPad3() throws java.io.IOException
java.io.IOException
__DNA__FIELD__pad3
public void setPad3(short pad3) throws java.io.IOException
java.io.IOException
__DNA__FIELD__pad3
public int getActive_keyingset() throws java.io.IOException
User-Defined KeyingSets index of the active KeyingSet
. first KeyingSet
has index 1, 'none' active is 0, 'add new' is -1
java.io.IOException
__DNA__FIELD__active_keyingset
public void setActive_keyingset(int active_keyingset) throws java.io.IOException
User-Defined KeyingSets index of the active KeyingSet
. first KeyingSet
has index 1, 'none' active is 0, 'add new' is -1
java.io.IOException
__DNA__FIELD__active_keyingset
public ListBase getKeyingsets() throws java.io.IOException
s for this scene
java.io.IOException
__DNA__FIELD__keyingsets
public void setKeyingsets(ListBase keyingsets) throws java.io.IOException
s for this scene
java.io.IOException
__DNA__FIELD__keyingsets
public GameFraming getFraming() throws java.io.IOException
Game Settings
java.io.IOException
__DNA__FIELD__framing
public void setFraming(GameFraming framing) throws java.io.IOException
Game Settings
java.io.IOException
__DNA__FIELD__framing
public GameData getGm() throws java.io.IOException
java.io.IOException
__DNA__FIELD__gm
public void setGm(GameData gm) throws java.io.IOException
java.io.IOException
__DNA__FIELD__gm
public UnitSettings getUnit() throws java.io.IOException
Units
java.io.IOException
__DNA__FIELD__unit
public void setUnit(UnitSettings unit) throws java.io.IOException
Units
java.io.IOException
__DNA__FIELD__unit
public CPointer<bGPdata> getGpd() throws java.io.IOException
Grease Pencil
java.io.IOException
__DNA__FIELD__gpd
public void setGpd(CPointer<bGPdata> gpd) throws java.io.IOException
Grease Pencil
java.io.IOException
__DNA__FIELD__gpd
public PhysicsSettings getPhysics_settings() throws java.io.IOException
Physics simulation settings
java.io.IOException
__DNA__FIELD__physics_settings
public void setPhysics_settings(PhysicsSettings physics_settings) throws java.io.IOException
Physics simulation settings
java.io.IOException
__DNA__FIELD__physics_settings
public CPointer<MovieClip> getClip() throws java.io.IOException
Movie Tracking active movie clip
java.io.IOException
__DNA__FIELD__clip
public void setClip(CPointer<MovieClip> clip) throws java.io.IOException
Movie Tracking active movie clip
java.io.IOException
__DNA__FIELD__clip
public long getCustomdata_mask() throws java.io.IOException
XXX. runtime flag for drawing, actually belongs in the window, only used by BKE_object_handle_update()
java.io.IOException
__DNA__FIELD__customdata_mask
public void setCustomdata_mask(long customdata_mask) throws java.io.IOException
XXX. runtime flag for drawing, actually belongs in the window, only used by BKE_object_handle_update()
java.io.IOException
__DNA__FIELD__customdata_mask
public long getCustomdata_mask_modal() throws java.io.IOException
XXX. same as above but for temp operator use (gl renders)
java.io.IOException
__DNA__FIELD__customdata_mask_modal
public void setCustomdata_mask_modal(long customdata_mask_modal) throws java.io.IOException
XXX. same as above but for temp operator use (gl renders)
java.io.IOException
__DNA__FIELD__customdata_mask_modal
public ColorManagedViewSettings getView_settings() throws java.io.IOException
Color Management
java.io.IOException
__DNA__FIELD__view_settings
public void setView_settings(ColorManagedViewSettings view_settings) throws java.io.IOException
Color Management
java.io.IOException
__DNA__FIELD__view_settings
public ColorManagedDisplaySettings getDisplay_settings() throws java.io.IOException
java.io.IOException
__DNA__FIELD__display_settings
public void setDisplay_settings(ColorManagedDisplaySettings display_settings) throws java.io.IOException
java.io.IOException
__DNA__FIELD__display_settings
public ColorManagedColorspaceSettings getSequencer_colorspace_settings() throws java.io.IOException
java.io.IOException
__DNA__FIELD__sequencer_colorspace_settings
public void setSequencer_colorspace_settings(ColorManagedColorspaceSettings sequencer_colorspace_settings) throws java.io.IOException
java.io.IOException
__DNA__FIELD__sequencer_colorspace_settings
public CPointer<RigidBodyWorld> getRigidbody_world() throws java.io.IOException
RigidBody simulation world+settings
java.io.IOException
__DNA__FIELD__rigidbody_world
public void setRigidbody_world(CPointer<RigidBodyWorld> rigidbody_world) throws java.io.IOException
RigidBody simulation world+settings
java.io.IOException
__DNA__FIELD__rigidbody_world
public CPointer<PreviewImage> getPreview() throws java.io.IOException
java.io.IOException
__DNA__FIELD__preview
public void setPreview(CPointer<PreviewImage> preview) throws java.io.IOException
java.io.IOException
__DNA__FIELD__preview