public class SceneEEVEE extends CFacade
Modifier and Type | Field and Description |
---|---|
static long[] |
__DNA__FIELD___pad0
Field descriptor (offset) for struct member '_pad0'.
|
static long[] |
__DNA__FIELD__bloom_clamp
Field descriptor (offset) for struct member 'bloom_clamp'.
|
static long[] |
__DNA__FIELD__bloom_color
Field descriptor (offset) for struct member 'bloom_color'.
|
static long[] |
__DNA__FIELD__bloom_intensity
Field descriptor (offset) for struct member 'bloom_intensity'.
|
static long[] |
__DNA__FIELD__bloom_knee
Field descriptor (offset) for struct member 'bloom_knee'.
|
static long[] |
__DNA__FIELD__bloom_radius
Field descriptor (offset) for struct member 'bloom_radius'.
|
static long[] |
__DNA__FIELD__bloom_threshold
Field descriptor (offset) for struct member 'bloom_threshold'.
|
static long[] |
__DNA__FIELD__bokeh_max_size
Field descriptor (offset) for struct member 'bokeh_max_size'.
|
static long[] |
__DNA__FIELD__bokeh_threshold
Field descriptor (offset) for struct member 'bokeh_threshold'.
|
static long[] |
__DNA__FIELD__flag
Field descriptor (offset) for struct member 'flag'.
|
static long[] |
__DNA__FIELD__gi_cubemap_draw_size
Field descriptor (offset) for struct member 'gi_cubemap_draw_size'.
|
static long[] |
__DNA__FIELD__gi_cubemap_resolution
Field descriptor (offset) for struct member 'gi_cubemap_resolution'.
|
static long[] |
__DNA__FIELD__gi_diffuse_bounces
Field descriptor (offset) for struct member 'gi_diffuse_bounces'.
|
static long[] |
__DNA__FIELD__gi_filter_quality
Field descriptor (offset) for struct member 'gi_filter_quality'.
|
static long[] |
__DNA__FIELD__gi_glossy_clamp
Field descriptor (offset) for struct member 'gi_glossy_clamp'.
|
static long[] |
__DNA__FIELD__gi_irradiance_draw_size
Field descriptor (offset) for struct member 'gi_irradiance_draw_size'.
|
static long[] |
__DNA__FIELD__gi_irradiance_smoothing
Field descriptor (offset) for struct member 'gi_irradiance_smoothing'.
|
static long[] |
__DNA__FIELD__gi_visibility_resolution
Field descriptor (offset) for struct member 'gi_visibility_resolution'.
|
static long[] |
__DNA__FIELD__gtao_distance
Field descriptor (offset) for struct member 'gtao_distance'.
|
static long[] |
__DNA__FIELD__gtao_factor
Field descriptor (offset) for struct member 'gtao_factor'.
|
static long[] |
__DNA__FIELD__gtao_quality
Field descriptor (offset) for struct member 'gtao_quality'.
|
static long[] |
__DNA__FIELD__light_cache
Deprecated.
Deprecated
Pointer ArithmeticsThis is how you get a reference on the corresponding field in the struct: SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__light_cache); CPointer<CPointer<LightCache>> p_light_cache = p.cast(new Class[]{CPointer.class, LightCache.class}); Metadata
|
static long[] |
__DNA__FIELD__light_cache_data
Field descriptor (offset) for struct member 'light_cache_data'.
|
static long[] |
__DNA__FIELD__light_cache_info
Field descriptor (offset) for struct member 'light_cache_info'.
|
static long[] |
__DNA__FIELD__light_threshold
Field descriptor (offset) for struct member 'light_threshold'.
|
static long[] |
__DNA__FIELD__motion_blur_depth_scale
Field descriptor (offset) for struct member 'motion_blur_depth_scale'.
|
static long[] |
__DNA__FIELD__motion_blur_max
Field descriptor (offset) for struct member 'motion_blur_max'.
|
static long[] |
__DNA__FIELD__motion_blur_position
Field descriptor (offset) for struct member 'motion_blur_position'.
|
static long[] |
__DNA__FIELD__motion_blur_samples
Deprecated.
Deprecated
Pointer ArithmeticsThis is how you get a reference on the corresponding field in the struct: SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__motion_blur_samples); CPointer<Integer> p_motion_blur_samples = p.cast(new Class[]{Integer.class}); Metadata
|
static long[] |
__DNA__FIELD__motion_blur_shutter
Field descriptor (offset) for struct member 'motion_blur_shutter'.
|
static long[] |
__DNA__FIELD__motion_blur_steps
Field descriptor (offset) for struct member 'motion_blur_steps'.
|
static long[] |
__DNA__FIELD__overscan
Field descriptor (offset) for struct member 'overscan'.
|
static long[] |
__DNA__FIELD__shadow_cascade_size
Field descriptor (offset) for struct member 'shadow_cascade_size'.
|
static long[] |
__DNA__FIELD__shadow_cube_size
Field descriptor (offset) for struct member 'shadow_cube_size'.
|
static long[] |
__DNA__FIELD__shadow_method
Deprecated.
