public class View3DShading extends CFacade
3D Viewport Shading settings.
Modifier and Type | Field and Description |
---|---|
static long[] |
__DNA__FIELD___pad
Field descriptor (offset) for struct member '_pad'.
|
static long[] |
__DNA__FIELD___pad2
Field descriptor (offset) for struct member '_pad2'.
|
static long[] |
__DNA__FIELD__background_color
Field descriptor (offset) for struct member 'background_color'.
|
static long[] |
__DNA__FIELD__background_type
Field descriptor (offset) for struct member 'background_type'.
|
static long[] |
__DNA__FIELD__cavity_ridge_factor
Field descriptor (offset) for struct member 'cavity_ridge_factor'.
|
static long[] |
__DNA__FIELD__cavity_type
Field descriptor (offset) for struct member 'cavity_type'.
|
static long[] |
__DNA__FIELD__cavity_valley_factor
Field descriptor (offset) for struct member 'cavity_valley_factor'.
|
static long[] |
__DNA__FIELD__color_type
Field descriptor (offset) for struct member 'color_type'.
|
static long[] |
__DNA__FIELD__curvature_ridge_factor
Field descriptor (offset) for struct member 'curvature_ridge_factor'.
|
static long[] |
__DNA__FIELD__curvature_valley_factor
Field descriptor (offset) for struct member 'curvature_valley_factor'.
|
static long[] |
__DNA__FIELD__flag
Field descriptor (offset) for struct member 'flag'.
|
static long[] |
__DNA__FIELD__light
Field descriptor (offset) for struct member 'light'.
|
static long[] |
__DNA__FIELD__lookdev_light
Field descriptor (offset) for struct member 'lookdev_light'.
|
static long[] |
__DNA__FIELD__matcap
Field descriptor (offset) for struct member 'matcap'.
|
static long[] |
__DNA__FIELD__object_outline_color
Field descriptor (offset) for struct member 'object_outline_color'.
|
static long[] |
__DNA__FIELD__prev_type
Field descriptor (offset) for struct member 'prev_type'.
|
static long[] |
__DNA__FIELD__prev_type_wire
Field descriptor (offset) for struct member 'prev_type_wire'.
|
static long[] |
__DNA__FIELD__prop
Field descriptor (offset) for struct member 'prop'.
|
static long[] |
__DNA__FIELD__render_pass
Field descriptor (offset) for struct member 'render_pass'.
|
static long[] |
__DNA__FIELD__shadow_intensity
Field descriptor (offset) for struct member 'shadow_intensity'.
|
static long[] |
__DNA__FIELD__single_color
Field descriptor (offset) for struct member 'single_color'.
|
static long[] |
__DNA__FIELD__studio_light
Field descriptor (offset) for struct member 'studio_light'.
|
static long[] |
__DNA__FIELD__studiolight_background
Field descriptor (offset) for struct member 'studiolight_background'.
|
static long[] |
__DNA__FIELD__studiolight_blur
Field descriptor (offset) for struct member 'studiolight_blur'.
|
static long[] |
__DNA__FIELD__studiolight_intensity
Field descriptor (offset) for struct member 'studiolight_intensity'.
|
static long[] |
__DNA__FIELD__studiolight_rot_z
Field descriptor (offset) for struct member 'studiolight_rot_z'.
|
static long[] |
__DNA__FIELD__type
Field descriptor (offset) for struct member 'type'.
|
static long[] |
__DNA__FIELD__wire_color_type
Field descriptor (offset) for struct member 'wire_color_type'.
|
static long[] |
__DNA__FIELD__xray_alpha
Field descriptor (offset) for struct member 'xray_alpha'.
|
static long[] |
__DNA__FIELD__xray_alpha_wire
Field descriptor (offset) for struct member 'xray_alpha_wire'.
|
static int |
__DNA__SDNA_INDEX
This is the sdna index of the struct View3DShading.
