public class ShadowShaderFxData extends CFacade
Modifier and Type | Field and Description |
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static long[] |
__DNA__FIELD___pad
Field descriptor (offset) for struct member '_pad'.
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static long[] |
__DNA__FIELD__amplitude
Field descriptor (offset) for struct member 'amplitude'.
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static long[] |
__DNA__FIELD__blur
Field descriptor (offset) for struct member 'blur'.
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static long[] |
__DNA__FIELD__flag
Field descriptor (offset) for struct member 'flag'.
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static long[] |
__DNA__FIELD__object
Field descriptor (offset) for struct member 'object'.
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static long[] |
__DNA__FIELD__offset
Field descriptor (offset) for struct member 'offset'.
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static long[] |
__DNA__FIELD__orientation
Field descriptor (offset) for struct member 'orientation'.
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static long[] |
__DNA__FIELD__period
Field descriptor (offset) for struct member 'period'.
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static long[] |
__DNA__FIELD__phase
Field descriptor (offset) for struct member 'phase'.
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static long[] |
__DNA__FIELD__rotation
Field descriptor (offset) for struct member 'rotation'.
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static long[] |
__DNA__FIELD__runtime
Field descriptor (offset) for struct member 'runtime'.
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static long[] |
__DNA__FIELD__samples
Field descriptor (offset) for struct member 'samples'.
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static long[] |
__DNA__FIELD__scale
Field descriptor (offset) for struct member 'scale'.
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static long[] |
__DNA__FIELD__shaderfx
Field descriptor (offset) for struct member 'shaderfx'.
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static long[] |
__DNA__FIELD__shadow_rgba
Field descriptor (offset) for struct member 'shadow_rgba'.
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static int |
__DNA__SDNA_INDEX
This is the sdna index of the struct ShadowShaderFxData.
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__io__address, __io__arch_index, __io__block, __io__blockTable, __io__pointersize
Modifier | Constructor and Description |
---|---|
|
ShadowShaderFxData(long __address,
Block __block,
BlockTable __blockTable) |
protected |
ShadowShaderFxData(ShadowShaderFxData that) |
Modifier and Type | Method and Description |
---|---|
CPointer<ShadowShaderFxData> |
__io__addressof()
Instantiates a pointer on this instance.
|
CArrayFacade<java.lang.Byte> |
get_pad()
Get method for struct member '_pad'.
|
float |
getAmplitude()
Get method for struct member 'amplitude'.
|
CArrayFacade<java.lang.Integer> |
getBlur()
Get method for struct member 'blur'.
|
int |
getFlag()
Get method for struct member 'flag'.
|
CPointer<BlenderObject> |
getObject()
Get method for struct member 'object'.
|
CArrayFacade<java.lang.Integer> |
getOffset()
Get method for struct member 'offset'.
|
int |
getOrientation()
Get method for struct member 'orientation'.
|
float |
getPeriod()
Get method for struct member 'period'.
|
float |
getPhase()
Get method for struct member 'phase'.
|
float |
getRotation()
Get method for struct member 'rotation'.
|
ShaderFxData_Runtime |
getRuntime()
Get method for struct member 'runtime'.
|
int |
getSamples()
Get method for struct member 'samples'.
|
CArrayFacade<java.lang.Float> |
getScale()
Get method for struct member 'scale'.
|
ShaderFxData |
getShaderfx()
Get method for struct member 'shaderfx'.
|
CArrayFacade<java.lang.Float> |
getShadow_rgba()
Get method for struct member 'shadow_rgba'.
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void |
set_pad(CArrayFacade<java.lang.Byte> _pad)
Set method for struct member '_pad'.
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void |
setAmplitude(float amplitude)
Set method for struct member 'amplitude'.
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void |
setBlur(CArrayFacade<java.lang.Integer> blur)
Set method for struct member 'blur'.
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void |
setFlag(int flag)
Set method for struct member 'flag'.
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void |
setObject(CPointer<BlenderObject> object)
Set method for struct member 'object'.
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void |
setOffset(CArrayFacade<java.lang.Integer> offset)
Set method for struct member 'offset'.
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void |
setOrientation(int orientation)
Set method for struct member 'orientation'.
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void |
setPeriod(float period)
Set method for struct member 'period'.
|
void |
setPhase(float phase)
Set method for struct member 'phase'.
|
void |
setRotation(float rotation)
Set method for struct member 'rotation'.
|
void |
setRuntime(ShaderFxData_Runtime runtime)
Set method for struct member 'runtime'.
|
void |
setSamples(int samples)
Set method for struct member 'samples'.
|
void |
setScale(CArrayFacade<java.lang.Float> scale)
Set method for struct member 'scale'.
|
void |
setShaderfx(ShaderFxData shaderfx)
Set method for struct member 'shaderfx'.
|
void |
setShadow_rgba(CArrayFacade<java.lang.Float> shadow_rgba)
Set method for struct member 'shadow_rgba'.