Deprecated
Pointer ArithmeticsThis is how you get a reference on the corresponding field in the struct: SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__shadow_method); CPointer<Integer> p_shadow_method = p.cast(new Class[]{Integer.class}); Metadata
|
static long[] |
__DNA__FIELD__ssr_border_fade
Field descriptor (offset) for struct member 'ssr_border_fade'.
|
static long[] |
__DNA__FIELD__ssr_firefly_fac
Field descriptor (offset) for struct member 'ssr_firefly_fac'.
|
static long[] |
__DNA__FIELD__ssr_max_roughness
Field descriptor (offset) for struct member 'ssr_max_roughness'.
|
static long[] |
__DNA__FIELD__ssr_quality
Field descriptor (offset) for struct member 'ssr_quality'.
|
static long[] |
__DNA__FIELD__ssr_thickness
Field descriptor (offset) for struct member 'ssr_thickness'.
|
static long[] |
__DNA__FIELD__sss_jitter_threshold
Field descriptor (offset) for struct member 'sss_jitter_threshold'.
|
static long[] |
__DNA__FIELD__sss_samples
Field descriptor (offset) for struct member 'sss_samples'.
|
static long[] |
__DNA__FIELD__taa_render_samples
Field descriptor (offset) for struct member 'taa_render_samples'.
|
static long[] |
__DNA__FIELD__taa_samples
Field descriptor (offset) for struct member 'taa_samples'.
|
static long[] |
__DNA__FIELD__volumetric_end
Field descriptor (offset) for struct member 'volumetric_end'.
|
static long[] |
__DNA__FIELD__volumetric_light_clamp
Field descriptor (offset) for struct member 'volumetric_light_clamp'.
|
static long[] |
__DNA__FIELD__volumetric_sample_distribution
Field descriptor (offset) for struct member 'volumetric_sample_distribution'.
|
static long[] |
__DNA__FIELD__volumetric_samples
Field descriptor (offset) for struct member 'volumetric_samples'.
|
static long[] |
__DNA__FIELD__volumetric_shadow_samples
Field descriptor (offset) for struct member 'volumetric_shadow_samples'.
|
static long[] |
__DNA__FIELD__volumetric_start
Field descriptor (offset) for struct member 'volumetric_start'.
|
static long[] |
__DNA__FIELD__volumetric_tile_size
Field descriptor (offset) for struct member 'volumetric_tile_size'.
|
static int |
__DNA__SDNA_INDEX
This is the sdna index of the struct SceneEEVEE.
|
__io__address, __io__arch_index, __io__block, __io__blockTable, __io__pointersize
Modifier | Constructor and Description |
---|---|
|
SceneEEVEE(long __address,
Block __block,
BlockTable __blockTable) |
protected |
SceneEEVEE(SceneEEVEE that) |
Modifier and Type | Method and Description |
---|---|
CPointer<SceneEEVEE> |
__io__addressof()
Instantiates a pointer on this instance.
|
CArrayFacade<java.lang.Byte> |
get_pad0()
Get method for struct member '_pad0'.
|
float |
getBloom_clamp()
Get method for struct member 'bloom_clamp'.
|
CArrayFacade<java.lang.Float> |
getBloom_color()
Get method for struct member 'bloom_color'.
|
float |
getBloom_intensity()
Get method for struct member 'bloom_intensity'.
|
float |
getBloom_knee()
Get method for struct member 'bloom_knee'.
|
float |
getBloom_radius()
Get method for struct member 'bloom_radius'.
|
float |
getBloom_threshold()
Get method for struct member 'bloom_threshold'.
|
float |
getBokeh_max_size()
Get method for struct member 'bokeh_max_size'.
|
float |
getBokeh_threshold()
Get method for struct member 'bokeh_threshold'.
|
int |
getFlag()
Get method for struct member 'flag'.
|
float |
getGi_cubemap_draw_size()
Get method for struct member 'gi_cubemap_draw_size'.
|
int |
getGi_cubemap_resolution()
Get method for struct member 'gi_cubemap_resolution'.
|
int |
getGi_diffuse_bounces()
Get method for struct member 'gi_diffuse_bounces'.
|
float |
getGi_filter_quality()
Get method for struct member 'gi_filter_quality'.
|
float |
getGi_glossy_clamp()
Get method for struct member 'gi_glossy_clamp'.
|
float |
getGi_irradiance_draw_size()
Get method for struct member 'gi_irradiance_draw_size'.
|
float |
getGi_irradiance_smoothing()
Get method for struct member 'gi_irradiance_smoothing'.
|
int |
getGi_visibility_resolution()
Get method for struct member 'gi_visibility_resolution'.
|
float |
getGtao_distance()
Get method for struct member 'gtao_distance'.
|
float |
getGtao_factor()
Get method for struct member 'gtao_factor'.
|
float |
getGtao_quality()
Get method for struct member 'gtao_quality'.
|
CPointer<LightCache> |
getLight_cache_data()
Get method for struct member 'light_cache_data'.
|
CArrayFacade<java.lang.Byte> |
getLight_cache_info()
Get method for struct member 'light_cache_info'.
|
CPointer<LightCache> |
getLight_cache()
Deprecated.
