public class MaterialGPencilStyle extends CFacade
Modifier and Type | Field and Description |
---|---|
static long[] |
__DNA__FIELD___pad
Field descriptor (offset) for struct member '_pad'.
|
static long[] |
__DNA__FIELD__alignment_mode
Field descriptor (offset) for struct member 'alignment_mode'.
|
static long[] |
__DNA__FIELD__fill_rgba
Field descriptor (offset) for struct member 'fill_rgba'.
|
static long[] |
__DNA__FIELD__fill_style
Field descriptor (offset) for struct member 'fill_style'.
|
static long[] |
__DNA__FIELD__flag
Field descriptor (offset) for struct member 'flag'.
|
static long[] |
__DNA__FIELD__gradient_angle
Field descriptor (offset) for struct member 'gradient_angle'.
|
static long[] |
__DNA__FIELD__gradient_radius
Field descriptor (offset) for struct member 'gradient_radius'.
|
static long[] |
__DNA__FIELD__gradient_scale
Field descriptor (offset) for struct member 'gradient_scale'.
|
static long[] |
__DNA__FIELD__gradient_shift
Field descriptor (offset) for struct member 'gradient_shift'.
|
static long[] |
__DNA__FIELD__gradient_type
Field descriptor (offset) for struct member 'gradient_type'.
|
static long[] |
__DNA__FIELD__ima
Field descriptor (offset) for struct member 'ima'.
|
static long[] |
__DNA__FIELD__index
Field descriptor (offset) for struct member 'index'.
|
static long[] |
__DNA__FIELD__mix_factor
Field descriptor (offset) for struct member 'mix_factor'.
|
static long[] |
__DNA__FIELD__mix_rgba
Field descriptor (offset) for struct member 'mix_rgba'.
|
static long[] |
__DNA__FIELD__mix_stroke_factor
Field descriptor (offset) for struct member 'mix_stroke_factor'.
|
static long[] |
__DNA__FIELD__mode
Field descriptor (offset) for struct member 'mode'.
|
static long[] |
__DNA__FIELD__pattern_gridsize
Field descriptor (offset) for struct member 'pattern_gridsize'.
|
static long[] |
__DNA__FIELD__sima
Field descriptor (offset) for struct member 'sima'.
|
static long[] |
__DNA__FIELD__stroke_rgba
Field descriptor (offset) for struct member 'stroke_rgba'.
|
static long[] |
__DNA__FIELD__stroke_style
Field descriptor (offset) for struct member 'stroke_style'.
|
static long[] |
__DNA__FIELD__texture_angle
Field descriptor (offset) for struct member 'texture_angle'.
|
static long[] |
__DNA__FIELD__texture_offset
Field descriptor (offset) for struct member 'texture_offset'.
|
static long[] |
__DNA__FIELD__texture_opacity
Field descriptor (offset) for struct member 'texture_opacity'.
|
static long[] |
__DNA__FIELD__texture_pixsize
Field descriptor (offset) for struct member 'texture_pixsize'.
|
static long[] |
__DNA__FIELD__texture_scale
Field descriptor (offset) for struct member 'texture_scale'.
|
static int |
__DNA__SDNA_INDEX
This is the sdna index of the struct MaterialGPencilStyle.
|
__io__address, __io__arch_index, __io__block, __io__blockTable, __io__pointersize
Modifier | Constructor and Description |
---|---|
|
MaterialGPencilStyle(long __address,
Block __block,
BlockTable __blockTable) |
protected |
MaterialGPencilStyle(MaterialGPencilStyle that) |
Modifier and Type | Method and Description |
---|---|
CPointer<MaterialGPencilStyle> |
__io__addressof()
Instantiates a pointer on this instance.
|
CArrayFacade<java.lang.Byte> |
get_pad()
Get method for struct member '_pad'.
|
int |
getAlignment_mode()
Get method for struct member 'alignment_mode'.