|
__io__addressof, __io__addressof, __io__equals, __io__generic__copy, __io__generic__copy, __io__instanceof, __io__native__copy, __io__newInstance, __io__same__encoding, __io__sizeof, __io__sizeof, __io__subclassof
public static final int __DNA__SDNA_INDEX
It is required when allocating a new block to store data for ShadowShaderFxData.
org.cakelab.blender.io.dna.internal.StructDNA}
,
org.cakelab.blender.io.block.BlockTable#allocate}
,
Constant Field Valuespublic static final long[] __DNA__FIELD__shaderfx
This is how you get a reference on the corresponding field in the struct:
ShadowShaderFxData shadowshaderfxdata = ...; CPointer<Object> p = shadowshaderfxdata.__dna__addressof(ShadowShaderFxData.__DNA__FIELD__shaderfx); CPointer<ShaderFxData> p_shaderfx = p.cast(new Class[]{ShaderFxData.class});
public static final long[] __DNA__FIELD__object
This is how you get a reference on the corresponding field in the struct:
ShadowShaderFxData shadowshaderfxdata = ...; CPointer<Object> p = shadowshaderfxdata.__dna__addressof(ShadowShaderFxData.__DNA__FIELD__object); CPointer<CPointer<BlenderObject>> p_object = p.cast(new Class[]{CPointer.class, BlenderObject.class});
public static final long[] __DNA__FIELD__offset
This is how you get a reference on the corresponding field in the struct:
ShadowShaderFxData shadowshaderfxdata = ...; CPointer<Object> p = shadowshaderfxdata.__dna__addressof(ShadowShaderFxData.__DNA__FIELD__offset); CPointer<CArrayFacade<Integer>> p_offset = p.cast(new Class[]{CArrayFacade.class, Integer.class});
public static final long[] __DNA__FIELD__flag
Flags.
This is how you get a reference on the corresponding field in the struct:
ShadowShaderFxData shadowshaderfxdata = ...; CPointer<Object> p = shadowshaderfxdata.__dna__addressof(ShadowShaderFxData.__DNA__FIELD__flag); CPointer<Integer> p_flag = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__shadow_rgba
This is how you get a reference on the corresponding field in the struct:
ShadowShaderFxData shadowshaderfxdata = ...; CPointer<Object> p = shadowshaderfxdata.__dna__addressof(ShadowShaderFxData.__DNA__FIELD__shadow_rgba); CPointer<CArrayFacade<Float>> p_shadow_rgba = p.cast(new Class[]{CArrayFacade.class, Float.class});
public static final long[] __DNA__FIELD__amplitude
This is how you get a reference on the corresponding field in the struct:
ShadowShaderFxData shadowshaderfxdata = ...; CPointer<Object> p = shadowshaderfxdata.__dna__addressof(ShadowShaderFxData.__DNA__FIELD__amplitude); CPointer<Float> p_amplitude = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__period
This is how you get a reference on the corresponding field in the struct:
ShadowShaderFxData shadowshaderfxdata = ...; CPointer<Object> p = shadowshaderfxdata.__dna__addressof(ShadowShaderFxData.__DNA__FIELD__period); CPointer<Float> p_period = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__phase
This is how you get a reference on the corresponding field in the struct:
ShadowShaderFxData shadowshaderfxdata = ...; CPointer<Object> p = shadowshaderfxdata.__dna__addressof(ShadowShaderFxData.__DNA__FIELD__phase); CPointer<Float> p_phase = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__orientation
This is how you get a reference on the corresponding field in the struct:
ShadowShaderFxData shadowshaderfxdata = ...; CPointer<Object> p = shadowshaderfxdata.__dna__addressof(ShadowShaderFxData.__DNA__FIELD__orientation); CPointer<Integer> p_orientation = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__scale
This is how you get a reference on the corresponding field in the struct:
ShadowShaderFxData shadowshaderfxdata = ...; CPointer<Object> p = shadowshaderfxdata.__dna__addressof(ShadowShaderFxData.__DNA__FIELD__scale); CPointer<CArrayFacade<Float>> p_scale = p.cast(new Class[]{CArrayFacade.class, Float.class});
public static final long[] __DNA__FIELD__rotation
This is how you get a reference on the corresponding field in the struct:
ShadowShaderFxData shadowshaderfxdata = ...; CPointer<Object> p = shadowshaderfxdata.__dna__addressof(ShadowShaderFxData.__DNA__FIELD__rotation); CPointer<Float> p_rotation = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__blur
This is how you get a reference on the corresponding field in the struct:
ShadowShaderFxData shadowshaderfxdata = ...; CPointer<Object> p = shadowshaderfxdata.__dna__addressof(ShadowShaderFxData.__DNA__FIELD__blur); CPointer<CArrayFacade<Integer>> p_blur = p.cast(new Class[]{CArrayFacade.class, Integer.class});
