public class GameDome extends CFacade
Modifier and Type | Field and Description |
---|---|
static long[] |
__DNA__FIELD__angle
Field descriptor (offset) for struct member 'angle'.
|
static long[] |
__DNA__FIELD__mode
Field descriptor (offset) for struct member 'mode'.
|
static long[] |
__DNA__FIELD__pad2
Field descriptor (offset) for struct member 'pad2'.
|
static long[] |
__DNA__FIELD__res
Field descriptor (offset) for struct member 'res'.
|
static long[] |
__DNA__FIELD__resbuf
Field descriptor (offset) for struct member 'resbuf'.
|
static long[] |
__DNA__FIELD__tilt
Field descriptor (offset) for struct member 'tilt'.
|
static long[] |
__DNA__FIELD__warptext
Field descriptor (offset) for struct member 'warptext'.
|
static int |
__DNA__SDNA_INDEX
This is the sdna index of the struct GameDome.
|
__io__address, __io__arch_index, __io__block, __io__blockTable, __io__pointersize
Modifier | Constructor and Description |
---|---|
protected |
GameDome(GameDome that) |
|
GameDome(long __address,
Block __block,
BlockTable __blockTable) |
Modifier and Type | Method and Description |
---|---|
CPointer<GameDome> |
__io__addressof()
Instantiates a pointer on this instance.
|
short |
getAngle()
Get method for struct member 'angle'.
|
short |
getMode()
Get method for struct member 'mode'.
|
float |
getPad2()
Get method for struct member 'pad2'.
|
short |
getRes()
Get method for struct member 'res'.
|
float |
getResbuf()
Get method for struct member 'resbuf'.
|
short |
getTilt()
Get method for struct member 'tilt'.
|
CPointer<Text> |
getWarptext()
Get method for struct member 'warptext'.
|
void |
setAngle(short angle)
Set method for struct member 'angle'.
|
void |
setMode(short mode)
Set method for struct member 'mode'.
|
void |
setPad2(float pad2)
Set method for struct member 'pad2'.
|
void |
setRes(short res)
Set method for struct member 'res'.
|
void |
setResbuf(float resbuf)
Set method for struct member 'resbuf'.
|
void |
setTilt(short tilt)
Set method for struct member 'tilt'.
|
void |
setWarptext(CPointer<Text> warptext)
Set method for struct member 'warptext'.
|
__io__addressof, __io__addressof, __io__equals, __io__generic__copy, __io__generic__copy, __io__instanceof, __io__native__copy, __io__newInstance, __io__same__encoding, __io__sizeof, __io__sizeof, __io__subclassof
public static final int __DNA__SDNA_INDEX
It is required when allocating a new block to store data for GameDome.
org.cakelab.blender.io.dna.internal.StructDNA}
,
org.cakelab.blender.io.block.BlockTable#allocate}
,
Constant Field Valuespublic static final long[] __DNA__FIELD__res
This is how you get a reference on the corresponding field in the struct:
GameDome gamedome = ...; CPointer<Object> p = gamedome.__dna__addressof(GameDome.__DNA__FIELD__res); CPointer<Short> p_res = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__mode
This is how you get a reference on the corresponding field in the struct:
GameDome gamedome = ...; CPointer<Object> p = gamedome.__dna__addressof(GameDome.__DNA__FIELD__mode); CPointer<Short> p_mode = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__angle
This is how you get a reference on the corresponding field in the struct:
GameDome gamedome = ...; CPointer<Object> p = gamedome.__dna__addressof(GameDome.__DNA__FIELD__angle); CPointer<Short> p_angle = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__tilt
This is how you get a reference on the corresponding field in the struct:
GameDome gamedome = ...; CPointer<Object> p = gamedome.__dna__addressof(GameDome.__DNA__FIELD__tilt); CPointer<Short> p_tilt = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__resbuf
This is how you get a reference on the corresponding field in the struct:
GameDome gamedome = ...; CPointer<Object> p = gamedome.__dna__addressof(GameDome.__DNA__FIELD__resbuf); CPointer<Float> p_resbuf = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__pad2
This is how you get a reference on the corresponding field in the struct:
GameDome gamedome = ...; CPointer<Object> p = gamedome.__dna__addressof(GameDome.__DNA__FIELD__pad2); CPointer<Float> p_pad2 = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__warptext
This is how you get a reference on the corresponding field in the struct:
GameDome gamedome = ...; CPointer<Object> p = gamedome.__dna__addressof(GameDome.__DNA__FIELD__warptext); CPointer<CPointer<Text>> p_warptext = p.cast(new Class[]{CPointer.class, Text.class});
public GameDome(long __address, Block __block, BlockTable __blockTable)
protected GameDome(GameDome that)
public short getRes() throws java.io.IOException
java.io.IOException
__DNA__FIELD__res
public void setRes(short res) throws java.io.IOException
java.io.IOException
__DNA__FIELD__res
public short getMode() throws java.io.IOException
java.io.IOException
__DNA__FIELD__mode
public void setMode(short mode) throws java.io.IOException
java.io.IOException
__DNA__FIELD__mode
public short getAngle() throws java.io.IOException
java.io.IOException
__DNA__FIELD__angle
public void setAngle(short angle) throws java.io.IOException
java.io.IOException
__DNA__FIELD__angle
public short getTilt() throws java.io.IOException
java.io.IOException
__DNA__FIELD__tilt
public void setTilt(short tilt) throws java.io.IOException
java.io.IOException
__DNA__FIELD__tilt
public float getResbuf() throws java.io.IOException
java.io.IOException
__DNA__FIELD__resbuf
public void setResbuf(float resbuf) throws java.io.IOException
java.io.IOException
__DNA__FIELD__resbuf
public float getPad2() throws java.io.IOException
java.io.IOException
__DNA__FIELD__pad2
public void setPad2(float pad2) throws java.io.IOException
java.io.IOException
__DNA__FIELD__pad2
public CPointer<Text> getWarptext() throws java.io.IOException
java.io.IOException
__DNA__FIELD__warptext
public void setWarptext(CPointer<Text> warptext) throws java.io.IOException
java.io.IOException
__DNA__FIELD__warptext