|
CArrayFacade<java.lang.Float> |
getFill_rgba()
Get method for struct member 'fill_rgba'.
|
short |
getFill_style()
Get method for struct member 'fill_style'.
|
short |
getFlag()
Get method for struct member 'flag'.
|
float |
getGradient_angle()
Get method for struct member 'gradient_angle'.
|
float |
getGradient_radius()
Get method for struct member 'gradient_radius'.
|
CArrayFacade<java.lang.Float> |
getGradient_scale()
Get method for struct member 'gradient_scale'.
|
CArrayFacade<java.lang.Float> |
getGradient_shift()
Get method for struct member 'gradient_shift'.
|
int |
getGradient_type()
Get method for struct member 'gradient_type'.
|
CPointer<Image> |
getIma()
Get method for struct member 'ima'.
|
short |
getIndex()
Get method for struct member 'index'.
|
float |
getMix_factor()
Get method for struct member 'mix_factor'.
|
CArrayFacade<java.lang.Float> |
getMix_rgba()
Get method for struct member 'mix_rgba'.
|
float |
getMix_stroke_factor()
Get method for struct member 'mix_stroke_factor'.
|
int |
getMode()
Get method for struct member 'mode'.
|
float |
getPattern_gridsize()
Get method for struct member 'pattern_gridsize'.
|
CPointer<Image> |
getSima()
Get method for struct member 'sima'.
|
CArrayFacade<java.lang.Float> |
getStroke_rgba()
Get method for struct member 'stroke_rgba'.
|
short |
getStroke_style()
Get method for struct member 'stroke_style'.
|
float |
getTexture_angle()
Get method for struct member 'texture_angle'.
|
CArrayFacade<java.lang.Float> |
getTexture_offset()
Get method for struct member 'texture_offset'.
|
float |
getTexture_opacity()
Get method for struct member 'texture_opacity'.
|
float |
getTexture_pixsize()
Get method for struct member 'texture_pixsize'.
|
CArrayFacade<java.lang.Float> |
getTexture_scale()
Get method for struct member 'texture_scale'.
|
void |
set_pad(CArrayFacade<java.lang.Byte> _pad)
Set method for struct member '_pad'.
|
void |
setAlignment_mode(int alignment_mode)
Set method for struct member 'alignment_mode'.
|
void |
setFill_rgba(CArrayFacade<java.lang.Float> fill_rgba)
Set method for struct member 'fill_rgba'.
|
void |
setFill_style(short fill_style)
Set method for struct member 'fill_style'.
|
void |
setFlag(short flag)
Set method for struct member 'flag'.
|
void |
setGradient_angle(float gradient_angle)
Set method for struct member 'gradient_angle'.
|
void |
setGradient_radius(float gradient_radius)
Set method for struct member 'gradient_radius'.
|
void |
setGradient_scale(CArrayFacade<java.lang.Float> gradient_scale)
Set method for struct member 'gradient_scale'.
|
void |
setGradient_shift(CArrayFacade<java.lang.Float> gradient_shift)
Set method for struct member 'gradient_shift'.
|
void |
setGradient_type(int gradient_type)
Set method for struct member 'gradient_type'.
|
void |
setIma(CPointer<Image> ima)
Set method for struct member 'ima'.
|
void |
setIndex(short index)
Set method for struct member 'index'.
|
void |
setMix_factor(float mix_factor)
Set method for struct member 'mix_factor'.
|
void |
setMix_rgba(CArrayFacade<java.lang.Float> mix_rgba)
Set method for struct member 'mix_rgba'.
|
void |
setMix_stroke_factor(float mix_stroke_factor)
Set method for struct member 'mix_stroke_factor'.
|
void |
setMode(int mode)
Set method for struct member 'mode'.
|
void |
setPattern_gridsize(float pattern_gridsize)
Set method for struct member 'pattern_gridsize'.
|
void |
setSima(CPointer<Image> sima)
Set method for struct member 'sima'.