public static final long[] __DNA__FIELD__samples
This is how you get a reference on the corresponding field in the struct:
ShadowShaderFxData shadowshaderfxdata = ...; CPointer<Object> p = shadowshaderfxdata.__dna__addressof(ShadowShaderFxData.__DNA__FIELD__samples); CPointer<Integer> p_samples = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD___pad
This is how you get a reference on the corresponding field in the struct:
ShadowShaderFxData shadowshaderfxdata = ...; CPointer<Object> p = shadowshaderfxdata.__dna__addressof(ShadowShaderFxData.__DNA__FIELD___pad); CPointer<CArrayFacade<Byte>> p__pad = p.cast(new Class[]{CArrayFacade.class, Byte.class});
public static final long[] __DNA__FIELD__runtime
This is how you get a reference on the corresponding field in the struct:
ShadowShaderFxData shadowshaderfxdata = ...; CPointer<Object> p = shadowshaderfxdata.__dna__addressof(ShadowShaderFxData.__DNA__FIELD__runtime); CPointer<ShaderFxData_Runtime> p_runtime = p.cast(new Class[]{ShaderFxData_Runtime.class});
public ShadowShaderFxData(long __address, Block __block, BlockTable __blockTable)
protected ShadowShaderFxData(ShadowShaderFxData that)
public ShaderFxData getShaderfx() throws java.io.IOException
java.io.IOException
__DNA__FIELD__shaderfx
public void setShaderfx(ShaderFxData shaderfx) throws java.io.IOException
java.io.IOException
__DNA__FIELD__shaderfx
public CPointer<BlenderObject> getObject() throws java.io.IOException
java.io.IOException
__DNA__FIELD__object
public void setObject(CPointer<BlenderObject> object) throws java.io.IOException
java.io.IOException
__DNA__FIELD__object
public CArrayFacade<java.lang.Integer> getOffset() throws java.io.IOException
java.io.IOException
__DNA__FIELD__offset
public void setOffset(CArrayFacade<java.lang.Integer> offset) throws java.io.IOException
java.io.IOException
__DNA__FIELD__offset
public int getFlag() throws java.io.IOException
Flags.
java.io.IOException
__DNA__FIELD__flag
public void setFlag(int flag) throws java.io.IOException
Flags.
java.io.IOException
__DNA__FIELD__flag
public CArrayFacade<java.lang.Float> getShadow_rgba() throws java.io.IOException
java.io.IOException
__DNA__FIELD__shadow_rgba
public void setShadow_rgba(CArrayFacade<java.lang.Float> shadow_rgba) throws java.io.IOException
java.io.IOException
__DNA__FIELD__shadow_rgba
public float getAmplitude() throws java.io.IOException
java.io.IOException
__DNA__FIELD__amplitude
public void setAmplitude(float amplitude) throws java.io.IOException
java.io.IOException
__DNA__FIELD__amplitude
public float getPeriod() throws java.io.IOException
java.io.IOException
__DNA__FIELD__period
public void setPeriod(float period) throws java.io.IOException
java.io.IOException
__DNA__FIELD__period
public float getPhase() throws java.io.IOException
java.io.IOException
__DNA__FIELD__phase
public void setPhase(float phase) throws java.io.IOException
java.io.IOException
__DNA__FIELD__phase
public int getOrientation() throws java.io.IOException
java.io.IOException
__DNA__FIELD__orientation
public void setOrientation(int orientation) throws java.io.IOException
java.io.IOException
__DNA__FIELD__orientation
public CArrayFacade<java.lang.Float> getScale() throws java.io.IOException
java.io.IOException
__DNA__FIELD__scale
public void setScale(CArrayFacade<java.lang.Float> scale) throws java.io.IOException
java.io.IOException
__DNA__FIELD__scale
public float getRotation() throws java.io.IOException
java.io.IOException
__DNA__FIELD__rotation
public void setRotation(float rotation) throws java.io.IOException
java.io.IOException
__DNA__FIELD__rotation
public CArrayFacade<java.lang.Integer> getBlur() throws java.io.IOException
java.io.IOException
__DNA__FIELD__blur
public void setBlur(CArrayFacade<java.lang.Integer> blur) throws java.io.IOException
java.io.IOException
__DNA__FIELD__blur
public int getSamples() throws java.io.IOException
java.io.IOException
__DNA__FIELD__samples
public void setSamples(int samples) throws java.io.IOException
java.io.IOException
__DNA__FIELD__samples
public CArrayFacade<java.lang.Byte> get_pad() throws java.io.IOException
java.io.IOException
__DNA__FIELD___pad
public void set_pad(CArrayFacade<java.lang.Byte> _pad) throws java.io.IOException
java.io.IOException
__DNA__FIELD___pad
public ShaderFxData_Runtime getRuntime() throws java.io.IOException
java.io.IOException
__DNA__FIELD__runtime
public void setRuntime(ShaderFxData_Runtime runtime) throws java.io.IOException
java.io.IOException
__DNA__FIELD__runtime
public CPointer<ShadowShaderFxData> __io__addressof()