public class FluidFlowSettings extends CFacade
Modifier and Type | Field and Description |
---|---|
static long[] |
__DNA__FIELD___pad1
Field descriptor (offset) for struct member '_pad1'.
|
static long[] |
__DNA__FIELD___pad2
Field descriptor (offset) for struct member '_pad2'.
|
static long[] |
__DNA__FIELD___pad3
Field descriptor (offset) for struct member '_pad3'.
|
static long[] |
__DNA__FIELD__behavior
Field descriptor (offset) for struct member 'behavior'.
|
static long[] |
__DNA__FIELD__color
Field descriptor (offset) for struct member 'color'.
|
static long[] |
__DNA__FIELD__density
Field descriptor (offset) for struct member 'density'.
|
static long[] |
__DNA__FIELD__flags
Field descriptor (offset) for struct member 'flags'.
|
static long[] |
__DNA__FIELD__fmd
Field descriptor (offset) for struct member 'fmd'.
|
static long[] |
__DNA__FIELD__fuel_amount
Field descriptor (offset) for struct member 'fuel_amount'.
|
static long[] |
__DNA__FIELD__mesh
Field descriptor (offset) for struct member 'mesh'.
|
static long[] |
__DNA__FIELD__noise_texture
Field descriptor (offset) for struct member 'noise_texture'.
|
static long[] |
__DNA__FIELD__numverts
Field descriptor (offset) for struct member 'numverts'.
|
static long[] |
__DNA__FIELD__particle_size
Field descriptor (offset) for struct member 'particle_size'.
|
static long[] |
__DNA__FIELD__psys
Field descriptor (offset) for struct member 'psys'.
|
static long[] |
__DNA__FIELD__source
Field descriptor (offset) for struct member 'source'.
|
static long[] |
__DNA__FIELD__subframes
Field descriptor (offset) for struct member 'subframes'.
|
static long[] |
__DNA__FIELD__surface_distance
Field descriptor (offset) for struct member 'surface_distance'.
|
static long[] |
__DNA__FIELD__temperature
Field descriptor (offset) for struct member 'temperature'.
|
static long[] |
__DNA__FIELD__texture_offset
Field descriptor (offset) for struct member 'texture_offset'.
|
static long[] |
__DNA__FIELD__texture_size
Field descriptor (offset) for struct member 'texture_size'.
|
static long[] |
__DNA__FIELD__texture_type
Field descriptor (offset) for struct member 'texture_type'.
|
static long[] |
__DNA__FIELD__type
Field descriptor (offset) for struct member 'type'.
|
static long[] |
__DNA__FIELD__uvlayer_name
Field descriptor (offset) for struct member 'uvlayer_name'.
|
static long[] |
__DNA__FIELD__vel_coord
Field descriptor (offset) for struct member 'vel_coord'.
|
static long[] |
__DNA__FIELD__vel_multi
Field descriptor (offset) for struct member 'vel_multi'.
|
static long[] |
__DNA__FIELD__vel_normal
Field descriptor (offset) for struct member 'vel_normal'.
|
static long[] |
__DNA__FIELD__vel_random
Field descriptor (offset) for struct member 'vel_random'.
|
static long[] |
__DNA__FIELD__verts_old
Field descriptor (offset) for struct member 'verts_old'.
|
static long[] |
__DNA__FIELD__vgroup_density
Field descriptor (offset) for struct member 'vgroup_density'.
|
static long[] |
__DNA__FIELD__volume_density
Field descriptor (offset) for struct member 'volume_density'.
|
static int |
__DNA__SDNA_INDEX
This is the sdna index of the struct FluidFlowSettings.
|
__io__address, __io__arch_index, __io__block, __io__blockTable, __io__pointersize
Modifier | Constructor and Description |
---|---|
protected |
FluidFlowSettings(FluidFlowSettings that) |
|
FluidFlowSettings(long __address,
Block __block,
BlockTable __blockTable) |
Modifier and Type | Method and Description |
---|---|
CPointer<FluidFlowSettings> |
__io__addressof()
Instantiates a pointer on this instance.
|
CArrayFacade<java.lang.Byte> |
get_pad1()
Get method for struct member '_pad1'.
