public class NodeShaderScript extends CFacade
Modifier and Type | Field and Description |
---|---|
static long[] |
__DNA__FIELD__bytecode
Field descriptor (offset) for struct member 'bytecode'.
|
static long[] |
__DNA__FIELD__bytecode_hash
Field descriptor (offset) for struct member 'bytecode_hash'.
|
static long[] |
__DNA__FIELD__filepath
Field descriptor (offset) for struct member 'filepath'.
|
static long[] |
__DNA__FIELD__flag
Field descriptor (offset) for struct member 'flag'.
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static long[] |
__DNA__FIELD__mode
Field descriptor (offset) for struct member 'mode'.
|
static int |
__DNA__SDNA_INDEX
This is the sdna index of the struct NodeShaderScript.
|
__io__address, __io__arch_index, __io__block, __io__blockTable, __io__pointersize
Modifier | Constructor and Description |
---|---|
|
NodeShaderScript(long __address,
Block __block,
BlockTable __blockTable) |
protected |
NodeShaderScript(NodeShaderScript that) |
Modifier and Type | Method and Description |
---|---|
CPointer<NodeShaderScript> |
__io__addressof()
Instantiates a pointer on this instance.
|
CArrayFacade<java.lang.Byte> |
getBytecode_hash()
Get method for struct member 'bytecode_hash'.
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CPointer<java.lang.Byte> |
getBytecode()
Get method for struct member 'bytecode'.
|
CArrayFacade<java.lang.Byte> |
getFilepath()
Get method for struct member 'filepath'.
|
int |
getFlag()
Get method for struct member 'flag'.
|
int |
getMode()
Get method for struct member 'mode'.
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void |
setBytecode_hash(CArrayFacade<java.lang.Byte> bytecode_hash)
Set method for struct member 'bytecode_hash'.
|
void |
setBytecode(CPointer<java.lang.Byte> bytecode)
Set method for struct member 'bytecode'.
|
void |
setFilepath(CArrayFacade<java.lang.Byte> filepath)
Set method for struct member 'filepath'.
|
void |
setFlag(int flag)
Set method for struct member 'flag'.
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void |
setMode(int mode)
Set method for struct member 'mode'.
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__io__addressof, __io__addressof, __io__equals, __io__generic__copy, __io__generic__copy, __io__instanceof, __io__native__copy, __io__newInstance, __io__same__encoding, __io__sizeof, __io__sizeof, __io__subclassof
public static final int __DNA__SDNA_INDEX
It is required when allocating a new block to store data for NodeShaderScript.
org.cakelab.blender.io.dna.internal.StructDNA}
,
org.cakelab.blender.io.block.BlockTable#allocate}
,
Constant Field Valuespublic static final long[] __DNA__FIELD__mode
This is how you get a reference on the corresponding field in the struct:
NodeShaderScript nodeshaderscript = ...; CPointer<Object> p = nodeshaderscript.__dna__addressof(NodeShaderScript.__DNA__FIELD__mode); CPointer<Integer> p_mode = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__flag
This is how you get a reference on the corresponding field in the struct:
NodeShaderScript nodeshaderscript = ...; CPointer<Object> p = nodeshaderscript.__dna__addressof(NodeShaderScript.__DNA__FIELD__flag); CPointer<Integer> p_flag = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__filepath
This is how you get a reference on the corresponding field in the struct:
NodeShaderScript nodeshaderscript = ...; CPointer<Object> p = nodeshaderscript.__dna__addressof(NodeShaderScript.__DNA__FIELD__filepath); CPointer<CArrayFacade<Byte>> p_filepath = p.cast(new Class[]{CArrayFacade.class, Byte.class});
public static final long[] __DNA__FIELD__bytecode_hash
This is how you get a reference on the corresponding field in the struct:
NodeShaderScript nodeshaderscript = ...; CPointer<Object> p = nodeshaderscript.__dna__addressof(NodeShaderScript.__DNA__FIELD__bytecode_hash); CPointer<CArrayFacade<Byte>> p_bytecode_hash = p.cast(new Class[]{CArrayFacade.class, Byte.class});
public static final long[] __DNA__FIELD__bytecode
This is how you get a reference on the corresponding field in the struct:
NodeShaderScript nodeshaderscript = ...; CPointer<Object> p = nodeshaderscript.__dna__addressof(NodeShaderScript.__DNA__FIELD__bytecode); CPointer<CPointer<Byte>> p_bytecode = p.cast(new Class[]{CPointer.class, Byte.class});
public NodeShaderScript(long __address, Block __block, BlockTable __blockTable)
protected NodeShaderScript(NodeShaderScript that)
public int getMode() throws java.io.IOException
java.io.IOException
__DNA__FIELD__mode
public void setMode(int mode) throws java.io.IOException
java.io.IOException
__DNA__FIELD__mode
public int getFlag() throws java.io.IOException
java.io.IOException
__DNA__FIELD__flag
public void setFlag(int flag) throws java.io.IOException
java.io.IOException
__DNA__FIELD__flag
public CArrayFacade<java.lang.Byte> getFilepath() throws java.io.IOException
java.io.IOException
__DNA__FIELD__filepath
public void setFilepath(CArrayFacade<java.lang.Byte> filepath) throws java.io.IOException
java.io.IOException
__DNA__FIELD__filepath
public CArrayFacade<java.lang.Byte> getBytecode_hash() throws java.io.IOException
java.io.IOException
__DNA__FIELD__bytecode_hash
public void setBytecode_hash(CArrayFacade<java.lang.Byte> bytecode_hash) throws java.io.IOException
java.io.IOException
__DNA__FIELD__bytecode_hash
public CPointer<java.lang.Byte> getBytecode() throws java.io.IOException
java.io.IOException
__DNA__FIELD__bytecode
public void setBytecode(CPointer<java.lang.Byte> bytecode) throws java.io.IOException
java.io.IOException
__DNA__FIELD__bytecode
public CPointer<NodeShaderScript> __io__addressof()