Modifier and Type | Field and Description |
---|---|
static long[] |
__DNA__FIELD__activityBoxRadius
Field descriptor (offset) for struct member 'activityBoxRadius'.
|
static long[] |
__DNA__FIELD__adt
Field descriptor (offset) for struct member 'adt'.
|
static long[] |
__DNA__FIELD__ambb
Field descriptor (offset) for struct member 'ambb'.
|
static long[] |
__DNA__FIELD__ambg
Field descriptor (offset) for struct member 'ambg'.
|
static long[] |
__DNA__FIELD__ambr
Field descriptor (offset) for struct member 'ambr'.
|
static long[] |
__DNA__FIELD__ao_adapt_speed_fac
Field descriptor (offset) for struct member 'ao_adapt_speed_fac'.
|
static long[] |
__DNA__FIELD__ao_adapt_thresh
Field descriptor (offset) for struct member 'ao_adapt_thresh'.
|
static long[] |
__DNA__FIELD__ao_approx_correction
Field descriptor (offset) for struct member 'ao_approx_correction'.
|
static long[] |
__DNA__FIELD__ao_approx_error
Field descriptor (offset) for struct member 'ao_approx_error'.
|
static long[] |
__DNA__FIELD__ao_approx_passes
Field descriptor (offset) for struct member 'ao_approx_passes'.
|
static long[] |
__DNA__FIELD__ao_env_energy
Field descriptor (offset) for struct member 'ao_env_energy'.
|
static long[] |
__DNA__FIELD__ao_gather_method
Field descriptor (offset) for struct member 'ao_gather_method'.
|
static long[] |
__DNA__FIELD__ao_indirect_bounces
Field descriptor (offset) for struct member 'ao_indirect_bounces'.
|
static long[] |
__DNA__FIELD__ao_indirect_energy
Field descriptor (offset) for struct member 'ao_indirect_energy'.
|
static long[] |
__DNA__FIELD__ao_pad
Field descriptor (offset) for struct member 'ao_pad'.
|
static long[] |
__DNA__FIELD__ao_pad2
Field descriptor (offset) for struct member 'ao_pad2'.
|
static long[] |
__DNA__FIELD__ao_samp_method
Field descriptor (offset) for struct member 'ao_samp_method'.
|
static long[] |
__DNA__FIELD__aobias
Field descriptor (offset) for struct member 'aobias'.
|
static long[] |
__DNA__FIELD__aocolor
Field descriptor (offset) for struct member 'aocolor'.
|
static long[] |
__DNA__FIELD__aodist
Field descriptor (offset) for struct member 'aodist'.
|
static long[] |
__DNA__FIELD__aodistfac
Field descriptor (offset) for struct member 'aodistfac'.
|
static long[] |
__DNA__FIELD__aoenergy
Field descriptor (offset) for struct member 'aoenergy'.
|
static long[] |
__DNA__FIELD__aomix
Field descriptor (offset) for struct member 'aomix'.
|
static long[] |
__DNA__FIELD__aomode
Field descriptor (offset) for struct member 'aomode'.
|
static long[] |
__DNA__FIELD__aosamp
Field descriptor (offset) for struct member 'aosamp'.
|
static long[] |
__DNA__FIELD__aosphere
Field descriptor (offset) for struct member 'aosphere'.
|
static long[] |
__DNA__FIELD__aotables
Field descriptor (offset) for struct member 'aotables'.
|
static long[] |
__DNA__FIELD__colormodel
Field descriptor (offset) for struct member 'colormodel'.
|
static long[] |
__DNA__FIELD__dofend
Field descriptor (offset) for struct member 'dofend'.
|
static long[] |
__DNA__FIELD__dofmax
Field descriptor (offset) for struct member 'dofmax'.
|
static long[] |
__DNA__FIELD__dofmin
Field descriptor (offset) for struct member 'dofmin'.
|
static long[] |
__DNA__FIELD__dofsta
Field descriptor (offset) for struct member 'dofsta'.
|
static long[] |
__DNA__FIELD__exp
Field descriptor (offset) for struct member 'exp'.
|
static long[] |
__DNA__FIELD__exposure
Field descriptor (offset) for struct member 'exposure'.
|
static long[] |
__DNA__FIELD__flag
Field descriptor (offset) for struct member 'flag'.
|
static long[] |
__DNA__FIELD__gpumaterial
Field descriptor (offset) for struct member 'gpumaterial'.
|
static long[] |
__DNA__FIELD__gravity
Field descriptor (offset) for struct member 'gravity'.
|
static long[] |
__DNA__FIELD__horb
Field descriptor (offset) for struct member 'horb'.
|
static long[] |
__DNA__FIELD__horg
Field descriptor (offset) for struct member 'horg'.
|
static long[] |
__DNA__FIELD__horr
Field descriptor (offset) for struct member 'horr'.
|
static long[] |
__DNA__FIELD__id
Field descriptor (offset) for struct member 'id'.
|
static long[] |
__DNA__FIELD__ipo
Deprecated.
Deprecatedold animation system, deprecated for 2.5
Pointer ArithmeticsThis is how you get a reference on the corresponding field in the struct: World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__ipo); CPointer<CPointer<Ipo>> p_ipo = p.cast(new Class[]{CPointer.class, Ipo.class}); Metadata
|
static long[] |
__DNA__FIELD__linfac
Field descriptor (offset) for struct member 'linfac'.
|
static long[] |
__DNA__FIELD__logfac
Field descriptor (offset) for struct member 'logfac'.
|
static long[] |
__DNA__FIELD__maxlogicstep
Field descriptor (offset) for struct member 'maxlogicstep'.
|
static long[] |
__DNA__FIELD__maxphystep
Field descriptor (offset) for struct member 'maxphystep'.
|
static long[] |
__DNA__FIELD__misi
Field descriptor (offset) for struct member 'misi'.
|
static long[] |
__DNA__FIELD__mistdist
Field descriptor (offset) for struct member 'mistdist'.
|
static long[] |
__DNA__FIELD__misthi
Field descriptor (offset) for struct member 'misthi'.
|
static long[] |
__DNA__FIELD__miststa
Field descriptor (offset) for struct member 'miststa'.
|
static long[] |
__DNA__FIELD__mistype
Field descriptor (offset) for struct member 'mistype'.
|
static long[] |
__DNA__FIELD__mode
Field descriptor (offset) for struct member 'mode'.
|
static long[] |
__DNA__FIELD__mtex
Field descriptor (offset) for struct member 'mtex'.
