public class SceneRenderLayer extends CFacade
Modifier and Type | Field and Description |
---|---|
static long[] |
__DNA__FIELD__freestyleConfig
Deprecated.
Deprecated
Pointer ArithmeticsThis is how you get a reference on the corresponding field in the struct: SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__freestyleConfig); CPointer<FreestyleConfig> p_freestyleConfig = p.cast(new Class[]{FreestyleConfig.class}); Metadata
|
static long[] |
__DNA__FIELD__lay
Deprecated.
Deprecated
Pointer ArithmeticsThis is how you get a reference on the corresponding field in the struct: SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__lay); CPointer<Integer> p_lay = p.cast(new Class[]{Integer.class}); Metadata
|
static long[] |
__DNA__FIELD__lay_exclude
Deprecated.
Deprecated
Pointer ArithmeticsThis is how you get a reference on the corresponding field in the struct: SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__lay_exclude); CPointer<Integer> p_lay_exclude = p.cast(new Class[]{Integer.class}); Metadata
|
static long[] |
__DNA__FIELD__lay_zmask
Deprecated.
Deprecated
Pointer ArithmeticsThis is how you get a reference on the corresponding field in the struct: SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__lay_zmask); CPointer<Integer> p_lay_zmask = p.cast(new Class[]{Integer.class}); Metadata
|
static long[] |
__DNA__FIELD__layflag
Deprecated.
Deprecated
Pointer ArithmeticsThis is how you get a reference on the corresponding field in the struct: SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__layflag); CPointer<Integer> p_layflag = p.cast(new Class[]{Integer.class}); Metadata
|
static long[] |
__DNA__FIELD__mat_override
Deprecated.
Deprecated
Pointer ArithmeticsThis is how you get a reference on the corresponding field in the struct: SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__mat_override); CPointer<CPointer<Material>> p_mat_override = p.cast(new Class[]{CPointer.class, Material.class}); Metadata
|
static long[] |
__DNA__FIELD__name
Deprecated.
Deprecated
Pointer ArithmeticsThis is how you get a reference on the corresponding field in the struct: SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__name); CPointer<CArrayFacade<Byte>> p_name = p.cast(new Class[]{CArrayFacade.class, Byte.class}); Metadata
|
static long[] |
__DNA__FIELD__next
Field descriptor (offset) for struct member 'next'.
|
static long[] |
__DNA__FIELD__pass_alpha_threshold
Deprecated.
Deprecated
Pointer ArithmeticsThis is how you get a reference on the corresponding field in the struct: SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__pass_alpha_threshold); CPointer<Float> p_pass_alpha_threshold = p.cast(new Class[]{Float.class}); Metadata
|
static long[] |
__DNA__FIELD__pass_xor
Deprecated.
Deprecated
Pointer ArithmeticsThis is how you get a reference on the corresponding field in the struct: SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__pass_xor); CPointer<Integer> p_pass_xor = p.cast(new Class[]{Integer.class}); Metadata
|
static long[] |
__DNA__FIELD__passflag
Deprecated.
Deprecated
Pointer ArithmeticsThis is how you get a reference on the corresponding field in the struct: SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__passflag); CPointer<Integer> p_passflag = p.cast(new Class[]{Integer.class}); Metadata
|
static long[] |
__DNA__FIELD__prev
Field descriptor (offset) for struct member 'prev'.
|
static long[] |
__DNA__FIELD__prop
Deprecated.
Deprecated
Pointer ArithmeticsThis is how you get a reference on the corresponding field in the struct: SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__prop); CPointer<CPointer<IDProperty>> p_prop = p.cast(new Class[]{CPointer.class, IDProperty.class}); Metadata
|
static long[] |
__DNA__FIELD__samples
Deprecated.
