public class GameFraming extends CFacade
Modifier and Type | Field and Description |
---|---|
static long[] |
__DNA__FIELD__col
Field descriptor (offset) for struct member 'col'.
|
static long[] |
__DNA__FIELD__pad1
Field descriptor (offset) for struct member 'pad1'.
|
static long[] |
__DNA__FIELD__pad2
Field descriptor (offset) for struct member 'pad2'.
|
static long[] |
__DNA__FIELD__pad3
Field descriptor (offset) for struct member 'pad3'.
|
static long[] |
__DNA__FIELD__type
Field descriptor (offset) for struct member 'type'.
|
static int |
__DNA__SDNA_INDEX
This is the sdna index of the struct GameFraming.
|
__io__address, __io__arch_index, __io__block, __io__blockTable, __io__pointersize
Modifier | Constructor and Description |
---|---|
protected |
GameFraming(GameFraming that) |
|
GameFraming(long __address,
Block __block,
BlockTable __blockTable) |
Modifier and Type | Method and Description |
---|---|
CPointer<GameFraming> |
__io__addressof()
Instantiates a pointer on this instance.
|
CArrayFacade<java.lang.Float> |
getCol()
Get method for struct member 'col'.
|
byte |
getPad1()
Get method for struct member 'pad1'.
|
byte |
getPad2()
Get method for struct member 'pad2'.
|
byte |
getPad3()
Get method for struct member 'pad3'.
|
byte |
getType()
Get method for struct member 'type'.
|
void |
setCol(CArrayFacade<java.lang.Float> col)
Set method for struct member 'col'.
|
void |
setPad1(byte pad1)
Set method for struct member 'pad1'.
|
void |
setPad2(byte pad2)
Set method for struct member 'pad2'.
|
void |
setPad3(byte pad3)
Set method for struct member 'pad3'.
|
void |
setType(byte type)
Set method for struct member 'type'.
|
__io__addressof, __io__addressof, __io__equals, __io__generic__copy, __io__generic__copy, __io__instanceof, __io__native__copy, __io__newInstance, __io__same__encoding, __io__sizeof, __io__sizeof, __io__subclassof
public static final int __DNA__SDNA_INDEX
It is required when allocating a new block to store data for GameFraming.
org.cakelab.blender.io.dna.internal.StructDNA}
,
org.cakelab.blender.io.block.BlockTable#allocate}
,
Constant Field Valuespublic static final long[] __DNA__FIELD__col
This is how you get a reference on the corresponding field in the struct:
GameFraming gameframing = ...; CPointer<Object> p = gameframing.__dna__addressof(GameFraming.__DNA__FIELD__col); CPointer<CArrayFacade<Float>> p_col = p.cast(new Class[]{CArrayFacade.class, Float.class});
public static final long[] __DNA__FIELD__type
This is how you get a reference on the corresponding field in the struct:
GameFraming gameframing = ...; CPointer<Object> p = gameframing.__dna__addressof(GameFraming.__DNA__FIELD__type); CPointer<Byte> p_type = p.cast(new Class[]{Byte.class});
public static final long[] __DNA__FIELD__pad1
This is how you get a reference on the corresponding field in the struct:
GameFraming gameframing = ...; CPointer<Object> p = gameframing.__dna__addressof(GameFraming.__DNA__FIELD__pad1); CPointer<Byte> p_pad1 = p.cast(new Class[]{Byte.class});
public static final long[] __DNA__FIELD__pad2
This is how you get a reference on the corresponding field in the struct:
GameFraming gameframing = ...; CPointer<Object> p = gameframing.__dna__addressof(GameFraming.__DNA__FIELD__pad2); CPointer<Byte> p_pad2 = p.cast(new Class[]{Byte.class});
public static final long[] __DNA__FIELD__pad3
This is how you get a reference on the corresponding field in the struct:
GameFraming gameframing = ...; CPointer<Object> p = gameframing.__dna__addressof(GameFraming.__DNA__FIELD__pad3); CPointer<Byte> p_pad3 = p.cast(new Class[]{Byte.class});
public GameFraming(long __address, Block __block, BlockTable __blockTable)
protected GameFraming(GameFraming that)
public CArrayFacade<java.lang.Float> getCol() throws java.io.IOException
java.io.IOException
__DNA__FIELD__col
public void setCol(CArrayFacade<java.lang.Float> col) throws java.io.IOException
java.io.IOException
__DNA__FIELD__col
public byte getType() throws java.io.IOException
java.io.IOException
__DNA__FIELD__type
public void setType(byte type) throws java.io.IOException
java.io.IOException
__DNA__FIELD__type
public byte getPad1() throws java.io.IOException
java.io.IOException
__DNA__FIELD__pad1
public void setPad1(byte pad1) throws java.io.IOException
java.io.IOException
__DNA__FIELD__pad1
public byte getPad2() throws java.io.IOException
java.io.IOException
__DNA__FIELD__pad2
public void setPad2(byte pad2) throws java.io.IOException
java.io.IOException
__DNA__FIELD__pad2
public byte getPad3() throws java.io.IOException
java.io.IOException
__DNA__FIELD__pad3
public void setPad3(byte pad3) throws java.io.IOException
java.io.IOException
__DNA__FIELD__pad3
public CPointer<GameFraming> __io__addressof()