public class LightShaderFxData extends CFacade
Modifier and Type | Field and Description |
---|---|
static long[] |
__DNA__FIELD___pad
Field descriptor (offset) for struct member '_pad'.
|
static long[] |
__DNA__FIELD__ambient
Field descriptor (offset) for struct member 'ambient'.
|
static long[] |
__DNA__FIELD__energy
Field descriptor (offset) for struct member 'energy'.
|
static long[] |
__DNA__FIELD__flag
Field descriptor (offset) for struct member 'flag'.
|
static long[] |
__DNA__FIELD__loc
Field descriptor (offset) for struct member 'loc'.
|
static long[] |
__DNA__FIELD__object
Field descriptor (offset) for struct member 'object'.
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static long[] |
__DNA__FIELD__runtime
Field descriptor (offset) for struct member 'runtime'.
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static long[] |
__DNA__FIELD__shaderfx
Field descriptor (offset) for struct member 'shaderfx'.
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static int |
__DNA__SDNA_INDEX
This is the sdna index of the struct LightShaderFxData.
|
__io__address, __io__arch_index, __io__block, __io__blockTable, __io__pointersize
Modifier | Constructor and Description |
---|---|
protected |
LightShaderFxData(LightShaderFxData that) |
|
LightShaderFxData(long __address,
Block __block,
BlockTable __blockTable) |
Modifier and Type | Method and Description |
---|---|
CPointer<LightShaderFxData> |
__io__addressof()
Instantiates a pointer on this instance.
|
CArrayFacade<java.lang.Byte> |
get_pad()
Get method for struct member '_pad'.
|
float |
getAmbient()
Get method for struct member 'ambient'.
|
float |
getEnergy()
Get method for struct member 'energy'.
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int |
getFlag()
Get method for struct member 'flag'.
|
CArrayFacade<java.lang.Float> |
getLoc()
Get method for struct member 'loc'.
|
CPointer<BlenderObject> |
getObject()
Get method for struct member 'object'.
|
ShaderFxData_Runtime |
getRuntime()
Get method for struct member 'runtime'.
|
ShaderFxData |
getShaderfx()
Get method for struct member 'shaderfx'.
|
void |
set_pad(CArrayFacade<java.lang.Byte> _pad)
Set method for struct member '_pad'.
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void |
setAmbient(float ambient)
Set method for struct member 'ambient'.
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void |
setEnergy(float energy)
Set method for struct member 'energy'.
|
void |
setFlag(int flag)
Set method for struct member 'flag'.
|
void |
setLoc(CArrayFacade<java.lang.Float> loc)
Set method for struct member 'loc'.
|
void |
setObject(CPointer<BlenderObject> object)
Set method for struct member 'object'.
|
void |
setRuntime(ShaderFxData_Runtime runtime)
Set method for struct member 'runtime'.
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void |
setShaderfx(ShaderFxData shaderfx)
Set method for struct member 'shaderfx'.
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__io__addressof, __io__addressof, __io__equals, __io__generic__copy, __io__generic__copy, __io__instanceof, __io__native__copy, __io__newInstance, __io__same__encoding, __io__sizeof, __io__sizeof, __io__subclassof
public static final int __DNA__SDNA_INDEX
It is required when allocating a new block to store data for LightShaderFxData.
org.cakelab.blender.io.dna.internal.StructDNA}
,
org.cakelab.blender.io.block.BlockTable#allocate}
,
Constant Field Valuespublic static final long[] __DNA__FIELD__shaderfx
This is how you get a reference on the corresponding field in the struct:
LightShaderFxData lightshaderfxdata = ...; CPointer<Object> p = lightshaderfxdata.__dna__addressof(LightShaderFxData.__DNA__FIELD__shaderfx); CPointer<ShaderFxData> p_shaderfx = p.cast(new Class[]{ShaderFxData.class});
public static final long[] __DNA__FIELD__object
This is how you get a reference on the corresponding field in the struct:
LightShaderFxData lightshaderfxdata = ...; CPointer<Object> p = lightshaderfxdata.__dna__addressof(LightShaderFxData.__DNA__FIELD__object); CPointer<CPointer<BlenderObject>> p_object = p.cast(new Class[]{CPointer.class, BlenderObject.class});
public static final long[] __DNA__FIELD__flag
Flags.
