public class GlowShaderFxData extends CFacade
Modifier and Type | Field and Description |
---|---|
static long[] |
__DNA__FIELD__blur
Field descriptor (offset) for struct member 'blur'.
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static long[] |
__DNA__FIELD__flag
Field descriptor (offset) for struct member 'flag'.
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static long[] |
__DNA__FIELD__glow_color
Field descriptor (offset) for struct member 'glow_color'.
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static long[] |
__DNA__FIELD__mode
Field descriptor (offset) for struct member 'mode'.
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static long[] |
__DNA__FIELD__runtime
Field descriptor (offset) for struct member 'runtime'.
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static long[] |
__DNA__FIELD__samples
Field descriptor (offset) for struct member 'samples'.
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static long[] |
__DNA__FIELD__select_color
Field descriptor (offset) for struct member 'select_color'.
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static long[] |
__DNA__FIELD__shaderfx
Field descriptor (offset) for struct member 'shaderfx'.
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static long[] |
__DNA__FIELD__threshold
Field descriptor (offset) for struct member 'threshold'.
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static int |
__DNA__SDNA_INDEX
This is the sdna index of the struct GlowShaderFxData.
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__io__address, __io__arch_index, __io__block, __io__blockTable, __io__pointersize
Modifier | Constructor and Description |
---|---|
protected |
GlowShaderFxData(GlowShaderFxData that) |
|
GlowShaderFxData(long __address,
Block __block,
BlockTable __blockTable) |
Modifier and Type | Method and Description |
---|---|
CPointer<GlowShaderFxData> |
__io__addressof()
Instantiates a pointer on this instance.
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CArrayFacade<java.lang.Integer> |
getBlur()
Get method for struct member 'blur'.
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int |
getFlag()
Get method for struct member 'flag'.
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CArrayFacade<java.lang.Float> |
getGlow_color()
Get method for struct member 'glow_color'.
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int |
getMode()
Get method for struct member 'mode'.
|
ShaderFxData_Runtime |
getRuntime()
Get method for struct member 'runtime'.
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int |
getSamples()
Get method for struct member 'samples'.
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CArrayFacade<java.lang.Float> |
getSelect_color()
Get method for struct member 'select_color'.
|
ShaderFxData |
getShaderfx()
Get method for struct member 'shaderfx'.
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float |
getThreshold()
Get method for struct member 'threshold'.
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void |
setBlur(CArrayFacade<java.lang.Integer> blur)
Set method for struct member 'blur'.
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void |
setFlag(int flag)
Set method for struct member 'flag'.
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void |
setGlow_color(CArrayFacade<java.lang.Float> glow_color)
Set method for struct member 'glow_color'.
|
void |
setMode(int mode)
Set method for struct member 'mode'.
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void |
setRuntime(ShaderFxData_Runtime runtime)
Set method for struct member 'runtime'.
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void |
setSamples(int samples)
Set method for struct member 'samples'.
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void |
setSelect_color(CArrayFacade<java.lang.Float> select_color)
Set method for struct member 'select_color'.
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void |
setShaderfx(ShaderFxData shaderfx)
Set method for struct member 'shaderfx'.
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void |
setThreshold(float threshold)
Set method for struct member 'threshold'.
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__io__addressof, __io__addressof, __io__equals, __io__generic__copy, __io__generic__copy, __io__instanceof, __io__native__copy, __io__newInstance, __io__same__encoding, __io__sizeof, __io__sizeof, __io__subclassof
public static final int __DNA__SDNA_INDEX
It is required when allocating a new block to store data for GlowShaderFxData.
org.cakelab.blender.io.dna.internal.StructDNA}
,
org.cakelab.blender.io.block.BlockTable#allocate}
,
Constant Field Valuespublic static final long[] __DNA__FIELD__shaderfx
This is how you get a reference on the corresponding field in the struct:
GlowShaderFxData glowshaderfxdata = ...; CPointer<Object> p = glowshaderfxdata.__dna__addressof(GlowShaderFxData.__DNA__FIELD__shaderfx); CPointer<ShaderFxData> p_shaderfx = p.cast(new Class[]{ShaderFxData.class});
public static final long[] __DNA__FIELD__glow_color
This is how you get a reference on the corresponding field in the struct:
GlowShaderFxData glowshaderfxdata = ...; CPointer<Object> p = glowshaderfxdata.__dna__addressof(GlowShaderFxData.__DNA__FIELD__glow_color); CPointer<CArrayFacade<Float>> p_glow_color = p.cast(new Class[]{CArrayFacade.class, Float.class});
public static final long[] __DNA__FIELD__select_color
This is how you get a reference on the corresponding field in the struct:
GlowShaderFxData glowshaderfxdata = ...; CPointer<Object> p = glowshaderfxdata.__dna__addressof(GlowShaderFxData.__DNA__FIELD__select_color); CPointer<CArrayFacade<Float>> p_select_color = p.cast(new Class[]{CArrayFacade.class, Float.class});
public static final long[] __DNA__FIELD__threshold
This is how you get a reference on the corresponding field in the struct:
GlowShaderFxData glowshaderfxdata = ...; CPointer<Object> p = glowshaderfxdata.__dna__addressof(GlowShaderFxData.__DNA__FIELD__threshold); CPointer<Float> p_threshold = p.cast(new Class[]{Float.class});
public static final long[] __DNA__FIELD__flag
Flags.
