public class GameData extends CFacade
Modifier and Type | Field and Description |
---|---|
static long[] |
__DNA__FIELD__aasamples
Field descriptor (offset) for struct member 'aasamples'.
|
static long[] |
__DNA__FIELD__activityBoxRadius
Field descriptor (offset) for struct member 'activityBoxRadius'.
|
static long[] |
__DNA__FIELD__angulardeactthreshold
Field descriptor (offset) for struct member 'angulardeactthreshold'.
|
static long[] |
__DNA__FIELD__attrib
Field descriptor (offset) for struct member 'attrib'.
|
static long[] |
__DNA__FIELD__deactivationtime
Field descriptor (offset) for struct member 'deactivationtime'.
|
static long[] |
__DNA__FIELD__depth
Field descriptor (offset) for struct member 'depth'.
|
static long[] |
__DNA__FIELD__dome
Field descriptor (offset) for struct member 'dome'.
|
static long[] |
__DNA__FIELD__exitkey
Field descriptor (offset) for struct member 'exitkey'.
|
static long[] |
__DNA__FIELD__eyeseparation
Field descriptor (offset) for struct member 'eyeseparation'.
|
static long[] |
__DNA__FIELD__flag
Field descriptor (offset) for struct member 'flag'.
|
static long[] |
__DNA__FIELD__framing
Field descriptor (offset) for struct member 'framing'.
|
static long[] |
__DNA__FIELD__freqplay
Field descriptor (offset) for struct member 'freqplay'.
|
static long[] |
__DNA__FIELD__gravity
Field descriptor (offset) for struct member 'gravity'.
|
static long[] |
__DNA__FIELD__levelHeight
Field descriptor (offset) for struct member 'levelHeight'.
|
static long[] |
__DNA__FIELD__lineardeactthreshold
Field descriptor (offset) for struct member 'lineardeactthreshold'.
|
static long[] |
__DNA__FIELD__lodflag
Field descriptor (offset) for struct member 'lodflag'.
|
static long[] |
__DNA__FIELD__matmode
Field descriptor (offset) for struct member 'matmode'.
|
static long[] |
__DNA__FIELD__maxlogicstep
Field descriptor (offset) for struct member 'maxlogicstep'.
|
static long[] |
__DNA__FIELD__maxphystep
Field descriptor (offset) for struct member 'maxphystep'.
|
static long[] |
__DNA__FIELD__mode
Field descriptor (offset) for struct member 'mode'.
|
static long[] |
__DNA__FIELD__obstacleSimulation
Field descriptor (offset) for struct member 'obstacleSimulation'.
|
static long[] |
__DNA__FIELD__occlusionRes
Field descriptor (offset) for struct member 'occlusionRes'.
|
static long[] |
__DNA__FIELD__pad2
Field descriptor (offset) for struct member 'pad2'.
|
static long[] |
__DNA__FIELD__pad4
Field descriptor (offset) for struct member 'pad4'.
|
static long[] |
__DNA__FIELD__pad5
Field descriptor (offset) for struct member 'pad5'.
|
static long[] |
__DNA__FIELD__physicsEngine
Field descriptor (offset) for struct member 'physicsEngine'.
|
static long[] |
__DNA__FIELD__physubstep
Field descriptor (offset) for struct member 'physubstep'.
|
static long[] |
__DNA__FIELD__playerflag
Field descriptor (offset) for struct member 'playerflag'.
|
static long[] |
__DNA__FIELD__raster_storage
Field descriptor (offset) for struct member 'raster_storage'.
|
static long[] |
__DNA__FIELD__recastData
Field descriptor (offset) for struct member 'recastData'.
|
static long[] |
__DNA__FIELD__rt1
Field descriptor (offset) for struct member 'rt1'.
|
static long[] |
__DNA__FIELD__rt2
Field descriptor (offset) for struct member 'rt2'.
|
static long[] |
__DNA__FIELD__scehysteresis
Field descriptor (offset) for struct member 'scehysteresis'.
|
static long[] |
__DNA__FIELD__stereoflag
Field descriptor (offset) for struct member 'stereoflag'.