|
void |
setStroke_rgba(CArrayFacade<java.lang.Float> stroke_rgba)
Set method for struct member 'stroke_rgba'.
|
void |
setStroke_style(short stroke_style)
Set method for struct member 'stroke_style'.
|
void |
setTexture_angle(float texture_angle)
Set method for struct member 'texture_angle'.
|
void |
setTexture_offset(CArrayFacade<java.lang.Float> texture_offset)
Set method for struct member 'texture_offset'.
|
void |
setTexture_opacity(float texture_opacity)
Set method for struct member 'texture_opacity'.
|
void |
setTexture_pixsize(float texture_pixsize)
Set method for struct member 'texture_pixsize'.
|
void |
setTexture_scale(CArrayFacade<java.lang.Float> texture_scale)
Set method for struct member 'texture_scale'.
|
__io__addressof, __io__addressof, __io__equals, __io__generic__copy, __io__generic__copy, __io__instanceof, __io__native__copy, __io__newInstance, __io__same__encoding, __io__sizeof, __io__sizeof, __io__subclassof
public static final int __DNA__SDNA_INDEX
It is required when allocating a new block to store data for MaterialGPencilStyle.
org.cakelab.blender.io.dna.internal.StructDNA}
,
org.cakelab.blender.io.block.BlockTable#allocate}
,
Constant Field Valuespublic static final long[] __DNA__FIELD__sima
Texture image for strokes.
This is how you get a reference on the corresponding field in the struct:
MaterialGPencilStyle materialgpencilstyle = ...; CPointer<Object> p = materialgpencilstyle.__dna__addressof(MaterialGPencilStyle.__DNA__FIELD__sima); CPointer<CPointer<Image>> p_sima = p.cast(new Class[]{CPointer.class, Image.class});
public static final long[] __DNA__FIELD__ima
Texture image for filling.
This is how you get a reference on the corresponding field in the struct:
MaterialGPencilStyle materialgpencilstyle = ...; CPointer<Object> p = materialgpencilstyle.__dna__addressof(MaterialGPencilStyle.__DNA__FIELD__ima); CPointer<CPointer<Image>> p_ima = p.cast(new Class[]{CPointer.class, Image.class});
public static final long[] __DNA__FIELD__stroke_rgba
Color for paint and strokes (alpha included).
This is how you get a reference on the corresponding field in the struct:
MaterialGPencilStyle materialgpencilstyle = ...; CPointer<Object> p = materialgpencilstyle.__dna__addressof(MaterialGPencilStyle.__DNA__FIELD__stroke_rgba); CPointer<CArrayFacade<Float>> p_stroke_rgba = p.cast(new Class[]{CArrayFacade.class, Float.class});
public static final long[] __DNA__FIELD__fill_rgba
Color that should be used for drawing "fills" for strokes (alpha included).
This is how you get a reference on the corresponding field in the struct:
MaterialGPencilStyle materialgpencilstyle = ...; CPointer<Object> p = materialgpencilstyle.__dna__addressof(MaterialGPencilStyle.__DNA__FIELD__fill_rgba); CPointer<CArrayFacade<Float>> p_fill_rgba = p.cast(new Class[]{CArrayFacade.class, Float.class});
public static final long[] __DNA__FIELD__mix_rgba
Secondary color used for gradients and other stuff.
This is how you get a reference on the corresponding field in the struct:
MaterialGPencilStyle materialgpencilstyle = ...; CPointer<Object> p = materialgpencilstyle.__dna__addressof(MaterialGPencilStyle.__DNA__FIELD__mix_rgba); CPointer<CArrayFacade<Float>> p_mix_rgba = p.cast(new Class[]{CArrayFacade.class, Float.class});
public static final long[] __DNA__FIELD__flag
Settings.
This is how you get a reference on the corresponding field in the struct:
MaterialGPencilStyle materialgpencilstyle = ...; CPointer<Object> p = materialgpencilstyle.__dna__addressof(MaterialGPencilStyle.__DNA__FIELD__flag); CPointer<Short> p_flag = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__index
Custom index for passes.