Deprecated
Pointer ArithmeticsThis is how you get a reference on the corresponding field in the struct: SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__samples); CPointer<Integer> p_samples = p.cast(new Class[]{Integer.class}); Metadata
|
static int |
__DNA__SDNA_INDEX
This is the sdna index of the struct SceneRenderLayer.
|
__io__address, __io__arch_index, __io__block, __io__blockTable, __io__pointersize
Modifier | Constructor and Description |
---|---|
|
SceneRenderLayer(long __address,
Block __block,
BlockTable __blockTable) |
protected |
SceneRenderLayer(SceneRenderLayer that) |
Modifier and Type | Method and Description |
---|---|
CPointer<SceneRenderLayer> |
__io__addressof()
Instantiates a pointer on this instance.
|
FreestyleConfig |
getFreestyleConfig()
Deprecated.
Deprecated
|
int |
getLay_exclude()
Deprecated.
Deprecated
|
int |
getLay_zmask()
Deprecated.
Deprecated
|
int |
getLay()
Deprecated.
Deprecated
|
int |
getLayflag()
Deprecated.
Deprecated
|
CPointer<Material> |
getMat_override()
Deprecated.
Deprecated
|
CArrayFacade<java.lang.Byte> |
getName()
Deprecated.
Deprecated
|
CPointer<SceneRenderLayer> |
getNext()
Get method for struct member 'next'.
|
float |
getPass_alpha_threshold()
Deprecated.
Deprecated
|
int |
getPass_xor()
Deprecated.
Deprecated
|
int |
getPassflag()
Deprecated.
Deprecated
|
CPointer<SceneRenderLayer> |
getPrev()
Get method for struct member 'prev'.
|
CPointer<IDProperty> |
getProp()
Deprecated.
Deprecated
|
int |
getSamples()
Deprecated.
Deprecated
|
void |
setFreestyleConfig(FreestyleConfig freestyleConfig)
Deprecated.
Deprecated
|
void |
setLay_exclude(int lay_exclude)
Deprecated.
Deprecated
|
void |
setLay_zmask(int lay_zmask)
Deprecated.
Deprecated
|
void |
setLay(int lay)
Deprecated.
Deprecated
|
void |
setLayflag(int layflag)
Deprecated.
Deprecated
|
void |
setMat_override(CPointer<Material> mat_override)
Deprecated.
Deprecated
|
void |
setName(CArrayFacade<java.lang.Byte> name)
Deprecated.
Deprecated
|
void |
setNext(CPointer<SceneRenderLayer> next)
Set method for struct member 'next'.
|
void |
setPass_alpha_threshold(float pass_alpha_threshold)
Deprecated.
Deprecated
|
void |
setPass_xor(int pass_xor)
Deprecated.
Deprecated
|
void |
setPassflag(int passflag)
Deprecated.
Deprecated
|
void |
setPrev(CPointer<SceneRenderLayer> prev)
Set method for struct member 'prev'.
|
void |
setProp(CPointer<IDProperty> prop)
Deprecated.
Deprecated
|
void |
setSamples(int samples)
Deprecated.
Deprecated
|
__io__addressof, __io__addressof, __io__equals, __io__generic__copy, __io__generic__copy, __io__instanceof, __io__native__copy, __io__newInstance, __io__same__encoding, __io__sizeof, __io__sizeof, __io__subclassof
public static final int __DNA__SDNA_INDEX
It is required when allocating a new block to store data for SceneRenderLayer.
org.cakelab.blender.io.dna.internal.StructDNA}
,
org.cakelab.blender.io.block.BlockTable#allocate}
,
Constant Field Valuespublic static final long[] __DNA__FIELD__next
This is how you get a reference on the corresponding field in the struct:
SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__next); CPointer<CPointer<SceneRenderLayer>> p_next = p.cast(new Class[]{CPointer.class, SceneRenderLayer.class});
public static final long[] __DNA__FIELD__prev
This is how you get a reference on the corresponding field in the struct:
SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__prev); CPointer<CPointer<SceneRenderLayer>> p_prev = p.cast(new Class[]{CPointer.class, SceneRenderLayer.class});
public static final long[] __DNA__FIELD__name
This is how you get a reference on the corresponding field in the struct:
SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__name); CPointer<CArrayFacade<Byte>> p_name = p.cast(new Class[]{CArrayFacade.class, Byte.class});
MAX_NAME.