|
static long[] |
__DNA__FIELD__nodetree
Field descriptor (offset) for struct member 'nodetree'.
|
static long[] |
__DNA__FIELD__occlusionRes
Field descriptor (offset) for struct member 'occlusionRes'.
|
static long[] |
__DNA__FIELD__pad
Field descriptor (offset) for struct member 'pad'.
|
static long[] |
__DNA__FIELD__physicsEngine
Field descriptor (offset) for struct member 'physicsEngine'.
|
static long[] |
__DNA__FIELD__physubstep
Field descriptor (offset) for struct member 'physubstep'.
|
static long[] |
__DNA__FIELD__pr_texture
Field descriptor (offset) for struct member 'pr_texture'.
|
static long[] |
__DNA__FIELD__preview
Field descriptor (offset) for struct member 'preview'.
|
static long[] |
__DNA__FIELD__range
Field descriptor (offset) for struct member 'range'.
|
static long[] |
__DNA__FIELD__skytype
Field descriptor (offset) for struct member 'skytype'.
|
static long[] |
__DNA__FIELD__starb
Deprecated.
Deprecated
Pointer ArithmeticsThis is how you get a reference on the corresponding field in the struct: World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__starb); CPointer<Float> p_starb = p.cast(new Class[]{Float.class}); Metadata
|
static long[] |
__DNA__FIELD__starcolnoise
Deprecated.
Deprecated
Pointer ArithmeticsThis is how you get a reference on the corresponding field in the struct: World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__starcolnoise); CPointer<Float> p_starcolnoise = p.cast(new Class[]{Float.class}); Metadata
|
static long[] |
__DNA__FIELD__stardist
Deprecated.
Deprecated
Pointer ArithmeticsThis is how you get a reference on the corresponding field in the struct: World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__stardist); CPointer<Float> p_stardist = p.cast(new Class[]{Float.class}); Metadata
|
static long[] |
__DNA__FIELD__starg
Deprecated.
Deprecated
Pointer ArithmeticsThis is how you get a reference on the corresponding field in the struct: World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__starg); CPointer<Float> p_starg = p.cast(new Class[]{Float.class}); Metadata
|
static long[] |
__DNA__FIELD__stark
Deprecated.
DeprecatedDeprecated
Pointer ArithmeticsThis is how you get a reference on the corresponding field in the struct: World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__stark); CPointer<Float> p_stark = p.cast(new Class[]{Float.class}); Metadata
|
static long[] |
__DNA__FIELD__starmindist
Deprecated.
Deprecated
Pointer ArithmeticsThis is how you get a reference on the corresponding field in the struct: World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__starmindist); CPointer<Float> p_starmindist = p.cast(new Class[]{Float.class}); Metadata
|
static long[] |
__DNA__FIELD__starr
Deprecated.
Deprecated
Pointer ArithmeticsThis is how you get a reference on the corresponding field in the struct: World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__starr); CPointer<Float> p_starr = p.cast(new Class[]{Float.class}); Metadata
|
static long[] |
__DNA__FIELD__starsize
Deprecated.
Deprecated
Pointer ArithmeticsThis is how you get a reference on the corresponding field in the struct: World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__starsize); CPointer<Float> p_starsize = p.cast(new Class[]{Float.class}); Metadata
|
static long[] |
__DNA__FIELD__texact
Field descriptor (offset) for struct member 'texact'.
|
static long[] |
__DNA__FIELD__ticrate
Field descriptor (offset) for struct member 'ticrate'.
|
static long[] |
__DNA__FIELD__totex
Field descriptor (offset) for struct member 'totex'.
|
static long[] |
__DNA__FIELD__use_nodes
Field descriptor (offset) for struct member 'use_nodes'.
|
static long[] |
__DNA__FIELD__zenb
Field descriptor (offset) for struct member 'zenb'.
|
static long[] |
__DNA__FIELD__zeng
Field descriptor (offset) for struct member 'zeng'.
|
static long[] |
__DNA__FIELD__zenr
Field descriptor (offset) for struct member 'zenr'.
|
static int |
__DNA__SDNA_INDEX
This is the sdna index of the struct World.
|
__io__address, __io__arch_index, __io__block, __io__blockTable, __io__pointersize
Modifier | Constructor and Description |
---|---|
|
World(long __address,
Block __block,
BlockTable __blockTable) |
protected |
World(World that) |
Modifier and Type | Method and Description |
---|---|
CPointer<World> |
__io__addressof()
Instantiates a pointer on this instance.
|
float |
getActivityBoxRadius()
Get method for struct member 'activityBoxRadius'.
|
CPointer<AnimData> |
getAdt()
Get method for struct member 'adt'.
|
float |
getAmbb()
Get method for struct member 'ambb'.
|
float |
getAmbg()
Get method for struct member 'ambg'.
|
float |
getAmbr()
Get method for struct member 'ambr'.
|
float |
getAo_adapt_speed_fac()
Get method for struct member 'ao_adapt_speed_fac'.
|
float |
getAo_adapt_thresh()
Get method for struct member 'ao_adapt_thresh'.
|
float |
getAo_approx_correction()
Get method for struct member 'ao_approx_correction'.
|
float |
getAo_approx_error()
Get method for struct member 'ao_approx_error'.
|
short |
getAo_approx_passes()
Get method for struct member 'ao_approx_passes'.
|
float |
getAo_env_energy()
Get method for struct member 'ao_env_energy'.
|
short |
getAo_gather_method()
Get method for struct member 'ao_gather_method'.
|
short |
getAo_indirect_bounces()
Get method for struct member 'ao_indirect_bounces'.
|
float |
getAo_indirect_energy()
Get method for struct member 'ao_indirect_energy'.
|
short |
getAo_pad()
Get method for struct member 'ao_pad'.
|
float |
getAo_pad2()
Get method for struct member 'ao_pad2'.
|
short |
getAo_samp_method()
Get method for struct member 'ao_samp_method'.
|
float |
getAobias()
Get method for struct member 'aobias'.
|
short |
getAocolor()
Get method for struct member 'aocolor'.
|
float |
getAodist()
Get method for struct member 'aodist'.
|
float |
getAodistfac()
Get method for struct member 'aodistfac'.
|
float |
getAoenergy()
Get method for struct member 'aoenergy'.
|
short |
getAomix()
Get method for struct member 'aomix'.
|
short |
getAomode()
Get method for struct member 'aomode'.
|
short |
getAosamp()
Get method for struct member 'aosamp'.
|
CPointer<java.lang.Float> |
getAosphere()
Get method for struct member 'aosphere'.