|
static long[] |
__DNA__FIELD__stereomode
Field descriptor (offset) for struct member 'stereomode'.
|
static long[] |
__DNA__FIELD__ticrate
Field descriptor (offset) for struct member 'ticrate'.
|
static long[] |
__DNA__FIELD__vsync
Field descriptor (offset) for struct member 'vsync'.
|
static long[] |
__DNA__FIELD__xplay
Field descriptor (offset) for struct member 'xplay'.
|
static long[] |
__DNA__FIELD__yplay
Field descriptor (offset) for struct member 'yplay'.
|
static int |
__DNA__SDNA_INDEX
This is the sdna index of the struct GameData.
|
__io__address, __io__arch_index, __io__block, __io__blockTable, __io__pointersize
Modifier | Constructor and Description |
---|---|
protected |
GameData(GameData that) |
|
GameData(long __address,
Block __block,
BlockTable __blockTable) |
Modifier and Type | Method and Description |
---|---|
CPointer<GameData> |
__io__addressof()
Instantiates a pointer on this instance.
|
short |
getAasamples()
Get method for struct member 'aasamples'.
|
float |
getActivityBoxRadius()
Get method for struct member 'activityBoxRadius'.
|
float |
getAngulardeactthreshold()
Get method for struct member 'angulardeactthreshold'.
|
short |
getAttrib()
Get method for struct member 'attrib'.
|
float |
getDeactivationtime()
Get method for struct member 'deactivationtime'.
|
short |
getDepth()
Get method for struct member 'depth'.
|
GameDome |
getDome()
Get method for struct member 'dome'.
|
short |
getExitkey()
Get method for struct member 'exitkey'.
|
float |
getEyeseparation()
Get method for struct member 'eyeseparation'.
|
int |
getFlag()
Get method for struct member 'flag'.
|
GameFraming |
getFraming()
Get method for struct member 'framing'.
|
short |
getFreqplay()
Get method for struct member 'freqplay'.
|
float |
getGravity()
Get method for struct member 'gravity'.
|
float |
getLevelHeight()
Get method for struct member 'levelHeight'.
|
float |
getLineardeactthreshold()
Get method for struct member 'lineardeactthreshold'.
|
short |
getLodflag()
Get method for struct member 'lodflag'.
|
short |
getMatmode()
Get method for struct member 'matmode'.
|
short |
getMaxlogicstep()
Get method for struct member 'maxlogicstep'.
|
short |
getMaxphystep()
Get method for struct member 'maxphystep'.
|
short |
getMode()
Get method for struct member 'mode'.
|
short |
getObstacleSimulation()
Get method for struct member 'obstacleSimulation'.
|
short |
getOcclusionRes()
Get method for struct member 'occlusionRes'.
|
short |
getPad2()
Get method for struct member 'pad2'.
|
CArrayFacade<java.lang.Short> |
getPad4()
Get method for struct member 'pad4'.
|
int |
getPad5()
Get method for struct member 'pad5'.
|
short |
getPhysicsEngine()
Get method for struct member 'physicsEngine'.
|
short |
getPhysubstep()
Get method for struct member 'physubstep'.
|
short |
getPlayerflag()
Get method for struct member 'playerflag'.
|
short |
getRaster_storage()
Get method for struct member 'raster_storage'.
|
RecastData |
getRecastData()
Get method for struct member 'recastData'.
|
short |
getRt1()
Get method for struct member 'rt1'.
|
short |
getRt2()
Get method for struct member 'rt2'.
|
int |
getScehysteresis()
Get method for struct member 'scehysteresis'.
|
short |
getStereoflag()
Get method for struct member 'stereoflag'.
|
short |
getStereomode()
Get method for struct member 'stereomode'.
|
short |
getTicrate()
Get method for struct member 'ticrate'.
|
short |
getVsync()
Get method for struct member 'vsync'.
|
short |
getXplay()
Get method for struct member 'xplay'.
|
short |
getYplay()
Get method for struct member 'yplay'.
|
void |
setAasamples(short aasamples)
Set method for struct member 'aasamples'.
|
void |
setActivityBoxRadius(float activityBoxRadius)
Set method for struct member 'activityBoxRadius'.