public static final long[] __DNA__FIELD__mat_override
This is how you get a reference on the corresponding field in the struct:
SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__mat_override); CPointer<CPointer<Material>> p_mat_override = p.cast(new Class[]{CPointer.class, Material.class});
Converted to ViewLayer
setting.
public static final long[] __DNA__FIELD__lay
This is how you get a reference on the corresponding field in the struct:
SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__lay); CPointer<Integer> p_lay = p.cast(new Class[]{Integer.class});
Converted to LayerCollection
cycles camera visibility override.
public static final long[] __DNA__FIELD__lay_zmask
This is how you get a reference on the corresponding field in the struct:
SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__lay_zmask); CPointer<Integer> p_lay_zmask = p.cast(new Class[]{Integer.class});
Converted to LayerCollection
cycles holdout override.
public static final long[] __DNA__FIELD__lay_exclude
This is how you get a reference on the corresponding field in the struct:
SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__lay_exclude); CPointer<Integer> p_lay_exclude = p.cast(new Class[]{Integer.class});
public static final long[] __DNA__FIELD__layflag
This is how you get a reference on the corresponding field in the struct:
SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__layflag); CPointer<Integer> p_layflag = p.cast(new Class[]{Integer.class});
Converted to ViewLayer
layflag and flag.
public static final long[] __DNA__FIELD__passflag
This is how you get a reference on the corresponding field in the struct:
SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__passflag); CPointer<Integer> p_passflag = p.cast(new Class[]{Integer.class});
pass_xor has to be after passflag Pass_xor has to be after passflag.
public static final long[] __DNA__FIELD__pass_xor
This is how you get a reference on the corresponding field in the struct:
SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__pass_xor); CPointer<Integer> p_pass_xor = p.cast(new Class[]{Integer.class});
Converted to ViewLayer
passflag and flag.
public static final long[] __DNA__FIELD__samples
This is how you get a reference on the corresponding field in the struct:
SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__samples); CPointer<Integer> p_samples = p.cast(new Class[]{Integer.class});
Converted to ViewLayer
setting.
public static final long[] __DNA__FIELD__pass_alpha_threshold
This is how you get a reference on the corresponding field in the struct:
SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__pass_alpha_threshold); CPointer<Float> p_pass_alpha_threshold = p.cast(new Class[]{Float.class});
Converted to ViewLayer
pass_alpha_threshold.
public static final long[] __DNA__FIELD__prop
This is how you get a reference on the corresponding field in the struct:
SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__prop); CPointer<CPointer<IDProperty>> p_prop = p.cast(new Class[]{CPointer.class, IDProperty.class});
Converted to ViewLayer
id_properties.
public static final long[] __DNA__FIELD__freestyleConfig
This is how you get a reference on the corresponding field in the struct:
SceneRenderLayer scenerenderlayer = ...; CPointer<Object> p = scenerenderlayer.__dna__addressof(SceneRenderLayer.__DNA__FIELD__freestyleConfig); CPointer<FreestyleConfig> p_freestyleConfig = p.cast(new Class[]{FreestyleConfig.class});
Converted to ViewLayer
freestyleConfig.
public SceneRenderLayer(long __address, Block __block, BlockTable __blockTable)
protected SceneRenderLayer(SceneRenderLayer that)
public CPointer<SceneRenderLayer> getNext() throws java.io.IOException
java.io.IOException
__DNA__FIELD__next
public void setNext(CPointer<SceneRenderLayer> next) throws java.io.IOException
java.io.IOException
__DNA__FIELD__next
public CPointer<SceneRenderLayer> getPrev() throws java.io.IOException
java.io.IOException
__DNA__FIELD__prev
public void setPrev(CPointer<SceneRenderLayer> prev) throws java.io.IOException
java.io.IOException
__DNA__FIELD__prev
public CArrayFacade<java.lang.Byte> getName() throws java.io.IOException
MAX_NAME.