|
CArrayFacade<java.lang.Byte> |
get_pad2()
Get method for struct member '_pad2'.
|
CArrayFacade<java.lang.Short> |
get_pad3()
Get method for struct member '_pad3'.
|
short |
getBehavior()
Get method for struct member 'behavior'.
|
CArrayFacade<java.lang.Float> |
getColor()
Get method for struct member 'color'.
|
float |
getDensity()
Get method for struct member 'density'.
|
int |
getFlags()
Get method for struct member 'flags'.
|
CPointer<FluidModifierData> |
getFmd()
Get method for struct member 'fmd'.
|
float |
getFuel_amount()
Get method for struct member 'fuel_amount'.
|
CPointer<Mesh> |
getMesh()
Get method for struct member 'mesh'.
|
CPointer<Tex> |
getNoise_texture()
Get method for struct member 'noise_texture'.
|
int |
getNumverts()
Get method for struct member 'numverts'.
|
float |
getParticle_size()
Get method for struct member 'particle_size'.
|
CPointer<ParticleSystem> |
getPsys()
Get method for struct member 'psys'.
|
short |
getSource()
Get method for struct member 'source'.
|
int |
getSubframes()
Get method for struct member 'subframes'.
|
float |
getSurface_distance()
Get method for struct member 'surface_distance'.
|
float |
getTemperature()
Get method for struct member 'temperature'.
|
float |
getTexture_offset()
Get method for struct member 'texture_offset'.
|
float |
getTexture_size()
Get method for struct member 'texture_size'.
|
short |
getTexture_type()
Get method for struct member 'texture_type'.
|
short |
getType()
Get method for struct member 'type'.
|
CArrayFacade<java.lang.Byte> |
getUvlayer_name()
Get method for struct member 'uvlayer_name'.
|
CArrayFacade<java.lang.Float> |
getVel_coord()
Get method for struct member 'vel_coord'.
|
float |
getVel_multi()
Get method for struct member 'vel_multi'.
|
float |
getVel_normal()
Get method for struct member 'vel_normal'.
|
float |
getVel_random()
Get method for struct member 'vel_random'.
|
CPointer<java.lang.Float> |
getVerts_old()
Get method for struct member 'verts_old'.
|
short |
getVgroup_density()
Get method for struct member 'vgroup_density'.
|
float |
getVolume_density()
Get method for struct member 'volume_density'.
|
void |
set_pad1(CArrayFacade<java.lang.Byte> _pad1)
Set method for struct member '_pad1'.
|
void |
set_pad2(CArrayFacade<java.lang.Byte> _pad2)
Set method for struct member '_pad2'.
|
void |
set_pad3(CArrayFacade<java.lang.Short> _pad3)
Set method for struct member '_pad3'.
|
void |
setBehavior(short behavior)
Set method for struct member 'behavior'.
|
void |
setColor(CArrayFacade<java.lang.Float> color)
Set method for struct member 'color'.
|
void |
setDensity(float density)
Set method for struct member 'density'.
|
void |
setFlags(int flags)
Set method for struct member 'flags'.
|
void |
setFmd(CPointer<FluidModifierData> fmd)
Set method for struct member 'fmd'.
|
void |
setFuel_amount(float fuel_amount)
Set method for struct member 'fuel_amount'.
|
void |
setMesh(CPointer<Mesh> mesh)
Set method for struct member 'mesh'.
|
void |
setNoise_texture(CPointer<Tex> noise_texture)
Set method for struct member 'noise_texture'.
|
void |
setNumverts(int numverts)
Set method for struct member 'numverts'.
|
void |
setParticle_size(float particle_size)
Set method for struct member 'particle_size'.
|
void |
setPsys(CPointer<ParticleSystem> psys)
Set method for struct member 'psys'.
|
void |
setSource(short source)
Set method for struct member 'source'.
|
void |
setSubframes(int subframes)
Set method for struct member 'subframes'.
|
void |
setSurface_distance(float surface_distance)
Set method for struct member 'surface_distance'.
|
void |
setTemperature(float temperature)
Set method for struct member 'temperature'.