Deprecated
|
float |
getLight_threshold()
Get method for struct member 'light_threshold'.
|
float |
getMotion_blur_depth_scale()
Get method for struct member 'motion_blur_depth_scale'.
|
int |
getMotion_blur_max()
Get method for struct member 'motion_blur_max'.
|
int |
getMotion_blur_position()
Get method for struct member 'motion_blur_position'.
|
int |
getMotion_blur_samples()
Deprecated.
Deprecated
|
float |
getMotion_blur_shutter()
Get method for struct member 'motion_blur_shutter'.
|
int |
getMotion_blur_steps()
Get method for struct member 'motion_blur_steps'.
|
float |
getOverscan()
Get method for struct member 'overscan'.
|
int |
getShadow_cascade_size()
Get method for struct member 'shadow_cascade_size'.
|
int |
getShadow_cube_size()
Get method for struct member 'shadow_cube_size'.
|
int |
getShadow_method()
Deprecated.
Deprecated
|
float |
getSsr_border_fade()
Get method for struct member 'ssr_border_fade'.
|
float |
getSsr_firefly_fac()
Get method for struct member 'ssr_firefly_fac'.
|
float |
getSsr_max_roughness()
Get method for struct member 'ssr_max_roughness'.
|
float |
getSsr_quality()
Get method for struct member 'ssr_quality'.
|
float |
getSsr_thickness()
Get method for struct member 'ssr_thickness'.
|
float |
getSss_jitter_threshold()
Get method for struct member 'sss_jitter_threshold'.
|
int |
getSss_samples()
Get method for struct member 'sss_samples'.
|
int |
getTaa_render_samples()
Get method for struct member 'taa_render_samples'.
|
int |
getTaa_samples()
Get method for struct member 'taa_samples'.
|
float |
getVolumetric_end()
Get method for struct member 'volumetric_end'.
|
float |
getVolumetric_light_clamp()
Get method for struct member 'volumetric_light_clamp'.
|
float |
getVolumetric_sample_distribution()
Get method for struct member 'volumetric_sample_distribution'.
|
int |
getVolumetric_samples()
Get method for struct member 'volumetric_samples'.
|
int |
getVolumetric_shadow_samples()
Get method for struct member 'volumetric_shadow_samples'.
|
float |
getVolumetric_start()
Get method for struct member 'volumetric_start'.
|
int |
getVolumetric_tile_size()
Get method for struct member 'volumetric_tile_size'.
|
void |
set_pad0(CArrayFacade<java.lang.Byte> _pad0)
Set method for struct member '_pad0'.
|
void |
setBloom_clamp(float bloom_clamp)
Set method for struct member 'bloom_clamp'.
|
void |
setBloom_color(CArrayFacade<java.lang.Float> bloom_color)
Set method for struct member 'bloom_color'.
|
void |
setBloom_intensity(float bloom_intensity)
Set method for struct member 'bloom_intensity'.
|
void |
setBloom_knee(float bloom_knee)
Set method for struct member 'bloom_knee'.
|
void |
setBloom_radius(float bloom_radius)
Set method for struct member 'bloom_radius'.
|
void |
setBloom_threshold(float bloom_threshold)
Set method for struct member 'bloom_threshold'.
|
void |
setBokeh_max_size(float bokeh_max_size)
Set method for struct member 'bokeh_max_size'.
|
void |
setBokeh_threshold(float bokeh_threshold)
Set method for struct member 'bokeh_threshold'.
|
void |
setFlag(int flag)
Set method for struct member 'flag'.
|
void |
setGi_cubemap_draw_size(float gi_cubemap_draw_size)
Set method for struct member 'gi_cubemap_draw_size'.
|
void |
setGi_cubemap_resolution(int gi_cubemap_resolution)
Set method for struct member 'gi_cubemap_resolution'.
|
void |
setGi_diffuse_bounces(int gi_diffuse_bounces)
Set method for struct member 'gi_diffuse_bounces'.
|
void |
setGi_filter_quality(float gi_filter_quality)
Set method for struct member 'gi_filter_quality'.
|
void |
setGi_glossy_clamp(float gi_glossy_clamp)
Set method for struct member 'gi_glossy_clamp'.
|
void |
setGi_irradiance_draw_size(float gi_irradiance_draw_size)
Set method for struct member 'gi_irradiance_draw_size'.
|
void |
setGi_irradiance_smoothing(float gi_irradiance_smoothing)
Set method for struct member 'gi_irradiance_smoothing'.
