public class ColorizeShaderFxData extends CFacade
Modifier and Type | Field and Description |
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static long[] |
__DNA__FIELD___pad
Field descriptor (offset) for struct member '_pad'.
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static long[] |
__DNA__FIELD__factor
Field descriptor (offset) for struct member 'factor'.
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static long[] |
__DNA__FIELD__flag
Field descriptor (offset) for struct member 'flag'.
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static long[] |
__DNA__FIELD__high_color
Field descriptor (offset) for struct member 'high_color'.
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static long[] |
__DNA__FIELD__low_color
Field descriptor (offset) for struct member 'low_color'.
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static long[] |
__DNA__FIELD__mode
Field descriptor (offset) for struct member 'mode'.
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static long[] |
__DNA__FIELD__runtime
Field descriptor (offset) for struct member 'runtime'.
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static long[] |
__DNA__FIELD__shaderfx
Field descriptor (offset) for struct member 'shaderfx'.
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static int |
__DNA__SDNA_INDEX
This is the sdna index of the struct ColorizeShaderFxData.
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__io__address, __io__arch_index, __io__block, __io__blockTable, __io__pointersize
Modifier | Constructor and Description |
---|---|
protected |
ColorizeShaderFxData(ColorizeShaderFxData that) |
|
ColorizeShaderFxData(long __address,
Block __block,
BlockTable __blockTable) |
Modifier and Type | Method and Description |
---|---|
CPointer<ColorizeShaderFxData> |
__io__addressof()
Instantiates a pointer on this instance.
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CArrayFacade<java.lang.Byte> |
get_pad()
Get method for struct member '_pad'.
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float |
getFactor()
Get method for struct member 'factor'.
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int |
getFlag()
Get method for struct member 'flag'.
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CArrayFacade<java.lang.Float> |
getHigh_color()
Get method for struct member 'high_color'.
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CArrayFacade<java.lang.Float> |
getLow_color()
Get method for struct member 'low_color'.
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int |
getMode()
Get method for struct member 'mode'.
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ShaderFxData_Runtime |
getRuntime()
Get method for struct member 'runtime'.
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ShaderFxData |
getShaderfx()
Get method for struct member 'shaderfx'.
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void |
set_pad(CArrayFacade<java.lang.Byte> _pad)
Set method for struct member '_pad'.
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void |
setFactor(float factor)
Set method for struct member 'factor'.
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void |
setFlag(int flag)
Set method for struct member 'flag'.
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void |
setHigh_color(CArrayFacade<java.lang.Float> high_color)
Set method for struct member 'high_color'.
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void |
setLow_color(CArrayFacade<java.lang.Float> low_color)
Set method for struct member 'low_color'.
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void |
setMode(int mode)
Set method for struct member 'mode'.
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void |
setRuntime(ShaderFxData_Runtime runtime)
Set method for struct member 'runtime'.
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void |
setShaderfx(ShaderFxData shaderfx)
Set method for struct member 'shaderfx'.
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__io__addressof, __io__addressof, __io__equals, __io__generic__copy, __io__generic__copy, __io__instanceof, __io__native__copy, __io__newInstance, __io__same__encoding, __io__sizeof, __io__sizeof, __io__subclassof
public static final int __DNA__SDNA_INDEX
It is required when allocating a new block to store data for ColorizeShaderFxData.
org.cakelab.blender.io.dna.internal.StructDNA}
,
org.cakelab.blender.io.block.BlockTable#allocate}
,
Constant Field Valuespublic static final long[] __DNA__FIELD__shaderfx
This is how you get a reference on the corresponding field in the struct:
ColorizeShaderFxData colorizeshaderfxdata = ...; CPointer<Object> p = colorizeshaderfxdata.__dna__addressof(ColorizeShaderFxData.__DNA__FIELD__shaderfx); CPointer<ShaderFxData> p_shaderfx = p.cast(new Class[]{ShaderFxData.class});
public static final long[] __DNA__FIELD__mode
This is how you get a reference on the corresponding field in the struct:
ColorizeShaderFxData colorizeshaderfxdata = ...; CPointer<Object> p = colorizeshaderfxdata.__dna__addressof(ColorizeShaderFxData.__DNA__FIELD__mode); CPointer<Integer> p_mode = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__low_color
This is how you get a reference on the corresponding field in the struct:
ColorizeShaderFxData colorizeshaderfxdata = ...; CPointer<Object> p = colorizeshaderfxdata.__dna__addressof(ColorizeShaderFxData.__DNA__FIELD__low_color); CPointer<CArrayFacade<Float>> p_low_color = p.cast(new Class[]{CArrayFacade.class, Float.class});
public static final long[] __DNA__FIELD__high_color
This is how you get a reference on the corresponding field in the struct:
ColorizeShaderFxData colorizeshaderfxdata = ...; CPointer<Object> p = colorizeshaderfxdata.__dna__addressof(ColorizeShaderFxData.__DNA__FIELD__high_color); CPointer<CArrayFacade<Float>> p_high_color = p.cast(new Class[]{CArrayFacade.class, Float.class});
public static final long[] __DNA__FIELD__factor
This is how you get a reference on the corresponding field in the struct:
ColorizeShaderFxData colorizeshaderfxdata = ...; CPointer<Object> p = colorizeshaderfxdata.__dna__addressof(ColorizeShaderFxData.__DNA__FIELD__factor); CPointer<Float> p_factor = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__flag
Flags.