|
__io__address, __io__arch_index, __io__block, __io__blockTable, __io__pointersize
Modifier | Constructor and Description |
---|---|
|
View3DShading(long __address,
Block __block,
BlockTable __blockTable) |
protected |
View3DShading(View3DShading that) |
Modifier and Type | Method and Description |
---|---|
CPointer<View3DShading> |
__io__addressof()
Instantiates a pointer on this instance.
|
CArrayFacade<java.lang.Byte> |
get_pad()
Get method for struct member '_pad'.
|
CPointer<java.lang.Object> |
get_pad2()
Get method for struct member '_pad2'.
|
CArrayFacade<java.lang.Float> |
getBackground_color()
Get method for struct member 'background_color'.
|
byte |
getBackground_type()
Get method for struct member 'background_type'.
|
float |
getCavity_ridge_factor()
Get method for struct member 'cavity_ridge_factor'.
|
byte |
getCavity_type()
Get method for struct member 'cavity_type'.
|
float |
getCavity_valley_factor()
Get method for struct member 'cavity_valley_factor'.
|
byte |
getColor_type()
Get method for struct member 'color_type'.
|
float |
getCurvature_ridge_factor()
Get method for struct member 'curvature_ridge_factor'.
|
float |
getCurvature_valley_factor()
Get method for struct member 'curvature_valley_factor'.
|
short |
getFlag()
Get method for struct member 'flag'.
|
byte |
getLight()
Get method for struct member 'light'.
|
CArrayFacade<java.lang.Byte> |
getLookdev_light()
Get method for struct member 'lookdev_light'.
|
CArrayFacade<java.lang.Byte> |
getMatcap()
Get method for struct member 'matcap'.
|
CArrayFacade<java.lang.Float> |
getObject_outline_color()
Get method for struct member 'object_outline_color'.
|
byte |
getPrev_type_wire()
Get method for struct member 'prev_type_wire'.
|
byte |
getPrev_type()
Get method for struct member 'prev_type'.
|
CPointer<IDProperty> |
getProp()
Get method for struct member 'prop'.
|
int |
getRender_pass()
Get method for struct member 'render_pass'.
|
float |
getShadow_intensity()
Get method for struct member 'shadow_intensity'.
|
CArrayFacade<java.lang.Float> |
getSingle_color()
Get method for struct member 'single_color'.
|
CArrayFacade<java.lang.Byte> |
getStudio_light()
Get method for struct member 'studio_light'.
|
float |
getStudiolight_background()
Get method for struct member 'studiolight_background'.
|
float |
getStudiolight_blur()
Get method for struct member 'studiolight_blur'.
|
float |
getStudiolight_intensity()
Get method for struct member 'studiolight_intensity'.
|
float |
getStudiolight_rot_z()
Get method for struct member 'studiolight_rot_z'.
|
byte |
getType()
Get method for struct member 'type'.
|
byte |
getWire_color_type()
Get method for struct member 'wire_color_type'.
|
float |
getXray_alpha_wire()
Get method for struct member 'xray_alpha_wire'.
|
float |
getXray_alpha()
Get method for struct member 'xray_alpha'.
|
void |
set_pad(CArrayFacade<java.lang.Byte> _pad)
Set method for struct member '_pad'.
|
void |
set_pad2(CPointer<java.lang.Object> _pad2)
Set method for struct member '_pad2'.
|
void |
setBackground_color(CArrayFacade<java.lang.Float> background_color)
Set method for struct member 'background_color'.
|
void |
setBackground_type(byte background_type)
Set method for struct member 'background_type'.
|
void |
setCavity_ridge_factor(float cavity_ridge_factor)
Set method for struct member 'cavity_ridge_factor'.
|
void |
setCavity_type(byte cavity_type)
Set method for struct member 'cavity_type'.
|
void |
setCavity_valley_factor(float cavity_valley_factor)
Set method for struct member 'cavity_valley_factor'.
|
void |
setColor_type(byte color_type)
Set method for struct member 'color_type'.
|
void |
setCurvature_ridge_factor(float curvature_ridge_factor)
Set method for struct member 'curvature_ridge_factor'.