This is how you get a reference on the corresponding field in the struct:
MaterialGPencilStyle materialgpencilstyle = ...; CPointer<Object> p = materialgpencilstyle.__dna__addressof(MaterialGPencilStyle.__DNA__FIELD__index); CPointer<Short> p_index = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__stroke_style
Style for drawing strokes (used to select shader type).
This is how you get a reference on the corresponding field in the struct:
MaterialGPencilStyle materialgpencilstyle = ...; CPointer<Object> p = materialgpencilstyle.__dna__addressof(MaterialGPencilStyle.__DNA__FIELD__stroke_style); CPointer<Short> p_stroke_style = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__fill_style
Style for filling areas (used to select shader type).
This is how you get a reference on the corresponding field in the struct:
MaterialGPencilStyle materialgpencilstyle = ...; CPointer<Object> p = materialgpencilstyle.__dna__addressof(MaterialGPencilStyle.__DNA__FIELD__fill_style); CPointer<Short> p_fill_style = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__mix_factor
Factor used to define shader behavior (several uses).
This is how you get a reference on the corresponding field in the struct:
MaterialGPencilStyle materialgpencilstyle = ...; CPointer<Object> p = materialgpencilstyle.__dna__addressof(MaterialGPencilStyle.__DNA__FIELD__mix_factor); CPointer<Float> p_mix_factor = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__gradient_angle
Angle used for gradients orientation.
This is how you get a reference on the corresponding field in the struct:
MaterialGPencilStyle materialgpencilstyle = ...; CPointer<Object> p = materialgpencilstyle.__dna__addressof(MaterialGPencilStyle.__DNA__FIELD__gradient_angle); CPointer<Float> p_gradient_angle = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__gradient_radius
Radius for radial gradients.
This is how you get a reference on the corresponding field in the struct:
MaterialGPencilStyle materialgpencilstyle = ...; CPointer<Object> p = materialgpencilstyle.__dna__addressof(MaterialGPencilStyle.__DNA__FIELD__gradient_radius); CPointer<Float> p_gradient_radius = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__pattern_gridsize
Cheesboard size.
This is how you get a reference on the corresponding field in the struct:
MaterialGPencilStyle materialgpencilstyle = ...; CPointer<Object> p = materialgpencilstyle.__dna__addressof(MaterialGPencilStyle.__DNA__FIELD__pattern_gridsize); CPointer<Float> p_pattern_gridsize = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__gradient_scale
Uv coordinates scale.
This is how you get a reference on the corresponding field in the struct:
MaterialGPencilStyle materialgpencilstyle = ...; CPointer<Object> p = materialgpencilstyle.__dna__addressof(MaterialGPencilStyle.__DNA__FIELD__gradient_scale); CPointer<CArrayFacade<Float>> p_gradient_scale = p.cast(new Class[]{CArrayFacade.class, Float.class});
public static final long[] __DNA__FIELD__gradient_shift
Factor to shift filling in 2d space.
This is how you get a reference on the corresponding field in the struct:
MaterialGPencilStyle materialgpencilstyle = ...; CPointer<Object> p = materialgpencilstyle.__dna__addressof(MaterialGPencilStyle.__DNA__FIELD__gradient_shift); CPointer<CArrayFacade<Float>> p_gradient_shift = p.cast(new Class[]{CArrayFacade.class, Float.class});
public static final long[] __DNA__FIELD__texture_angle
Angle used for texture orientation.
This is how you get a reference on the corresponding field in the struct:
MaterialGPencilStyle materialgpencilstyle = ...; CPointer<Object> p = materialgpencilstyle.__dna__addressof(MaterialGPencilStyle.__DNA__FIELD__texture_angle); CPointer<Float> p_texture_angle = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__texture_scale
Texture scale (separated of uv scale).