|
void |
setGi_visibility_resolution(int gi_visibility_resolution)
Set method for struct member 'gi_visibility_resolution'.
|
void |
setGtao_distance(float gtao_distance)
Set method for struct member 'gtao_distance'.
|
void |
setGtao_factor(float gtao_factor)
Set method for struct member 'gtao_factor'.
|
void |
setGtao_quality(float gtao_quality)
Set method for struct member 'gtao_quality'.
|
void |
setLight_cache_data(CPointer<LightCache> light_cache_data)
Set method for struct member 'light_cache_data'.
|
void |
setLight_cache_info(CArrayFacade<java.lang.Byte> light_cache_info)
Set method for struct member 'light_cache_info'.
|
void |
setLight_cache(CPointer<LightCache> light_cache)
Deprecated.
Deprecated
|
void |
setLight_threshold(float light_threshold)
Set method for struct member 'light_threshold'.
|
void |
setMotion_blur_depth_scale(float motion_blur_depth_scale)
Set method for struct member 'motion_blur_depth_scale'.
|
void |
setMotion_blur_max(int motion_blur_max)
Set method for struct member 'motion_blur_max'.
|
void |
setMotion_blur_position(int motion_blur_position)
Set method for struct member 'motion_blur_position'.
|
void |
setMotion_blur_samples(int motion_blur_samples)
Deprecated.
Deprecated
|
void |
setMotion_blur_shutter(float motion_blur_shutter)
Set method for struct member 'motion_blur_shutter'.
|
void |
setMotion_blur_steps(int motion_blur_steps)
Set method for struct member 'motion_blur_steps'.
|
void |
setOverscan(float overscan)
Set method for struct member 'overscan'.
|
void |
setShadow_cascade_size(int shadow_cascade_size)
Set method for struct member 'shadow_cascade_size'.
|
void |
setShadow_cube_size(int shadow_cube_size)
Set method for struct member 'shadow_cube_size'.
|
void |
setShadow_method(int shadow_method)
Deprecated.
Deprecated
|
void |
setSsr_border_fade(float ssr_border_fade)
Set method for struct member 'ssr_border_fade'.
|
void |
setSsr_firefly_fac(float ssr_firefly_fac)
Set method for struct member 'ssr_firefly_fac'.
|
void |
setSsr_max_roughness(float ssr_max_roughness)
Set method for struct member 'ssr_max_roughness'.
|
void |
setSsr_quality(float ssr_quality)
Set method for struct member 'ssr_quality'.
|
void |
setSsr_thickness(float ssr_thickness)
Set method for struct member 'ssr_thickness'.
|
void |
setSss_jitter_threshold(float sss_jitter_threshold)
Set method for struct member 'sss_jitter_threshold'.
|
void |
setSss_samples(int sss_samples)
Set method for struct member 'sss_samples'.
|
void |
setTaa_render_samples(int taa_render_samples)
Set method for struct member 'taa_render_samples'.
|
void |
setTaa_samples(int taa_samples)
Set method for struct member 'taa_samples'.
|
void |
setVolumetric_end(float volumetric_end)
Set method for struct member 'volumetric_end'.
|
void |
setVolumetric_light_clamp(float volumetric_light_clamp)
Set method for struct member 'volumetric_light_clamp'.
|
void |
setVolumetric_sample_distribution(float volumetric_sample_distribution)
Set method for struct member 'volumetric_sample_distribution'.
|
void |
setVolumetric_samples(int volumetric_samples)
Set method for struct member 'volumetric_samples'.
|
void |
setVolumetric_shadow_samples(int volumetric_shadow_samples)
Set method for struct member 'volumetric_shadow_samples'.
|
void |
setVolumetric_start(float volumetric_start)
Set method for struct member 'volumetric_start'.
|
void |
setVolumetric_tile_size(int volumetric_tile_size)
Set method for struct member 'volumetric_tile_size'.
|
__io__addressof, __io__addressof, __io__equals, __io__generic__copy, __io__generic__copy, __io__instanceof, __io__native__copy, __io__newInstance, __io__same__encoding, __io__sizeof, __io__sizeof, __io__subclassof
public static final int __DNA__SDNA_INDEX
It is required when allocating a new block to store data for SceneEEVEE.