|
CPointer<java.lang.Float> |
getAotables()
Get method for struct member 'aotables'.
|
short |
getColormodel()
Get method for struct member 'colormodel'.
|
short |
getDofend()
Get method for struct member 'dofend'.
|
short |
getDofmax()
Get method for struct member 'dofmax'.
|
short |
getDofmin()
Get method for struct member 'dofmin'.
|
short |
getDofsta()
Get method for struct member 'dofsta'.
|
float |
getExp()
Get method for struct member 'exp'.
|
float |
getExposure()
Get method for struct member 'exposure'.
|
short |
getFlag()
Get method for struct member 'flag'.
|
ListBase |
getGpumaterial()
Get method for struct member 'gpumaterial'.
|
float |
getGravity()
Get method for struct member 'gravity'.
|
float |
getHorb()
Get method for struct member 'horb'.
|
float |
getHorg()
Get method for struct member 'horg'.
|
float |
getHorr()
Get method for struct member 'horr'.
|
ID |
getId()
Get method for struct member 'id'.
|
CPointer<Ipo> |
getIpo()
Deprecated.
Deprecatedold animation system, deprecated for 2.5
|
float |
getLinfac()
Get method for struct member 'linfac'.
|
float |
getLogfac()
Get method for struct member 'logfac'.
|
short |
getMaxlogicstep()
Get method for struct member 'maxlogicstep'.
|
short |
getMaxphystep()
Get method for struct member 'maxphystep'.
|
float |
getMisi()
Get method for struct member 'misi'.
|
float |
getMistdist()
Get method for struct member 'mistdist'.
|
float |
getMisthi()
Get method for struct member 'misthi'.
|
float |
getMiststa()
Get method for struct member 'miststa'.
|
short |
getMistype()
Get method for struct member 'mistype'.
|
short |
getMode()
Get method for struct member 'mode'.
|
CArrayFacade<CPointer<MTex>> |
getMtex()
Get method for struct member 'mtex'.
|
CPointer<bNodeTree> |
getNodetree()
Get method for struct member 'nodetree'.
|
short |
getOcclusionRes()
Get method for struct member 'occlusionRes'.
|
CArrayFacade<java.lang.Short> |
getPad()
Get method for struct member 'pad'.
|
short |
getPhysicsEngine()
Get method for struct member 'physicsEngine'.
|
short |
getPhysubstep()
Get method for struct member 'physubstep'.
|
short |
getPr_texture()
Get method for struct member 'pr_texture'.
|
CPointer<PreviewImage> |
getPreview()
Get method for struct member 'preview'.
|
float |
getRange()
Get method for struct member 'range'.
|
short |
getSkytype()
Get method for struct member 'skytype'.
|
float |
getStarb()
Deprecated.
Deprecated
|
float |
getStarcolnoise()
Deprecated.
Deprecated
|
float |
getStardist()
Deprecated.
Deprecated
|
float |
getStarg()
Deprecated.
Deprecated
|
float |
getStark()
Deprecated.
DeprecatedDeprecated
|
float |
getStarmindist()
Deprecated.
Deprecated
|
float |
getStarr()
Deprecated.
Deprecated
|
float |
getStarsize()
Deprecated.
Deprecated
|
short |
getTexact()
Get method for struct member 'texact'.
|
short |
getTicrate()
Get method for struct member 'ticrate'.
|
short |
getTotex()
Get method for struct member 'totex'.
|
short |
getUse_nodes()
Get method for struct member 'use_nodes'.
|
float |
getZenb()
Get method for struct member 'zenb'.
|
float |
getZeng()
Get method for struct member 'zeng'.
|
float |
getZenr()
Get method for struct member 'zenr'.
|
void |
setActivityBoxRadius(float activityBoxRadius)
Set method for struct member 'activityBoxRadius'.
|
void |
setAdt(CPointer<AnimData> adt)
Set method for struct member 'adt'.
|
void |
setAmbb(float ambb)
Set method for struct member 'ambb'.
|
void |
setAmbg(float ambg)
Set method for struct member 'ambg'.
|
void |
setAmbr(float ambr)
Set method for struct member 'ambr'.
|
void |
setAo_adapt_speed_fac(float ao_adapt_speed_fac)
Set method for struct member 'ao_adapt_speed_fac'.
|
void |
setAo_adapt_thresh(float ao_adapt_thresh)
Set method for struct member 'ao_adapt_thresh'.
|
void |
setAo_approx_correction(float ao_approx_correction)
Set method for struct member 'ao_approx_correction'.
|
void |
setAo_approx_error(float ao_approx_error)
Set method for struct member 'ao_approx_error'.
|
void |
setAo_approx_passes(short ao_approx_passes)
Set method for struct member 'ao_approx_passes'.
|
void |
setAo_env_energy(float ao_env_energy)
Set method for struct member 'ao_env_energy'.
|
void |
setAo_gather_method(short ao_gather_method)
Set method for struct member 'ao_gather_method'.
|
void |
setAo_indirect_bounces(short ao_indirect_bounces)
Set method for struct member 'ao_indirect_bounces'.
|
void |
setAo_indirect_energy(float ao_indirect_energy)
Set method for struct member 'ao_indirect_energy'.
|
void |
setAo_pad(short ao_pad)
Set method for struct member 'ao_pad'.
|
void |
setAo_pad2(float ao_pad2)
Set method for struct member 'ao_pad2'.
|
void |
setAo_samp_method(short ao_samp_method)
Set method for struct member 'ao_samp_method'.
|
void |
setAobias(float aobias)
Set method for struct member 'aobias'.
|
void |
setAocolor(short aocolor)
Set method for struct member 'aocolor'.
|
void |
setAodist(float aodist)
Set method for struct member 'aodist'.
|
void |
setAodistfac(float aodistfac)
Set method for struct member 'aodistfac'.
|
void |
setAoenergy(float aoenergy)
Set method for struct member 'aoenergy'.
|
void |
setAomix(short aomix)
Set method for struct member 'aomix'.
|
void |
setAomode(short aomode)
Set method for struct member 'aomode'.
|
void |
setAosamp(short aosamp)
Set method for struct member 'aosamp'.
|
void |
setAosphere(CPointer<java.lang.Float> aosphere)
Set method for struct member 'aosphere'.
|
void |
setAotables(CPointer<java.lang.Float> aotables)
Set method for struct member 'aotables'.
|
void |
setColormodel(short colormodel)
Set method for struct member 'colormodel'.