This is how you get a reference on the corresponding field in the struct:
MaterialGPencilStyle materialgpencilstyle = ...; CPointer<Object> p = materialgpencilstyle.__dna__addressof(MaterialGPencilStyle.__DNA__FIELD__texture_scale); CPointer<CArrayFacade<Float>> p_texture_scale = p.cast(new Class[]{CArrayFacade.class, Float.class});
public static final long[] __DNA__FIELD__texture_offset
Factor to shift texture in 2d space.
This is how you get a reference on the corresponding field in the struct:
MaterialGPencilStyle materialgpencilstyle = ...; CPointer<Object> p = materialgpencilstyle.__dna__addressof(MaterialGPencilStyle.__DNA__FIELD__texture_offset); CPointer<CArrayFacade<Float>> p_texture_offset = p.cast(new Class[]{CArrayFacade.class, Float.class});
public static final long[] __DNA__FIELD__texture_opacity
Texture opacity.
This is how you get a reference on the corresponding field in the struct:
MaterialGPencilStyle materialgpencilstyle = ...; CPointer<Object> p = materialgpencilstyle.__dna__addressof(MaterialGPencilStyle.__DNA__FIELD__texture_opacity); CPointer<Float> p_texture_opacity = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__texture_pixsize
Pixel size for uv along the stroke.
This is how you get a reference on the corresponding field in the struct:
MaterialGPencilStyle materialgpencilstyle = ...; CPointer<Object> p = materialgpencilstyle.__dna__addressof(MaterialGPencilStyle.__DNA__FIELD__texture_pixsize); CPointer<Float> p_texture_pixsize = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__mode
Drawing mode (line or dots).
This is how you get a reference on the corresponding field in the struct:
MaterialGPencilStyle materialgpencilstyle = ...; CPointer<Object> p = materialgpencilstyle.__dna__addressof(MaterialGPencilStyle.__DNA__FIELD__mode); CPointer<Integer> p_mode = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__gradient_type
Type of gradient.
This is how you get a reference on the corresponding field in the struct:
MaterialGPencilStyle materialgpencilstyle = ...; CPointer<Object> p = materialgpencilstyle.__dna__addressof(MaterialGPencilStyle.__DNA__FIELD__gradient_type); CPointer<Integer> p_gradient_type = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__mix_stroke_factor
Factor used to mix texture and stroke color.
This is how you get a reference on the corresponding field in the struct:
MaterialGPencilStyle materialgpencilstyle = ...; CPointer<Object> p = materialgpencilstyle.__dna__addressof(MaterialGPencilStyle.__DNA__FIELD__mix_stroke_factor); CPointer<Float> p_mix_stroke_factor = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__alignment_mode
Mode used to align Dots and Boxes with stroke drawing path and object rotation
This is how you get a reference on the corresponding field in the struct:
MaterialGPencilStyle materialgpencilstyle = ...; CPointer<Object> p = materialgpencilstyle.__dna__addressof(MaterialGPencilStyle.__DNA__FIELD__alignment_mode); CPointer<Integer> p_alignment_mode = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD___pad
This is how you get a reference on the corresponding field in the struct:
MaterialGPencilStyle materialgpencilstyle = ...; CPointer<Object> p = materialgpencilstyle.__dna__addressof(MaterialGPencilStyle.__DNA__FIELD___pad); CPointer<CArrayFacade<Byte>> p__pad = p.cast(new Class[]{CArrayFacade.class, Byte.class});
public MaterialGPencilStyle(long __address, Block __block, BlockTable __blockTable)
protected MaterialGPencilStyle(MaterialGPencilStyle that)
public CPointer<Image> getSima() throws java.io.IOException
Texture image for strokes.
java.io.IOException
__DNA__FIELD__sima
public void setSima(CPointer<Image> sima) throws java.io.IOException
Texture image for strokes.
java.io.IOException
__DNA__FIELD__sima
public CPointer<Image> getIma() throws java.io.IOException
Texture image for filling.