|
void |
setCurvature_valley_factor(float curvature_valley_factor)
Set method for struct member 'curvature_valley_factor'.
|
void |
setFlag(short flag)
Set method for struct member 'flag'.
|
void |
setLight(byte light)
Set method for struct member 'light'.
|
void |
setLookdev_light(CArrayFacade<java.lang.Byte> lookdev_light)
Set method for struct member 'lookdev_light'.
|
void |
setMatcap(CArrayFacade<java.lang.Byte> matcap)
Set method for struct member 'matcap'.
|
void |
setObject_outline_color(CArrayFacade<java.lang.Float> object_outline_color)
Set method for struct member 'object_outline_color'.
|
void |
setPrev_type_wire(byte prev_type_wire)
Set method for struct member 'prev_type_wire'.
|
void |
setPrev_type(byte prev_type)
Set method for struct member 'prev_type'.
|
void |
setProp(CPointer<IDProperty> prop)
Set method for struct member 'prop'.
|
void |
setRender_pass(int render_pass)
Set method for struct member 'render_pass'.
|
void |
setShadow_intensity(float shadow_intensity)
Set method for struct member 'shadow_intensity'.
|
void |
setSingle_color(CArrayFacade<java.lang.Float> single_color)
Set method for struct member 'single_color'.
|
void |
setStudio_light(CArrayFacade<java.lang.Byte> studio_light)
Set method for struct member 'studio_light'.
|
void |
setStudiolight_background(float studiolight_background)
Set method for struct member 'studiolight_background'.
|
void |
setStudiolight_blur(float studiolight_blur)
Set method for struct member 'studiolight_blur'.
|
void |
setStudiolight_intensity(float studiolight_intensity)
Set method for struct member 'studiolight_intensity'.
|
void |
setStudiolight_rot_z(float studiolight_rot_z)
Set method for struct member 'studiolight_rot_z'.
|
void |
setType(byte type)
Set method for struct member 'type'.
|
void |
setWire_color_type(byte wire_color_type)
Set method for struct member 'wire_color_type'.
|
void |
setXray_alpha_wire(float xray_alpha_wire)
Set method for struct member 'xray_alpha_wire'.
|
void |
setXray_alpha(float xray_alpha)
Set method for struct member 'xray_alpha'.
|
__io__addressof, __io__addressof, __io__equals, __io__generic__copy, __io__generic__copy, __io__instanceof, __io__native__copy, __io__newInstance, __io__same__encoding, __io__sizeof, __io__sizeof, __io__subclassof
public static final int __DNA__SDNA_INDEX
It is required when allocating a new block to store data for View3DShading.
org.cakelab.blender.io.dna.internal.StructDNA}
,
org.cakelab.blender.io.block.BlockTable#allocate}
,
Constant Field Valuespublic static final long[] __DNA__FIELD__type
Shading type (OB_SOLID, ..).
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__type); CPointer<Byte> p_type = p.cast(new Class[]{Byte.class});
public static final long[] __DNA__FIELD__prev_type
Runtime, for toggle between rendered viewport.
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__prev_type); CPointer<Byte> p_prev_type = p.cast(new Class[]{Byte.class});
public static final long[] __DNA__FIELD__prev_type_wire
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__prev_type_wire); CPointer<Byte> p_prev_type_wire = p.cast(new Class[]{Byte.class});
public static final long[] __DNA__FIELD__color_type
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__color_type); CPointer<Byte> p_color_type = p.cast(new Class[]{Byte.class});
public static final long[] __DNA__FIELD__flag
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__flag); CPointer<Short> p_flag = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__light
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__light); CPointer<Byte> p_light = p.cast(new Class[]{Byte.class});
public static final long[] __DNA__FIELD__background_type
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__background_type); CPointer<Byte> p_background_type = p.cast(new Class[]{Byte.class});
public static final long[] __DNA__FIELD__cavity_type
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__cavity_type); CPointer<Byte> p_cavity_type = p.cast(new Class[]{Byte.class});
public static final long[] __DNA__FIELD__wire_color_type
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__wire_color_type); CPointer<Byte> p_wire_color_type = p.cast(new Class[]{Byte.class});
public static final long[] __DNA__FIELD___pad
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD___pad); CPointer<CArrayFacade<Byte>> p__pad = p.cast(new Class[]{CArrayFacade.class, Byte.class});
public static final long[] __DNA__FIELD__studio_light
FILE_MAXFILE.
