public class SceneRenderLayer extends CFacade
Modifier and Type | Field and Description |
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static long[] |
__DNA__FIELD__freestyleConfig
Field descriptor (offset) for struct member 'freestyleConfig'.
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static long[] |
__DNA__FIELD__lay
Field descriptor (offset) for struct member 'lay'.
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static long[] |
__DNA__FIELD__lay_exclude
Field descriptor (offset) for struct member 'lay_exclude'.
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static long[] |
__DNA__FIELD__lay_zmask
Field descriptor (offset) for struct member 'lay_zmask'.
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static long[] |
__DNA__FIELD__layflag
Field descriptor (offset) for struct member 'layflag'.
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static long[] |
__DNA__FIELD__light_override
Field descriptor (offset) for struct member 'light_override'.
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static long[] |
__DNA__FIELD__mat_override
Field descriptor (offset) for struct member 'mat_override'.
|
static long[] |
__DNA__FIELD__name
Field descriptor (offset) for struct member 'name'.
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static long[] |
__DNA__FIELD__next
Field descriptor (offset) for struct member 'next'.
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static long[] |
__DNA__FIELD__pad
Field descriptor (offset) for struct member 'pad'.
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static long[] |
__DNA__FIELD__pass_xor
Field descriptor (offset) for struct member 'pass_xor'.
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static long[] |
__DNA__FIELD__passflag
Field descriptor (offset) for struct member 'passflag'.
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static long[] |
__DNA__FIELD__prev
Field descriptor (offset) for struct member 'prev'.
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static long[] |
__DNA__FIELD__samples
Field descriptor (offset) for struct member 'samples'.
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static int |
__DNA__SDNA_INDEX
This is the sdna index of the struct SceneRenderLayer.
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__io__address, __io__arch_index, __io__block, __io__blockTable, __io__pointersize
Modifier | Constructor and Description |
---|---|
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SceneRenderLayer(long __address,
Block __block,
BlockTable __blockTable) |
protected |
SceneRenderLayer(SceneRenderLayer that) |
Modifier and Type | Method and Description |
---|---|
CPointer<SceneRenderLayer> |
__io__addressof()
Instantiates a pointer on this instance.
|
FreestyleConfig |
getFreestyleConfig()
Get method for struct member 'freestyleConfig'.
|
int |
getLay_exclude()
Get method for struct member 'lay_exclude'.
|
int |
getLay_zmask()
Get method for struct member 'lay_zmask'.
|
int |
getLay()
Get method for struct member 'lay'.
|
int |
getLayflag()
Get method for struct member 'layflag'.
|
CPointer<Group> |
getLight_override()
Get method for struct member 'light_override'.
|
CPointer<Material> |
getMat_override()
Get method for struct member 'mat_override'.
|
CArrayFacade<java.lang.Byte> |
getName()
Get method for struct member 'name'.
|
CPointer<SceneRenderLayer> |
getNext()
Get method for struct member 'next'.
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int |
getPad()
Get method for struct member 'pad'.
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int |
getPass_xor()
Get method for struct member 'pass_xor'.
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int |
getPassflag()
Get method for struct member 'passflag'.
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CPointer<SceneRenderLayer> |
getPrev()
Get method for struct member 'prev'.
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int |
getSamples()
Get method for struct member 'samples'.
|
void |
setFreestyleConfig(FreestyleConfig freestyleConfig)
Set method for struct member 'freestyleConfig'.
|
void |
setLay_exclude(int lay_exclude)
Set method for struct member 'lay_exclude'.
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void |
setLay_zmask(int lay_zmask)
Set method for struct member 'lay_zmask'.
|
void |
setLay(int lay)
Set method for struct member 'lay'.
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void |
setLayflag(int layflag)
Set method for struct member 'layflag'.
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void |
setLight_override(CPointer<Group> light_override)
Set method for struct member 'light_override'.
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void |
setMat_override(CPointer<Material> mat_override)
Set method for struct member 'mat_override'.
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void |
setName(CArrayFacade<java.lang.Byte> name)
Set method for struct member 'name'.
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void |
setNext(CPointer<SceneRenderLayer> next)
Set method for struct member 'next'.
|
void |
setPad(int pad)
Set method for struct member 'pad'.
|
void |
setPass_xor(int pass_xor)
Set method for struct member 'pass_xor'.
|
void |
setPassflag(int passflag)
Set method for struct member 'passflag'.
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void |
setPrev(CPointer<SceneRenderLayer> prev)
Set method for struct member 'prev'.
|
void |
setSamples(int samples)
Set method for struct member 'samples'.
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__io__addressof, __io__addressof, __io__equals, __io__generic__copy, __io__generic__copy, __io__instanceof, __io__native__copy, __io__newInstance, __io__same__encoding, __io__sizeof, __io__sizeof, __io__subclassof
public static final int __DNA__SDNA_INDEX
It is required when allocating a new block to store data for SceneRenderLayer.
