public class NodeShaderTexPointDensity extends CFacade
Modifier and Type | Field and Description |
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static long[] |
__DNA__FIELD__base
Field descriptor (offset) for struct member 'base'.
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static long[] |
__DNA__FIELD__color_source
Field descriptor (offset) for struct member 'color_source'.
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static long[] |
__DNA__FIELD__interpolation
Field descriptor (offset) for struct member 'interpolation'.
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static long[] |
__DNA__FIELD__pad
Field descriptor (offset) for struct member 'pad'.
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static long[] |
__DNA__FIELD__pad2
Field descriptor (offset) for struct member 'pad2'.
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static long[] |
__DNA__FIELD__particle_system
Field descriptor (offset) for struct member 'particle_system'.
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static long[] |
__DNA__FIELD__point_source
Field descriptor (offset) for struct member 'point_source'.
|
static long[] |
__DNA__FIELD__radius
Field descriptor (offset) for struct member 'radius'.
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static long[] |
__DNA__FIELD__resolution
Field descriptor (offset) for struct member 'resolution'.
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static long[] |
__DNA__FIELD__space
Field descriptor (offset) for struct member 'space'.
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static int |
__DNA__SDNA_INDEX
This is the sdna index of the struct NodeShaderTexPointDensity.
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__io__address, __io__arch_index, __io__block, __io__blockTable, __io__pointersize
Modifier | Constructor and Description |
---|---|
|
NodeShaderTexPointDensity(long __address,
Block __block,
BlockTable __blockTable) |
protected |
NodeShaderTexPointDensity(NodeShaderTexPointDensity that) |
Modifier and Type | Method and Description |
---|---|
CPointer<NodeShaderTexPointDensity> |
__io__addressof()
Instantiates a pointer on this instance.
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NodeTexBase |
getBase()
Get method for struct member 'base'.
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short |
getColor_source()
Get method for struct member 'color_source'.
|
short |
getInterpolation()
Get method for struct member 'interpolation'.
|
short |
getPad()
Get method for struct member 'pad'.
|
short |
getPad2()
Get method for struct member 'pad2'.
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int |
getParticle_system()
Get method for struct member 'particle_system'.
|
short |
getPoint_source()
Get method for struct member 'point_source'.
|
float |
getRadius()
Get method for struct member 'radius'.
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int |
getResolution()
Get method for struct member 'resolution'.
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short |
getSpace()
Get method for struct member 'space'.
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void |
setBase(NodeTexBase base)
Set method for struct member 'base'.
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void |
setColor_source(short color_source)
Set method for struct member 'color_source'.
|
void |
setInterpolation(short interpolation)
Set method for struct member 'interpolation'.
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void |
setPad(short pad)
Set method for struct member 'pad'.
|
void |
setPad2(short pad2)
Set method for struct member 'pad2'.
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void |
setParticle_system(int particle_system)
Set method for struct member 'particle_system'.
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void |
setPoint_source(short point_source)
Set method for struct member 'point_source'.
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void |
setRadius(float radius)
Set method for struct member 'radius'.
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void |
setResolution(int resolution)
Set method for struct member 'resolution'.
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void |
setSpace(short space)
Set method for struct member 'space'.
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__io__addressof, __io__addressof, __io__equals, __io__generic__copy, __io__generic__copy, __io__instanceof, __io__native__copy, __io__newInstance, __io__same__encoding, __io__sizeof, __io__sizeof, __io__subclassof
public static final int __DNA__SDNA_INDEX
It is required when allocating a new block to store data for NodeShaderTexPointDensity.