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__studio_light); CPointer<CArrayFacade<Byte>> p_studio_light = p.cast(new Class[]{CArrayFacade.class, Byte.class});
public static final long[] __DNA__FIELD__lookdev_light
FILE_MAXFILE.
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__lookdev_light); CPointer<CArrayFacade<Byte>> p_lookdev_light = p.cast(new Class[]{CArrayFacade.class, Byte.class});
public static final long[] __DNA__FIELD__matcap
FILE_MAXFILE.
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__matcap); CPointer<CArrayFacade<Byte>> p_matcap = p.cast(new Class[]{CArrayFacade.class, Byte.class});
public static final long[] __DNA__FIELD__shadow_intensity
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__shadow_intensity); CPointer<Float> p_shadow_intensity = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__single_color
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__single_color); CPointer<CArrayFacade<Float>> p_single_color = p.cast(new Class[]{CArrayFacade.class, Float.class});
public static final long[] __DNA__FIELD__studiolight_rot_z
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__studiolight_rot_z); CPointer<Float> p_studiolight_rot_z = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__studiolight_background
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__studiolight_background); CPointer<Float> p_studiolight_background = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__studiolight_intensity
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__studiolight_intensity); CPointer<Float> p_studiolight_intensity = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__studiolight_blur
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__studiolight_blur); CPointer<Float> p_studiolight_blur = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__object_outline_color
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__object_outline_color); CPointer<CArrayFacade<Float>> p_object_outline_color = p.cast(new Class[]{CArrayFacade.class, Float.class});
public static final long[] __DNA__FIELD__xray_alpha
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__xray_alpha); CPointer<Float> p_xray_alpha = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__xray_alpha_wire
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__xray_alpha_wire); CPointer<Float> p_xray_alpha_wire = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__cavity_valley_factor
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__cavity_valley_factor); CPointer<Float> p_cavity_valley_factor = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__cavity_ridge_factor
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__cavity_ridge_factor); CPointer<Float> p_cavity_ridge_factor = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__background_color
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__background_color); CPointer<CArrayFacade<Float>> p_background_color = p.cast(new Class[]{CArrayFacade.class, Float.class});
public static final long[] __DNA__FIELD__curvature_ridge_factor
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__curvature_ridge_factor); CPointer<Float> p_curvature_ridge_factor = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__curvature_valley_factor
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__curvature_valley_factor); CPointer<Float> p_curvature_valley_factor = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__render_pass
where one bit is set
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__render_pass); CPointer<Integer> p_render_pass = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__prop
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD__prop); CPointer<CPointer<IDProperty>> p_prop = p.cast(new Class[]{CPointer.class, IDProperty.class});
public static final long[] __DNA__FIELD___pad2
This is how you get a reference on the corresponding field in the struct:
View3DShading view3dshading = ...; CPointer<Object> p = view3dshading.__dna__addressof(View3DShading.__DNA__FIELD___pad2); CPointer<CPointer<Object>> p__pad2 = p.cast(new Class[]{CPointer.class, Object.class});
public View3DShading(long __address, Block __block, BlockTable __blockTable)
protected View3DShading(View3DShading that)
public byte getType() throws java.io.IOException
Shading type (OB_SOLID, ..).
java.io.IOException
__DNA__FIELD__type
public void setType(byte type) throws java.io.IOException
Shading type (OB_SOLID, ..).
java.io.IOException
__DNA__FIELD__type
public byte getPrev_type() throws java.io.IOException
Runtime, for toggle between rendered viewport.
