public class View3DOverlay extends CFacade
3D Viewport Overlay settings.
Modifier and Type | Field and Description |
---|---|
static long[] |
__DNA__FIELD___pad
Field descriptor (offset) for struct member '_pad'.
|
static long[] |
__DNA__FIELD__backwire_opacity
Field descriptor (offset) for struct member 'backwire_opacity'.
|
static long[] |
__DNA__FIELD__edit_flag
Field descriptor (offset) for struct member 'edit_flag'.
|
static long[] |
__DNA__FIELD__fade_alpha
Field descriptor (offset) for struct member 'fade_alpha'.
|
static long[] |
__DNA__FIELD__flag
Field descriptor (offset) for struct member 'flag'.
|
static long[] |
__DNA__FIELD__gpencil_fade_layer
Field descriptor (offset) for struct member 'gpencil_fade_layer'.
|
static long[] |
__DNA__FIELD__gpencil_grid_opacity
Field descriptor (offset) for struct member 'gpencil_grid_opacity'.
|
static long[] |
__DNA__FIELD__gpencil_paper_opacity
Field descriptor (offset) for struct member 'gpencil_paper_opacity'.
|
static long[] |
__DNA__FIELD__gpencil_vertex_paint_opacity
Field descriptor (offset) for struct member 'gpencil_vertex_paint_opacity'.
|
static long[] |
__DNA__FIELD__handle_display
Field descriptor (offset) for struct member 'handle_display'.
|
static long[] |
__DNA__FIELD__normals_length
Field descriptor (offset) for struct member 'normals_length'.
|
static long[] |
__DNA__FIELD__paint_flag
Field descriptor (offset) for struct member 'paint_flag'.
|
static long[] |
__DNA__FIELD__sculpt_mode_face_sets_opacity
Field descriptor (offset) for struct member 'sculpt_mode_face_sets_opacity'.
|
static long[] |
__DNA__FIELD__sculpt_mode_mask_opacity
Field descriptor (offset) for struct member 'sculpt_mode_mask_opacity'.
|
static long[] |
__DNA__FIELD__texture_paint_mode_opacity
Field descriptor (offset) for struct member 'texture_paint_mode_opacity'.
|
static long[] |
__DNA__FIELD__vertex_paint_mode_opacity
Field descriptor (offset) for struct member 'vertex_paint_mode_opacity'.
|
static long[] |
__DNA__FIELD__weight_paint_mode_opacity
Field descriptor (offset) for struct member 'weight_paint_mode_opacity'.
|
static long[] |
__DNA__FIELD__wireframe_threshold
Field descriptor (offset) for struct member 'wireframe_threshold'.
|
static long[] |
__DNA__FIELD__wpaint_flag
Field descriptor (offset) for struct member 'wpaint_flag'.
|
static long[] |
__DNA__FIELD__xray_alpha_bone
Field descriptor (offset) for struct member 'xray_alpha_bone'.
|
static int |
__DNA__SDNA_INDEX
This is the sdna index of the struct View3DOverlay.
|
__io__address, __io__arch_index, __io__block, __io__blockTable, __io__pointersize
Modifier | Constructor and Description |
---|---|
|
View3DOverlay(long __address,
Block __block,
BlockTable __blockTable) |
protected |
View3DOverlay(View3DOverlay that) |
Modifier and Type | Method and Description |
---|---|
CPointer<View3DOverlay> |
__io__addressof()
Instantiates a pointer on this instance.
|
CArrayFacade<java.lang.Byte> |
get_pad()
Get method for struct member '_pad'.
|
float |
getBackwire_opacity()
Get method for struct member 'backwire_opacity'.
|
int |
getEdit_flag()
Get method for struct member 'edit_flag'.
|
float |
getFade_alpha()
Get method for struct member 'fade_alpha'.
|
int |
getFlag()
Get method for struct member 'flag'.
|
float |
getGpencil_fade_layer()
Get method for struct member 'gpencil_fade_layer'.
|
float |
getGpencil_grid_opacity()
Get method for struct member 'gpencil_grid_opacity'.
|
float |
getGpencil_paper_opacity()
Get method for struct member 'gpencil_paper_opacity'.
|
float |
getGpencil_vertex_paint_opacity()
Get method for struct member 'gpencil_vertex_paint_opacity'.