|
void |
setDofend(short dofend)
Set method for struct member 'dofend'.
|
void |
setDofmax(short dofmax)
Set method for struct member 'dofmax'.
|
void |
setDofmin(short dofmin)
Set method for struct member 'dofmin'.
|
void |
setDofsta(short dofsta)
Set method for struct member 'dofsta'.
|
void |
setExp(float exp)
Set method for struct member 'exp'.
|
void |
setExposure(float exposure)
Set method for struct member 'exposure'.
|
void |
setFlag(short flag)
Set method for struct member 'flag'.
|
void |
setGpumaterial(ListBase gpumaterial)
Set method for struct member 'gpumaterial'.
|
void |
setGravity(float gravity)
Set method for struct member 'gravity'.
|
void |
setHorb(float horb)
Set method for struct member 'horb'.
|
void |
setHorg(float horg)
Set method for struct member 'horg'.
|
void |
setHorr(float horr)
Set method for struct member 'horr'.
|
void |
setId(ID id)
Set method for struct member 'id'.
|
void |
setIpo(CPointer<Ipo> ipo)
Deprecated.
Deprecatedold animation system, deprecated for 2.5
|
void |
setLinfac(float linfac)
Set method for struct member 'linfac'.
|
void |
setLogfac(float logfac)
Set method for struct member 'logfac'.
|
void |
setMaxlogicstep(short maxlogicstep)
Set method for struct member 'maxlogicstep'.
|
void |
setMaxphystep(short maxphystep)
Set method for struct member 'maxphystep'.
|
void |
setMisi(float misi)
Set method for struct member 'misi'.
|
void |
setMistdist(float mistdist)
Set method for struct member 'mistdist'.
|
void |
setMisthi(float misthi)
Set method for struct member 'misthi'.
|
void |
setMiststa(float miststa)
Set method for struct member 'miststa'.
|
void |
setMistype(short mistype)
Set method for struct member 'mistype'.
|
void |
setMode(short mode)
Set method for struct member 'mode'.
|
void |
setMtex(CArrayFacade<CPointer<MTex>> mtex)
Set method for struct member 'mtex'.
|
void |
setNodetree(CPointer<bNodeTree> nodetree)
Set method for struct member 'nodetree'.
|
void |
setOcclusionRes(short occlusionRes)
Set method for struct member 'occlusionRes'.
|
void |
setPad(CArrayFacade<java.lang.Short> pad)
Set method for struct member 'pad'.
|
void |
setPhysicsEngine(short physicsEngine)
Set method for struct member 'physicsEngine'.
|
void |
setPhysubstep(short physubstep)
Set method for struct member 'physubstep'.
|
void |
setPr_texture(short pr_texture)
Set method for struct member 'pr_texture'.
|
void |
setPreview(CPointer<PreviewImage> preview)
Set method for struct member 'preview'.
|
void |
setRange(float range)
Set method for struct member 'range'.
|
void |
setSkytype(short skytype)
Set method for struct member 'skytype'.
|
void |
setStarb(float starb)
Deprecated.
Deprecated
|
void |
setStarcolnoise(float starcolnoise)
Deprecated.
Deprecated
|
void |
setStardist(float stardist)
Deprecated.
Deprecated
|
void |
setStarg(float starg)
Deprecated.
Deprecated
|
void |
setStark(float stark)
Deprecated.
DeprecatedDeprecated
|
void |
setStarmindist(float starmindist)
Deprecated.
Deprecated
|
void |
setStarr(float starr)
Deprecated.
Deprecated
|
void |
setStarsize(float starsize)
Deprecated.
Deprecated
|
void |
setTexact(short texact)
Set method for struct member 'texact'.
|
void |
setTicrate(short ticrate)
Set method for struct member 'ticrate'.
|
void |
setTotex(short totex)
Set method for struct member 'totex'.
|
void |
setUse_nodes(short use_nodes)
Set method for struct member 'use_nodes'.
|
void |
setZenb(float zenb)
Set method for struct member 'zenb'.
|
void |
setZeng(float zeng)
Set method for struct member 'zeng'.
|
void |
setZenr(float zenr)
Set method for struct member 'zenr'.
|
__io__addressof, __io__addressof, __io__equals, __io__generic__copy, __io__generic__copy, __io__instanceof, __io__native__copy, __io__newInstance, __io__same__encoding, __io__sizeof, __io__sizeof, __io__subclassof
public static final int __DNA__SDNA_INDEX
It is required when allocating a new block to store data for World.
org.cakelab.blender.io.dna.internal.StructDNA}
,
org.cakelab.blender.io.block.BlockTable#allocate}
,
Constant Field Valuespublic static final long[] __DNA__FIELD__id
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__id); CPointer<ID> p_id = p.cast(new Class[]{ID.class});
public static final long[] __DNA__FIELD__adt
animation data (must be immediately after id for utilities to use it)
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__adt); CPointer<CPointer<AnimData>> p_adt = p.cast(new Class[]{CPointer.class, AnimData.class});
public static final long[] __DNA__FIELD__colormodel
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__colormodel); CPointer<Short> p_colormodel = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__totex
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__totex); CPointer<Short> p_totex = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__texact
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__texact); CPointer<Short> p_texact = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__mistype
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__mistype); CPointer<Short> p_mistype = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__horr
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__horr); CPointer<Float> p_horr = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__horg
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__horg); CPointer<Float> p_horg = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__horb
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__horb); CPointer<Float> p_horb = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__zenr
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__zenr); CPointer<Float> p_zenr = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__zeng
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__zeng); CPointer<Float> p_zeng = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__zenb
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__zenb); CPointer<Float> p_zenb = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__ambr
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__ambr); CPointer<Float> p_ambr = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__ambg
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__ambg); CPointer<Float> p_ambg = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__ambb
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__ambb); CPointer<Float> p_ambb = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__exposure
Exposure= mult factor. unused now, but maybe back later. Kept in to be upward compat. New is exp/range control. linfac & logfac are constants... don't belong in file, but allocating 8 bytes for temp mem isn't useful either.
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__exposure); CPointer<Float> p_exposure = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__exp
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__exp); CPointer<Float> p_exp = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__range
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__range); CPointer<Float> p_range = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__linfac
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__linfac); CPointer<Float> p_linfac = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__logfac
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__logfac); CPointer<Float> p_logfac = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__gravity
Gravitation constant for the game world
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__gravity); CPointer<Float> p_gravity = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__activityBoxRadius
Radius of the activity bubble, in Manhattan length. Objects outside the box are activity-culled.