org.cakelab.blender.io.dna.internal.StructDNA}
,
org.cakelab.blender.io.block.BlockTable#allocate}
,
Constant Field Valuespublic static final long[] __DNA__FIELD__flag
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__flag); CPointer<Integer> p_flag = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__gi_diffuse_bounces
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__gi_diffuse_bounces); CPointer<Integer> p_gi_diffuse_bounces = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__gi_cubemap_resolution
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__gi_cubemap_resolution); CPointer<Integer> p_gi_cubemap_resolution = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__gi_visibility_resolution
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__gi_visibility_resolution); CPointer<Integer> p_gi_visibility_resolution = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__gi_irradiance_smoothing
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__gi_irradiance_smoothing); CPointer<Float> p_gi_irradiance_smoothing = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__gi_glossy_clamp
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__gi_glossy_clamp); CPointer<Float> p_gi_glossy_clamp = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__gi_filter_quality
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__gi_filter_quality); CPointer<Float> p_gi_filter_quality = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__gi_cubemap_draw_size
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__gi_cubemap_draw_size); CPointer<Float> p_gi_cubemap_draw_size = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__gi_irradiance_draw_size
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__gi_irradiance_draw_size); CPointer<Float> p_gi_irradiance_draw_size = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__taa_samples
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__taa_samples); CPointer<Integer> p_taa_samples = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__taa_render_samples
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__taa_render_samples); CPointer<Integer> p_taa_render_samples = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__sss_samples
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__sss_samples); CPointer<Integer> p_sss_samples = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__sss_jitter_threshold
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__sss_jitter_threshold); CPointer<Float> p_sss_jitter_threshold = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__ssr_quality
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__ssr_quality); CPointer<Float> p_ssr_quality = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__ssr_max_roughness
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__ssr_max_roughness); CPointer<Float> p_ssr_max_roughness = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__ssr_thickness
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__ssr_thickness); CPointer<Float> p_ssr_thickness = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__ssr_border_fade
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__ssr_border_fade); CPointer<Float> p_ssr_border_fade = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__ssr_firefly_fac
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__ssr_firefly_fac); CPointer<Float> p_ssr_firefly_fac = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__volumetric_start
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__volumetric_start); CPointer<Float> p_volumetric_start = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__volumetric_end
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__volumetric_end); CPointer<Float> p_volumetric_end = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__volumetric_tile_size
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__volumetric_tile_size); CPointer<Integer> p_volumetric_tile_size = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__volumetric_samples
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__volumetric_samples); CPointer<Integer> p_volumetric_samples = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__volumetric_sample_distribution
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__volumetric_sample_distribution); CPointer<Float> p_volumetric_sample_distribution = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__volumetric_light_clamp
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__volumetric_light_clamp); CPointer<Float> p_volumetric_light_clamp = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__volumetric_shadow_samples
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__volumetric_shadow_samples); CPointer<Integer> p_volumetric_shadow_samples = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__gtao_distance
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__gtao_distance); CPointer<Float> p_gtao_distance = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__gtao_factor
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__gtao_factor); CPointer<Float> p_gtao_factor = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__gtao_quality
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__gtao_quality); CPointer<Float> p_gtao_quality = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__bokeh_max_size
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__bokeh_max_size); CPointer<Float> p_bokeh_max_size = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__bokeh_threshold
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__bokeh_threshold); CPointer<Float> p_bokeh_threshold = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__bloom_color
