public class SceneCollection extends CFacade
Modifier and Type | Field and Description |
---|---|
static long[] |
__DNA__FIELD___pad
Field descriptor (offset) for struct member '_pad'.
|
static long[] |
__DNA__FIELD__active_object_index
Field descriptor (offset) for struct member 'active_object_index'.
|
static long[] |
__DNA__FIELD__flag
Field descriptor (offset) for struct member 'flag'.
|
static long[] |
__DNA__FIELD__name
Field descriptor (offset) for struct member 'name'.
|
static long[] |
__DNA__FIELD__next
Field descriptor (offset) for struct member 'next'.
|
static long[] |
__DNA__FIELD__objects
Field descriptor (offset) for struct member 'objects'.
|
static long[] |
__DNA__FIELD__prev
Field descriptor (offset) for struct member 'prev'.
|
static long[] |
__DNA__FIELD__scene_collections
Field descriptor (offset) for struct member 'scene_collections'.
|
static long[] |
__DNA__FIELD__type
Field descriptor (offset) for struct member 'type'.
|
static int |
__DNA__SDNA_INDEX
This is the sdna index of the struct SceneCollection.
|
__io__address, __io__arch_index, __io__block, __io__blockTable, __io__pointersize
Modifier | Constructor and Description |
---|---|
|
SceneCollection(long __address,
Block __block,
BlockTable __blockTable) |
protected |
SceneCollection(SceneCollection that) |
Modifier and Type | Method and Description |
---|---|
CPointer<SceneCollection> |
__io__addressof()
Instantiates a pointer on this instance.
|
byte |
get_pad()
Get method for struct member '_pad'.
|
int |
getActive_object_index()
Get method for struct member 'active_object_index'.
|
short |
getFlag()
Get method for struct member 'flag'.
|
CArrayFacade<java.lang.Byte> |
getName()
Get method for struct member 'name'.
|
CPointer<SceneCollection> |
getNext()
Get method for struct member 'next'.
|
ListBase |
getObjects()
Get method for struct member 'objects'.
|
CPointer<SceneCollection> |
getPrev()
Get method for struct member 'prev'.
|
ListBase |
getScene_collections()
Get method for struct member 'scene_collections'.
|
byte |
getType()
Get method for struct member 'type'.
|
void |
set_pad(byte _pad)
Set method for struct member '_pad'.
|
void |
setActive_object_index(int active_object_index)
Set method for struct member 'active_object_index'.
|
void |
setFlag(short flag)
Set method for struct member 'flag'.
|
void |
setName(CArrayFacade<java.lang.Byte> name)
Set method for struct member 'name'.
|
void |
setNext(CPointer<SceneCollection> next)
Set method for struct member 'next'.
|
void |
setObjects(ListBase objects)
Set method for struct member 'objects'.
|
void |
setPrev(CPointer<SceneCollection> prev)
Set method for struct member 'prev'.
|
void |
setScene_collections(ListBase scene_collections)
Set method for struct member 'scene_collections'.
|
void |
setType(byte type)
Set method for struct member 'type'.
|
__io__addressof, __io__addressof, __io__equals, __io__generic__copy, __io__generic__copy, __io__instanceof, __io__native__copy, __io__newInstance, __io__same__encoding, __io__sizeof, __io__sizeof, __io__subclassof
public static final int __DNA__SDNA_INDEX
It is required when allocating a new block to store data for SceneCollection.
org.cakelab.blender.io.dna.internal.StructDNA}
,
org.cakelab.blender.io.block.BlockTable#allocate}
,
Constant Field Valuespublic static final long[] __DNA__FIELD__next
This is how you get a reference on the corresponding field in the struct:
SceneCollection scenecollection = ...; CPointer<Object> p = scenecollection.__dna__addressof(SceneCollection.__DNA__FIELD__next); CPointer<CPointer<SceneCollection>> p_next = p.cast(new Class[]{CPointer.class, SceneCollection.class});
public static final long[] __DNA__FIELD__prev
This is how you get a reference on the corresponding field in the struct:
SceneCollection scenecollection = ...; CPointer<Object> p = scenecollection.__dna__addressof(SceneCollection.__DNA__FIELD__prev); CPointer<CPointer<SceneCollection>> p_prev = p.cast(new Class[]{CPointer.class, SceneCollection.class});
public static final long[] __DNA__FIELD__name
MAX_NAME.