java.io.IOException
__DNA__FIELD__name
public void setName(CArrayFacade<java.lang.Byte> name) throws java.io.IOException
MAX_NAME.
java.io.IOException
__DNA__FIELD__name
public CPointer<Material> getMat_override() throws java.io.IOException
Converted to ViewLayer
setting.
java.io.IOException
__DNA__FIELD__mat_override
public void setMat_override(CPointer<Material> mat_override) throws java.io.IOException
Converted to ViewLayer
setting.
java.io.IOException
__DNA__FIELD__mat_override
public int getLay() throws java.io.IOException
Converted to LayerCollection
cycles camera visibility override.
java.io.IOException
__DNA__FIELD__lay
public void setLay(int lay) throws java.io.IOException
Converted to LayerCollection
cycles camera visibility override.
java.io.IOException
__DNA__FIELD__lay
public int getLay_zmask() throws java.io.IOException
Converted to LayerCollection
cycles holdout override.
java.io.IOException
__DNA__FIELD__lay_zmask
public void setLay_zmask(int lay_zmask) throws java.io.IOException
Converted to LayerCollection
cycles holdout override.
java.io.IOException
__DNA__FIELD__lay_zmask
public int getLay_exclude() throws java.io.IOException
java.io.IOException
__DNA__FIELD__lay_exclude
public void setLay_exclude(int lay_exclude) throws java.io.IOException
java.io.IOException
__DNA__FIELD__lay_exclude
public int getLayflag() throws java.io.IOException
Converted to ViewLayer
layflag and flag.
java.io.IOException
__DNA__FIELD__layflag
public void setLayflag(int layflag) throws java.io.IOException
Converted to ViewLayer
layflag and flag.
java.io.IOException
__DNA__FIELD__layflag
public int getPassflag() throws java.io.IOException
pass_xor has to be after passflag Pass_xor has to be after passflag.
java.io.IOException
__DNA__FIELD__passflag
public void setPassflag(int passflag) throws java.io.IOException
pass_xor has to be after passflag Pass_xor has to be after passflag.
java.io.IOException
__DNA__FIELD__passflag
public int getPass_xor() throws java.io.IOException
Converted to ViewLayer
passflag and flag.
java.io.IOException
__DNA__FIELD__pass_xor
public void setPass_xor(int pass_xor) throws java.io.IOException
Converted to ViewLayer
passflag and flag.
java.io.IOException
__DNA__FIELD__pass_xor
public int getSamples() throws java.io.IOException
Converted to ViewLayer
setting.
java.io.IOException
__DNA__FIELD__samples
public void setSamples(int samples) throws java.io.IOException
Converted to ViewLayer
setting.
java.io.IOException
__DNA__FIELD__samples
public float getPass_alpha_threshold() throws java.io.IOException
Converted to ViewLayer
pass_alpha_threshold.
java.io.IOException
__DNA__FIELD__pass_alpha_threshold
public void setPass_alpha_threshold(float pass_alpha_threshold) throws java.io.IOException
Converted to ViewLayer
pass_alpha_threshold.
java.io.IOException
__DNA__FIELD__pass_alpha_threshold
public CPointer<IDProperty> getProp() throws java.io.IOException
Converted to ViewLayer
id_properties.
java.io.IOException
__DNA__FIELD__prop
public void setProp(CPointer<IDProperty> prop) throws java.io.IOException
Converted to ViewLayer
id_properties.
java.io.IOException
__DNA__FIELD__prop
public FreestyleConfig getFreestyleConfig() throws java.io.IOException
Converted to ViewLayer
freestyleConfig.
java.io.IOException
__DNA__FIELD__freestyleConfig
public void setFreestyleConfig(FreestyleConfig freestyleConfig) throws java.io.IOException
Converted to ViewLayer
freestyleConfig.
java.io.IOException
__DNA__FIELD__freestyleConfig
public CPointer<SceneRenderLayer> __io__addressof()