java.io.IOException
__DNA__FIELD__prev_type
public void setPrev_type(byte prev_type) throws java.io.IOException
Runtime, for toggle between rendered viewport.
java.io.IOException
__DNA__FIELD__prev_type
public byte getPrev_type_wire() throws java.io.IOException
java.io.IOException
__DNA__FIELD__prev_type_wire
public void setPrev_type_wire(byte prev_type_wire) throws java.io.IOException
java.io.IOException
__DNA__FIELD__prev_type_wire
public byte getColor_type() throws java.io.IOException
java.io.IOException
__DNA__FIELD__color_type
public void setColor_type(byte color_type) throws java.io.IOException
java.io.IOException
__DNA__FIELD__color_type
public short getFlag() throws java.io.IOException
java.io.IOException
__DNA__FIELD__flag
public void setFlag(short flag) throws java.io.IOException
java.io.IOException
__DNA__FIELD__flag
public byte getLight() throws java.io.IOException
java.io.IOException
__DNA__FIELD__light
public void setLight(byte light) throws java.io.IOException
java.io.IOException
__DNA__FIELD__light
public byte getBackground_type() throws java.io.IOException
java.io.IOException
__DNA__FIELD__background_type
public void setBackground_type(byte background_type) throws java.io.IOException
java.io.IOException
__DNA__FIELD__background_type
public byte getCavity_type() throws java.io.IOException
java.io.IOException
__DNA__FIELD__cavity_type
public void setCavity_type(byte cavity_type) throws java.io.IOException
java.io.IOException
__DNA__FIELD__cavity_type
public byte getWire_color_type() throws java.io.IOException
java.io.IOException
__DNA__FIELD__wire_color_type
public void setWire_color_type(byte wire_color_type) throws java.io.IOException
java.io.IOException
__DNA__FIELD__wire_color_type
public CArrayFacade<java.lang.Byte> get_pad() throws java.io.IOException
java.io.IOException
__DNA__FIELD___pad
public void set_pad(CArrayFacade<java.lang.Byte> _pad) throws java.io.IOException
java.io.IOException
__DNA__FIELD___pad
public CArrayFacade<java.lang.Byte> getStudio_light() throws java.io.IOException
FILE_MAXFILE.
java.io.IOException
__DNA__FIELD__studio_light
public void setStudio_light(CArrayFacade<java.lang.Byte> studio_light) throws java.io.IOException
FILE_MAXFILE.
java.io.IOException
__DNA__FIELD__studio_light
public CArrayFacade<java.lang.Byte> getLookdev_light() throws java.io.IOException
FILE_MAXFILE.
java.io.IOException
__DNA__FIELD__lookdev_light
public void setLookdev_light(CArrayFacade<java.lang.Byte> lookdev_light) throws java.io.IOException
FILE_MAXFILE.
java.io.IOException
__DNA__FIELD__lookdev_light
public CArrayFacade<java.lang.Byte> getMatcap() throws java.io.IOException
FILE_MAXFILE.
java.io.IOException
__DNA__FIELD__matcap
public void setMatcap(CArrayFacade<java.lang.Byte> matcap) throws java.io.IOException
FILE_MAXFILE.