|
void |
setAngulardeactthreshold(float angulardeactthreshold)
Set method for struct member 'angulardeactthreshold'.
|
void |
setAttrib(short attrib)
Set method for struct member 'attrib'.
|
void |
setDeactivationtime(float deactivationtime)
Set method for struct member 'deactivationtime'.
|
void |
setDepth(short depth)
Set method for struct member 'depth'.
|
void |
setDome(GameDome dome)
Set method for struct member 'dome'.
|
void |
setExitkey(short exitkey)
Set method for struct member 'exitkey'.
|
void |
setEyeseparation(float eyeseparation)
Set method for struct member 'eyeseparation'.
|
void |
setFlag(int flag)
Set method for struct member 'flag'.
|
void |
setFraming(GameFraming framing)
Set method for struct member 'framing'.
|
void |
setFreqplay(short freqplay)
Set method for struct member 'freqplay'.
|
void |
setGravity(float gravity)
Set method for struct member 'gravity'.
|
void |
setLevelHeight(float levelHeight)
Set method for struct member 'levelHeight'.
|
void |
setLineardeactthreshold(float lineardeactthreshold)
Set method for struct member 'lineardeactthreshold'.
|
void |
setLodflag(short lodflag)
Set method for struct member 'lodflag'.
|
void |
setMatmode(short matmode)
Set method for struct member 'matmode'.
|
void |
setMaxlogicstep(short maxlogicstep)
Set method for struct member 'maxlogicstep'.
|
void |
setMaxphystep(short maxphystep)
Set method for struct member 'maxphystep'.
|
void |
setMode(short mode)
Set method for struct member 'mode'.
|
void |
setObstacleSimulation(short obstacleSimulation)
Set method for struct member 'obstacleSimulation'.
|
void |
setOcclusionRes(short occlusionRes)
Set method for struct member 'occlusionRes'.
|
void |
setPad2(short pad2)
Set method for struct member 'pad2'.
|
void |
setPad4(CArrayFacade<java.lang.Short> pad4)
Set method for struct member 'pad4'.
|
void |
setPad5(int pad5)
Set method for struct member 'pad5'.
|
void |
setPhysicsEngine(short physicsEngine)
Set method for struct member 'physicsEngine'.
|
void |
setPhysubstep(short physubstep)
Set method for struct member 'physubstep'.
|
void |
setPlayerflag(short playerflag)
Set method for struct member 'playerflag'.
|
void |
setRaster_storage(short raster_storage)
Set method for struct member 'raster_storage'.
|
void |
setRecastData(RecastData recastData)
Set method for struct member 'recastData'.
|
void |
setRt1(short rt1)
Set method for struct member 'rt1'.
|
void |
setRt2(short rt2)
Set method for struct member 'rt2'.
|
void |
setScehysteresis(int scehysteresis)
Set method for struct member 'scehysteresis'.
|
void |
setStereoflag(short stereoflag)
Set method for struct member 'stereoflag'.
|
void |
setStereomode(short stereomode)
Set method for struct member 'stereomode'.
|
void |
setTicrate(short ticrate)
Set method for struct member 'ticrate'.
|
void |
setVsync(short vsync)
Set method for struct member 'vsync'.
|
void |
setXplay(short xplay)
Set method for struct member 'xplay'.
|
void |
setYplay(short yplay)
Set method for struct member 'yplay'.
|
__io__addressof, __io__addressof, __io__equals, __io__generic__copy, __io__generic__copy, __io__instanceof, __io__native__copy, __io__newInstance, __io__same__encoding, __io__sizeof, __io__sizeof, __io__subclassof
public static final int __DNA__SDNA_INDEX
It is required when allocating a new block to store data for GameData.