|
void |
setTexture_offset(float texture_offset)
Set method for struct member 'texture_offset'.
|
void |
setTexture_size(float texture_size)
Set method for struct member 'texture_size'.
|
void |
setTexture_type(short texture_type)
Set method for struct member 'texture_type'.
|
void |
setType(short type)
Set method for struct member 'type'.
|
void |
setUvlayer_name(CArrayFacade<java.lang.Byte> uvlayer_name)
Set method for struct member 'uvlayer_name'.
|
void |
setVel_coord(CArrayFacade<java.lang.Float> vel_coord)
Set method for struct member 'vel_coord'.
|
void |
setVel_multi(float vel_multi)
Set method for struct member 'vel_multi'.
|
void |
setVel_normal(float vel_normal)
Set method for struct member 'vel_normal'.
|
void |
setVel_random(float vel_random)
Set method for struct member 'vel_random'.
|
void |
setVerts_old(CPointer<java.lang.Float> verts_old)
Set method for struct member 'verts_old'.
|
void |
setVgroup_density(short vgroup_density)
Set method for struct member 'vgroup_density'.
|
void |
setVolume_density(float volume_density)
Set method for struct member 'volume_density'.
|
__io__addressof, __io__addressof, __io__equals, __io__generic__copy, __io__generic__copy, __io__instanceof, __io__native__copy, __io__newInstance, __io__same__encoding, __io__sizeof, __io__sizeof, __io__subclassof
public static final int __DNA__SDNA_INDEX
It is required when allocating a new block to store data for FluidFlowSettings.
org.cakelab.blender.io.dna.internal.StructDNA}
,
org.cakelab.blender.io.block.BlockTable#allocate}
,
Constant Field Valuespublic static final long[] __DNA__FIELD__fmd
This is how you get a reference on the corresponding field in the struct:
FluidFlowSettings fluidflowsettings = ...; CPointer<Object> p = fluidflowsettings.__dna__addressof(FluidFlowSettings.__DNA__FIELD__fmd); CPointer<CPointer<FluidModifierData>> p_fmd = p.cast(new Class[]{CPointer.class, FluidModifierData.class});
public static final long[] __DNA__FIELD__mesh
This is how you get a reference on the corresponding field in the struct:
FluidFlowSettings fluidflowsettings = ...; CPointer<Object> p = fluidflowsettings.__dna__addressof(FluidFlowSettings.__DNA__FIELD__mesh); CPointer<CPointer<Mesh>> p_mesh = p.cast(new Class[]{CPointer.class, Mesh.class});
public static final long[] __DNA__FIELD__psys
This is how you get a reference on the corresponding field in the struct:
FluidFlowSettings fluidflowsettings = ...; CPointer<Object> p = fluidflowsettings.__dna__addressof(FluidFlowSettings.__DNA__FIELD__psys); CPointer<CPointer<ParticleSystem>> p_psys = p.cast(new Class[]{CPointer.class, ParticleSystem.class});
public static final long[] __DNA__FIELD__noise_texture
This is how you get a reference on the corresponding field in the struct:
FluidFlowSettings fluidflowsettings = ...; CPointer<Object> p = fluidflowsettings.__dna__addressof(FluidFlowSettings.__DNA__FIELD__noise_texture); CPointer<CPointer<Tex>> p_noise_texture = p.cast(new Class[]{CPointer.class, Tex.class});
public static final long[] __DNA__FIELD__verts_old
Initial velocity. Previous vertex positions in domain space.
This is how you get a reference on the corresponding field in the struct:
FluidFlowSettings fluidflowsettings = ...; CPointer<Object> p = fluidflowsettings.__dna__addressof(FluidFlowSettings.__DNA__FIELD__verts_old); CPointer<CPointer<Float>> p_verts_old = p.cast(new Class[]{CPointer.class, Float.class});
public static final long[] __DNA__FIELD__numverts
This is how you get a reference on the corresponding field in the struct:
FluidFlowSettings fluidflowsettings = ...; CPointer<Object> p = fluidflowsettings.__dna__addressof(FluidFlowSettings.__DNA__FIELD__numverts); CPointer<Integer> p_numverts = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__vel_multi
Multiplier for inherited velocity.