java.io.IOException
__DNA__FIELD__ima
public void setIma(CPointer<Image> ima) throws java.io.IOException
Texture image for filling.
java.io.IOException
__DNA__FIELD__ima
public CArrayFacade<java.lang.Float> getStroke_rgba() throws java.io.IOException
Color for paint and strokes (alpha included).
java.io.IOException
__DNA__FIELD__stroke_rgba
public void setStroke_rgba(CArrayFacade<java.lang.Float> stroke_rgba) throws java.io.IOException
Color for paint and strokes (alpha included).
java.io.IOException
__DNA__FIELD__stroke_rgba
public CArrayFacade<java.lang.Float> getFill_rgba() throws java.io.IOException
Color that should be used for drawing "fills" for strokes (alpha included).
java.io.IOException
__DNA__FIELD__fill_rgba
public void setFill_rgba(CArrayFacade<java.lang.Float> fill_rgba) throws java.io.IOException
Color that should be used for drawing "fills" for strokes (alpha included).
java.io.IOException
__DNA__FIELD__fill_rgba
public CArrayFacade<java.lang.Float> getMix_rgba() throws java.io.IOException
Secondary color used for gradients and other stuff.
java.io.IOException
__DNA__FIELD__mix_rgba
public void setMix_rgba(CArrayFacade<java.lang.Float> mix_rgba) throws java.io.IOException
Secondary color used for gradients and other stuff.
java.io.IOException
__DNA__FIELD__mix_rgba
public short getFlag() throws java.io.IOException
Settings.
java.io.IOException
__DNA__FIELD__flag
public void setFlag(short flag) throws java.io.IOException
Settings.
java.io.IOException
__DNA__FIELD__flag
public short getIndex() throws java.io.IOException
Custom index for passes.
java.io.IOException
__DNA__FIELD__index
public void setIndex(short index) throws java.io.IOException
Custom index for passes.
java.io.IOException
__DNA__FIELD__index
public short getStroke_style() throws java.io.IOException
Style for drawing strokes (used to select shader type).
java.io.IOException
__DNA__FIELD__stroke_style
public void setStroke_style(short stroke_style) throws java.io.IOException
Style for drawing strokes (used to select shader type).
java.io.IOException
__DNA__FIELD__stroke_style
public short getFill_style() throws java.io.IOException
Style for filling areas (used to select shader type).
java.io.IOException
__DNA__FIELD__fill_style
public void setFill_style(short fill_style) throws java.io.IOException
Style for filling areas (used to select shader type).
java.io.IOException
__DNA__FIELD__fill_style
public float getMix_factor() throws java.io.IOException
Factor used to define shader behavior (several uses).
java.io.IOException
__DNA__FIELD__mix_factor
public void setMix_factor(float mix_factor) throws java.io.IOException
Factor used to define shader behavior (several uses).
java.io.IOException
__DNA__FIELD__mix_factor
public float getGradient_angle() throws java.io.IOException
Angle used for gradients orientation.
java.io.IOException
__DNA__FIELD__gradient_angle
public void setGradient_angle(float gradient_angle) throws java.io.IOException
Angle used for gradients orientation.
java.io.IOException
__DNA__FIELD__gradient_angle
public float getGradient_radius() throws java.io.IOException
Radius for radial gradients.
java.io.IOException
__DNA__FIELD__gradient_radius
public void setGradient_radius(float gradient_radius) throws java.io.IOException
Radius for radial gradients.
java.io.IOException
__DNA__FIELD__gradient_radius
public float getPattern_gridsize() throws java.io.IOException
Cheesboard size.
java.io.IOException
__DNA__FIELD__pattern_gridsize
public void setPattern_gridsize(float pattern_gridsize) throws java.io.IOException
Cheesboard size.
java.io.IOException
__DNA__FIELD__pattern_gridsize
public CArrayFacade<java.lang.Float> getGradient_scale() throws java.io.IOException
Uv coordinates scale.