org.cakelab.blender.io.dna.internal.StructDNA}
,
org.cakelab.blender.io.block.BlockTable#allocate}
,
Constant Field Valuespublic static final long[] __DNA__FIELD__framing
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__framing); CPointer<GameFraming> p_framing = p.cast(new Class[]{GameFraming.class});
public static final long[] __DNA__FIELD__playerflag
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__playerflag); CPointer<Short> p_playerflag = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__xplay
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__xplay); CPointer<Short> p_xplay = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__yplay
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__yplay); CPointer<Short> p_yplay = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__freqplay
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__freqplay); CPointer<Short> p_freqplay = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__depth
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__depth); CPointer<Short> p_depth = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__attrib
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__attrib); CPointer<Short> p_attrib = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__rt1
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__rt1); CPointer<Short> p_rt1 = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__rt2
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__rt2); CPointer<Short> p_rt2 = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__aasamples
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__aasamples); CPointer<Short> p_aasamples = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__pad4
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__pad4); CPointer<CArrayFacade<Short>> p_pad4 = p.cast(new Class[]{CArrayFacade.class, Short.class});
public static final long[] __DNA__FIELD__dome
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__dome); CPointer<GameDome> p_dome = p.cast(new Class[]{GameDome.class});
public static final long[] __DNA__FIELD__stereoflag
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__stereoflag); CPointer<Short> p_stereoflag = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__stereomode
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__stereomode); CPointer<Short> p_stereomode = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__eyeseparation
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__eyeseparation); CPointer<Float> p_eyeseparation = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__recastData
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__recastData); CPointer<RecastData> p_recastData = p.cast(new Class[]{RecastData.class});
public static final long[] __DNA__FIELD__gravity
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__gravity); CPointer<Float> p_gravity = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__activityBoxRadius
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__activityBoxRadius); CPointer<Float> p_activityBoxRadius = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__flag
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__flag); CPointer<Integer> p_flag = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__mode
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__mode); CPointer<Short> p_mode = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__matmode
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__matmode); CPointer<Short> p_matmode = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__occlusionRes
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__occlusionRes); CPointer<Short> p_occlusionRes = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__physicsEngine
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__physicsEngine); CPointer<Short> p_physicsEngine = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__exitkey
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__exitkey); CPointer<Short> p_exitkey = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__vsync
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__vsync); CPointer<Short> p_vsync = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__ticrate
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__ticrate); CPointer<Short> p_ticrate = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__maxlogicstep
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__maxlogicstep); CPointer<Short> p_maxlogicstep = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__physubstep
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__physubstep); CPointer<Short> p_physubstep = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__maxphystep
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__maxphystep); CPointer<Short> p_maxphystep = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__obstacleSimulation
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__obstacleSimulation); CPointer<Short> p_obstacleSimulation = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__raster_storage