This is how you get a reference on the corresponding field in the struct:
SceneCollection scenecollection = ...; CPointer<Object> p = scenecollection.__dna__addressof(SceneCollection.__DNA__FIELD__name); CPointer<CArrayFacade<Byte>> p_name = p.cast(new Class[]{CArrayFacade.class, Byte.class});
public static final long[] __DNA__FIELD__active_object_index
For UI.
This is how you get a reference on the corresponding field in the struct:
SceneCollection scenecollection = ...; CPointer<Object> p = scenecollection.__dna__addressof(SceneCollection.__DNA__FIELD__active_object_index); CPointer<Integer> p_active_object_index = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__flag
This is how you get a reference on the corresponding field in the struct:
SceneCollection scenecollection = ...; CPointer<Object> p = scenecollection.__dna__addressof(SceneCollection.__DNA__FIELD__flag); CPointer<Short> p_flag = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__type
This is how you get a reference on the corresponding field in the struct:
SceneCollection scenecollection = ...; CPointer<Object> p = scenecollection.__dna__addressof(SceneCollection.__DNA__FIELD__type); CPointer<Byte> p_type = p.cast(new Class[]{Byte.class});
public static final long[] __DNA__FIELD___pad
This is how you get a reference on the corresponding field in the struct:
SceneCollection scenecollection = ...; CPointer<Object> p = scenecollection.__dna__addressof(SceneCollection.__DNA__FIELD___pad); CPointer<Byte> p__pad = p.cast(new Class[]{Byte.class});
public static final long[] __DNA__FIELD__objects
(Object
*)LinkData->data.
This is how you get a reference on the corresponding field in the struct:
SceneCollection scenecollection = ...; CPointer<Object> p = scenecollection.__dna__addressof(SceneCollection.__DNA__FIELD__objects); CPointer<ListBase> p_objects = p.cast(new Class[]{ListBase.class});
public static final long[] __DNA__FIELD__scene_collections
Nested collections.
This is how you get a reference on the corresponding field in the struct:
SceneCollection scenecollection = ...; CPointer<Object> p = scenecollection.__dna__addressof(SceneCollection.__DNA__FIELD__scene_collections); CPointer<ListBase> p_scene_collections = p.cast(new Class[]{ListBase.class});
public SceneCollection(long __address, Block __block, BlockTable __blockTable)
protected SceneCollection(SceneCollection that)
public CPointer<SceneCollection> getNext() throws java.io.IOException
java.io.IOException
__DNA__FIELD__next
public void setNext(CPointer<SceneCollection> next) throws java.io.IOException
java.io.IOException
__DNA__FIELD__next
public CPointer<SceneCollection> getPrev() throws java.io.IOException
java.io.IOException
__DNA__FIELD__prev
public void setPrev(CPointer<SceneCollection> prev) throws java.io.IOException
java.io.IOException
__DNA__FIELD__prev
public CArrayFacade<java.lang.Byte> getName() throws java.io.IOException
MAX_NAME.
java.io.IOException
__DNA__FIELD__name
public void setName(CArrayFacade<java.lang.Byte> name) throws java.io.IOException
MAX_NAME.
java.io.IOException
__DNA__FIELD__name
public int getActive_object_index() throws java.io.IOException
For UI.
java.io.IOException
__DNA__FIELD__active_object_index
public void setActive_object_index(int active_object_index) throws java.io.IOException
For UI.
java.io.IOException
__DNA__FIELD__active_object_index
public short getFlag() throws java.io.IOException
java.io.IOException
__DNA__FIELD__flag
public void setFlag(short flag) throws java.io.IOException
java.io.IOException
__DNA__FIELD__flag
public byte getType() throws java.io.IOException
java.io.IOException
__DNA__FIELD__type
public void setType(byte type) throws java.io.IOException
java.io.IOException
__DNA__FIELD__type
public byte get_pad() throws java.io.IOException
java.io.IOException
__DNA__FIELD___pad
public void set_pad(byte _pad) throws java.io.IOException
java.io.IOException
__DNA__FIELD___pad
public ListBase getObjects() throws java.io.IOException
(Object
*)LinkData->data.
java.io.IOException
__DNA__FIELD__objects
public void setObjects(ListBase objects) throws java.io.IOException
(Object
*)LinkData->data.
java.io.IOException
__DNA__FIELD__objects
public ListBase getScene_collections() throws java.io.IOException
Nested collections.
java.io.IOException
__DNA__FIELD__scene_collections
public void setScene_collections(ListBase scene_collections) throws java.io.IOException
Nested collections.
java.io.IOException
__DNA__FIELD__scene_collections
public CPointer<SceneCollection> __io__addressof()