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__bloom_color); CPointer<CArrayFacade<Float>> p_bloom_color = p.cast(new Class[]{CArrayFacade.class, Float.class});
public static final long[] __DNA__FIELD__bloom_threshold
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__bloom_threshold); CPointer<Float> p_bloom_threshold = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__bloom_knee
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__bloom_knee); CPointer<Float> p_bloom_knee = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__bloom_intensity
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__bloom_intensity); CPointer<Float> p_bloom_intensity = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__bloom_radius
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__bloom_radius); CPointer<Float> p_bloom_radius = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__bloom_clamp
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__bloom_clamp); CPointer<Float> p_bloom_clamp = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__motion_blur_samples
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__motion_blur_samples); CPointer<Integer> p_motion_blur_samples = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__motion_blur_max
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__motion_blur_max); CPointer<Integer> p_motion_blur_max = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__motion_blur_steps
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__motion_blur_steps); CPointer<Integer> p_motion_blur_steps = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__motion_blur_position
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__motion_blur_position); CPointer<Integer> p_motion_blur_position = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__motion_blur_shutter
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__motion_blur_shutter); CPointer<Float> p_motion_blur_shutter = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__motion_blur_depth_scale
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__motion_blur_depth_scale); CPointer<Float> p_motion_blur_depth_scale = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD___pad0
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD___pad0); CPointer<CArrayFacade<Byte>> p__pad0 = p.cast(new Class[]{CArrayFacade.class, Byte.class});
public static final long[] __DNA__FIELD__shadow_method
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__shadow_method); CPointer<Integer> p_shadow_method = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__shadow_cube_size
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__shadow_cube_size); CPointer<Integer> p_shadow_cube_size = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__shadow_cascade_size
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__shadow_cascade_size); CPointer<Integer> p_shadow_cascade_size = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__light_cache
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__light_cache); CPointer<CPointer<LightCache>> p_light_cache = p.cast(new Class[]{CPointer.class, LightCache.class});
public static final long[] __DNA__FIELD__light_cache_data
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__light_cache_data); CPointer<CPointer<LightCache>> p_light_cache_data = p.cast(new Class[]{CPointer.class, LightCache.class});
public static final long[] __DNA__FIELD__light_cache_info
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__light_cache_info); CPointer<CArrayFacade<Byte>> p_light_cache_info = p.cast(new Class[]{CArrayFacade.class, Byte.class});
public static final long[] __DNA__FIELD__overscan
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__overscan); CPointer<Float> p_overscan = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__light_threshold
This is how you get a reference on the corresponding field in the struct:
SceneEEVEE sceneeevee = ...; CPointer<Object> p = sceneeevee.__dna__addressof(SceneEEVEE.__DNA__FIELD__light_threshold); CPointer<Float> p_light_threshold = p.cast(new Class[]{Float.class});
public SceneEEVEE(long __address, Block __block, BlockTable __blockTable)
protected SceneEEVEE(SceneEEVEE that)
public int getFlag() throws java.io.IOException
java.io.IOException
__DNA__FIELD__flag
public void setFlag(int flag) throws java.io.IOException
java.io.IOException
__DNA__FIELD__flag
public int getGi_diffuse_bounces() throws java.io.IOException
java.io.IOException
__DNA__FIELD__gi_diffuse_bounces
public void setGi_diffuse_bounces(int gi_diffuse_bounces) throws java.io.IOException
java.io.IOException
__DNA__FIELD__gi_diffuse_bounces
public int getGi_cubemap_resolution() throws java.io.IOException
java.io.IOException
__DNA__FIELD__gi_cubemap_resolution
public void setGi_cubemap_resolution(int gi_cubemap_resolution) throws java.io.IOException
java.io.IOException
__DNA__FIELD__gi_cubemap_resolution
public int getGi_visibility_resolution() throws java.io.IOException
java.io.IOException
__DNA__FIELD__gi_visibility_resolution
public void setGi_visibility_resolution(int gi_visibility_resolution) throws java.io.IOException
java.io.IOException
__DNA__FIELD__gi_visibility_resolution
public float getGi_irradiance_smoothing() throws java.io.IOException
java.io.IOException
__DNA__FIELD__gi_irradiance_smoothing
public void setGi_irradiance_smoothing(float gi_irradiance_smoothing) throws java.io.IOException
java.io.IOException
__DNA__FIELD__gi_irradiance_smoothing
public float getGi_glossy_clamp() throws java.io.IOException
java.io.IOException