java.io.IOException
__DNA__FIELD__gradient_scale
public void setGradient_scale(CArrayFacade<java.lang.Float> gradient_scale) throws java.io.IOException
Uv coordinates scale.
java.io.IOException
__DNA__FIELD__gradient_scale
public CArrayFacade<java.lang.Float> getGradient_shift() throws java.io.IOException
Factor to shift filling in 2d space.
java.io.IOException
__DNA__FIELD__gradient_shift
public void setGradient_shift(CArrayFacade<java.lang.Float> gradient_shift) throws java.io.IOException
Factor to shift filling in 2d space.
java.io.IOException
__DNA__FIELD__gradient_shift
public float getTexture_angle() throws java.io.IOException
Angle used for texture orientation.
java.io.IOException
__DNA__FIELD__texture_angle
public void setTexture_angle(float texture_angle) throws java.io.IOException
Angle used for texture orientation.
java.io.IOException
__DNA__FIELD__texture_angle
public CArrayFacade<java.lang.Float> getTexture_scale() throws java.io.IOException
Texture scale (separated of uv scale).
java.io.IOException
__DNA__FIELD__texture_scale
public void setTexture_scale(CArrayFacade<java.lang.Float> texture_scale) throws java.io.IOException
Texture scale (separated of uv scale).
java.io.IOException
__DNA__FIELD__texture_scale
public CArrayFacade<java.lang.Float> getTexture_offset() throws java.io.IOException
Factor to shift texture in 2d space.
java.io.IOException
__DNA__FIELD__texture_offset
public void setTexture_offset(CArrayFacade<java.lang.Float> texture_offset) throws java.io.IOException
Factor to shift texture in 2d space.
java.io.IOException
__DNA__FIELD__texture_offset
public float getTexture_opacity() throws java.io.IOException
Texture opacity.
java.io.IOException
__DNA__FIELD__texture_opacity
public void setTexture_opacity(float texture_opacity) throws java.io.IOException
Texture opacity.
java.io.IOException
__DNA__FIELD__texture_opacity
public float getTexture_pixsize() throws java.io.IOException
Pixel size for uv along the stroke.
java.io.IOException
__DNA__FIELD__texture_pixsize
public void setTexture_pixsize(float texture_pixsize) throws java.io.IOException
Pixel size for uv along the stroke.
java.io.IOException
__DNA__FIELD__texture_pixsize
public int getMode() throws java.io.IOException
Drawing mode (line or dots).
java.io.IOException
__DNA__FIELD__mode
public void setMode(int mode) throws java.io.IOException
Drawing mode (line or dots).
java.io.IOException
__DNA__FIELD__mode
public int getGradient_type() throws java.io.IOException
Type of gradient.
java.io.IOException
__DNA__FIELD__gradient_type
public void setGradient_type(int gradient_type) throws java.io.IOException
Type of gradient.
java.io.IOException
__DNA__FIELD__gradient_type
public float getMix_stroke_factor() throws java.io.IOException
Factor used to mix texture and stroke color.
java.io.IOException
__DNA__FIELD__mix_stroke_factor
public void setMix_stroke_factor(float mix_stroke_factor) throws java.io.IOException
Factor used to mix texture and stroke color.
java.io.IOException
__DNA__FIELD__mix_stroke_factor
public int getAlignment_mode() throws java.io.IOException
Mode used to align Dots and Boxes with stroke drawing path and object rotation
java.io.IOException
__DNA__FIELD__alignment_mode
public void setAlignment_mode(int alignment_mode) throws java.io.IOException
Mode used to align Dots and Boxes with stroke drawing path and object rotation
java.io.IOException
__DNA__FIELD__alignment_mode
public CArrayFacade<java.lang.Byte> get_pad() throws java.io.IOException
java.io.IOException
__DNA__FIELD___pad
public void set_pad(CArrayFacade<java.lang.Byte> _pad) throws java.io.IOException
java.io.IOException
__DNA__FIELD___pad
public CPointer<MaterialGPencilStyle> __io__addressof()