This is how you get a reference on the corresponding field in the struct:
GlowShaderFxData glowshaderfxdata = ...; CPointer<Object> p = glowshaderfxdata.__dna__addressof(GlowShaderFxData.__DNA__FIELD__flag); CPointer<Integer> p_flag = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__mode
This is how you get a reference on the corresponding field in the struct:
GlowShaderFxData glowshaderfxdata = ...; CPointer<Object> p = glowshaderfxdata.__dna__addressof(GlowShaderFxData.__DNA__FIELD__mode); CPointer<Integer> p_mode = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__blur
This is how you get a reference on the corresponding field in the struct:
GlowShaderFxData glowshaderfxdata = ...; CPointer<Object> p = glowshaderfxdata.__dna__addressof(GlowShaderFxData.__DNA__FIELD__blur); CPointer<CArrayFacade<Integer>> p_blur = p.cast(new Class[]{CArrayFacade.class, Integer.class});
public static final long[] __DNA__FIELD__samples
This is how you get a reference on the corresponding field in the struct:
GlowShaderFxData glowshaderfxdata = ...; CPointer<Object> p = glowshaderfxdata.__dna__addressof(GlowShaderFxData.__DNA__FIELD__samples); CPointer<Integer> p_samples = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__runtime
This is how you get a reference on the corresponding field in the struct:
GlowShaderFxData glowshaderfxdata = ...; CPointer<Object> p = glowshaderfxdata.__dna__addressof(GlowShaderFxData.__DNA__FIELD__runtime); CPointer<ShaderFxData_Runtime> p_runtime = p.cast(new Class[]{ShaderFxData_Runtime.class});
public GlowShaderFxData(long __address, Block __block, BlockTable __blockTable)
protected GlowShaderFxData(GlowShaderFxData that)
public ShaderFxData getShaderfx() throws java.io.IOException
java.io.IOException
__DNA__FIELD__shaderfx
public void setShaderfx(ShaderFxData shaderfx) throws java.io.IOException
java.io.IOException
__DNA__FIELD__shaderfx
public CArrayFacade<java.lang.Float> getGlow_color() throws java.io.IOException
java.io.IOException
__DNA__FIELD__glow_color
public void setGlow_color(CArrayFacade<java.lang.Float> glow_color) throws java.io.IOException
java.io.IOException
__DNA__FIELD__glow_color
public CArrayFacade<java.lang.Float> getSelect_color() throws java.io.IOException
java.io.IOException
__DNA__FIELD__select_color
public void setSelect_color(CArrayFacade<java.lang.Float> select_color) throws java.io.IOException
java.io.IOException
__DNA__FIELD__select_color
public float getThreshold() throws java.io.IOException
java.io.IOException
__DNA__FIELD__threshold
public void setThreshold(float threshold) throws java.io.IOException
java.io.IOException
__DNA__FIELD__threshold
public int getFlag() throws java.io.IOException
Flags.
java.io.IOException
__DNA__FIELD__flag
public void setFlag(int flag) throws java.io.IOException
Flags.
java.io.IOException
__DNA__FIELD__flag
public int getMode() throws java.io.IOException
java.io.IOException
__DNA__FIELD__mode
public void setMode(int mode) throws java.io.IOException
java.io.IOException
__DNA__FIELD__mode
public CArrayFacade<java.lang.Integer> getBlur() throws java.io.IOException
java.io.IOException
__DNA__FIELD__blur
public void setBlur(CArrayFacade<java.lang.Integer> blur) throws java.io.IOException
java.io.IOException
__DNA__FIELD__blur
public int getSamples() throws java.io.IOException
java.io.IOException
__DNA__FIELD__samples
public void setSamples(int samples) throws java.io.IOException
java.io.IOException
__DNA__FIELD__samples
public ShaderFxData_Runtime getRuntime() throws java.io.IOException
java.io.IOException
__DNA__FIELD__runtime
public void setRuntime(ShaderFxData_Runtime runtime) throws java.io.IOException
java.io.IOException
__DNA__FIELD__runtime
public CPointer<GlowShaderFxData> __io__addressof()