This is how you get a reference on the corresponding field in the struct:
FluidFlowSettings fluidflowsettings = ...; CPointer<Object> p = fluidflowsettings.__dna__addressof(FluidFlowSettings.__DNA__FIELD__vel_multi); CPointer<Float> p_vel_multi = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__vel_normal
This is how you get a reference on the corresponding field in the struct:
FluidFlowSettings fluidflowsettings = ...; CPointer<Object> p = fluidflowsettings.__dna__addressof(FluidFlowSettings.__DNA__FIELD__vel_normal); CPointer<Float> p_vel_normal = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__vel_random
This is how you get a reference on the corresponding field in the struct:
FluidFlowSettings fluidflowsettings = ...; CPointer<Object> p = fluidflowsettings.__dna__addressof(FluidFlowSettings.__DNA__FIELD__vel_random); CPointer<Float> p_vel_random = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__vel_coord
This is how you get a reference on the corresponding field in the struct:
FluidFlowSettings fluidflowsettings = ...; CPointer<Object> p = fluidflowsettings.__dna__addressof(FluidFlowSettings.__DNA__FIELD__vel_coord); CPointer<CArrayFacade<Float>> p_vel_coord = p.cast(new Class[]{CArrayFacade.class, Float.class});
public static final long[] __DNA__FIELD___pad1
This is how you get a reference on the corresponding field in the struct:
FluidFlowSettings fluidflowsettings = ...; CPointer<Object> p = fluidflowsettings.__dna__addressof(FluidFlowSettings.__DNA__FIELD___pad1); CPointer<CArrayFacade<Byte>> p__pad1 = p.cast(new Class[]{CArrayFacade.class, Byte.class});
public static final long[] __DNA__FIELD__density
This is how you get a reference on the corresponding field in the struct:
FluidFlowSettings fluidflowsettings = ...; CPointer<Object> p = fluidflowsettings.__dna__addressof(FluidFlowSettings.__DNA__FIELD__density); CPointer<Float> p_density = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__color
This is how you get a reference on the corresponding field in the struct:
FluidFlowSettings fluidflowsettings = ...; CPointer<Object> p = fluidflowsettings.__dna__addressof(FluidFlowSettings.__DNA__FIELD__color); CPointer<CArrayFacade<Float>> p_color = p.cast(new Class[]{CArrayFacade.class, Float.class});
public static final long[] __DNA__FIELD__fuel_amount
This is how you get a reference on the corresponding field in the struct:
FluidFlowSettings fluidflowsettings = ...; CPointer<Object> p = fluidflowsettings.__dna__addressof(FluidFlowSettings.__DNA__FIELD__fuel_amount); CPointer<Float> p_fuel_amount = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__temperature
Delta temperature (temp - ambient temp).
This is how you get a reference on the corresponding field in the struct:
FluidFlowSettings fluidflowsettings = ...; CPointer<Object> p = fluidflowsettings.__dna__addressof(FluidFlowSettings.__DNA__FIELD__temperature); CPointer<Float> p_temperature = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__volume_density
Density emitted within mesh volume.
This is how you get a reference on the corresponding field in the struct:
FluidFlowSettings fluidflowsettings = ...; CPointer<Object> p = fluidflowsettings.__dna__addressof(FluidFlowSettings.__DNA__FIELD__volume_density); CPointer<Float> p_volume_density = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__surface_distance
Maximum emission distance from mesh surface.
This is how you get a reference on the corresponding field in the struct:
FluidFlowSettings fluidflowsettings = ...; CPointer<Object> p = fluidflowsettings.__dna__addressof(FluidFlowSettings.__DNA__FIELD__surface_distance); CPointer<Float> p_surface_distance = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__particle_size
This is how you get a reference on the corresponding field in the struct:
FluidFlowSettings fluidflowsettings = ...; CPointer<Object> p = fluidflowsettings.__dna__addressof(FluidFlowSettings.__DNA__FIELD__particle_size); CPointer<Float> p_particle_size = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__subframes
This is how you get a reference on the corresponding field in the struct:
FluidFlowSettings fluidflowsettings = ...; CPointer<Object> p = fluidflowsettings.__dna__addressof(FluidFlowSettings.__DNA__FIELD__subframes); CPointer<Integer> p_subframes = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__texture_size
Texture control.