java.io.IOException
__DNA__FIELD__matcap
public float getShadow_intensity() throws java.io.IOException
java.io.IOException
__DNA__FIELD__shadow_intensity
public void setShadow_intensity(float shadow_intensity) throws java.io.IOException
java.io.IOException
__DNA__FIELD__shadow_intensity
public CArrayFacade<java.lang.Float> getSingle_color() throws java.io.IOException
java.io.IOException
__DNA__FIELD__single_color
public void setSingle_color(CArrayFacade<java.lang.Float> single_color) throws java.io.IOException
java.io.IOException
__DNA__FIELD__single_color
public float getStudiolight_rot_z() throws java.io.IOException
java.io.IOException
__DNA__FIELD__studiolight_rot_z
public void setStudiolight_rot_z(float studiolight_rot_z) throws java.io.IOException
java.io.IOException
__DNA__FIELD__studiolight_rot_z
public float getStudiolight_background() throws java.io.IOException
java.io.IOException
__DNA__FIELD__studiolight_background
public void setStudiolight_background(float studiolight_background) throws java.io.IOException
java.io.IOException
__DNA__FIELD__studiolight_background
public float getStudiolight_intensity() throws java.io.IOException
java.io.IOException
__DNA__FIELD__studiolight_intensity
public void setStudiolight_intensity(float studiolight_intensity) throws java.io.IOException
java.io.IOException
__DNA__FIELD__studiolight_intensity
public float getStudiolight_blur() throws java.io.IOException
java.io.IOException
__DNA__FIELD__studiolight_blur
public void setStudiolight_blur(float studiolight_blur) throws java.io.IOException
java.io.IOException
__DNA__FIELD__studiolight_blur
public CArrayFacade<java.lang.Float> getObject_outline_color() throws java.io.IOException
java.io.IOException
__DNA__FIELD__object_outline_color
public void setObject_outline_color(CArrayFacade<java.lang.Float> object_outline_color) throws java.io.IOException
java.io.IOException
__DNA__FIELD__object_outline_color
public float getXray_alpha() throws java.io.IOException
java.io.IOException
__DNA__FIELD__xray_alpha
public void setXray_alpha(float xray_alpha) throws java.io.IOException
java.io.IOException
__DNA__FIELD__xray_alpha
public float getXray_alpha_wire() throws java.io.IOException
java.io.IOException
__DNA__FIELD__xray_alpha_wire
public void setXray_alpha_wire(float xray_alpha_wire) throws java.io.IOException
java.io.IOException
__DNA__FIELD__xray_alpha_wire
public float getCavity_valley_factor() throws java.io.IOException
java.io.IOException
__DNA__FIELD__cavity_valley_factor
public void setCavity_valley_factor(float cavity_valley_factor) throws java.io.IOException
java.io.IOException
__DNA__FIELD__cavity_valley_factor
public float getCavity_ridge_factor() throws java.io.IOException
java.io.IOException
__DNA__FIELD__cavity_ridge_factor
public void setCavity_ridge_factor(float cavity_ridge_factor) throws java.io.IOException
java.io.IOException
__DNA__FIELD__cavity_ridge_factor
public CArrayFacade<java.lang.Float> getBackground_color() throws java.io.IOException
java.io.IOException
__DNA__FIELD__background_color
public void setBackground_color(CArrayFacade<java.lang.Float> background_color) throws java.io.IOException
java.io.IOException
__DNA__FIELD__background_color
public float getCurvature_ridge_factor() throws java.io.IOException
java.io.IOException
__DNA__FIELD__curvature_ridge_factor
public void setCurvature_ridge_factor(float curvature_ridge_factor) throws java.io.IOException
java.io.IOException
__DNA__FIELD__curvature_ridge_factor
public float getCurvature_valley_factor() throws java.io.IOException
java.io.IOException
__DNA__FIELD__curvature_valley_factor
public void setCurvature_valley_factor(float curvature_valley_factor) throws java.io.IOException
java.io.IOException
__DNA__FIELD__curvature_valley_factor
public int getRender_pass() throws java.io.IOException
where one bit is set
java.io.IOException
__DNA__FIELD__render_pass
public void setRender_pass(int render_pass) throws java.io.IOException
where one bit is set
java.io.IOException
__DNA__FIELD__render_pass
public CPointer<IDProperty> getProp() throws java.io.IOException
java.io.IOException
__DNA__FIELD__prop
public void setProp(CPointer<IDProperty> prop) throws java.io.IOException
java.io.IOException
__DNA__FIELD__prop
public CPointer<java.lang.Object> get_pad2() throws java.io.IOException
java.io.IOException
__DNA__FIELD___pad2
public void set_pad2(CPointer<java.lang.Object> _pad2) throws java.io.IOException
java.io.IOException
__DNA__FIELD___pad2
public CPointer<View3DShading> __io__addressof()