|
int |
getHandle_display()
Get method for struct member 'handle_display'.
|
float |
getNormals_length()
Get method for struct member 'normals_length'.
|
int |
getPaint_flag()
Get method for struct member 'paint_flag'.
|
float |
getSculpt_mode_face_sets_opacity()
Get method for struct member 'sculpt_mode_face_sets_opacity'.
|
float |
getSculpt_mode_mask_opacity()
Get method for struct member 'sculpt_mode_mask_opacity'.
|
float |
getTexture_paint_mode_opacity()
Get method for struct member 'texture_paint_mode_opacity'.
|
float |
getVertex_paint_mode_opacity()
Get method for struct member 'vertex_paint_mode_opacity'.
|
float |
getWeight_paint_mode_opacity()
Get method for struct member 'weight_paint_mode_opacity'.
|
float |
getWireframe_threshold()
Get method for struct member 'wireframe_threshold'.
|
int |
getWpaint_flag()
Get method for struct member 'wpaint_flag'.
|
float |
getXray_alpha_bone()
Get method for struct member 'xray_alpha_bone'.
|
void |
set_pad(CArrayFacade<java.lang.Byte> _pad)
Set method for struct member '_pad'.
|
void |
setBackwire_opacity(float backwire_opacity)
Set method for struct member 'backwire_opacity'.
|
void |
setEdit_flag(int edit_flag)
Set method for struct member 'edit_flag'.
|
void |
setFade_alpha(float fade_alpha)
Set method for struct member 'fade_alpha'.
|
void |
setFlag(int flag)
Set method for struct member 'flag'.
|
void |
setGpencil_fade_layer(float gpencil_fade_layer)
Set method for struct member 'gpencil_fade_layer'.
|
void |
setGpencil_grid_opacity(float gpencil_grid_opacity)
Set method for struct member 'gpencil_grid_opacity'.
|
void |
setGpencil_paper_opacity(float gpencil_paper_opacity)
Set method for struct member 'gpencil_paper_opacity'.
|
void |
setGpencil_vertex_paint_opacity(float gpencil_vertex_paint_opacity)
Set method for struct member 'gpencil_vertex_paint_opacity'.
|
void |
setHandle_display(int handle_display)
Set method for struct member 'handle_display'.
|
void |
setNormals_length(float normals_length)
Set method for struct member 'normals_length'.
|
void |
setPaint_flag(int paint_flag)
Set method for struct member 'paint_flag'.
|
void |
setSculpt_mode_face_sets_opacity(float sculpt_mode_face_sets_opacity)
Set method for struct member 'sculpt_mode_face_sets_opacity'.
|
void |
setSculpt_mode_mask_opacity(float sculpt_mode_mask_opacity)
Set method for struct member 'sculpt_mode_mask_opacity'.
|
void |
setTexture_paint_mode_opacity(float texture_paint_mode_opacity)
Set method for struct member 'texture_paint_mode_opacity'.
|
void |
setVertex_paint_mode_opacity(float vertex_paint_mode_opacity)
Set method for struct member 'vertex_paint_mode_opacity'.
|
void |
setWeight_paint_mode_opacity(float weight_paint_mode_opacity)
Set method for struct member 'weight_paint_mode_opacity'.
|
void |
setWireframe_threshold(float wireframe_threshold)
Set method for struct member 'wireframe_threshold'.
|
void |
setWpaint_flag(int wpaint_flag)
Set method for struct member 'wpaint_flag'.
|
void |
setXray_alpha_bone(float xray_alpha_bone)
Set method for struct member 'xray_alpha_bone'.
|
__io__addressof, __io__addressof, __io__equals, __io__generic__copy, __io__generic__copy, __io__instanceof, __io__native__copy, __io__newInstance, __io__same__encoding, __io__sizeof, __io__sizeof, __io__subclassof
public static final int __DNA__SDNA_INDEX
It is required when allocating a new block to store data for View3DOverlay.
org.cakelab.blender.io.dna.internal.StructDNA}
,
org.cakelab.blender.io.block.BlockTable#allocate}
,
Constant Field Valuespublic static final long[] __DNA__FIELD__flag
This is how you get a reference on the corresponding field in the struct:
View3DOverlay view3doverlay = ...; CPointer<Object> p = view3doverlay.__dna__addressof(View3DOverlay.__DNA__FIELD__flag); CPointer<Integer> p_flag = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__edit_flag
Edit mode settings.