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__activityBoxRadius); CPointer<Float> p_activityBoxRadius = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__skytype
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__skytype); CPointer<Short> p_skytype = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__mode
Some world modes bit 0: Do mist bit 1: Do stars bit 2: (reserved) depth of field bit 3: (gameengine): Activity culling is enabled. bit 4: ambient occlusion bit 5: (gameengine) : enable Bullet DBVT tree for view frustum culling
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__mode); CPointer<Short> p_mode = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__occlusionRes
resolution of occlusion Z buffer in pixel
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__occlusionRes); CPointer<Short> p_occlusionRes = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__physicsEngine
XXX moved to scene->gamedata in 2.5.
here it's aligned
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__physicsEngine); CPointer<Short> p_physicsEngine = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__ticrate
XXX moved to scene->gamedata in 2.5.
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__ticrate); CPointer<Short> p_ticrate = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__maxlogicstep
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__maxlogicstep); CPointer<Short> p_maxlogicstep = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__physubstep
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__physubstep); CPointer<Short> p_physubstep = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__maxphystep
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__maxphystep); CPointer<Short> p_maxphystep = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__misi
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__misi); CPointer<Float> p_misi = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__miststa
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__miststa); CPointer<Float> p_miststa = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__mistdist
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__mistdist); CPointer<Float> p_mistdist = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__misthi
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__misthi); CPointer<Float> p_misthi = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__starr
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__starr); CPointer<Float> p_starr = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__starg
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__starg); CPointer<Float> p_starg = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__starb
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__starb); CPointer<Float> p_starb = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__stark
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__stark); CPointer<Float> p_stark = p.cast(new Class[]{Float.class});
Deprecated
public static final long[] __DNA__FIELD__starsize
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__starsize); CPointer<Float> p_starsize = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__starmindist
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__starmindist); CPointer<Float> p_starmindist = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__stardist
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__stardist); CPointer<Float> p_stardist = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__starcolnoise
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__starcolnoise); CPointer<Float> p_starcolnoise = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__dofsta
unused now: DOF
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__dofsta); CPointer<Short> p_dofsta = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__dofend
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__dofend); CPointer<Short> p_dofend = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__dofmin
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__dofmin); CPointer<Short> p_dofmin = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__dofmax
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__dofmax); CPointer<Short> p_dofmax = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__aodist
ambient occlusion
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__aodist); CPointer<Float> p_aodist = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__aodistfac
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__aodistfac); CPointer<Float> p_aodistfac = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__aoenergy
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__aoenergy); CPointer<Float> p_aoenergy = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__aobias
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__aobias); CPointer<Float> p_aobias = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__aomode
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__aomode); CPointer<Short> p_aomode = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__aosamp
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__aosamp); CPointer<Short> p_aosamp = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__aomix
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__aomix); CPointer<Short> p_aomix = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__aocolor
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__aocolor); CPointer<Short> p_aocolor = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__ao_adapt_thresh
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__ao_adapt_thresh); CPointer<Float> p_ao_adapt_thresh = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__ao_adapt_speed_fac
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__ao_adapt_speed_fac); CPointer<Float> p_ao_adapt_speed_fac = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__ao_approx_error
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__ao_approx_error); CPointer<Float> p_ao_approx_error = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__ao_approx_correction
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__ao_approx_correction); CPointer<Float> p_ao_approx_correction = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__ao_indirect_energy
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__ao_indirect_energy); CPointer<Float> p_ao_indirect_energy = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__ao_env_energy
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__ao_env_energy); CPointer<Float> p_ao_env_energy = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__ao_pad2
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__ao_pad2); CPointer<Float> p_ao_pad2 = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__ao_indirect_bounces
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__ao_indirect_bounces); CPointer<Short> p_ao_indirect_bounces = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__ao_pad
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__ao_pad); CPointer<Short> p_ao_pad = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__ao_samp_method
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__ao_samp_method); CPointer<Short> p_ao_samp_method = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__ao_gather_method
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__ao_gather_method); CPointer<Short> p_ao_gather_method = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__ao_approx_passes
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__ao_approx_passes); CPointer<Short> p_ao_approx_passes = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__flag
assorted settings (in the middle of ambient occlusion settings for padding reasons)
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__flag); CPointer<Short> p_flag = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__aosphere
ambient occlusion (contd...)
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__aosphere); CPointer<CPointer<Float>> p_aosphere = p.cast(new Class[]{CPointer.class, Float.class});
public static final long[] __DNA__FIELD__aotables
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__aotables); CPointer<CPointer<Float>> p_aotables = p.cast(new Class[]{CPointer.class, Float.class});