__DNA__FIELD__gi_glossy_clamp
public void setGi_glossy_clamp(float gi_glossy_clamp) throws java.io.IOException
java.io.IOException
__DNA__FIELD__gi_glossy_clamp
public float getGi_filter_quality() throws java.io.IOException
java.io.IOException
__DNA__FIELD__gi_filter_quality
public void setGi_filter_quality(float gi_filter_quality) throws java.io.IOException
java.io.IOException
__DNA__FIELD__gi_filter_quality
public float getGi_cubemap_draw_size() throws java.io.IOException
java.io.IOException
__DNA__FIELD__gi_cubemap_draw_size
public void setGi_cubemap_draw_size(float gi_cubemap_draw_size) throws java.io.IOException
java.io.IOException
__DNA__FIELD__gi_cubemap_draw_size
public float getGi_irradiance_draw_size() throws java.io.IOException
java.io.IOException
__DNA__FIELD__gi_irradiance_draw_size
public void setGi_irradiance_draw_size(float gi_irradiance_draw_size) throws java.io.IOException
java.io.IOException
__DNA__FIELD__gi_irradiance_draw_size
public int getTaa_samples() throws java.io.IOException
java.io.IOException
__DNA__FIELD__taa_samples
public void setTaa_samples(int taa_samples) throws java.io.IOException
java.io.IOException
__DNA__FIELD__taa_samples
public int getTaa_render_samples() throws java.io.IOException
java.io.IOException
__DNA__FIELD__taa_render_samples
public void setTaa_render_samples(int taa_render_samples) throws java.io.IOException
java.io.IOException
__DNA__FIELD__taa_render_samples
public int getSss_samples() throws java.io.IOException
java.io.IOException
__DNA__FIELD__sss_samples
public void setSss_samples(int sss_samples) throws java.io.IOException
java.io.IOException
__DNA__FIELD__sss_samples
public float getSss_jitter_threshold() throws java.io.IOException
java.io.IOException
__DNA__FIELD__sss_jitter_threshold
public void setSss_jitter_threshold(float sss_jitter_threshold) throws java.io.IOException
java.io.IOException
__DNA__FIELD__sss_jitter_threshold
public float getSsr_quality() throws java.io.IOException
java.io.IOException
__DNA__FIELD__ssr_quality
public void setSsr_quality(float ssr_quality) throws java.io.IOException
java.io.IOException
__DNA__FIELD__ssr_quality
public float getSsr_max_roughness() throws java.io.IOException
java.io.IOException
__DNA__FIELD__ssr_max_roughness
public void setSsr_max_roughness(float ssr_max_roughness) throws java.io.IOException
java.io.IOException
__DNA__FIELD__ssr_max_roughness
public float getSsr_thickness() throws java.io.IOException
java.io.IOException
__DNA__FIELD__ssr_thickness
public void setSsr_thickness(float ssr_thickness) throws java.io.IOException
java.io.IOException
__DNA__FIELD__ssr_thickness
public float getSsr_border_fade() throws java.io.IOException
java.io.IOException
__DNA__FIELD__ssr_border_fade
public void setSsr_border_fade(float ssr_border_fade) throws java.io.IOException
java.io.IOException
__DNA__FIELD__ssr_border_fade
public float getSsr_firefly_fac() throws java.io.IOException
java.io.IOException
__DNA__FIELD__ssr_firefly_fac
public void setSsr_firefly_fac(float ssr_firefly_fac) throws java.io.IOException
java.io.IOException
__DNA__FIELD__ssr_firefly_fac
public float getVolumetric_start() throws java.io.IOException
java.io.IOException
__DNA__FIELD__volumetric_start
public void setVolumetric_start(float volumetric_start) throws java.io.IOException
java.io.IOException
__DNA__FIELD__volumetric_start
public float getVolumetric_end() throws java.io.IOException
java.io.IOException
__DNA__FIELD__volumetric_end
public void setVolumetric_end(float volumetric_end) throws java.io.IOException
java.io.IOException
__DNA__FIELD__volumetric_end
public int getVolumetric_tile_size() throws java.io.IOException
java.io.IOException
__DNA__FIELD__volumetric_tile_size
public void setVolumetric_tile_size(int volumetric_tile_size) throws java.io.IOException
java.io.IOException
__DNA__FIELD__volumetric_tile_size
public int getVolumetric_samples() throws java.io.IOException
java.io.IOException
__DNA__FIELD__volumetric_samples
public void setVolumetric_samples(int volumetric_samples) throws java.io.IOException
java.io.IOException
__DNA__FIELD__volumetric_samples
public float getVolumetric_sample_distribution() throws java.io.IOException
java.io.IOException
__DNA__FIELD__volumetric_sample_distribution
public void setVolumetric_sample_distribution(float volumetric_sample_distribution) throws java.io.IOException
java.io.IOException
__DNA__FIELD__volumetric_sample_distribution
public float getVolumetric_light_clamp() throws java.io.IOException
java.io.IOException
__DNA__FIELD__volumetric_light_clamp
public void setVolumetric_light_clamp(float volumetric_light_clamp) throws java.io.IOException
java.io.IOException
__DNA__FIELD__volumetric_light_clamp
public int getVolumetric_shadow_samples() throws java.io.IOException
java.io.IOException
__DNA__FIELD__volumetric_shadow_samples
public void setVolumetric_shadow_samples(int volumetric_shadow_samples) throws java.io.IOException
java.io.IOException
__DNA__FIELD__volumetric_shadow_samples
public float getGtao_distance() throws java.io.IOException
java.io.IOException
__DNA__FIELD__gtao_distance
public void setGtao_distance(float gtao_distance) throws java.io.IOException
java.io.IOException
__DNA__FIELD__gtao_distance
public float getGtao_factor() throws java.io.IOException
java.io.IOException
__DNA__FIELD__gtao_factor
public void setGtao_factor(float gtao_factor) throws java.io.IOException
java.io.IOException
__DNA__FIELD__gtao_factor
public float getGtao_quality() throws java.io.IOException
java.io.IOException
__DNA__FIELD__gtao_quality
public void setGtao_quality(float gtao_quality) throws java.io.IOException
java.io.IOException
__DNA__FIELD__gtao_quality
public float getBokeh_max_size() throws java.io.IOException