This is how you get a reference on the corresponding field in the struct:
FluidFlowSettings fluidflowsettings = ...; CPointer<Object> p = fluidflowsettings.__dna__addressof(FluidFlowSettings.__DNA__FIELD__texture_size); CPointer<Float> p_texture_size = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__texture_offset
This is how you get a reference on the corresponding field in the struct:
FluidFlowSettings fluidflowsettings = ...; CPointer<Object> p = fluidflowsettings.__dna__addressof(FluidFlowSettings.__DNA__FIELD__texture_offset); CPointer<Float> p_texture_offset = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD___pad2
This is how you get a reference on the corresponding field in the struct:
FluidFlowSettings fluidflowsettings = ...; CPointer<Object> p = fluidflowsettings.__dna__addressof(FluidFlowSettings.__DNA__FIELD___pad2); CPointer<CArrayFacade<Byte>> p__pad2 = p.cast(new Class[]{CArrayFacade.class, Byte.class});
public static final long[] __DNA__FIELD__uvlayer_name
MAX_CUSTOMDATA_LAYER_NAME.
This is how you get a reference on the corresponding field in the struct:
FluidFlowSettings fluidflowsettings = ...; CPointer<Object> p = fluidflowsettings.__dna__addressof(FluidFlowSettings.__DNA__FIELD__uvlayer_name); CPointer<CArrayFacade<Byte>> p_uvlayer_name = p.cast(new Class[]{CArrayFacade.class, Byte.class});
public static final long[] __DNA__FIELD__vgroup_density
This is how you get a reference on the corresponding field in the struct:
FluidFlowSettings fluidflowsettings = ...; CPointer<Object> p = fluidflowsettings.__dna__addressof(FluidFlowSettings.__DNA__FIELD__vgroup_density); CPointer<Short> p_vgroup_density = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__type
Smoke, flames, both, outflow, liquid.
This is how you get a reference on the corresponding field in the struct:
FluidFlowSettings fluidflowsettings = ...; CPointer<Object> p = fluidflowsettings.__dna__addressof(FluidFlowSettings.__DNA__FIELD__type); CPointer<Short> p_type = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__behavior
Inflow, outflow, static.
This is how you get a reference on the corresponding field in the struct:
FluidFlowSettings fluidflowsettings = ...; CPointer<Object> p = fluidflowsettings.__dna__addressof(FluidFlowSettings.__DNA__FIELD__behavior); CPointer<Short> p_behavior = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__source
This is how you get a reference on the corresponding field in the struct:
FluidFlowSettings fluidflowsettings = ...; CPointer<Object> p = fluidflowsettings.__dna__addressof(FluidFlowSettings.__DNA__FIELD__source); CPointer<Short> p_source = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__texture_type
This is how you get a reference on the corresponding field in the struct:
FluidFlowSettings fluidflowsettings = ...; CPointer<Object> p = fluidflowsettings.__dna__addressof(FluidFlowSettings.__DNA__FIELD__texture_type); CPointer<Short> p_texture_type = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD___pad3
This is how you get a reference on the corresponding field in the struct:
FluidFlowSettings fluidflowsettings = ...; CPointer<Object> p = fluidflowsettings.__dna__addressof(FluidFlowSettings.__DNA__FIELD___pad3); CPointer<CArrayFacade<Short>> p__pad3 = p.cast(new Class[]{CArrayFacade.class, Short.class});
public static final long[] __DNA__FIELD__flags
Absolute emission etc.