public static final long[] __DNA__FIELD__ipo
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__ipo); CPointer<CPointer<Ipo>> p_ipo = p.cast(new Class[]{CPointer.class, Ipo.class});
old animation system, deprecated for 2.5
public static final long[] __DNA__FIELD__mtex
MAX_MTEX
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__mtex); CPointer<CArrayFacade<CPointer<MTex>>> p_mtex = p.cast(new Class[]{CArrayFacade.class, CPointer.class, MTex.class});
public static final long[] __DNA__FIELD__pr_texture
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__pr_texture); CPointer<Short> p_pr_texture = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__use_nodes
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__use_nodes); CPointer<Short> p_use_nodes = p.cast(new Class[]{Short.class});
public static final long[] __DNA__FIELD__pad
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__pad); CPointer<CArrayFacade<Short>> p_pad = p.cast(new Class[]{CArrayFacade.class, Short.class});
public static final long[] __DNA__FIELD__preview
previews
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__preview); CPointer<CPointer<PreviewImage>> p_preview = p.cast(new Class[]{CPointer.class, PreviewImage.class});
public static final long[] __DNA__FIELD__nodetree
nodes
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__nodetree); CPointer<CPointer<bNodeTree>> p_nodetree = p.cast(new Class[]{CPointer.class, bNodeTree.class});
public static final long[] __DNA__FIELD__gpumaterial
runtime
This is how you get a reference on the corresponding field in the struct:
World world = ...; CPointer<Object> p = world.__dna__addressof(World.__DNA__FIELD__gpumaterial); CPointer<ListBase> p_gpumaterial = p.cast(new Class[]{ListBase.class});
public World(long __address, Block __block, BlockTable __blockTable)
protected World(World that)
public ID getId() throws java.io.IOException
java.io.IOException
__DNA__FIELD__id
public void setId(ID id) throws java.io.IOException
java.io.IOException
__DNA__FIELD__id
public CPointer<AnimData> getAdt() throws java.io.IOException
animation data (must be immediately after id for utilities to use it)
java.io.IOException
__DNA__FIELD__adt
public void setAdt(CPointer<AnimData> adt) throws java.io.IOException
animation data (must be immediately after id for utilities to use it)
java.io.IOException
__DNA__FIELD__adt
public short getColormodel() throws java.io.IOException
java.io.IOException
__DNA__FIELD__colormodel
public void setColormodel(short colormodel) throws java.io.IOException
java.io.IOException
__DNA__FIELD__colormodel
public short getTotex() throws java.io.IOException
java.io.IOException
__DNA__FIELD__totex
public void setTotex(short totex) throws java.io.IOException
java.io.IOException
__DNA__FIELD__totex
public short getTexact() throws java.io.IOException
java.io.IOException
__DNA__FIELD__texact
public void setTexact(short texact) throws java.io.IOException
java.io.IOException
__DNA__FIELD__texact
public short getMistype() throws java.io.IOException
java.io.IOException
__DNA__FIELD__mistype
public void setMistype(short mistype) throws java.io.IOException
java.io.IOException
__DNA__FIELD__mistype
public float getHorr() throws java.io.IOException
java.io.IOException
__DNA__FIELD__horr
public void setHorr(float horr) throws java.io.IOException
java.io.IOException
__DNA__FIELD__horr
public float getHorg() throws java.io.IOException
java.io.IOException
__DNA__FIELD__horg
public void setHorg(float horg) throws java.io.IOException
java.io.IOException
__DNA__FIELD__horg
public float getHorb() throws java.io.IOException
java.io.IOException
__DNA__FIELD__horb
public void setHorb(float horb) throws java.io.IOException
java.io.IOException
__DNA__FIELD__horb
public float getZenr() throws java.io.IOException
java.io.IOException
__DNA__FIELD__zenr
public void setZenr(float zenr) throws java.io.IOException
java.io.IOException
__DNA__FIELD__zenr
public float getZeng() throws java.io.IOException
java.io.IOException
__DNA__FIELD__zeng
public void setZeng(float zeng) throws java.io.IOException
java.io.IOException
__DNA__FIELD__zeng
public float getZenb() throws java.io.IOException
java.io.IOException
__DNA__FIELD__zenb
public void setZenb(float zenb) throws java.io.IOException
java.io.IOException
__DNA__FIELD__zenb
public float getAmbr() throws java.io.IOException
java.io.IOException
__DNA__FIELD__ambr
public void setAmbr(float ambr) throws java.io.IOException
java.io.IOException
__DNA__FIELD__ambr
public float getAmbg() throws java.io.IOException
java.io.IOException
__DNA__FIELD__ambg
public void setAmbg(float ambg) throws java.io.IOException
java.io.IOException
__DNA__FIELD__ambg
public float getAmbb() throws java.io.IOException
java.io.IOException
__DNA__FIELD__ambb
public void setAmbb(float ambb) throws java.io.IOException
java.io.IOException
__DNA__FIELD__ambb
public float getExposure() throws java.io.IOException
Exposure= mult factor. unused now, but maybe back later. Kept in to be upward compat. New is exp/range control. linfac & logfac are constants... don't belong in file, but allocating 8 bytes for temp mem isn't useful either.
java.io.IOException
__DNA__FIELD__exposure
public void setExposure(float exposure) throws java.io.IOException
Exposure= mult factor. unused now, but maybe back later. Kept in to be upward compat. New is exp/range control. linfac & logfac are constants... don't belong in file, but allocating 8 bytes for temp mem isn't useful either.
java.io.IOException
__DNA__FIELD__exposure
public float getExp() throws java.io.IOException
java.io.IOException
__DNA__FIELD__exp
public void setExp(float exp) throws java.io.IOException
java.io.IOException
__DNA__FIELD__exp
public float getRange() throws java.io.IOException
java.io.IOException
__DNA__FIELD__range
public void setRange(float range) throws java.io.IOException
java.io.IOException
__DNA__FIELD__range
public float getLinfac() throws java.io.IOException
java.io.IOException
__DNA__FIELD__linfac
public void setLinfac(float linfac) throws java.io.IOException
java.io.IOException
__DNA__FIELD__linfac
public float getLogfac() throws java.io.IOException
java.io.IOException
__DNA__FIELD__logfac
public void setLogfac(float logfac) throws java.io.IOException
java.io.IOException
__DNA__FIELD__logfac
public float getGravity() throws java.io.IOException
Gravitation constant for the game world
java.io.IOException
__DNA__FIELD__gravity
public void setGravity(float gravity) throws java.io.IOException
Gravitation constant for the game world
java.io.IOException
__DNA__FIELD__gravity
public float getActivityBoxRadius() throws java.io.IOException
Radius of the activity bubble, in Manhattan length. Objects outside the box are activity-culled.
java.io.IOException
__DNA__FIELD__activityBoxRadius
public void setActivityBoxRadius(float activityBoxRadius) throws java.io.IOException
Radius of the activity bubble, in Manhattan length. Objects outside the box are activity-culled.
java.io.IOException
__DNA__FIELD__activityBoxRadius
public short getSkytype() throws java.io.IOException
java.io.IOException
__DNA__FIELD__skytype
public void setSkytype(short skytype) throws java.io.IOException
java.io.IOException
__DNA__FIELD__skytype
public short getMode() throws java.io.IOException
Some world modes bit 0: Do mist bit 1: Do stars bit 2: (reserved) depth of field bit 3: (gameengine): Activity culling is enabled. bit 4: ambient occlusion bit 5: (gameengine) : enable Bullet DBVT tree for view frustum culling
java.io.IOException
__DNA__FIELD__mode
public void setMode(short mode) throws java.io.IOException
Some world modes bit 0: Do mist bit 1: Do stars bit 2: (reserved) depth of field bit 3: (gameengine): Activity culling is enabled. bit 4: ambient occlusion bit 5: (gameengine) : enable Bullet DBVT tree for view frustum culling
java.io.IOException
__DNA__FIELD__mode
public short getOcclusionRes() throws java.io.IOException
resolution of occlusion Z buffer in pixel
java.io.IOException
__DNA__FIELD__occlusionRes
public void setOcclusionRes(short occlusionRes) throws java.io.IOException
resolution of occlusion Z buffer in pixel
java.io.IOException
__DNA__FIELD__occlusionRes
public short getPhysicsEngine() throws java.io.IOException
XXX moved to scene->gamedata in 2.5.