This is how you get a reference on the corresponding field in the struct:
ColorizeShaderFxData colorizeshaderfxdata = ...; CPointer<Object> p = colorizeshaderfxdata.__dna__addressof(ColorizeShaderFxData.__DNA__FIELD__flag); CPointer<Integer> p_flag = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD___pad
This is how you get a reference on the corresponding field in the struct:
ColorizeShaderFxData colorizeshaderfxdata = ...; CPointer<Object> p = colorizeshaderfxdata.__dna__addressof(ColorizeShaderFxData.__DNA__FIELD___pad); CPointer<CArrayFacade<Byte>> p__pad = p.cast(new Class[]{CArrayFacade.class, Byte.class});
public static final long[] __DNA__FIELD__runtime
This is how you get a reference on the corresponding field in the struct:
ColorizeShaderFxData colorizeshaderfxdata = ...; CPointer<Object> p = colorizeshaderfxdata.__dna__addressof(ColorizeShaderFxData.__DNA__FIELD__runtime); CPointer<ShaderFxData_Runtime> p_runtime = p.cast(new Class[]{ShaderFxData_Runtime.class});
public ColorizeShaderFxData(long __address, Block __block, BlockTable __blockTable)
protected ColorizeShaderFxData(ColorizeShaderFxData that)
public ShaderFxData getShaderfx() throws java.io.IOException
java.io.IOException
__DNA__FIELD__shaderfx
public void setShaderfx(ShaderFxData shaderfx) throws java.io.IOException
java.io.IOException
__DNA__FIELD__shaderfx
public int getMode() throws java.io.IOException
java.io.IOException
__DNA__FIELD__mode
public void setMode(int mode) throws java.io.IOException
java.io.IOException
__DNA__FIELD__mode
public CArrayFacade<java.lang.Float> getLow_color() throws java.io.IOException
java.io.IOException
__DNA__FIELD__low_color
public void setLow_color(CArrayFacade<java.lang.Float> low_color) throws java.io.IOException
java.io.IOException
__DNA__FIELD__low_color
public CArrayFacade<java.lang.Float> getHigh_color() throws java.io.IOException
java.io.IOException
__DNA__FIELD__high_color
public void setHigh_color(CArrayFacade<java.lang.Float> high_color) throws java.io.IOException
java.io.IOException
__DNA__FIELD__high_color
public float getFactor() throws java.io.IOException
java.io.IOException
__DNA__FIELD__factor
public void setFactor(float factor) throws java.io.IOException
java.io.IOException
__DNA__FIELD__factor
public int getFlag() throws java.io.IOException
Flags.
java.io.IOException
__DNA__FIELD__flag
public void setFlag(int flag) throws java.io.IOException
Flags.
java.io.IOException
__DNA__FIELD__flag
public CArrayFacade<java.lang.Byte> get_pad() throws java.io.IOException
java.io.IOException
__DNA__FIELD___pad
public void set_pad(CArrayFacade<java.lang.Byte> _pad) throws java.io.IOException
java.io.IOException
__DNA__FIELD___pad
public ShaderFxData_Runtime getRuntime() throws java.io.IOException
java.io.IOException
__DNA__FIELD__runtime
public void setRuntime(ShaderFxData_Runtime runtime) throws java.io.IOException
java.io.IOException
__DNA__FIELD__runtime
public CPointer<ColorizeShaderFxData> __io__addressof()