public class ClothCollSettings extends CFacade
Modifier and Type | Field and Description |
---|---|
static long[] |
__DNA__FIELD___pad
Field descriptor (offset) for struct member '_pad'.
|
static long[] |
__DNA__FIELD___pad2
Field descriptor (offset) for struct member '_pad2'.
|
static long[] |
__DNA__FIELD__clamp
Field descriptor (offset) for struct member 'clamp'.
|
static long[] |
__DNA__FIELD__collision_list
Field descriptor (offset) for struct member 'collision_list'.
|
static long[] |
__DNA__FIELD__damping
Field descriptor (offset) for struct member 'damping'.
|
static long[] |
__DNA__FIELD__distance_repel
Deprecated.
Deprecated
Pointer ArithmeticsThis is how you get a reference on the corresponding field in the struct: ClothCollSettings clothcollsettings = ...; CPointer<Object> p = clothcollsettings.__dna__addressof(ClothCollSettings.__DNA__FIELD__distance_repel); CPointer<Float> p_distance_repel = p.cast(new Class[]{Float.class}); Metadata
|
static long[] |
__DNA__FIELD__epsilon
Field descriptor (offset) for struct member 'epsilon'.
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static long[] |
__DNA__FIELD__flags
Field descriptor (offset) for struct member 'flags'.
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static long[] |
__DNA__FIELD__friction
Field descriptor (offset) for struct member 'friction'.
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static long[] |
__DNA__FIELD__group
Field descriptor (offset) for struct member 'group'.
|
static long[] |
__DNA__FIELD__loop_count
Field descriptor (offset) for struct member 'loop_count'.
|
static long[] |
__DNA__FIELD__repel_force
Deprecated.
Deprecated
Pointer ArithmeticsThis is how you get a reference on the corresponding field in the struct: ClothCollSettings clothcollsettings = ...; CPointer<Object> p = clothcollsettings.__dna__addressof(ClothCollSettings.__DNA__FIELD__repel_force); CPointer<Float> p_repel_force = p.cast(new Class[]{Float.class}); Metadata
|
static long[] |
__DNA__FIELD__self_clamp
Field descriptor (offset) for struct member 'self_clamp'.
|
static long[] |
__DNA__FIELD__self_friction
Field descriptor (offset) for struct member 'self_friction'.
|
static long[] |
__DNA__FIELD__self_loop_count
Deprecated.
Deprecated
Pointer ArithmeticsThis is how you get a reference on the corresponding field in the struct: ClothCollSettings clothcollsettings = ...; CPointer<Object> p = clothcollsettings.__dna__addressof(ClothCollSettings.__DNA__FIELD__self_loop_count); CPointer<Short> p_self_loop_count = p.cast(new Class[]{Short.class}); Metadata
|
static long[] |
__DNA__FIELD__selfepsilon
Field descriptor (offset) for struct member 'selfepsilon'.
|
static long[] |
__DNA__FIELD__vgroup_selfcol
Field descriptor (offset) for struct member 'vgroup_selfcol'.
|
static int |
__DNA__SDNA_INDEX
This is the sdna index of the struct ClothCollSettings.
|
__io__address, __io__arch_index, __io__block, __io__blockTable, __io__pointersize
Modifier | Constructor and Description |
---|---|
protected |
ClothCollSettings(ClothCollSettings that) |
|
ClothCollSettings(long __address,
Block __block,
BlockTable __blockTable) |
Modifier and Type | Method and Description |
---|---|
CPointer<ClothCollSettings> |
__io__addressof()
Instantiates a pointer on this instance.
|
CArrayFacade<java.lang.Byte> |
get_pad()
Get method for struct member '_pad'.
|
CArrayFacade<java.lang.Byte> |
get_pad2()
Get method for struct member '_pad2'.
|
float |
getClamp()
Get method for struct member 'clamp'.
|
CPointer<java.lang.Object> |
getCollision_list()
Get method for struct member 'collision_list'.
|
float |
getDamping()
Get method for struct member 'damping'.
|
float |
getDistance_repel()
Deprecated.
Deprecated
|
float |
getEpsilon()
Get method for struct member 'epsilon'.
|
int |
getFlags()
Get method for struct member 'flags'.
|
float |
getFriction()
Get method for struct member 'friction'.
|
CPointer<Collection> |
getGroup()
Get method for struct member 'group'.
|
short |
getLoop_count()
Get method for struct member 'loop_count'.
|
float |
getRepel_force()
Deprecated.