here it's aligned
java.io.IOException
__DNA__FIELD__physicsEngine
public void setPhysicsEngine(short physicsEngine) throws java.io.IOException
XXX moved to scene->gamedata in 2.5.
here it's aligned
java.io.IOException
__DNA__FIELD__physicsEngine
public short getTicrate() throws java.io.IOException
XXX moved to scene->gamedata in 2.5.
java.io.IOException
__DNA__FIELD__ticrate
public void setTicrate(short ticrate) throws java.io.IOException
XXX moved to scene->gamedata in 2.5.
java.io.IOException
__DNA__FIELD__ticrate
public short getMaxlogicstep() throws java.io.IOException
java.io.IOException
__DNA__FIELD__maxlogicstep
public void setMaxlogicstep(short maxlogicstep) throws java.io.IOException
java.io.IOException
__DNA__FIELD__maxlogicstep
public short getPhysubstep() throws java.io.IOException
java.io.IOException
__DNA__FIELD__physubstep
public void setPhysubstep(short physubstep) throws java.io.IOException
java.io.IOException
__DNA__FIELD__physubstep
public short getMaxphystep() throws java.io.IOException
java.io.IOException
__DNA__FIELD__maxphystep
public void setMaxphystep(short maxphystep) throws java.io.IOException
java.io.IOException
__DNA__FIELD__maxphystep
public float getMisi() throws java.io.IOException
java.io.IOException
__DNA__FIELD__misi
public void setMisi(float misi) throws java.io.IOException
java.io.IOException
__DNA__FIELD__misi
public float getMiststa() throws java.io.IOException
java.io.IOException
__DNA__FIELD__miststa
public void setMiststa(float miststa) throws java.io.IOException
java.io.IOException
__DNA__FIELD__miststa
public float getMistdist() throws java.io.IOException
java.io.IOException
__DNA__FIELD__mistdist
public void setMistdist(float mistdist) throws java.io.IOException
java.io.IOException
__DNA__FIELD__mistdist
public float getMisthi() throws java.io.IOException
java.io.IOException
__DNA__FIELD__misthi
public void setMisthi(float misthi) throws java.io.IOException
java.io.IOException
__DNA__FIELD__misthi
public float getStarr() throws java.io.IOException
java.io.IOException
__DNA__FIELD__starr
public void setStarr(float starr) throws java.io.IOException
java.io.IOException
__DNA__FIELD__starr
public float getStarg() throws java.io.IOException
java.io.IOException
__DNA__FIELD__starg
public void setStarg(float starg) throws java.io.IOException
java.io.IOException
__DNA__FIELD__starg
public float getStarb() throws java.io.IOException
java.io.IOException
__DNA__FIELD__starb
public void setStarb(float starb) throws java.io.IOException
java.io.IOException
__DNA__FIELD__starb
public float getStark() throws java.io.IOException
Deprecated
java.io.IOException
__DNA__FIELD__stark
public void setStark(float stark) throws java.io.IOException
Deprecated
java.io.IOException
__DNA__FIELD__stark
public float getStarsize() throws java.io.IOException
java.io.IOException
__DNA__FIELD__starsize
public void setStarsize(float starsize) throws java.io.IOException
java.io.IOException
__DNA__FIELD__starsize
public float getStarmindist() throws java.io.IOException
java.io.IOException
__DNA__FIELD__starmindist
public void setStarmindist(float starmindist) throws java.io.IOException
java.io.IOException
__DNA__FIELD__starmindist
public float getStardist() throws java.io.IOException
java.io.IOException
__DNA__FIELD__stardist
public void setStardist(float stardist) throws java.io.IOException
java.io.IOException
__DNA__FIELD__stardist
public float getStarcolnoise() throws java.io.IOException
java.io.IOException
__DNA__FIELD__starcolnoise
public void setStarcolnoise(float starcolnoise) throws java.io.IOException
java.io.IOException
__DNA__FIELD__starcolnoise
public short getDofsta() throws java.io.IOException
unused now: DOF
java.io.IOException
__DNA__FIELD__dofsta
public void setDofsta(short dofsta) throws java.io.IOException
unused now: DOF
java.io.IOException
__DNA__FIELD__dofsta
public short getDofend() throws java.io.IOException
java.io.IOException
__DNA__FIELD__dofend
public void setDofend(short dofend) throws java.io.IOException
java.io.IOException
__DNA__FIELD__dofend
public short getDofmin() throws java.io.IOException
java.io.IOException
__DNA__FIELD__dofmin
public void setDofmin(short dofmin) throws java.io.IOException
java.io.IOException
__DNA__FIELD__dofmin
public short getDofmax() throws java.io.IOException
java.io.IOException
__DNA__FIELD__dofmax
public void setDofmax(short dofmax) throws java.io.IOException
java.io.IOException
__DNA__FIELD__dofmax
public float getAodist() throws java.io.IOException
ambient occlusion
java.io.IOException
__DNA__FIELD__aodist
public void setAodist(float aodist) throws java.io.IOException
ambient occlusion
java.io.IOException
__DNA__FIELD__aodist
public float getAodistfac() throws java.io.IOException
java.io.IOException
__DNA__FIELD__aodistfac
public void setAodistfac(float aodistfac) throws java.io.IOException
java.io.IOException
__DNA__FIELD__aodistfac
public float getAoenergy() throws java.io.IOException
java.io.IOException
__DNA__FIELD__aoenergy
public void setAoenergy(float aoenergy) throws java.io.IOException
java.io.IOException
__DNA__FIELD__aoenergy
public float getAobias() throws java.io.IOException
java.io.IOException
__DNA__FIELD__aobias
public void setAobias(float aobias) throws java.io.IOException
java.io.IOException
__DNA__FIELD__aobias
public short getAomode() throws java.io.IOException
java.io.IOException
__DNA__FIELD__aomode
public void setAomode(short aomode) throws java.io.IOException
java.io.IOException
__DNA__FIELD__aomode
public short getAosamp() throws java.io.IOException
java.io.IOException
__DNA__FIELD__aosamp
public void setAosamp(short aosamp) throws java.io.IOException
java.io.IOException
__DNA__FIELD__aosamp
public short getAomix() throws java.io.IOException
java.io.IOException
__DNA__FIELD__aomix
public void setAomix(short aomix) throws java.io.IOException
java.io.IOException
__DNA__FIELD__aomix
public short getAocolor() throws java.io.IOException