This is how you get a reference on the corresponding field in the struct:
LightShaderFxData lightshaderfxdata = ...; CPointer<Object> p = lightshaderfxdata.__dna__addressof(LightShaderFxData.__DNA__FIELD__flag); CPointer<Integer> p_flag = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__energy
This is how you get a reference on the corresponding field in the struct:
LightShaderFxData lightshaderfxdata = ...; CPointer<Object> p = lightshaderfxdata.__dna__addressof(LightShaderFxData.__DNA__FIELD__energy); CPointer<Float> p_energy = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__ambient
This is how you get a reference on the corresponding field in the struct:
LightShaderFxData lightshaderfxdata = ...; CPointer<Object> p = lightshaderfxdata.__dna__addressof(LightShaderFxData.__DNA__FIELD__ambient); CPointer<Float> p_ambient = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__loc
Internal, not visible in rna.
This is how you get a reference on the corresponding field in the struct:
LightShaderFxData lightshaderfxdata = ...; CPointer<Object> p = lightshaderfxdata.__dna__addressof(LightShaderFxData.__DNA__FIELD__loc); CPointer<CArrayFacade<Float>> p_loc = p.cast(new Class[]{CArrayFacade.class, Float.class});
public static final long[] __DNA__FIELD___pad
This is how you get a reference on the corresponding field in the struct:
LightShaderFxData lightshaderfxdata = ...; CPointer<Object> p = lightshaderfxdata.__dna__addressof(LightShaderFxData.__DNA__FIELD___pad); CPointer<CArrayFacade<Byte>> p__pad = p.cast(new Class[]{CArrayFacade.class, Byte.class});
public static final long[] __DNA__FIELD__runtime
This is how you get a reference on the corresponding field in the struct:
LightShaderFxData lightshaderfxdata = ...; CPointer<Object> p = lightshaderfxdata.__dna__addressof(LightShaderFxData.__DNA__FIELD__runtime); CPointer<ShaderFxData_Runtime> p_runtime = p.cast(new Class[]{ShaderFxData_Runtime.class});
public LightShaderFxData(long __address, Block __block, BlockTable __blockTable)
protected LightShaderFxData(LightShaderFxData that)
public ShaderFxData getShaderfx() throws java.io.IOException
java.io.IOException
__DNA__FIELD__shaderfx
public void setShaderfx(ShaderFxData shaderfx) throws java.io.IOException
java.io.IOException
__DNA__FIELD__shaderfx
public CPointer<BlenderObject> getObject() throws java.io.IOException
java.io.IOException
__DNA__FIELD__object
public void setObject(CPointer<BlenderObject> object) throws java.io.IOException
java.io.IOException
__DNA__FIELD__object
public int getFlag() throws java.io.IOException
Flags.
java.io.IOException
__DNA__FIELD__flag
public void setFlag(int flag) throws java.io.IOException
Flags.
java.io.IOException
__DNA__FIELD__flag
public float getEnergy() throws java.io.IOException
java.io.IOException
__DNA__FIELD__energy
public void setEnergy(float energy) throws java.io.IOException
java.io.IOException
__DNA__FIELD__energy
public float getAmbient() throws java.io.IOException
java.io.IOException
__DNA__FIELD__ambient
public void setAmbient(float ambient) throws java.io.IOException
java.io.IOException
__DNA__FIELD__ambient
public CArrayFacade<java.lang.Float> getLoc() throws java.io.IOException
Internal, not visible in rna.
java.io.IOException
__DNA__FIELD__loc
public void setLoc(CArrayFacade<java.lang.Float> loc) throws java.io.IOException
Internal, not visible in rna.
java.io.IOException
__DNA__FIELD__loc
public CArrayFacade<java.lang.Byte> get_pad() throws java.io.IOException
java.io.IOException
__DNA__FIELD___pad
public void set_pad(CArrayFacade<java.lang.Byte> _pad) throws java.io.IOException
java.io.IOException
__DNA__FIELD___pad
public ShaderFxData_Runtime getRuntime() throws java.io.IOException
java.io.IOException
__DNA__FIELD__runtime
public void setRuntime(ShaderFxData_Runtime runtime) throws java.io.IOException
java.io.IOException
__DNA__FIELD__runtime
public CPointer<LightShaderFxData> __io__addressof()