Deprecated
|
float |
getSelf_clamp()
Get method for struct member 'self_clamp'.
|
float |
getSelf_friction()
Get method for struct member 'self_friction'.
|
short |
getSelf_loop_count()
Deprecated.
Deprecated
|
float |
getSelfepsilon()
Get method for struct member 'selfepsilon'.
|
short |
getVgroup_selfcol()
Get method for struct member 'vgroup_selfcol'.
|
void |
set_pad(CArrayFacade<java.lang.Byte> _pad)
Set method for struct member '_pad'.
|
void |
set_pad2(CArrayFacade<java.lang.Byte> _pad2)
Set method for struct member '_pad2'.
|
void |
setClamp(float clamp)
Set method for struct member 'clamp'.
|
void |
setCollision_list(CPointer<java.lang.Object> collision_list)
Set method for struct member 'collision_list'.
|
void |
setDamping(float damping)
Set method for struct member 'damping'.
|
void |
setDistance_repel(float distance_repel)
Deprecated.
Deprecated
|
void |
setEpsilon(float epsilon)
Set method for struct member 'epsilon'.
|
void |
setFlags(int flags)
Set method for struct member 'flags'.
|
void |
setFriction(float friction)
Set method for struct member 'friction'.
|
void |
setGroup(CPointer<Collection> group)
Set method for struct member 'group'.
|
void |
setLoop_count(short loop_count)
Set method for struct member 'loop_count'.
|
void |
setRepel_force(float repel_force)
Deprecated.
Deprecated
|
void |
setSelf_clamp(float self_clamp)
Set method for struct member 'self_clamp'.
|
void |
setSelf_friction(float self_friction)
Set method for struct member 'self_friction'.
|
void |
setSelf_loop_count(short self_loop_count)
Deprecated.
Deprecated
|
void |
setSelfepsilon(float selfepsilon)
Set method for struct member 'selfepsilon'.
|
void |
setVgroup_selfcol(short vgroup_selfcol)
Set method for struct member 'vgroup_selfcol'.
|
__io__addressof, __io__addressof, __io__equals, __io__generic__copy, __io__generic__copy, __io__instanceof, __io__native__copy, __io__newInstance, __io__same__encoding, __io__sizeof, __io__sizeof, __io__subclassof
public static final int __DNA__SDNA_INDEX
It is required when allocating a new block to store data for ClothCollSettings.
org.cakelab.blender.io.dna.internal.StructDNA}
,
org.cakelab.blender.io.block.BlockTable#allocate}
,
Constant Field Valuespublic static final long[] __DNA__FIELD__collision_list
E.g. pointer to temp memory for collisions.
This is how you get a reference on the corresponding field in the struct:
ClothCollSettings clothcollsettings = ...; CPointer<Object> p = clothcollsettings.__dna__addressof(ClothCollSettings.__DNA__FIELD__collision_list); CPointer<CPointer<Object>> p_collision_list = p.cast(new Class[]{CPointer.class, Object.class});
public static final long[] __DNA__FIELD__epsilon
Min distance for collisions.
This is how you get a reference on the corresponding field in the struct:
ClothCollSettings clothcollsettings = ...; CPointer<Object> p = clothcollsettings.__dna__addressof(ClothCollSettings.__DNA__FIELD__epsilon); CPointer<Float> p_epsilon = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__self_friction
Fiction/damping with self contact.
This is how you get a reference on the corresponding field in the struct:
ClothCollSettings clothcollsettings = ...; CPointer<Object> p = clothcollsettings.__dna__addressof(ClothCollSettings.__DNA__FIELD__self_friction); CPointer<Float> p_self_friction = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__friction
Friction/damping applied on contact with other object.
This is how you get a reference on the corresponding field in the struct:
ClothCollSettings clothcollsettings = ...; CPointer<Object> p = clothcollsettings.__dna__addressof(ClothCollSettings.__DNA__FIELD__friction); CPointer<Float> p_friction = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__damping
Collision restitution on contact with other object.
This is how you get a reference on the corresponding field in the struct:
ClothCollSettings clothcollsettings = ...; CPointer<Object> p = clothcollsettings.__dna__addressof(ClothCollSettings.__DNA__FIELD__damping); CPointer<Float> p_damping = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__selfepsilon
For selfcollision.