This is how you get a reference on the corresponding field in the struct:
FluidFlowSettings fluidflowsettings = ...; CPointer<Object> p = fluidflowsettings.__dna__addressof(FluidFlowSettings.__DNA__FIELD__flags); CPointer<Integer> p_flags = p.cast(new Class[]{Integer.class});
public FluidFlowSettings(long __address, Block __block, BlockTable __blockTable)
protected FluidFlowSettings(FluidFlowSettings that)
public CPointer<FluidModifierData> getFmd() throws java.io.IOException
java.io.IOException
__DNA__FIELD__fmd
public void setFmd(CPointer<FluidModifierData> fmd) throws java.io.IOException
java.io.IOException
__DNA__FIELD__fmd
public CPointer<Mesh> getMesh() throws java.io.IOException
java.io.IOException
__DNA__FIELD__mesh
public void setMesh(CPointer<Mesh> mesh) throws java.io.IOException
java.io.IOException
__DNA__FIELD__mesh
public CPointer<ParticleSystem> getPsys() throws java.io.IOException
java.io.IOException
__DNA__FIELD__psys
public void setPsys(CPointer<ParticleSystem> psys) throws java.io.IOException
java.io.IOException
__DNA__FIELD__psys
public CPointer<Tex> getNoise_texture() throws java.io.IOException
java.io.IOException
__DNA__FIELD__noise_texture
public void setNoise_texture(CPointer<Tex> noise_texture) throws java.io.IOException
java.io.IOException
__DNA__FIELD__noise_texture
public CPointer<java.lang.Float> getVerts_old() throws java.io.IOException
Initial velocity. Previous vertex positions in domain space.
java.io.IOException
__DNA__FIELD__verts_old
public void setVerts_old(CPointer<java.lang.Float> verts_old) throws java.io.IOException
Initial velocity. Previous vertex positions in domain space.
java.io.IOException
__DNA__FIELD__verts_old
public int getNumverts() throws java.io.IOException
java.io.IOException
__DNA__FIELD__numverts
public void setNumverts(int numverts) throws java.io.IOException
java.io.IOException
__DNA__FIELD__numverts
public float getVel_multi() throws java.io.IOException
Multiplier for inherited velocity.
java.io.IOException
__DNA__FIELD__vel_multi
public void setVel_multi(float vel_multi) throws java.io.IOException
Multiplier for inherited velocity.
java.io.IOException
__DNA__FIELD__vel_multi
public float getVel_normal() throws java.io.IOException
java.io.IOException
__DNA__FIELD__vel_normal
public void setVel_normal(float vel_normal) throws java.io.IOException
java.io.IOException
__DNA__FIELD__vel_normal
public float getVel_random() throws java.io.IOException
java.io.IOException
__DNA__FIELD__vel_random
public void setVel_random(float vel_random) throws java.io.IOException
java.io.IOException
__DNA__FIELD__vel_random
public CArrayFacade<java.lang.Float> getVel_coord() throws java.io.IOException
java.io.IOException
__DNA__FIELD__vel_coord
public void setVel_coord(CArrayFacade<java.lang.Float> vel_coord) throws java.io.IOException
java.io.IOException
__DNA__FIELD__vel_coord
public CArrayFacade<java.lang.Byte> get_pad1() throws java.io.IOException
java.io.IOException
__DNA__FIELD___pad1
public void set_pad1(CArrayFacade<java.lang.Byte> _pad1) throws java.io.IOException
java.io.IOException
__DNA__FIELD___pad1
public float getDensity() throws java.io.IOException
java.io.IOException
__DNA__FIELD__density
public void setDensity(float density) throws java.io.IOException
java.io.IOException
__DNA__FIELD__density
public CArrayFacade<java.lang.Float> getColor() throws java.io.IOException
java.io.IOException
__DNA__FIELD__color
public void setColor(CArrayFacade<java.lang.Float> color) throws java.io.IOException
java.io.IOException
__DNA__FIELD__color
public float getFuel_amount() throws java.io.IOException
java.io.IOException
__DNA__FIELD__fuel_amount
public void setFuel_amount(float fuel_amount) throws java.io.IOException
java.io.IOException
__DNA__FIELD__fuel_amount
public float getTemperature() throws java.io.IOException
Delta temperature (temp - ambient temp).
java.io.IOException
__DNA__FIELD__temperature
public void setTemperature(float temperature) throws java.io.IOException
Delta temperature (temp - ambient temp).