This is how you get a reference on the corresponding field in the struct:
View3DOverlay view3doverlay = ...; CPointer<Object> p = view3doverlay.__dna__addressof(View3DOverlay.__DNA__FIELD__edit_flag); CPointer<Integer> p_edit_flag = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__normals_length
This is how you get a reference on the corresponding field in the struct:
View3DOverlay view3doverlay = ...; CPointer<Object> p = view3doverlay.__dna__addressof(View3DOverlay.__DNA__FIELD__normals_length); CPointer<Float> p_normals_length = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__backwire_opacity
This is how you get a reference on the corresponding field in the struct:
View3DOverlay view3doverlay = ...; CPointer<Object> p = view3doverlay.__dna__addressof(View3DOverlay.__DNA__FIELD__backwire_opacity); CPointer<Float> p_backwire_opacity = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__paint_flag
Paint
mode settings.
This is how you get a reference on the corresponding field in the struct:
View3DOverlay view3doverlay = ...; CPointer<Object> p = view3doverlay.__dna__addressof(View3DOverlay.__DNA__FIELD__paint_flag); CPointer<Integer> p_paint_flag = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__wpaint_flag
Weight paint mode settings.
This is how you get a reference on the corresponding field in the struct:
View3DOverlay view3doverlay = ...; CPointer<Object> p = view3doverlay.__dna__addressof(View3DOverlay.__DNA__FIELD__wpaint_flag); CPointer<Integer> p_wpaint_flag = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__texture_paint_mode_opacity
Alpha for texture, weight, vertex paint overlay.
This is how you get a reference on the corresponding field in the struct:
View3DOverlay view3doverlay = ...; CPointer<Object> p = view3doverlay.__dna__addressof(View3DOverlay.__DNA__FIELD__texture_paint_mode_opacity); CPointer<Float> p_texture_paint_mode_opacity = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__vertex_paint_mode_opacity
This is how you get a reference on the corresponding field in the struct:
View3DOverlay view3doverlay = ...; CPointer<Object> p = view3doverlay.__dna__addressof(View3DOverlay.__DNA__FIELD__vertex_paint_mode_opacity); CPointer<Float> p_vertex_paint_mode_opacity = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__weight_paint_mode_opacity
This is how you get a reference on the corresponding field in the struct:
View3DOverlay view3doverlay = ...; CPointer<Object> p = view3doverlay.__dna__addressof(View3DOverlay.__DNA__FIELD__weight_paint_mode_opacity); CPointer<Float> p_weight_paint_mode_opacity = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__sculpt_mode_mask_opacity
This is how you get a reference on the corresponding field in the struct:
View3DOverlay view3doverlay = ...; CPointer<Object> p = view3doverlay.__dna__addressof(View3DOverlay.__DNA__FIELD__sculpt_mode_mask_opacity); CPointer<Float> p_sculpt_mode_mask_opacity = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__sculpt_mode_face_sets_opacity
This is how you get a reference on the corresponding field in the struct:
View3DOverlay view3doverlay = ...; CPointer<Object> p = view3doverlay.__dna__addressof(View3DOverlay.__DNA__FIELD__sculpt_mode_face_sets_opacity); CPointer<Float> p_sculpt_mode_face_sets_opacity = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__xray_alpha_bone
Armature edit/pose mode settings.
This is how you get a reference on the corresponding field in the struct:
View3DOverlay view3doverlay = ...; CPointer<Object> p = view3doverlay.__dna__addressof(View3DOverlay.__DNA__FIELD__xray_alpha_bone); CPointer<Float> p_xray_alpha_bone = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__fade_alpha
Darken Inactive.
This is how you get a reference on the corresponding field in the struct:
View3DOverlay view3doverlay = ...; CPointer<Object> p = view3doverlay.__dna__addressof(View3DOverlay.__DNA__FIELD__fade_alpha); CPointer<Float> p_fade_alpha = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__wireframe_threshold
Other settings.
This is how you get a reference on the corresponding field in the struct:
View3DOverlay view3doverlay = ...; CPointer<Object> p = view3doverlay.__dna__addressof(View3DOverlay.__DNA__FIELD__wireframe_threshold); CPointer<Float> p_wireframe_threshold = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__gpencil_paper_opacity
Grease pencil settings.
