public class bGameActuator extends CFacade
Modifier and Type | Field and Description |
---|---|
static long[] |
__DNA__FIELD__end
Field descriptor (offset) for struct member 'end'.
|
static long[] |
__DNA__FIELD__filename
Field descriptor (offset) for struct member 'filename'.
|
static long[] |
__DNA__FIELD__flag
Field descriptor (offset) for struct member 'flag'.
|
static long[] |
__DNA__FIELD__loadaniname
Field descriptor (offset) for struct member 'loadaniname'.
|
static long[] |
__DNA__FIELD__sta
Field descriptor (offset) for struct member 'sta'.
|
static long[] |
__DNA__FIELD__type
Field descriptor (offset) for struct member 'type'.
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static int |
__DNA__SDNA_INDEX
This is the sdna index of the struct bGameActuator.
|
__io__address, __io__arch_index, __io__block, __io__blockTable, __io__pointersize
Modifier | Constructor and Description |
---|---|
protected |
bGameActuator(bGameActuator that) |
|
bGameActuator(long __address,
Block __block,
BlockTable __blockTable) |
Modifier and Type | Method and Description |
---|---|
CPointer<bGameActuator> |
__io__addressof()
Instantiates a pointer on this instance.
|
int |
getEnd()
Get method for struct member 'end'.
|
CArrayFacade<java.lang.Byte> |
getFilename()
Get method for struct member 'filename'.
|
short |
getFlag()
Get method for struct member 'flag'.
|
CArrayFacade<java.lang.Byte> |
getLoadaniname()
Get method for struct member 'loadaniname'.
|
int |
getSta()
Get method for struct member 'sta'.
|
short |
getType()
Get method for struct member 'type'.
|
void |
setEnd(int end)
Set method for struct member 'end'.
|
void |
setFilename(CArrayFacade<java.lang.Byte> filename)
Set method for struct member 'filename'.
|
void |
setFlag(short flag)
Set method for struct member 'flag'.
|
void |
setLoadaniname(CArrayFacade<java.lang.Byte> loadaniname)
Set method for struct member 'loadaniname'.
|
void |
setSta(int sta)
Set method for struct member 'sta'.
|
void |
setType(short type)
Set method for struct member 'type'.
|
__io__addressof, __io__addressof, __io__equals, __io__generic__copy, __io__generic__copy, __io__instanceof, __io__native__copy, __io__newInstance, __io__same__encoding, __io__sizeof, __io__sizeof, __io__subclassof
public static final int __DNA__SDNA_INDEX
It is required when allocating a new block to store data for bGameActuator.
org.cakelab.blender.io.dna.internal.StructDNA}
,
org.cakelab.blender.io.block.BlockTable#allocate}
,
Constant Field Valuespublic static final long[] __DNA__FIELD__flag
This is how you get a reference on the corresponding field in the struct:
bGameActuator bgameactuator = ...; CPointer<Object> p = bgameactuator.__dna__addressof(bGameActuator.__DNA__FIELD__flag); CPointer<Short> p_flag = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__type
This is how you get a reference on the corresponding field in the struct:
bGameActuator bgameactuator = ...; CPointer<Object> p = bgameactuator.__dna__addressof(bGameActuator.__DNA__FIELD__type); CPointer<Short> p_type = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__sta
This is how you get a reference on the corresponding field in the struct:
bGameActuator bgameactuator = ...; CPointer<Object> p = bgameactuator.__dna__addressof(bGameActuator.__DNA__FIELD__sta); CPointer<Integer> p_sta = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__end
This is how you get a reference on the corresponding field in the struct:
bGameActuator bgameactuator = ...; CPointer<Object> p = bgameactuator.__dna__addressof(bGameActuator.__DNA__FIELD__end); CPointer<Integer> p_end = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__filename
This is how you get a reference on the corresponding field in the struct:
bGameActuator bgameactuator = ...; CPointer<Object> p = bgameactuator.__dna__addressof(bGameActuator.__DNA__FIELD__filename); CPointer<CArrayFacade<Byte>> p_filename = p.cast(new Class[]{CArrayFacade.class, Byte.class});
public static final long[] __DNA__FIELD__loadaniname
This is how you get a reference on the corresponding field in the struct:
bGameActuator bgameactuator = ...; CPointer<Object> p = bgameactuator.__dna__addressof(bGameActuator.__DNA__FIELD__loadaniname); CPointer<CArrayFacade<Byte>> p_loadaniname = p.cast(new Class[]{CArrayFacade.class, Byte.class});
public bGameActuator(long __address, Block __block, BlockTable __blockTable)
protected bGameActuator(bGameActuator that)
public short getFlag() throws java.io.IOException
java.io.IOException
__DNA__FIELD__flag
public void setFlag(short flag) throws java.io.IOException
java.io.IOException
__DNA__FIELD__flag
public short getType() throws java.io.IOException
java.io.IOException
__DNA__FIELD__type
public void setType(short type) throws java.io.IOException
java.io.IOException
__DNA__FIELD__type
public int getSta() throws java.io.IOException
java.io.IOException
__DNA__FIELD__sta
public void setSta(int sta) throws java.io.IOException
java.io.IOException
__DNA__FIELD__sta
public int getEnd() throws java.io.IOException
java.io.IOException
__DNA__FIELD__end
public void setEnd(int end) throws java.io.IOException
java.io.IOException
__DNA__FIELD__end
public CArrayFacade<java.lang.Byte> getFilename() throws java.io.IOException
java.io.IOException
__DNA__FIELD__filename
public void setFilename(CArrayFacade<java.lang.Byte> filename) throws java.io.IOException
java.io.IOException
__DNA__FIELD__filename
public CArrayFacade<java.lang.Byte> getLoadaniname() throws java.io.IOException
java.io.IOException
__DNA__FIELD__loadaniname
public void setLoadaniname(CArrayFacade<java.lang.Byte> loadaniname) throws java.io.IOException
java.io.IOException
__DNA__FIELD__loadaniname
public CPointer<bGameActuator> __io__addressof()