java.io.IOException
__DNA__FIELD__temperature
public float getVolume_density() throws java.io.IOException
Density emitted within mesh volume.
java.io.IOException
__DNA__FIELD__volume_density
public void setVolume_density(float volume_density) throws java.io.IOException
Density emitted within mesh volume.
java.io.IOException
__DNA__FIELD__volume_density
public float getSurface_distance() throws java.io.IOException
Maximum emission distance from mesh surface.
java.io.IOException
__DNA__FIELD__surface_distance
public void setSurface_distance(float surface_distance) throws java.io.IOException
Maximum emission distance from mesh surface.
java.io.IOException
__DNA__FIELD__surface_distance
public float getParticle_size() throws java.io.IOException
java.io.IOException
__DNA__FIELD__particle_size
public void setParticle_size(float particle_size) throws java.io.IOException
java.io.IOException
__DNA__FIELD__particle_size
public int getSubframes() throws java.io.IOException
java.io.IOException
__DNA__FIELD__subframes
public void setSubframes(int subframes) throws java.io.IOException
java.io.IOException
__DNA__FIELD__subframes
public float getTexture_size() throws java.io.IOException
Texture control.
java.io.IOException
__DNA__FIELD__texture_size
public void setTexture_size(float texture_size) throws java.io.IOException
Texture control.
java.io.IOException
__DNA__FIELD__texture_size
public float getTexture_offset() throws java.io.IOException
java.io.IOException
__DNA__FIELD__texture_offset
public void setTexture_offset(float texture_offset) throws java.io.IOException
java.io.IOException
__DNA__FIELD__texture_offset
public CArrayFacade<java.lang.Byte> get_pad2() throws java.io.IOException
java.io.IOException
__DNA__FIELD___pad2
public void set_pad2(CArrayFacade<java.lang.Byte> _pad2) throws java.io.IOException
java.io.IOException
__DNA__FIELD___pad2
public CArrayFacade<java.lang.Byte> getUvlayer_name() throws java.io.IOException
MAX_CUSTOMDATA_LAYER_NAME.
java.io.IOException
__DNA__FIELD__uvlayer_name
public void setUvlayer_name(CArrayFacade<java.lang.Byte> uvlayer_name) throws java.io.IOException
MAX_CUSTOMDATA_LAYER_NAME.
java.io.IOException
__DNA__FIELD__uvlayer_name
public short getVgroup_density() throws java.io.IOException
java.io.IOException
__DNA__FIELD__vgroup_density
public void setVgroup_density(short vgroup_density) throws java.io.IOException
java.io.IOException
__DNA__FIELD__vgroup_density
public short getType() throws java.io.IOException
Smoke, flames, both, outflow, liquid.
java.io.IOException
__DNA__FIELD__type
public void setType(short type) throws java.io.IOException
Smoke, flames, both, outflow, liquid.
java.io.IOException
__DNA__FIELD__type
public short getBehavior() throws java.io.IOException
Inflow, outflow, static.
java.io.IOException
__DNA__FIELD__behavior
public void setBehavior(short behavior) throws java.io.IOException
Inflow, outflow, static.
java.io.IOException
__DNA__FIELD__behavior
public short getSource() throws java.io.IOException
java.io.IOException
__DNA__FIELD__source
public void setSource(short source) throws java.io.IOException
java.io.IOException
__DNA__FIELD__source
public short getTexture_type() throws java.io.IOException
java.io.IOException
__DNA__FIELD__texture_type
public void setTexture_type(short texture_type) throws java.io.IOException
java.io.IOException
__DNA__FIELD__texture_type
public CArrayFacade<java.lang.Short> get_pad3() throws java.io.IOException
java.io.IOException
__DNA__FIELD___pad3
public void set_pad3(CArrayFacade<java.lang.Short> _pad3) throws java.io.IOException
java.io.IOException
__DNA__FIELD___pad3
public int getFlags() throws java.io.IOException
Absolute emission etc.
java.io.IOException
__DNA__FIELD__flags
public void setFlags(int flags) throws java.io.IOException
Absolute emission etc.
java.io.IOException
__DNA__FIELD__flags
public CPointer<FluidFlowSettings> __io__addressof()