This is how you get a reference on the corresponding field in the struct:
View3DOverlay view3doverlay = ...; CPointer<Object> p = view3doverlay.__dna__addressof(View3DOverlay.__DNA__FIELD__gpencil_paper_opacity); CPointer<Float> p_gpencil_paper_opacity = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__gpencil_grid_opacity
This is how you get a reference on the corresponding field in the struct:
View3DOverlay view3doverlay = ...; CPointer<Object> p = view3doverlay.__dna__addressof(View3DOverlay.__DNA__FIELD__gpencil_grid_opacity); CPointer<Float> p_gpencil_grid_opacity = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__gpencil_fade_layer
This is how you get a reference on the corresponding field in the struct:
View3DOverlay view3doverlay = ...; CPointer<Object> p = view3doverlay.__dna__addressof(View3DOverlay.__DNA__FIELD__gpencil_fade_layer); CPointer<Float> p_gpencil_fade_layer = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__gpencil_vertex_paint_opacity
Factor for mixing vertex paint with original color
This is how you get a reference on the corresponding field in the struct:
View3DOverlay view3doverlay = ...; CPointer<Object> p = view3doverlay.__dna__addressof(View3DOverlay.__DNA__FIELD__gpencil_vertex_paint_opacity); CPointer<Float> p_gpencil_vertex_paint_opacity = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__handle_display
Handles display type for curves.
This is how you get a reference on the corresponding field in the struct:
View3DOverlay view3doverlay = ...; CPointer<Object> p = view3doverlay.__dna__addressof(View3DOverlay.__DNA__FIELD__handle_display); CPointer<Integer> p_handle_display = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD___pad
This is how you get a reference on the corresponding field in the struct:
View3DOverlay view3doverlay = ...; CPointer<Object> p = view3doverlay.__dna__addressof(View3DOverlay.__DNA__FIELD___pad); CPointer<CArrayFacade<Byte>> p__pad = p.cast(new Class[]{CArrayFacade.class, Byte.class});
public View3DOverlay(long __address, Block __block, BlockTable __blockTable)
protected View3DOverlay(View3DOverlay that)
public int getFlag() throws java.io.IOException
java.io.IOException
__DNA__FIELD__flag
public void setFlag(int flag) throws java.io.IOException
java.io.IOException
__DNA__FIELD__flag
public int getEdit_flag() throws java.io.IOException
Edit mode settings.
java.io.IOException
__DNA__FIELD__edit_flag
public void setEdit_flag(int edit_flag) throws java.io.IOException
Edit mode settings.
java.io.IOException
__DNA__FIELD__edit_flag
public float getNormals_length() throws java.io.IOException
java.io.IOException
__DNA__FIELD__normals_length
public void setNormals_length(float normals_length) throws java.io.IOException
java.io.IOException
__DNA__FIELD__normals_length
public float getBackwire_opacity() throws java.io.IOException
java.io.IOException
__DNA__FIELD__backwire_opacity
public void setBackwire_opacity(float backwire_opacity) throws java.io.IOException
java.io.IOException
__DNA__FIELD__backwire_opacity
public int getPaint_flag() throws java.io.IOException
Paint
mode settings.
java.io.IOException
__DNA__FIELD__paint_flag
public void setPaint_flag(int paint_flag) throws java.io.IOException
Paint
mode settings.
java.io.IOException
__DNA__FIELD__paint_flag
public int getWpaint_flag() throws java.io.IOException
Weight paint mode settings.
java.io.IOException
__DNA__FIELD__wpaint_flag
public void setWpaint_flag(int wpaint_flag) throws java.io.IOException
Weight paint mode settings.
java.io.IOException
__DNA__FIELD__wpaint_flag
public float getTexture_paint_mode_opacity() throws java.io.IOException
Alpha for texture, weight, vertex paint overlay.
java.io.IOException
__DNA__FIELD__texture_paint_mode_opacity
public void setTexture_paint_mode_opacity(float texture_paint_mode_opacity) throws java.io.IOException
Alpha for texture, weight, vertex paint overlay.