org.cakelab.blender.io.dna.internal.StructDNA}
,
org.cakelab.blender.io.block.BlockTable#allocate}
,
Constant Field Valuespublic static final long[] __DNA__FIELD__next
This is how you get a reference on the corresponding field in the struct:
SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__next); CPointer<CPointer<SceneRenderLayer>> p_next = p.cast(new Class[]{CPointer.class, SceneRenderLayer.class});
public static final long[] __DNA__FIELD__prev
This is how you get a reference on the corresponding field in the struct:
SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__prev); CPointer<CPointer<SceneRenderLayer>> p_prev = p.cast(new Class[]{CPointer.class, SceneRenderLayer.class});
public static final long[] __DNA__FIELD__name
This is how you get a reference on the corresponding field in the struct:
SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__name); CPointer<CArrayFacade<Byte>> p_name = p.cast(new Class[]{CArrayFacade.class, Byte.class});
public static final long[] __DNA__FIELD__mat_override
This is how you get a reference on the corresponding field in the struct:
SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__mat_override); CPointer<CPointer<Material>> p_mat_override = p.cast(new Class[]{CPointer.class, Material.class});
public static final long[] __DNA__FIELD__light_override
This is how you get a reference on the corresponding field in the struct:
SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__light_override); CPointer<CPointer<Group>> p_light_override = p.cast(new Class[]{CPointer.class, Group.class});
public static final long[] __DNA__FIELD__lay
This is how you get a reference on the corresponding field in the struct:
SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__lay); CPointer<Integer> p_lay = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__lay_zmask
This is how you get a reference on the corresponding field in the struct:
SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__lay_zmask); CPointer<Integer> p_lay_zmask = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__lay_exclude
This is how you get a reference on the corresponding field in the struct:
SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__lay_exclude); CPointer<Integer> p_lay_exclude = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__layflag
This is how you get a reference on the corresponding field in the struct:
SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__layflag); CPointer<Integer> p_layflag = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__passflag
This is how you get a reference on the corresponding field in the struct:
SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__passflag); CPointer<Integer> p_passflag = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__pass_xor
This is how you get a reference on the corresponding field in the struct:
SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__pass_xor); CPointer<Integer> p_pass_xor = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__samples
This is how you get a reference on the corresponding field in the struct:
SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__samples); CPointer<Integer> p_samples = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__pad
This is how you get a reference on the corresponding field in the struct:
SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__pad); CPointer<Integer> p_pad = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__freestyleConfig
This is how you get a reference on the corresponding field in the struct:
SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__freestyleConfig); CPointer<FreestyleConfig> p_freestyleConfig = p.cast(new Class[]{FreestyleConfig.class});
public SceneRenderLayer(long __address, Block __block, BlockTable __blockTable)
protected SceneRenderLayer(SceneRenderLayer that)
public CPointer<SceneRenderLayer> getNext() throws java.io.IOException
java.io.IOException
__DNA__FIELD__next
public void setNext(CPointer<SceneRenderLayer> next) throws java.io.IOException
java.io.IOException
__DNA__FIELD__next
public CPointer<SceneRenderLayer> getPrev() throws java.io.IOException
java.io.IOException
__DNA__FIELD__prev
public void setPrev(CPointer<SceneRenderLayer> prev) throws java.io.IOException
java.io.IOException
__DNA__FIELD__prev
public CArrayFacade<java.lang.Byte> getName() throws java.io.IOException
java.io.IOException
__DNA__FIELD__name
public void setName(CArrayFacade<java.lang.Byte> name) throws java.io.IOException
java.io.IOException
__DNA__FIELD__name
public CPointer<Material> getMat_override() throws java.io.IOException
java.io.IOException
__DNA__FIELD__mat_override
public void setMat_override(CPointer<Material> mat_override) throws java.io.IOException
java.io.IOException
__DNA__FIELD__mat_override
public CPointer<Group> getLight_override() throws java.io.IOException
java.io.IOException
__DNA__FIELD__light_override
public void setLight_override(CPointer<Group> light_override) throws java.io.IOException
java.io.IOException
__DNA__FIELD__light_override
public int getLay() throws java.io.IOException
java.io.IOException
__DNA__FIELD__lay
public void setLay(int lay) throws java.io.IOException
java.io.IOException
__DNA__FIELD__lay
public int getLay_zmask() throws java.io.IOException
java.io.IOException
__DNA__FIELD__lay_zmask
public void setLay_zmask(int lay_zmask) throws java.io.IOException
java.io.IOException
__DNA__FIELD__lay_zmask
public int getLay_exclude() throws java.io.IOException
java.io.IOException
__DNA__FIELD__lay_exclude
public void setLay_exclude(int lay_exclude) throws java.io.IOException
java.io.IOException
__DNA__FIELD__lay_exclude
public int getLayflag() throws java.io.IOException
java.io.IOException
__DNA__FIELD__layflag
public void setLayflag(int layflag) throws java.io.IOException
java.io.IOException
__DNA__FIELD__layflag
public int getPassflag() throws java.io.IOException
java.io.IOException
__DNA__FIELD__passflag
public void setPassflag(int passflag) throws java.io.IOException
java.io.IOException
__DNA__FIELD__passflag
public int getPass_xor() throws java.io.IOException
java.io.IOException
__DNA__FIELD__pass_xor
public void setPass_xor(int pass_xor) throws java.io.IOException
java.io.IOException
__DNA__FIELD__pass_xor
public int getSamples() throws java.io.IOException
java.io.IOException
__DNA__FIELD__samples
public void setSamples(int samples) throws java.io.IOException
java.io.IOException
__DNA__FIELD__samples
public int getPad() throws java.io.IOException
java.io.IOException
__DNA__FIELD__pad
public void setPad(int pad) throws java.io.IOException
java.io.IOException
__DNA__FIELD__pad
public FreestyleConfig getFreestyleConfig() throws java.io.IOException
java.io.IOException
__DNA__FIELD__freestyleConfig
public void setFreestyleConfig(FreestyleConfig freestyleConfig) throws java.io.IOException
java.io.IOException
__DNA__FIELD__freestyleConfig
public CPointer<SceneRenderLayer> __io__addressof()