java.io.IOException
__DNA__FIELD__aocolor
public void setAocolor(short aocolor) throws java.io.IOException
java.io.IOException
__DNA__FIELD__aocolor
public float getAo_adapt_thresh() throws java.io.IOException
java.io.IOException
__DNA__FIELD__ao_adapt_thresh
public void setAo_adapt_thresh(float ao_adapt_thresh) throws java.io.IOException
java.io.IOException
__DNA__FIELD__ao_adapt_thresh
public float getAo_adapt_speed_fac() throws java.io.IOException
java.io.IOException
__DNA__FIELD__ao_adapt_speed_fac
public void setAo_adapt_speed_fac(float ao_adapt_speed_fac) throws java.io.IOException
java.io.IOException
__DNA__FIELD__ao_adapt_speed_fac
public float getAo_approx_error() throws java.io.IOException
java.io.IOException
__DNA__FIELD__ao_approx_error
public void setAo_approx_error(float ao_approx_error) throws java.io.IOException
java.io.IOException
__DNA__FIELD__ao_approx_error
public float getAo_approx_correction() throws java.io.IOException
java.io.IOException
__DNA__FIELD__ao_approx_correction
public void setAo_approx_correction(float ao_approx_correction) throws java.io.IOException
java.io.IOException
__DNA__FIELD__ao_approx_correction
public float getAo_indirect_energy() throws java.io.IOException
java.io.IOException
__DNA__FIELD__ao_indirect_energy
public void setAo_indirect_energy(float ao_indirect_energy) throws java.io.IOException
java.io.IOException
__DNA__FIELD__ao_indirect_energy
public float getAo_env_energy() throws java.io.IOException
java.io.IOException
__DNA__FIELD__ao_env_energy
public void setAo_env_energy(float ao_env_energy) throws java.io.IOException
java.io.IOException
__DNA__FIELD__ao_env_energy
public float getAo_pad2() throws java.io.IOException
java.io.IOException
__DNA__FIELD__ao_pad2
public void setAo_pad2(float ao_pad2) throws java.io.IOException
java.io.IOException
__DNA__FIELD__ao_pad2
public short getAo_indirect_bounces() throws java.io.IOException
java.io.IOException
__DNA__FIELD__ao_indirect_bounces
public void setAo_indirect_bounces(short ao_indirect_bounces) throws java.io.IOException
java.io.IOException
__DNA__FIELD__ao_indirect_bounces
public short getAo_pad() throws java.io.IOException
java.io.IOException
__DNA__FIELD__ao_pad
public void setAo_pad(short ao_pad) throws java.io.IOException
java.io.IOException
__DNA__FIELD__ao_pad
public short getAo_samp_method() throws java.io.IOException
java.io.IOException
__DNA__FIELD__ao_samp_method
public void setAo_samp_method(short ao_samp_method) throws java.io.IOException
java.io.IOException
__DNA__FIELD__ao_samp_method
public short getAo_gather_method() throws java.io.IOException
java.io.IOException
__DNA__FIELD__ao_gather_method
public void setAo_gather_method(short ao_gather_method) throws java.io.IOException
java.io.IOException
__DNA__FIELD__ao_gather_method
public short getAo_approx_passes() throws java.io.IOException
java.io.IOException
__DNA__FIELD__ao_approx_passes
public void setAo_approx_passes(short ao_approx_passes) throws java.io.IOException
java.io.IOException
__DNA__FIELD__ao_approx_passes
public short getFlag() throws java.io.IOException
assorted settings (in the middle of ambient occlusion settings for padding reasons)
java.io.IOException
__DNA__FIELD__flag
public void setFlag(short flag) throws java.io.IOException
assorted settings (in the middle of ambient occlusion settings for padding reasons)
java.io.IOException
__DNA__FIELD__flag
public CPointer<java.lang.Float> getAosphere() throws java.io.IOException
ambient occlusion (contd...)
java.io.IOException
__DNA__FIELD__aosphere
public void setAosphere(CPointer<java.lang.Float> aosphere) throws java.io.IOException
ambient occlusion (contd...)
java.io.IOException
__DNA__FIELD__aosphere
public CPointer<java.lang.Float> getAotables() throws java.io.IOException
java.io.IOException
__DNA__FIELD__aotables
public void setAotables(CPointer<java.lang.Float> aotables) throws java.io.IOException
java.io.IOException
__DNA__FIELD__aotables
public CPointer<Ipo> getIpo() throws java.io.IOException
old animation system, deprecated for 2.5
java.io.IOException
__DNA__FIELD__ipo
public void setIpo(CPointer<Ipo> ipo) throws java.io.IOException
old animation system, deprecated for 2.5
java.io.IOException
__DNA__FIELD__ipo
public CArrayFacade<CPointer<MTex>> getMtex() throws java.io.IOException
MAX_MTEX
java.io.IOException
__DNA__FIELD__mtex
public void setMtex(CArrayFacade<CPointer<MTex>> mtex) throws java.io.IOException
MAX_MTEX
java.io.IOException
__DNA__FIELD__mtex
public short getPr_texture() throws java.io.IOException
java.io.IOException
__DNA__FIELD__pr_texture
public void setPr_texture(short pr_texture) throws java.io.IOException
java.io.IOException
__DNA__FIELD__pr_texture
public short getUse_nodes() throws java.io.IOException
java.io.IOException
__DNA__FIELD__use_nodes
public void setUse_nodes(short use_nodes) throws java.io.IOException
java.io.IOException
__DNA__FIELD__use_nodes
public CArrayFacade<java.lang.Short> getPad() throws java.io.IOException
java.io.IOException
__DNA__FIELD__pad
public void setPad(CArrayFacade<java.lang.Short> pad) throws java.io.IOException
java.io.IOException
__DNA__FIELD__pad
public CPointer<PreviewImage> getPreview() throws java.io.IOException
previews
java.io.IOException
__DNA__FIELD__preview
public void setPreview(CPointer<PreviewImage> preview) throws java.io.IOException
previews
java.io.IOException
__DNA__FIELD__preview
public CPointer<bNodeTree> getNodetree() throws java.io.IOException
nodes
java.io.IOException
__DNA__FIELD__nodetree
public void setNodetree(CPointer<bNodeTree> nodetree) throws java.io.IOException
nodes
java.io.IOException
__DNA__FIELD__nodetree
public ListBase getGpumaterial() throws java.io.IOException
runtime
java.io.IOException
__DNA__FIELD__gpumaterial
public void setGpumaterial(ListBase gpumaterial) throws java.io.IOException
runtime
java.io.IOException
__DNA__FIELD__gpumaterial