This is how you get a reference on the corresponding field in the struct:
ClothCollSettings clothcollsettings = ...; CPointer<Object> p = clothcollsettings.__dna__addressof(ClothCollSettings.__DNA__FIELD__selfepsilon); CPointer<Float> p_selfepsilon = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__repel_force
This is how you get a reference on the corresponding field in the struct:
ClothCollSettings clothcollsettings = ...; CPointer<Object> p = clothcollsettings.__dna__addressof(ClothCollSettings.__DNA__FIELD__repel_force); CPointer<Float> p_repel_force = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__distance_repel
This is how you get a reference on the corresponding field in the struct:
ClothCollSettings clothcollsettings = ...; CPointer<Object> p = clothcollsettings.__dna__addressof(ClothCollSettings.__DNA__FIELD__distance_repel); CPointer<Float> p_distance_repel = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__flags
Collision flags defined in BKE_cloth.h.
This is how you get a reference on the corresponding field in the struct:
ClothCollSettings clothcollsettings = ...; CPointer<Object> p = clothcollsettings.__dna__addressof(ClothCollSettings.__DNA__FIELD__flags); CPointer<Integer> p_flags = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__self_loop_count
This is how you get a reference on the corresponding field in the struct:
ClothCollSettings clothcollsettings = ...; CPointer<Object> p = clothcollsettings.__dna__addressof(ClothCollSettings.__DNA__FIELD__self_loop_count); CPointer<Short> p_self_loop_count = p.cast(new Class[]{Short.class});
How many iterations for the selfcollision loop.
public static final long[] __DNA__FIELD__loop_count
How many iterations for the collision loop.
This is how you get a reference on the corresponding field in the struct:
ClothCollSettings clothcollsettings = ...; CPointer<Object> p = clothcollsettings.__dna__addressof(ClothCollSettings.__DNA__FIELD__loop_count); CPointer<Short> p_loop_count = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD___pad
This is how you get a reference on the corresponding field in the struct:
ClothCollSettings clothcollsettings = ...; CPointer<Object> p = clothcollsettings.__dna__addressof(ClothCollSettings.__DNA__FIELD___pad); CPointer<CArrayFacade<Byte>> p__pad = p.cast(new Class[]{CArrayFacade.class, Byte.class});
public static final long[] __DNA__FIELD__group
Only use colliders from this group of objects.
This is how you get a reference on the corresponding field in the struct:
ClothCollSettings clothcollsettings = ...; CPointer<Object> p = clothcollsettings.__dna__addressof(ClothCollSettings.__DNA__FIELD__group); CPointer<CPointer<Collection>> p_group = p.cast(new Class[]{CPointer.class, Collection.class});
public static final long[] __DNA__FIELD__vgroup_selfcol
Vgroup to paint which vertices are used for self collisions.
This is how you get a reference on the corresponding field in the struct:
ClothCollSettings clothcollsettings = ...; CPointer<Object> p = clothcollsettings.__dna__addressof(ClothCollSettings.__DNA__FIELD__vgroup_selfcol); CPointer<Short> p_vgroup_selfcol = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD___pad2
This is how you get a reference on the corresponding field in the struct:
ClothCollSettings clothcollsettings = ...; CPointer<Object> p = clothcollsettings.__dna__addressof(ClothCollSettings.__DNA__FIELD___pad2); CPointer<CArrayFacade<Byte>> p__pad2 = p.cast(new Class[]{CArrayFacade.class, Byte.class});
public static final long[] __DNA__FIELD__clamp
Impulse clamp for object collisions.
This is how you get a reference on the corresponding field in the struct:
ClothCollSettings clothcollsettings = ...; CPointer<Object> p = clothcollsettings.__dna__addressof(ClothCollSettings.__DNA__FIELD__clamp); CPointer<Float> p_clamp = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__self_clamp
Impulse clamp for self collisions.
This is how you get a reference on the corresponding field in the struct:
ClothCollSettings clothcollsettings = ...; CPointer<Object> p = clothcollsettings.__dna__addressof(ClothCollSettings.__DNA__FIELD__self_clamp); CPointer<Float> p_self_clamp = p.cast(new Class[]{Float.class});
public ClothCollSettings(long __address, Block __block, BlockTable __blockTable)
protected ClothCollSettings(ClothCollSettings that)
public CPointer<java.lang.Object> getCollision_list() throws java.io.IOException
E.g. pointer to temp memory for collisions.
java.io.IOException
__DNA__FIELD__collision_list
public void setCollision_list(CPointer<java.lang.Object> collision_list) throws java.io.IOException
E.g. pointer to temp memory for collisions.
java.io.IOException
__DNA__FIELD__collision_list
public float getEpsilon() throws java.io.IOException
Min distance for collisions.
java.io.IOException
__DNA__FIELD__epsilon
public void setEpsilon(float epsilon) throws java.io.IOException
Min distance for collisions.