org.cakelab.blender.io.dna.internal.StructDNA}
,
org.cakelab.blender.io.block.BlockTable#allocate}
,
Constant Field Valuespublic static final long[] __DNA__FIELD__base
This is how you get a reference on the corresponding field in the struct:
NodeShaderTexPointDensity nodeshadertexpointdensity = ...; CPointer<Object> p = nodeshadertexpointdensity.__dna__addressof(NodeShaderTexPointDensity.__DNA__FIELD__base); CPointer<NodeTexBase> p_base = p.cast(new Class[]{NodeTexBase.class});
public static final long[] __DNA__FIELD__point_source
This is how you get a reference on the corresponding field in the struct:
NodeShaderTexPointDensity nodeshadertexpointdensity = ...; CPointer<Object> p = nodeshadertexpointdensity.__dna__addressof(NodeShaderTexPointDensity.__DNA__FIELD__point_source); CPointer<Short> p_point_source = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__pad
This is how you get a reference on the corresponding field in the struct:
NodeShaderTexPointDensity nodeshadertexpointdensity = ...; CPointer<Object> p = nodeshadertexpointdensity.__dna__addressof(NodeShaderTexPointDensity.__DNA__FIELD__pad); CPointer<Short> p_pad = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__particle_system
This is how you get a reference on the corresponding field in the struct:
NodeShaderTexPointDensity nodeshadertexpointdensity = ...; CPointer<Object> p = nodeshadertexpointdensity.__dna__addressof(NodeShaderTexPointDensity.__DNA__FIELD__particle_system); CPointer<Integer> p_particle_system = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__radius
This is how you get a reference on the corresponding field in the struct:
NodeShaderTexPointDensity nodeshadertexpointdensity = ...; CPointer<Object> p = nodeshadertexpointdensity.__dna__addressof(NodeShaderTexPointDensity.__DNA__FIELD__radius); CPointer<Float> p_radius = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__resolution
This is how you get a reference on the corresponding field in the struct:
NodeShaderTexPointDensity nodeshadertexpointdensity = ...; CPointer<Object> p = nodeshadertexpointdensity.__dna__addressof(NodeShaderTexPointDensity.__DNA__FIELD__resolution); CPointer<Integer> p_resolution = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__space
This is how you get a reference on the corresponding field in the struct:
NodeShaderTexPointDensity nodeshadertexpointdensity = ...; CPointer<Object> p = nodeshadertexpointdensity.__dna__addressof(NodeShaderTexPointDensity.__DNA__FIELD__space); CPointer<Short> p_space = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__interpolation
This is how you get a reference on the corresponding field in the struct:
NodeShaderTexPointDensity nodeshadertexpointdensity = ...; CPointer<Object> p = nodeshadertexpointdensity.__dna__addressof(NodeShaderTexPointDensity.__DNA__FIELD__interpolation); CPointer<Short> p_interpolation = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__color_source
This is how you get a reference on the corresponding field in the struct:
NodeShaderTexPointDensity nodeshadertexpointdensity = ...; CPointer<Object> p = nodeshadertexpointdensity.__dna__addressof(NodeShaderTexPointDensity.__DNA__FIELD__color_source); CPointer<Short> p_color_source = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__pad2
This is how you get a reference on the corresponding field in the struct:
NodeShaderTexPointDensity nodeshadertexpointdensity = ...; CPointer<Object> p = nodeshadertexpointdensity.__dna__addressof(NodeShaderTexPointDensity.__DNA__FIELD__pad2); CPointer<Short> p_pad2 = p.cast(new Class[]{Short.class});
public NodeShaderTexPointDensity(long __address, Block __block, BlockTable __blockTable)
protected NodeShaderTexPointDensity(NodeShaderTexPointDensity that)
public NodeTexBase getBase() throws java.io.IOException
java.io.IOException
__DNA__FIELD__base
public void setBase(NodeTexBase base) throws java.io.IOException
java.io.IOException
__DNA__FIELD__base
public short getPoint_source() throws java.io.IOException
java.io.IOException
__DNA__FIELD__point_source
public void setPoint_source(short point_source) throws java.io.IOException
java.io.IOException
__DNA__FIELD__point_source
public short getPad() throws java.io.IOException
java.io.IOException
__DNA__FIELD__pad
public void setPad(short pad) throws java.io.IOException
java.io.IOException
__DNA__FIELD__pad
public int getParticle_system() throws java.io.IOException
java.io.IOException
__DNA__FIELD__particle_system
public void setParticle_system(int particle_system) throws java.io.IOException
java.io.IOException
__DNA__FIELD__particle_system
public float getRadius() throws java.io.IOException
java.io.IOException
__DNA__FIELD__radius
public void setRadius(float radius) throws java.io.IOException
java.io.IOException
__DNA__FIELD__radius
public int getResolution() throws java.io.IOException
java.io.IOException
__DNA__FIELD__resolution
public void setResolution(int resolution) throws java.io.IOException
java.io.IOException
__DNA__FIELD__resolution
public short getSpace() throws java.io.IOException
java.io.IOException
__DNA__FIELD__space
public void setSpace(short space) throws java.io.IOException
java.io.IOException
__DNA__FIELD__space
public short getInterpolation() throws java.io.IOException
java.io.IOException
__DNA__FIELD__interpolation
public void setInterpolation(short interpolation) throws java.io.IOException
java.io.IOException
__DNA__FIELD__interpolation
public short getColor_source() throws java.io.IOException
java.io.IOException
__DNA__FIELD__color_source
public void setColor_source(short color_source) throws java.io.IOException
java.io.IOException
__DNA__FIELD__color_source
public short getPad2() throws java.io.IOException
java.io.IOException
__DNA__FIELD__pad2
public void setPad2(short pad2) throws java.io.IOException
java.io.IOException
__DNA__FIELD__pad2
public CPointer<NodeShaderTexPointDensity> __io__addressof()