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__raster_storage); CPointer<Short> p_raster_storage = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__levelHeight
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__levelHeight); CPointer<Float> p_levelHeight = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__deactivationtime
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__deactivationtime); CPointer<Float> p_deactivationtime = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__lineardeactthreshold
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__lineardeactthreshold); CPointer<Float> p_lineardeactthreshold = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__angulardeactthreshold
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__angulardeactthreshold); CPointer<Float> p_angulardeactthreshold = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__lodflag
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__lodflag); CPointer<Short> p_lodflag = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__pad2
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__pad2); CPointer<Short> p_pad2 = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__scehysteresis
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__scehysteresis); CPointer<Integer> p_scehysteresis = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__pad5
This is how you get a reference on the corresponding field in the struct:
GameData gamedata = ...; CPointer<Object> p = gamedata.__dna__addressof(GameData.__DNA__FIELD__pad5); CPointer<Integer> p_pad5 = p.cast(new Class[]{Integer.class});
public GameData(long __address, Block __block, BlockTable __blockTable)
protected GameData(GameData that)
public GameFraming getFraming() throws java.io.IOException
java.io.IOException
__DNA__FIELD__framing
public void setFraming(GameFraming framing) throws java.io.IOException
java.io.IOException
__DNA__FIELD__framing
public short getPlayerflag() throws java.io.IOException
java.io.IOException
__DNA__FIELD__playerflag
public void setPlayerflag(short playerflag) throws java.io.IOException
java.io.IOException
__DNA__FIELD__playerflag
public short getXplay() throws java.io.IOException
java.io.IOException
__DNA__FIELD__xplay
public void setXplay(short xplay) throws java.io.IOException
java.io.IOException
__DNA__FIELD__xplay
public short getYplay() throws java.io.IOException
java.io.IOException
__DNA__FIELD__yplay
public void setYplay(short yplay) throws java.io.IOException
java.io.IOException
__DNA__FIELD__yplay
public short getFreqplay() throws java.io.IOException
java.io.IOException
__DNA__FIELD__freqplay
public void setFreqplay(short freqplay) throws java.io.IOException
java.io.IOException
__DNA__FIELD__freqplay
public short getDepth() throws java.io.IOException
java.io.IOException
__DNA__FIELD__depth
public void setDepth(short depth) throws java.io.IOException
java.io.IOException
__DNA__FIELD__depth
public short getAttrib() throws java.io.IOException
java.io.IOException
__DNA__FIELD__attrib
public void setAttrib(short attrib) throws java.io.IOException
java.io.IOException
__DNA__FIELD__attrib
public short getRt1() throws java.io.IOException
java.io.IOException
__DNA__FIELD__rt1
public void setRt1(short rt1) throws java.io.IOException
java.io.IOException
__DNA__FIELD__rt1
public short getRt2() throws java.io.IOException
java.io.IOException
__DNA__FIELD__rt2
public void setRt2(short rt2) throws java.io.IOException
java.io.IOException
__DNA__FIELD__rt2
public short getAasamples() throws java.io.IOException
java.io.IOException
__DNA__FIELD__aasamples
public void setAasamples(short aasamples) throws java.io.IOException
java.io.IOException
__DNA__FIELD__aasamples
public CArrayFacade<java.lang.Short> getPad4() throws java.io.IOException
java.io.IOException
__DNA__FIELD__pad4
public void setPad4(CArrayFacade<java.lang.Short> pad4) throws java.io.IOException
java.io.IOException
__DNA__FIELD__pad4
public GameDome getDome() throws java.io.IOException
java.io.IOException
__DNA__FIELD__dome
public void setDome(GameDome dome) throws java.io.IOException
java.io.IOException
__DNA__FIELD__dome
public short getStereoflag() throws java.io.IOException
java.io.IOException
__DNA__FIELD__stereoflag
public void setStereoflag(short stereoflag) throws java.io.IOException
java.io.IOException
__DNA__FIELD__stereoflag
public short getStereomode() throws java.io.IOException
java.io.IOException
__DNA__FIELD__stereomode
public void setStereomode(short stereomode) throws java.io.IOException
java.io.IOException
__DNA__FIELD__stereomode
public float getEyeseparation() throws java.io.IOException
java.io.IOException
__DNA__FIELD__eyeseparation
public void setEyeseparation(float eyeseparation) throws java.io.IOException
java.io.IOException
__DNA__FIELD__eyeseparation
public RecastData getRecastData() throws java.io.IOException
java.io.IOException
__DNA__FIELD__recastData
public void setRecastData(RecastData recastData) throws java.io.IOException
java.io.IOException