java.io.IOException
__DNA__FIELD__epsilon
public float getSelf_friction() throws java.io.IOException
Fiction/damping with self contact.
java.io.IOException
__DNA__FIELD__self_friction
public void setSelf_friction(float self_friction) throws java.io.IOException
Fiction/damping with self contact.
java.io.IOException
__DNA__FIELD__self_friction
public float getFriction() throws java.io.IOException
Friction/damping applied on contact with other object.
java.io.IOException
__DNA__FIELD__friction
public void setFriction(float friction) throws java.io.IOException
Friction/damping applied on contact with other object.
java.io.IOException
__DNA__FIELD__friction
public float getDamping() throws java.io.IOException
Collision restitution on contact with other object.
java.io.IOException
__DNA__FIELD__damping
public void setDamping(float damping) throws java.io.IOException
Collision restitution on contact with other object.
java.io.IOException
__DNA__FIELD__damping
public float getSelfepsilon() throws java.io.IOException
For selfcollision.
java.io.IOException
__DNA__FIELD__selfepsilon
public void setSelfepsilon(float selfepsilon) throws java.io.IOException
For selfcollision.
java.io.IOException
__DNA__FIELD__selfepsilon
public float getRepel_force() throws java.io.IOException
java.io.IOException
__DNA__FIELD__repel_force
public void setRepel_force(float repel_force) throws java.io.IOException
java.io.IOException
__DNA__FIELD__repel_force
public float getDistance_repel() throws java.io.IOException
java.io.IOException
__DNA__FIELD__distance_repel
public void setDistance_repel(float distance_repel) throws java.io.IOException
java.io.IOException
__DNA__FIELD__distance_repel
public int getFlags() throws java.io.IOException
Collision flags defined in BKE_cloth.h.
java.io.IOException
__DNA__FIELD__flags
public void setFlags(int flags) throws java.io.IOException
Collision flags defined in BKE_cloth.h.
java.io.IOException
__DNA__FIELD__flags
public short getSelf_loop_count() throws java.io.IOException
How many iterations for the selfcollision loop.
java.io.IOException
__DNA__FIELD__self_loop_count
public void setSelf_loop_count(short self_loop_count) throws java.io.IOException
How many iterations for the selfcollision loop.
java.io.IOException
__DNA__FIELD__self_loop_count
public short getLoop_count() throws java.io.IOException
How many iterations for the collision loop.
java.io.IOException
__DNA__FIELD__loop_count
public void setLoop_count(short loop_count) throws java.io.IOException
How many iterations for the collision loop.
java.io.IOException
__DNA__FIELD__loop_count
public CArrayFacade<java.lang.Byte> get_pad() throws java.io.IOException
java.io.IOException
__DNA__FIELD___pad
public void set_pad(CArrayFacade<java.lang.Byte> _pad) throws java.io.IOException
java.io.IOException
__DNA__FIELD___pad
public CPointer<Collection> getGroup() throws java.io.IOException
Only use colliders from this group of objects.
java.io.IOException
__DNA__FIELD__group
public void setGroup(CPointer<Collection> group) throws java.io.IOException
Only use colliders from this group of objects.
java.io.IOException
__DNA__FIELD__group
public short getVgroup_selfcol() throws java.io.IOException
Vgroup to paint which vertices are used for self collisions.
java.io.IOException
__DNA__FIELD__vgroup_selfcol
public void setVgroup_selfcol(short vgroup_selfcol) throws java.io.IOException
Vgroup to paint which vertices are used for self collisions.
java.io.IOException
__DNA__FIELD__vgroup_selfcol
public CArrayFacade<java.lang.Byte> get_pad2() throws java.io.IOException
java.io.IOException
__DNA__FIELD___pad2
public void set_pad2(CArrayFacade<java.lang.Byte> _pad2) throws java.io.IOException
java.io.IOException
__DNA__FIELD___pad2
public float getClamp() throws java.io.IOException
Impulse clamp for object collisions.
java.io.IOException
__DNA__FIELD__clamp
public void setClamp(float clamp) throws java.io.IOException
Impulse clamp for object collisions.
java.io.IOException
__DNA__FIELD__clamp
public float getSelf_clamp() throws java.io.IOException
Impulse clamp for self collisions.
java.io.IOException
__DNA__FIELD__self_clamp
public void setSelf_clamp(float self_clamp) throws java.io.IOException
Impulse clamp for self collisions.
java.io.IOException
__DNA__FIELD__self_clamp
public CPointer<ClothCollSettings> __io__addressof()