java.io.IOException
__DNA__FIELD__bokeh_max_size
public void setBokeh_max_size(float bokeh_max_size) throws java.io.IOException
java.io.IOException
__DNA__FIELD__bokeh_max_size
public float getBokeh_threshold() throws java.io.IOException
java.io.IOException
__DNA__FIELD__bokeh_threshold
public void setBokeh_threshold(float bokeh_threshold) throws java.io.IOException
java.io.IOException
__DNA__FIELD__bokeh_threshold
public CArrayFacade<java.lang.Float> getBloom_color() throws java.io.IOException
java.io.IOException
__DNA__FIELD__bloom_color
public void setBloom_color(CArrayFacade<java.lang.Float> bloom_color) throws java.io.IOException
java.io.IOException
__DNA__FIELD__bloom_color
public float getBloom_threshold() throws java.io.IOException
java.io.IOException
__DNA__FIELD__bloom_threshold
public void setBloom_threshold(float bloom_threshold) throws java.io.IOException
java.io.IOException
__DNA__FIELD__bloom_threshold
public float getBloom_knee() throws java.io.IOException
java.io.IOException
__DNA__FIELD__bloom_knee
public void setBloom_knee(float bloom_knee) throws java.io.IOException
java.io.IOException
__DNA__FIELD__bloom_knee
public float getBloom_intensity() throws java.io.IOException
java.io.IOException
__DNA__FIELD__bloom_intensity
public void setBloom_intensity(float bloom_intensity) throws java.io.IOException
java.io.IOException
__DNA__FIELD__bloom_intensity
public float getBloom_radius() throws java.io.IOException
java.io.IOException
__DNA__FIELD__bloom_radius
public void setBloom_radius(float bloom_radius) throws java.io.IOException
java.io.IOException
__DNA__FIELD__bloom_radius
public float getBloom_clamp() throws java.io.IOException
java.io.IOException
__DNA__FIELD__bloom_clamp
public void setBloom_clamp(float bloom_clamp) throws java.io.IOException
java.io.IOException
__DNA__FIELD__bloom_clamp
public int getMotion_blur_samples() throws java.io.IOException
java.io.IOException
__DNA__FIELD__motion_blur_samples
public void setMotion_blur_samples(int motion_blur_samples) throws java.io.IOException
java.io.IOException
__DNA__FIELD__motion_blur_samples
public int getMotion_blur_max() throws java.io.IOException
java.io.IOException
__DNA__FIELD__motion_blur_max
public void setMotion_blur_max(int motion_blur_max) throws java.io.IOException
java.io.IOException
__DNA__FIELD__motion_blur_max
public int getMotion_blur_steps() throws java.io.IOException
java.io.IOException
__DNA__FIELD__motion_blur_steps
public void setMotion_blur_steps(int motion_blur_steps) throws java.io.IOException
java.io.IOException
__DNA__FIELD__motion_blur_steps
public int getMotion_blur_position() throws java.io.IOException
java.io.IOException
__DNA__FIELD__motion_blur_position
public void setMotion_blur_position(int motion_blur_position) throws java.io.IOException
java.io.IOException
__DNA__FIELD__motion_blur_position
public float getMotion_blur_shutter() throws java.io.IOException
java.io.IOException
__DNA__FIELD__motion_blur_shutter
public void setMotion_blur_shutter(float motion_blur_shutter) throws java.io.IOException
java.io.IOException
__DNA__FIELD__motion_blur_shutter
public float getMotion_blur_depth_scale() throws java.io.IOException
java.io.IOException
__DNA__FIELD__motion_blur_depth_scale
public void setMotion_blur_depth_scale(float motion_blur_depth_scale) throws java.io.IOException
java.io.IOException
__DNA__FIELD__motion_blur_depth_scale
public CArrayFacade<java.lang.Byte> get_pad0() throws java.io.IOException
java.io.IOException
__DNA__FIELD___pad0
public void set_pad0(CArrayFacade<java.lang.Byte> _pad0) throws java.io.IOException
java.io.IOException
__DNA__FIELD___pad0
public int getShadow_method() throws java.io.IOException
java.io.IOException
__DNA__FIELD__shadow_method
public void setShadow_method(int shadow_method) throws java.io.IOException
java.io.IOException
__DNA__FIELD__shadow_method
public int getShadow_cube_size() throws java.io.IOException
java.io.IOException
__DNA__FIELD__shadow_cube_size
public void setShadow_cube_size(int shadow_cube_size) throws java.io.IOException
java.io.IOException
__DNA__FIELD__shadow_cube_size
public int getShadow_cascade_size() throws java.io.IOException
java.io.IOException
__DNA__FIELD__shadow_cascade_size
public void setShadow_cascade_size(int shadow_cascade_size) throws java.io.IOException
java.io.IOException
__DNA__FIELD__shadow_cascade_size
public CPointer<LightCache> getLight_cache() throws java.io.IOException
java.io.IOException
__DNA__FIELD__light_cache
public void setLight_cache(CPointer<LightCache> light_cache) throws java.io.IOException
java.io.IOException
__DNA__FIELD__light_cache
public CPointer<LightCache> getLight_cache_data() throws java.io.IOException
java.io.IOException
__DNA__FIELD__light_cache_data
public void setLight_cache_data(CPointer<LightCache> light_cache_data) throws java.io.IOException
java.io.IOException
__DNA__FIELD__light_cache_data
public CArrayFacade<java.lang.Byte> getLight_cache_info() throws java.io.IOException
java.io.IOException
__DNA__FIELD__light_cache_info
public void setLight_cache_info(CArrayFacade<java.lang.Byte> light_cache_info) throws java.io.IOException
java.io.IOException
__DNA__FIELD__light_cache_info
public float getOverscan() throws java.io.IOException
java.io.IOException
__DNA__FIELD__overscan
public void setOverscan(float overscan) throws java.io.IOException
java.io.IOException
__DNA__FIELD__overscan
public float getLight_threshold() throws java.io.IOException
java.io.IOException
__DNA__FIELD__light_threshold
public void setLight_threshold(float light_threshold) throws java.io.IOException
java.io.IOException
__DNA__FIELD__light_threshold
public CPointer<SceneEEVEE> __io__addressof()