java.io.IOException
__DNA__FIELD__texture_paint_mode_opacity
public float getVertex_paint_mode_opacity() throws java.io.IOException
java.io.IOException
__DNA__FIELD__vertex_paint_mode_opacity
public void setVertex_paint_mode_opacity(float vertex_paint_mode_opacity) throws java.io.IOException
java.io.IOException
__DNA__FIELD__vertex_paint_mode_opacity
public float getWeight_paint_mode_opacity() throws java.io.IOException
java.io.IOException
__DNA__FIELD__weight_paint_mode_opacity
public void setWeight_paint_mode_opacity(float weight_paint_mode_opacity) throws java.io.IOException
java.io.IOException
__DNA__FIELD__weight_paint_mode_opacity
public float getSculpt_mode_mask_opacity() throws java.io.IOException
java.io.IOException
__DNA__FIELD__sculpt_mode_mask_opacity
public void setSculpt_mode_mask_opacity(float sculpt_mode_mask_opacity) throws java.io.IOException
java.io.IOException
__DNA__FIELD__sculpt_mode_mask_opacity
public float getSculpt_mode_face_sets_opacity() throws java.io.IOException
java.io.IOException
__DNA__FIELD__sculpt_mode_face_sets_opacity
public void setSculpt_mode_face_sets_opacity(float sculpt_mode_face_sets_opacity) throws java.io.IOException
java.io.IOException
__DNA__FIELD__sculpt_mode_face_sets_opacity
public float getXray_alpha_bone() throws java.io.IOException
Armature edit/pose mode settings.
java.io.IOException
__DNA__FIELD__xray_alpha_bone
public void setXray_alpha_bone(float xray_alpha_bone) throws java.io.IOException
Armature edit/pose mode settings.
java.io.IOException
__DNA__FIELD__xray_alpha_bone
public float getFade_alpha() throws java.io.IOException
Darken Inactive.
java.io.IOException
__DNA__FIELD__fade_alpha
public void setFade_alpha(float fade_alpha) throws java.io.IOException
Darken Inactive.
java.io.IOException
__DNA__FIELD__fade_alpha
public float getWireframe_threshold() throws java.io.IOException
Other settings.
java.io.IOException
__DNA__FIELD__wireframe_threshold
public void setWireframe_threshold(float wireframe_threshold) throws java.io.IOException
Other settings.
java.io.IOException
__DNA__FIELD__wireframe_threshold
public float getGpencil_paper_opacity() throws java.io.IOException
Grease pencil settings.
java.io.IOException
__DNA__FIELD__gpencil_paper_opacity
public void setGpencil_paper_opacity(float gpencil_paper_opacity) throws java.io.IOException
Grease pencil settings.
java.io.IOException
__DNA__FIELD__gpencil_paper_opacity
public float getGpencil_grid_opacity() throws java.io.IOException
java.io.IOException
__DNA__FIELD__gpencil_grid_opacity
public void setGpencil_grid_opacity(float gpencil_grid_opacity) throws java.io.IOException
java.io.IOException
__DNA__FIELD__gpencil_grid_opacity
public float getGpencil_fade_layer() throws java.io.IOException
java.io.IOException
__DNA__FIELD__gpencil_fade_layer
public void setGpencil_fade_layer(float gpencil_fade_layer) throws java.io.IOException
java.io.IOException
__DNA__FIELD__gpencil_fade_layer
public float getGpencil_vertex_paint_opacity() throws java.io.IOException
Factor for mixing vertex paint with original color
java.io.IOException
__DNA__FIELD__gpencil_vertex_paint_opacity
public void setGpencil_vertex_paint_opacity(float gpencil_vertex_paint_opacity) throws java.io.IOException
Factor for mixing vertex paint with original color
java.io.IOException
__DNA__FIELD__gpencil_vertex_paint_opacity
public int getHandle_display() throws java.io.IOException
Handles display type for curves.
java.io.IOException
__DNA__FIELD__handle_display
public void setHandle_display(int handle_display) throws java.io.IOException
Handles display type for curves.
java.io.IOException
__DNA__FIELD__handle_display
public CArrayFacade<java.lang.Byte> get_pad() throws java.io.IOException
java.io.IOException
__DNA__FIELD___pad
public void set_pad(CArrayFacade<java.lang.Byte> _pad) throws java.io.IOException
java.io.IOException
__DNA__FIELD___pad
public CPointer<View3DOverlay> __io__addressof()