__DNA__FIELD__recastData
public float getGravity() throws java.io.IOException
java.io.IOException
__DNA__FIELD__gravity
public void setGravity(float gravity) throws java.io.IOException
java.io.IOException
__DNA__FIELD__gravity
public float getActivityBoxRadius() throws java.io.IOException
java.io.IOException
__DNA__FIELD__activityBoxRadius
public void setActivityBoxRadius(float activityBoxRadius) throws java.io.IOException
java.io.IOException
__DNA__FIELD__activityBoxRadius
public int getFlag() throws java.io.IOException
java.io.IOException
__DNA__FIELD__flag
public void setFlag(int flag) throws java.io.IOException
java.io.IOException
__DNA__FIELD__flag
public short getMode() throws java.io.IOException
java.io.IOException
__DNA__FIELD__mode
public void setMode(short mode) throws java.io.IOException
java.io.IOException
__DNA__FIELD__mode
public short getMatmode() throws java.io.IOException
java.io.IOException
__DNA__FIELD__matmode
public void setMatmode(short matmode) throws java.io.IOException
java.io.IOException
__DNA__FIELD__matmode
public short getOcclusionRes() throws java.io.IOException
java.io.IOException
__DNA__FIELD__occlusionRes
public void setOcclusionRes(short occlusionRes) throws java.io.IOException
java.io.IOException
__DNA__FIELD__occlusionRes
public short getPhysicsEngine() throws java.io.IOException
java.io.IOException
__DNA__FIELD__physicsEngine
public void setPhysicsEngine(short physicsEngine) throws java.io.IOException
java.io.IOException
__DNA__FIELD__physicsEngine
public short getExitkey() throws java.io.IOException
java.io.IOException
__DNA__FIELD__exitkey
public void setExitkey(short exitkey) throws java.io.IOException
java.io.IOException
__DNA__FIELD__exitkey
public short getVsync() throws java.io.IOException
java.io.IOException
__DNA__FIELD__vsync
public void setVsync(short vsync) throws java.io.IOException
java.io.IOException
__DNA__FIELD__vsync
public short getTicrate() throws java.io.IOException
java.io.IOException
__DNA__FIELD__ticrate
public void setTicrate(short ticrate) throws java.io.IOException
java.io.IOException
__DNA__FIELD__ticrate
public short getMaxlogicstep() throws java.io.IOException
java.io.IOException
__DNA__FIELD__maxlogicstep
public void setMaxlogicstep(short maxlogicstep) throws java.io.IOException
java.io.IOException
__DNA__FIELD__maxlogicstep
public short getPhysubstep() throws java.io.IOException
java.io.IOException
__DNA__FIELD__physubstep
public void setPhysubstep(short physubstep) throws java.io.IOException
java.io.IOException
__DNA__FIELD__physubstep
public short getMaxphystep() throws java.io.IOException
java.io.IOException
__DNA__FIELD__maxphystep
public void setMaxphystep(short maxphystep) throws java.io.IOException
java.io.IOException
__DNA__FIELD__maxphystep
public short getObstacleSimulation() throws java.io.IOException
java.io.IOException
__DNA__FIELD__obstacleSimulation
public void setObstacleSimulation(short obstacleSimulation) throws java.io.IOException
java.io.IOException
__DNA__FIELD__obstacleSimulation
public short getRaster_storage() throws java.io.IOException
java.io.IOException
__DNA__FIELD__raster_storage
public void setRaster_storage(short raster_storage) throws java.io.IOException
java.io.IOException
__DNA__FIELD__raster_storage
public float getLevelHeight() throws java.io.IOException
java.io.IOException
__DNA__FIELD__levelHeight
public void setLevelHeight(float levelHeight) throws java.io.IOException
java.io.IOException
__DNA__FIELD__levelHeight
public float getDeactivationtime() throws java.io.IOException
java.io.IOException
__DNA__FIELD__deactivationtime
public void setDeactivationtime(float deactivationtime) throws java.io.IOException
java.io.IOException
__DNA__FIELD__deactivationtime
public float getLineardeactthreshold() throws java.io.IOException
java.io.IOException
__DNA__FIELD__lineardeactthreshold
public void setLineardeactthreshold(float lineardeactthreshold) throws java.io.IOException
java.io.IOException
__DNA__FIELD__lineardeactthreshold
public float getAngulardeactthreshold() throws java.io.IOException
java.io.IOException
__DNA__FIELD__angulardeactthreshold
public void setAngulardeactthreshold(float angulardeactthreshold) throws java.io.IOException
java.io.IOException
__DNA__FIELD__angulardeactthreshold
public short getLodflag() throws java.io.IOException
java.io.IOException
__DNA__FIELD__lodflag
public void setLodflag(short lodflag) throws java.io.IOException
java.io.IOException
__DNA__FIELD__lodflag
public short getPad2() throws java.io.IOException
java.io.IOException
__DNA__FIELD__pad2
public void setPad2(short pad2) throws java.io.IOException
java.io.IOException
__DNA__FIELD__pad2
public int getScehysteresis() throws java.io.IOException
java.io.IOException
__DNA__FIELD__scehysteresis
public void setScehysteresis(int scehysteresis) throws java.io.IOException
java.io.IOException
__DNA__FIELD__scehysteresis
public int getPad5() throws java.io.IOException
java.io.IOException
__DNA__FIELD__pad5
public void setPad5(int pad5) throws java.io.IOException
java.io.IOException
__DNA__FIELD__pad5